Jump to content

Okami

Creator
  • Posts

    1,050
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Okami got a reaction from Reigizuo_78 in Who ever think this is holy comment   
    This thread is an utter failure. Shows how low your cognitive intelligence level is. I'll be doing something productive while you guys decay your brains.
  2. Upvote
    Okami got a reaction from NeoGeoKitsune in Who ever think this is holy comment   
    Figures there are people who goes straight to the stereotypical point. I'm a certainly straight, I don't have to enjoy every women's private parts as I see them. If you see your lovely women breasts on an ugly person, how would you think? This is my standpoint. No need to ask any more questions about what I said above. For a lack of understanding for (Flare/Celest/Ryon), this is vulgar to me and I don't like it at all. I have my opinions and my personal view of beauty, while you guys just drool or any nude women parts you see >_> The more threads that is made like this, I'm pretty sure this will derail the community on par with opposite genders.
  3. Upvote
    Okami got a reaction from MugoUrth in Who ever think this is holy comment   
    This thread is an utter failure. Shows how low your cognitive intelligence level is. I'll be doing something productive while you guys decay your brains.
  4. Upvote
    Okami got a reaction from Kazagami in OMK Shannon Full Release - 95%   
    http://mugencoder.com/characters.php?id=7

    Full release of Shannon

    Preview Vid:


    Enjoy. Feedback welcomed.

    http://www.youtube.com/watch?v=zEZfoMURkWU&feature=plcp
  5. Upvote
    Okami got a reaction from Kazagami in Nijiura Maids   
    Mostly syntax errors, coding that should not work with mugen 1.0 or its just messed up somewhere basically.
  6. Upvote
    Okami got a reaction from Kazagami in Screenshots Mffa Style   
    I think I like this style a lot now. Cyberia <3 Going to make my custom Cyberia lifebars later, and thats for sure !!! Now I'mma test the game for its actual animations =o

    - Guess I know what SP I'm working on now !!!
  7. Upvote
    Okami got a reaction from Ryon in [Stage] How to code Animations   
    The docs is the most helpful since it includes extra items that are very helpful for making your stages. Especially functions like Sin/Cos.
  8. Upvote
    Okami got a reaction from jadeeye in Rosie Lawes by Taichi_tanukida released 6/25/12   
    I had a lot of post about my beta on Eva Beatrice, how could you not catch that O_O
    And... I'm finished one more super for her atm. Still doing her one-winged angel fury and.. got to do air grabs and net stuffies.
  9. Upvote
    Okami got a reaction from Kazagami in Post Ur Roster Picture & Roster Mugen Videos   
    Ya, I'm going to make some improvements after, this is just one day of work, about that, Im planning to add a layer on top of the portrait to make it bordered, don't worry. Blue Blaz, lol just a decoration thing, but if you try to flip it, it looks weird, so I did the japanese way xD.
    Orb is not centered atm, I think its the coordinates, but I'll fix it (to due time). The middle frame is for visual purposes, I liked having it there but I guess I should take that out? For the stages, I'm planning to resize the fonts smaller (and recutting them).

    Meh, I wanted to add more slots, I guess I can just take the sides off to make it look nice, which is an easy fix OR not add characters at all on those edges o-O.

    Anyways, I'm planning to revamp, since its technically not finished atm, but its good for now =3

    EDIT: Fixed the borders for Big ports, and I aligned the circle properly o-o" planning to leave the select "ports" like that for now, unless there is another good idea that is. Going to erase bgm select and blue blaz later on and add something else o-o, and I will try to make the font smaller, if I don't feel lazy to cut again D=

    Don't know about the diamonds, but is it a major issue? o-o

    REVAMPED PIC:




    Is it a bit better? I'm fixing the fonts atm =o
  10. Upvote
    Okami got a reaction from Kazagami in Post Ur Roster Picture & Roster Mugen Videos   
    Same roster with some new additions, I have more characters, if only i don't feel lazy making ports for all of them atm -_-

    Still need to make ports for my Big Bang Beat characters, and some others.
  11. Upvote
    Okami got a reaction from tohnoshiki in Characters You Wish Were In Mugen   
    ALL Ougon Musou Kyoku Cross chars ALL Wonderful World Characters More BBB characters, with BBBR gameplay if possible. And.. Skullgirl characters if sprites ever comes out =x
  12. Upvote
    Okami got a reaction from Kazagami in OMK Kanon Beta Release - 95% (Fixes)   
    Relevant Update:

    http-~~-//www.youtube.com/watch?v=_WRbaVEn_5Y&feature=g-upl

    He's practically done, just some little things need to be added but most of his movesets are there.
    85% done to say at least, but at least its some progress.

    Whats added?
    1 Meta Super
    1 Level 2 Super
    His ability silent attack and edited it a bit to be more of an ability
    Some time fixes on his attacks
    Fixed ports.

    Enjoy and I'll do his full release sometime next week, when I get to handle all his sword fx =x lol.

    Link
    http://mugencoder.com/author.php?id=7

    EDIT - Is there anyway to edit the TOPIC TITLE? O_O
  13. Upvote
    Okami got a reaction from Kazagami in Overrated and Underrated characters from videos games   
    Seriously, I don't really have an overrated list, unless you talk about the mainstrea mainstream ones like Ichigo/Luffy/Naruto/Sasuke then sure I don't like them at all just because they're not developed enough to my liking. Ichigo being overly dumb, Luffy being overly too positive on situations, Naruto being retarded most of the time and Sasuke being the emo that he is >_> And...the underrated characters? Crash Bandicoot - He's cool as fuck and you know it, spin like crazy to kill shit XD I don't remember that much on how many underrated characters is there since most of them got fair attention =x
  14. Upvote
    Okami got a reaction from Kazagami in OMK Kanon Beta Release - 95% (Fixes)   
    [Preview]
    http-~~-//www.youtube.com/watch?v=QAFe23Ajl94





    [Download]
    http://mugencoder.co...acters.php?id=7

    [Comment]


    WIP ~ Progress - 55%


    What he can do.
    All his normals (close/far range).
    -> c (special)
    Down C (special)
    F,D,F (a,b,c) special
    x - Meta Activation (no meta super as of yet only activation).
    All HIS Specials in the video
    1 - D,B, (a,b,c)
    2 - D,F, (a,b,c)
    3 - F,D,F, (a,b,c)

    3 OF HIS Supers -

    D,F, a+b (In Air)
    D,F,D,F,a+b (In Ground)
    D,B,a+b(In Ground)

    As promised, I would release a beta when I finish at least 3 of his supers (normal).

    Whats left?
    1 meta super
    1 normal super
    Guard Killing anims
    Some other recoveries/parry (still finding out which)
    Etc

    I will work on him as much as possible later on, to make him better, and provide feedback if you can =P
    Probably finish his meta/normal supers first, then add the other necessities.
  15. Upvote
    Okami got a reaction from Kazagami in Scharlachrot_PF by M3 Released 5/28/12   
    This by far is better than any other arcana heart characters that I have tried.. thx for the news ^^
  16. Upvote
    Okami got a reaction from Kazagami in Screenshots Mffa Style   
    Bored. Decided to make this o-O

    Soon to be menu =o="



  17. Upvote
    Okami got a reaction from Kazagami in OMK Kanon Alpha Release 15%   
    Preview:









    DL Link:
    http://mugencoder.co...acters.php?id=7

    Comment:

    WIP ~ Progress - 15%
    Alpha Release. Done All His Normals, but need to add FX (Slash FX when I reorganize the fx sheet).
    Though I did add one FX for his special.

    What he can do.
    All his normals (close/far range).
    -> c (special)
    Down C (special)
    F,D,F (a,b,c) special
    x - Meta Activation (no meta super as of yet only activation).

    He has two new things added after this video as I stated. The F,D,F (a,b,c) special and x (Meta Activation). He is using standard ports but I also added his HD ports for my sp as 9000(3/4/5) for now. Enjoy
  18. Upvote
    Okami got a reaction from Ryon in OMK Kanon Alpha Release 15%   
    Preview:









    DL Link:
    http://mugencoder.co...acters.php?id=7

    Comment:

    WIP ~ Progress - 15%
    Alpha Release. Done All His Normals, but need to add FX (Slash FX when I reorganize the fx sheet).
    Though I did add one FX for his special.

    What he can do.
    All his normals (close/far range).
    -> c (special)
    Down C (special)
    F,D,F (a,b,c) special
    x - Meta Activation (no meta super as of yet only activation).

    He has two new things added after this video as I stated. The F,D,F (a,b,c) special and x (Meta Activation). He is using standard ports but I also added his HD ports for my sp as 9000(3/4/5) for now. Enjoy
  19. Upvote
    Okami got a reaction from Kazagami in NZC Orochimaru Release 1.0   
    Well, another NZC Character for you people who enjoy these characters.
    This one was a bit annoying to work with since because of snake explods =P

    Anyways, he should act like the other NZC characters that I made, and combos are interchangeable (will be for my other chars in the next update).

    So lets get this started by posting my stuffs.

    Screenshots:





    Video:



    DL:

    http://mugencoder.com/characters.php?id=7

    Feedback and Suggestions are welcomed.
  20. Upvote
    Okami got a reaction from Kazagami in Lilith (Vanguard Princess) 1.0 Release - SXVector   
    Finally finished Lilith, and... she was a pain to do, thanks to (Targetbind - cough)
    Well, I tried to be accurate, so feel free to post feedback and suggestions for fixes or such.
    I will update her as soon as I can, and feel free to tell me to when should I update.

    Images:




    Readme and credits are given properly this time.
    Lilith should have mechanics same as her VP gameplay.
    She has a lot of grab specials (Hence a Grappler-Type character)
    Apparently she only has 1 super (Atomic Buster - combining 4-5 of her special grabs into a super grab finale?)
    AI is coded (Intermediate so far - will update if anyone want harder difficulty)

    Download:
    http://www.mediafire.com/?lwg3nhvcaugd2bs
    (Will update to mugencoder soon since its up now)

    Video: Will upload soon but you can check my WIP video on my WIP thread.
  21. Upvote
    Okami got a reaction from Kazagami in NZC Jugo Release 1.0   
    Decided to release Jugo since I'm finished with him, and guess what, he uses Japanese voice?
    Though, Laharl is english patching him atm.

    Here is the video of him (NOTE), I added super ports and fixed the level 3 super (Cause I finished):

    WIP VIDEO - 85%


    NEW VIDEO WILL BE UPLOADED SOON

    Commands are similar to NZC characters







    DOWNLOAD:
    http://www.mediafire.com/?1y0k1yfcgeee7ni

    Please post suggestions and feedback!
  22. Upvote
    Okami got a reaction from Kazagami in Hioh Kaede (Vanguard Princess Release 1.0)   
    After 5 days of hard work, I finally finished Kaede! Well without helpers because I got mixed views about it.

    Well here is video:
    95% Progress Video -


    Whats included:
    Readmes
    Attacks relatively the same in source
    Counters
    Portraits
    AI - Scale difficulty
    Supers - >_> annoying


    DL Link:
    http://www.mediafire.com/?2eamz41zwd64mde

    Screenshot:



    Please Post Suggestions And Feedbacks
  23. Upvote
    Okami got a reaction from Mugen4Anthony in AI Tutorial - For Beginners!   
    Whats up! Welcome to a Beginner Guide on AI Coding. Since there are a lot of AI tutorials that are a bit in depth, but not really helpful to others (DON'T KNOW WHY), Guess I'll post a tutorial on AI Coding.

    First, to start AI coding, YOU MUST KNOW HOW TO CODE A CHARACTER WITH SOME EXPERIENCE (Well at least understand the codes)
    (Important or you'll get confused like an idiot =x)

    First, there are 2 different methods of implementing AI in terms of compatibility:
    Var AI coding:
    Coding AI through variable activation. Usually having a var set at either the CMD or the CNS file. Use this to recognize if this is the player or not the player, and must include various cpu commands for AI through this method.
    NOT recommended since this is old AI coding, refer to mugendocs if you want to do the hard way for custom AI.

    Simple steps however:
    Varset - var(59) occasionally for AI activation
    Trigger - var(59) = 0 or var(59) > 0 to see if this is an AI command or Human Command

    Example:

    CPU COMMANDS : <- NEEDED, usually complex hard to implicate for humans

    [state -1, AI TRIGGER] <- TRIGGER FOR AI
    type = Varset <-VAR SETTING
    triggerall = RoundState = 2 <- Occurs if RoundState = 2 (ROUND START)
    trigger1 = command = "cpu1" <- make the commands like x,d,f,d,x,f,x -> etc
    trigger2 = command = "cpu2"
    trigger3 = command = "cpu3"
    trigger4 = command = "cpu4"
    trigger5 = command = "cpu5"
    trigger6 = command = "cpu6"
    trigger7 = command = "cpu7"
    trigger8 = command = "cpu8"
    trigger9 = command = "cpu9"
    trigger10 = command = "cpu10"
    trigger11 = command = "cpu11"
    trigger12 = command = "cpu12"
    trigger13 = command = "cpu13"
    trigger14 = command = "cpu14"
    trigger15 = command = "cpu15"
    trigger16 = command = "cpu16"
    trigger17 = command = "cpu17"
    trigger18 = command = "cpu18"
    trigger19 = command = "cpu19"
    trigger20 = command = "cpu20"
    trigger21 = command = "cpu21"
    trigger22 = command = "cpu22"
    trigger23 = command = "cpu23"
    trigger24 = command = "cpu24"
    trigger25 = command = "cpu25"
    trigger26 = command = "cpu26"
    trigger27 = command = "cpu27"
    trigger28 = command = "cpu28"
    trigger29 = command = "cpu29"
    trigger30 = command = "cpu30"
    v = 7 <- Variable is 7 -> var(7)
    value = 1 <- Value is 1 -> var(7) = 1

    Example of how this works: <- Duplication State Method - One for AI and One for You

    [state -1, Stand Medium Left Punch] ; Human State
    type = ChangeState
    value = 900
    triggerall = var (7) != ; Trigger for When var(7) != 1 -> Its Human!
    triggerall = command = "Stand Medium Left Punch" ; Human Command
    trigger1 = statetype != A ; Your state should not be equal to A - Hence AIR
    trigger1 = ctrl ; You Have Control
    trigger2 = (stateno = 200 || stateno = 210 || stateno = 400 || stateno = 410 ) && movecontact
    trigger3 = (stateno = 901 && time > 17) && movecontact
    trigger4 = (stateno = 902 && time > 28) && movecontact
    trigger5 = (stateno = 903 && time > 10) && movecontact
    Triggers 1-5 are the conditions when it can happen and how many it can be linked or duplicated
    Important as you can use more complex triggers for better custom AI

    [state -1, Stand Medium Left Punch AI] AI State State
    type = ChangeState
    value = 900
    triggerall = var (7) Trigger for When var(7) = 1 -> Its CPU
    triggerall = !Win ; Don't need but usually AI turns on if the AI did not win and won't go again after win.
    triggerall = P2bodydist X = [0,20] Move should occur if p2bodydist x is around 0-20 pixels
    triggerall = P2StateType != L Move should occur if p2statetype is not lying down
    trigger1 = statetype != A Can't do this move in AIR to prevent bugs in AI
    trigger1 = ctrl AI must have control to use this
    trigger1= random <= 300 Not recommended way to do random, you can use triggerall = random <= (expression) for better transition
    trigger2= random <= 300
    trigger3= random <= 300
    trigger4= random <= 300
    trigger5= random <= 300
    trigger2 = (stateno = 200 || stateno = 210 || stateno = 400 || stateno = 410 ) && movecontact
    trigger3 = (stateno = 901 && time > 17) && movecontact
    trigger4 = (stateno = 902 && time > 28) && movecontact
    trigger5 = (sta teno = 903 && time > 10) && movecontact
    Triggers 2-5! IMPORTANT FOR AI linking combos and states for better AI

    Note: AI can be scaled through variable by having a variable placed in the random with an expression, must be for moderate coders only =P
    Advantages : Can be used for custom combos really well, if you know how to code more complex triggers and using other triggers and expressions.
    Disadvantages: Coding may be complex, and CPU commands tend to override Human commands. Basically, ending up being controlled by the CPU while you SUPPOSE to play.

    Note: You can have one state for both AI and Human, just set it different triggers and don't use triggeralls that only apply to AI or Human or it will cause errors.

    This is the old method to use, but I recommend the AILevel method.


    AILevel Method Coding:
    This method of Coding is the most up to date and the best way to code characters as it includes a very handy feature: Adjustable Diffuculties!

    There is no need to include CPU commands or variables to activate AI, however, you can use complex expressions and vars for AI custom combos and human commands.

    Example: -> You can do it the Duplication State Way
    NOTE: For Human Commands
    YOU MUST HAVE TRIGGERALL = !AILEVEL TO SPECIFY THAT YOU ARE NOT AI
    While Triggerall = AIlevel is applied to CPU commands.



    [state -1, Lotus Sinking Fangs AI]
    type = ChangeState
    value = 1200
    triggerall = AIlevel ; Applied if AI is activated
    triggerall = random <= AIlevel*10 ; AI level is based on level 1 - 8 - AIlevel is multipled by 10 meaning at AIlevel = 8 it has a 80% change of this move happening with 80% of the triggers that is activated.
    triggerall = p2bodydist x = [0,20] ; Distance trigger as explained above
    triggerall = power >= 3000 ; IMPORTANT, AI MUST HAVE THIS TRIGGER OR ELSE THEY CAN SPAM SUPER!
    trigger1 = statetype = S ; Has to stand to activate move
    trigger1 = ctrl ; AI is in control

    You can have more triggers to activate this move more by adding other expressions and more triggers. Most you probably need is 10 for triggers, for 10 different outcomes * state triggers outcomes in other states.
    THIS WAY OF CODING IS EASIER AND IT IS RECOMMENDED TO BE USED FOR BEGINNERS

    Moderate and Expert Coders Occasionally Use Vars and AIlevel coding together for Good AI, but AIlevel is all you really need for AI activation, and triggers are used to define the right trigger to make the move work without bugs and to work properly for AI


    NOTE: IF any questions is asked, I will answer and update this post and give feedback on it!
  24. Upvote
    Okami got a reaction from Blue Monkey in CF3 Zumbi/Gator WIP   
    *NOTICE* -> Since I finished making Zumbi, I'll work on Gator ^^ Will start making him soon.
×
×
  • Create New...