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Mrnoobisnotonfire

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Everything posted by Mrnoobisnotonfire

  1. Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error. Sry bout that
  2. Yeah so... I just codin' stuff and as I was testing him, no sound The code in question: ; Sliding kick [Statedef 240] type = S movetype = A physics = S ctrl = 0 anim = 240 sprpriority = 2 [State 240, 2] ;Add velosity so look smooth (much better then posadd!) type = VelAdd trigger1 = animelem = 2 x = 10 [State 240, PlaySnd] type = PlaySnd trigger1 = animelem = 2 value = S0,20 volumescale = 999 [State 240, Explod] type = Explod trigger1 = animelem = 2 anim = F120 pos = 0,0 postype = P1 ;P2, Front, Back, Left, Right supermovetime = 0 pausemovetime = 0 scale = 1,1 sprpriority = 3 shadow = 0,0,0 [State 0, VelAdd] type = VelAdd trigger1 = animelem = 1 x = -2 [State 240, NotHitBy] type = NotHitBy trigger1 = animelem = 2 value = SCA,AA,AP time = 13 [State 240, NotHitBy] type = NotHitBy trigger1 = var(59)>0 && animelem = 1 value = SCA,AA,AP time = 10 [State 240] Type = AfterImage Trigger1 = time = 0 Trans = Add Time = 20 Length = 10 PalBright = 0,0,0 palcontrast = 44,44,44 PalAdd = 0,0,25 PalMul = .5,.5,.5 [State 240, 4] type = HitDef trigger1 = animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = s2001 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = 2 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = s2000 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = 0 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 5] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1 [State 200, 3] type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that) triggerall = power >= 1000 trigger1 = movehit = 1 && command = "z" value = 250 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = movecontact && command = "x" value = 230 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = command = "holddown" value = 11 ctrl = 1 [State 200, 3] type = ChangeState triggerall = animelem = 4 trigger1 = command = "holdfwd" value = 100 ctrl = 1 The problem: https://imgur.com/02A7XSs And the sound itself in question: https://imgur.com/JTamCT8 Anyone whose going to tell me what issue Im having RN?
  3. FINALLY! HERES REFINED VERSION OF ME!!! Mrnoob beta testong also, don't mind the funny spelling mistake New palette, added AI system and more!!! And most importantly, I FIGURE OUT HOW TO MAKE SLIDING KICK AND MORE! press above link to get him now.
  4. Cool! Now I can create an ai for my char! Big helpful indeed!
  5. New one cuz the mediafire broke down. Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
  6. i n t e r e s t i n g
  7. How bout this? https://www.mediafire.com/file/0qh9ezyu50fqzfp/Mrnoob.zip/file Also that charater was made by me His name is Mrnoob
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