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Mrnoobisnotonfire

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Everything posted by Mrnoobisnotonfire

  1. Phew. Hopefully there is no weird quirky bug that may or may not affect the game entirely .
  2. https://mega.nz/folder/LN5QnDYQ#ct6-oHfX_h9yfC1LyEo69w Revamp finally here. Please download him on this link from there on. And, As usual, redownload again for those who download from old link before. sorry.
  3. holuy. guess i just stick to awful alternative ways then.
  4. Good idea.
  5. ig its work.
  6. https://mega.nz/file/KcZAVLoS#M6eVV8mU3HHJzF6GXlCT7MbjJZg-GC7_f1SeLM1QSF4 This work?
  7. Um what was that about? Hope you not referring to above post.
  8. Really? That plac- https://mega.nz/folder/WdhgFSCI#LGbFlpuaFH5otvicWn8xtw Here. Have fun!
  9. Speaking of which, please redownload him again cuz there's some important patch notes. Sorry. https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
  10. Tho are you sure that the proper place to keep your download?
  11. IDK if this count, but here, https://www.andersonkenya1.net/files/file/448-pinkamena/ Above file referred to this post: Anyway, how's the progress of this project?
  12. How do i delete this post already??? (misspost it cuz missclick. sorry, again.)
  13. Big update here. Kindly download for those who want it. And yes, redownload again for those who download these before. sorry.
  14. I wanna add some pretty cool png on successful counter hit like this one. Heres the code if you wanna know why I cant do it: ;Success cat counter [Statedef 429] type = S MoveType = A Physics = S anim = 424 [State 429, Helper] type = Helper trigger1 = time = 0 name = "Deffo no Item Assylum reference." stateno = 425 pos = 0,gameheight ID = 5 postype = Left ownpal = 1 size.xscale = gamewidth/490 size.yscale = gameheight/615 ignorehitpause = 1 [State 424, NotHitBy] type = NotHitBy trigger1 = prevstateno = 199 value = SCA;,AA,AP,AT [State 424, ScreenBound] type = ScreenBound trigger1 = time < 99 value = 1 [State 424, Explod] type = Null ;Explod (wanna replace this with the new one) trigger1 = !time anim = 2018 ; Original cat.png (build in ''disappear after 15 ticks'') postype = Left facing = 1 vfacing = 1 bindtime = 40 removetime = -2 supermovetime = 9999 pausemovetime = 9999 scale = gamewidth/490,gameheight/615 sprpriority = 5 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [State 424, HitDef] type = HitDef ;Le counter trigger1 = !time attr = ,NA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- Getpower = 0,0 guardflag = MA ;HLA animtype = Up ;Light, Medium, Hard, Back, Up, DiagUp air.animtype = Hard priority = 20, Hit damage = 125,0 pausetime = 0,0 sparkno = -1 guard.sparkno = -1 sparkxy = 0,0 hitsound = S1,0 guardsound = S2,0 ground.type = Low ;Low, Trip, None ground.slidetime = 0 air.hittime = 69 fall.recover = 0 ground.velocity = -99,-5 air.velocity = -99,-5 p1sprpriority = 0 p2sprpriority = 1 fall = 1 [State 424, CtrlSet] type = CtrlSet trigger1 = time > 10 value = 1 [State 424, 5] type = ChangeState trigger1 = time = 20 ;25 value = 0 ;THE MAXWELL COUNTER.png (Cat.png will appear here) [Statedef 425] type = U ctrl = 0 anim = 2021 [State 102,00] type = AssertSpecial trigger1 = 1 flag = noshadow [State 102,00] type = Trans ; IDK make it disappear 15 ticks later trigger1 = 1 Trans = AddAlpha Alpha = 256-Floor(Time*15.6),256 [State 102, 7] type = SprPriority trigger1 = 1 value = 3 ;Code not done yet. Need further observation. Any way to make it appear on the corner?
  15. Aw, what? Welp. For the sake of the game, I guess.
  16. Which btw, have in Mugen Archive and Mugen Archive being itself wont let me download it.
  17. Huh? Okay then. So i assume that you don't have Pinkamena's smhungary89 version. right? (P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( )
  18. Kay. Found some issue. I can't play as Pinkamena. Here's the code for that error: Error detected. Can't load pinkamena.sff Error loading chars/pinkamena/pinkamena.def Error loading p2 Clipboard tail: Loading BG...OK Stage loaded OK Setting game resolution 1280x960...OK Allocating helpers...OK Match RNG seed: 2093159095 Reset persist vars team 1 Player Mr Nub 1.0 cache count increased: 1 Player HEIHACHI purged from cache: 99 Freeing player RC HEIHACHI...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/pinkamena/pinkamena.def... Loading info...Info: Pinkamena loading in pre-1.0 compatible mode OK Loading cmd command set pinkamena.cmd...OK Loading cns pinkamena.cns...OK Loading cns pinkamena_st1.cns...OK Loading cns pinkamena_-2.cns...OK Loading cns pinkamena_-3.cns...OK Loading cmd state entry pinkamena.cmd...OK Loading common states common1.cns...OK Loading sff pinkamena.sff...Character pinkamena.def failed to load Idk. Maybe has something to do with that sprite. Any fix?
  19. Im interest in this cool project. Im in. (Guess im gonna pretending im not a good coder then and complaining almost everything wrong here.)
  20. Ahh. Oki. Noted.
  21. Oh. Thanks for the information then. So it was technically the same, right?
  22. So, what is the differences between var and fvar? Still confused about the variable stuff (don't worry. i understand how they work. real).
  23. Forced to change to newer version since am lazy
  24. Nvm, found the issue. The song file appear to be corrupted. My bad.
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