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Posts
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About Mrnoobisnotonfire
- Birthday 06/12/2007
Basic Info
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Gender:
Robloxian
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Location:
Gensokyo
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Languages:
Ingeris
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Interests:
Make, repair and ruin some work
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Games:
Roblox
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Animes:
Hajime no Ippo
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Theme Song:
Any Dokkan ost out there
Network Usernames
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YouTube
https://www.youtube.com/channel/UCTf45hWh7cs1rBMdVAW7D9Q
Recent Profile Visitors
5,812 profile views
Mrnoobisnotonfire's Achievements
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TDYXY reacted to a post in a topic: My project Ronald World 0.5 Pilot (LAUNCH)
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My project Ronald World 0.5 Pilot (LAUNCH)
Mrnoobisnotonfire replied to TDYXY's topic in [ FULL GAMES ]
Aw, what? Welp. For the sake of the game, I guess. -
My project Ronald World 0.5 Pilot (LAUNCH)
Mrnoobisnotonfire replied to TDYXY's topic in [ FULL GAMES ]
Which btw, have in Mugen Archive and Mugen Archive being itself wont let me download it. -
Mrnoobisnotonfire reacted to a post in a topic: My project Ronald World 0.5 Pilot (LAUNCH)
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My project Ronald World 0.5 Pilot (LAUNCH)
Mrnoobisnotonfire replied to TDYXY's topic in [ FULL GAMES ]
Huh? Okay then. So i assume that you don't have Pinkamena's smhungary89 version. right? (P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( ) -
TDYXY reacted to a post in a topic: My project Ronald World 0.5 Pilot (LAUNCH)
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My project Ronald World 0.5 Pilot (LAUNCH)
Mrnoobisnotonfire replied to TDYXY's topic in [ FULL GAMES ]
Kay. Found some issue. I can't play as Pinkamena. Here's the code for that error: Error detected. Can't load pinkamena.sff Error loading chars/pinkamena/pinkamena.def Error loading p2 Clipboard tail: Loading BG...OK Stage loaded OK Setting game resolution 1280x960...OK Allocating helpers...OK Match RNG seed: 2093159095 Reset persist vars team 1 Player Mr Nub 1.0 cache count increased: 1 Player HEIHACHI purged from cache: 99 Freeing player RC HEIHACHI...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/pinkamena/pinkamena.def... Loading info...Info: Pinkamena loading in pre-1.0 compatible mode OK Loading cmd command set pinkamena.cmd...OK Loading cns pinkamena.cns...OK Loading cns pinkamena_st1.cns...OK Loading cns pinkamena_-2.cns...OK Loading cns pinkamena_-3.cns...OK Loading cmd state entry pinkamena.cmd...OK Loading common states common1.cns...OK Loading sff pinkamena.sff...Character pinkamena.def failed to load Idk. Maybe has something to do with that sprite. Any fix? -
TDYXY reacted to a post in a topic: My project Ronald World 0.5 Pilot (LAUNCH)
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My project Ronald World 0.5 Pilot (LAUNCH)
Mrnoobisnotonfire replied to TDYXY's topic in [ FULL GAMES ]
Im interest in this cool project. Im in. (Guess im gonna pretending im not a good coder then and complaining almost everything wrong here.) -
Mrnoobisnotonfire started following My project Ronald World 0.5 Pilot (LAUNCH)
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Mrnoobisnotonfire reacted to an answer to a question: Var and Fvar
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Ahh. Oki. Noted.
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Mrnoobisnotonfire reacted to an answer to a question: Var and Fvar
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Oh. Thanks for the information then. So it was technically the same, right?
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So, what is the differences between var and fvar? Still confused about the variable stuff (don't worry. i understand how they work. real).
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Forced to change to newer version since am lazy
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Nvm, found the issue. The song file appear to be corrupted. My bad.
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Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error. Sry bout that
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Yeah so... I just codin' stuff and as I was testing him, no sound The code in question: ; Sliding kick [Statedef 240] type = S movetype = A physics = S ctrl = 0 anim = 240 sprpriority = 2 [State 240, 2] ;Add velosity so look smooth (much better then posadd!) type = VelAdd trigger1 = animelem = 2 x = 10 [State 240, PlaySnd] type = PlaySnd trigger1 = animelem = 2 value = S0,20 volumescale = 999 [State 240, Explod] type = Explod trigger1 = animelem = 2 anim = F120 pos = 0,0 postype = P1 ;P2, Front, Back, Left, Right supermovetime = 0 pausemovetime = 0 scale = 1,1 sprpriority = 3 shadow = 0,0,0 [State 0, VelAdd] type = VelAdd trigger1 = animelem = 1 x = -2 [State 240, NotHitBy] type = NotHitBy trigger1 = animelem = 2 value = SCA,AA,AP time = 13 [State 240, NotHitBy] type = NotHitBy trigger1 = var(59)>0 && animelem = 1 value = SCA,AA,AP time = 10 [State 240] Type = AfterImage Trigger1 = time = 0 Trans = Add Time = 20 Length = 10 PalBright = 0,0,0 palcontrast = 44,44,44 PalAdd = 0,0,25 PalMul = .5,.5,.5 [State 240, 4] type = HitDef trigger1 = animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = s2001 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = 2 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = s2000 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = 0 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 5] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1 [State 200, 3] type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that) triggerall = power >= 1000 trigger1 = movehit = 1 && command = "z" value = 250 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = movecontact && command = "x" value = 230 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = command = "holddown" value = 11 ctrl = 1 [State 200, 3] type = ChangeState triggerall = animelem = 4 trigger1 = command = "holdfwd" value = 100 ctrl = 1 The problem: https://imgur.com/02A7XSs And the sound itself in question: https://imgur.com/JTamCT8 Anyone whose going to tell me what issue Im having RN?
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FINALLY! HERES REFINED VERSION OF ME!!! Mrnoob beta testong also, don't mind the funny spelling mistake New palette, added AI system and more!!! And most importantly, I FIGURE OUT HOW TO MAKE SLIDING KICK AND MORE! press above link to get him now.
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Cool! Now I can create an ai for my char! Big helpful indeed!
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New one cuz the mediafire broke down. Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe