-
Posts
6 -
Joined
-
Last visited
About NYC 4-8-4 Niagara

- Birthday 05/20/2011
Basic Info
-
Gender:
Male
-
Location:
Rail and machine! Fire, smoke and steam!
-
Languages:
English, Chinese (NOT GOOD) and Malay (NEARLY FORGOTTEN)
-
Interests:
Trains, BFDI, FNAF, Countryballs, and so much more to list...
Offsite Usernames
-
Discord
ukr_chernobyl86
Recent Profile Visitors
539 profile views
NYC 4-8-4 Niagara's Achievements
-
so, say, I want to make Fries from Battle For Dream Island (BFDI) as a well-made fighter (Rollano2000's variation is kind of below average and MCA's variation looks terrible, I have played the former and haven't used the latter). there are many variations of his asset, including the variation of him with gumdrops and sugar fries, the variation with blue bioluminescence, the variation with X hiding inside, you get the gist. how should I implement these variations using the color palette? do I have to manually break apart Fries's color scheme and color in these variations? just saying that because I've been thinking of it ever since I joined MUGEN.
-
BGM Loopstart + Loopend Coding
NYC 4-8-4 Niagara replied to NYC 4-8-4 Niagara's question in [ MUGEN CODING Q&A ]
apologies for opening this up again, but some of my "custom" music tracks have "end" parts after my selected loops that go unused. is there a way i can make it end after a final round, or should i use the "musicvictory" part instead, sacrificing my normal victory music for the end of the battle music? -
BGM Loopstart + Loopend Coding
NYC 4-8-4 Niagara replied to NYC 4-8-4 Niagara's question in [ MUGEN CODING Q&A ]
apologies for the late response, i don't really come by here much, but thanks for the intel! case closed! -
How can i resize an oversized lifebar
NYC 4-8-4 Niagara replied to Supercar11's question in [ MUGEN SOFTWARE Q&A ]
lifebars are required to match the screenpack's localcoord; in this case, the screenpack is too small for the lifebars. you either manually downscale it yourself, get a 1280x720 screenpack, or use Ikemen GO and get the lifebar its own localcoord. resizing the current screenpack wouldn't help, either, as that would make everything small. (paraphrased from PlasmoidThunder) -
while testing the Yoyleland stage with custom music that i put in, i saw that the loopstart and loopend procedures didn't fire and it went straight to loop. here's the code that i used for it, with aftermarket loopstart and loopend modules because they didn't come pre-installed (all others are stock except for the bgmusic module; i inputted Motorway in place of Poopy Hioct): [Music] bgmusic = sound/Motorway - Loop.mp3 bgm.loopstart = sound/Motorway - Start.mp3 bgm.loopend = sound/Motorway - End.mp3 bgmvolume = 100 which one am i doing wrong? i do not doubt that it is the bgm.loopstart and bgm.loopend modules that are the issue since they may not be correctly formatted. (btw i'm using ikemen jsyk) update: i was assuming the correct format for the loopstart and loopend modules are without the period, but i tried them before the period-added ones and they failed too
-
while in survival mode as sisyphus prime, the game tried to load minos prime and then this happened... Error detected. Can't load minosPRIME.sff Error loading chars/minosPRIME/minosPRIME.def Error loading p2 Clipboard tail: 21603: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21604: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21605: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21606: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21607: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21608: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21609: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21610: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 21611: Warning: Player One Big Hot Man (56) in state 181: has no target with hit ID -1 Save persist vars P87 Leafy Player Leafy cache count reduced: 0 Player Pen purged from cache: 5 Freeing player RC Pen...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/minosPRIME/minosPRIME.def... Loading info...OK Loading cmd command set minosPRIME.cmd...OK Loading cns minosPRIME.cns...OK Loading cmd state entry minosPRIME.cmd...OK Loading common states common1.cns...OK Loading sff minosPRIME.sff...Character minosPRIME.def failed to load btw "One Big Hot Man" refers to sisyphus prime, it says in the vselect character list.
-
case opened for the second time, actually. every time i play a round with either minos or sisyphus, when i start a round with the character i haven't played, it fails to load the sff again. i have caught an error message related to this phenomenon: Error detected. Can't load minosPRIME.sff Error loading chars/minosPRIME/minosPRIME.def Error loading p1 Clipboard tail: Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK Allocating helpers...OK Match RNG seed: 910053439 Reset persist vars team 0 Reset persist vars team 1 Loading character chars/minosPRIME/minosPRIME.def... Loading info...OK Loading cmd command set minosPRIME.cmd...OK Loading cns minosPRIME.cns...OK Loading cmd state entry minosPRIME.cmd...OK Loading common states common1.cns...OK Loading sff minosPRIME.sff...Character minosPRIME.def failed i doubt that if i use the 4gb patch again it gives me two or four more gigabytes, so any other solutions?
-
How do I upscale 640x480 lifebars?
NYC 4-8-4 Niagara replied to NYC 4-8-4 Niagara's question in [ MUGEN SOFTWARE Q&A ]
well then, i'll consider a 640x480 screenpack. with all that said, case closed! -
How do I upscale 640x480 lifebars?
NYC 4-8-4 Niagara replied to NYC 4-8-4 Niagara's question in [ MUGEN SOFTWARE Q&A ]
i hate having to manually resize the lifebars, as they are tedious, and i don't really feel about using ikemen, so a 640x480 screenpack would be a viable option. however, i do not want to make a drastic switch to a 640x480 screenpack. would resizing the localcoord of the screenpack (note: i'm using the ORIGINAL mugen screenpack) in the code be the next most viable option to me? -
asking that because the vortex infinity lifebars are too s m o l for my screen title says it all, idc if you still don't understand because that's all i have to say UPDATE: case closed. 640x480 screenpacks are now going to be considered as options, and i will try a "test run" of any 640x480 screenpack i like. UPDATE NO. 2: as i haven't found any 640x480 screenpacks i would like because 1. they are in a collections thread and 2. uh, what's reason number two? anyways, because of that, i have decided on trying to find lifebars that could fit my screen.