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jrm1007

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  1. Upvote
    jrm1007 got a reaction from HappyDappy666 in Goodlakes' Apartment   
    there's a bunch of things wrong here.
     
    1. The sky is way too high up, not even Super Jump can get me there, resulting in me having to abuse an attack by disabling P2.
     
    https://cdn.discordapp.com/attachments/247826131317686273/724752168518811720/2020-06-22_18-25-59.mp4
     
    2. the Delta values are awful, they are low, which makes me feel like an ant by simply walking
     
    https://cdn.discordapp.com/attachments/247826131317686273/724752830489034772/2020-06-22_18-28-39.mp4
     
    3. the foot tapping is way too fast, and looks very unhuman
     
    4. the entire area is a single sprite, so it's very unnatural
     
    5. a single cloud? really? it's not even animation, you're only making a static image move, and tile
     
    6. I don't know what you did with tension/vertical follow, but it's so low you can't even see your character when super jumping.
     
    https://cdn.discordapp.com/attachments/247826131317686273/724753330286362654/2020-06-22_18-30-17.mp4
  2. Upvote
    jrm1007 reacted to GarfieldfanMUGEN in Garfield   
    This is a remake of the original Garfield collection done by Moltar, done in an attempt to be more updated.
     
    Garfield is an American comic strip created by Jim Davis. Originally published locally as Jon in 1976, then in nationwide syndication from 1978 as Garfield, it chronicles the life of the title character, Garfield the cat; Jon Arbuckle, his human owner; and Odie, the dog.
     
    Note: Really low-effort characters not in the original collection and meme characters (ex. Garfielf/Gorefield) will NOT be added here.
     
    CODE:
    Italics indicate an offline/missing character.
    Brown text indicates a bad character. Collection purposes only.
    Light blue text indicates a work-in-progress character.
    Purple text indicates a cheap character. Fight at your own risk.
     
    Characters
    Garfield

     
    Fer619: New, Old (Rin Satsuki's edit (new)) - aperson98 (AverageMaster's edit), Veanko
     
    Not pictured: Garfieldfan and WlanmaniaX
     
    Odie

     
    Idiot (Mallow "Odie") - TheIranSonic - Zobbes [Mirror]
     
    Jon Arbuckle

     
    Zobbes (Lukethemewtwo's edit)
     
    Other stuff (not pictured)
    Nermal by Zobbes
    Comic Garfield by Sonic99swell (aperson98 paletteswap)
    Geno Garfield by Timote95 (spriteswap of Tachi's Geno)
     
    Stages
    711 Maple Street by masoncarr2244
    Garfield Stage by CodyTraversMUGEN2000
    40 Years of Garfield by Starry Chai
    Search for Pooky - Garfield's Home by Rin Satsuki - Mirror Link
    Nickelodeon All-Star Brawl - Sweet Dreams by Garfieldfan and Wlan Productions
     
    Add-Ons
    Garfielf soundpack for Veanko's Garfield by OverHillDreams
    WinMUGEN patch for Veanko's Garfield by p0008874
    Various palettes for Zobbes' Odie by Flare-Gamer-64
  3. Upvote
    jrm1007 got a reaction from Ramkun_Anomi Polis in Mugen Archive ~ Open Discussion   
    There is a reason why MUGEN Archive was black listed, they treat unregistered users like garbage, and even if registered, you need to Rank up, because you're still a "lurker" in their eyes, which means you're still barred from the Community Event. On top of this, all downloads go straight to adfly if you download stuff as an unregistered user, they are profiting off of others works.
  4. Like
    jrm1007 got a reaction from NijikakuFan61 in Mugen Archive ~ Open Discussion   
    There is a reason why MUGEN Archive was black listed, they treat unregistered users like garbage, and even if registered, you need to Rank up, because you're still a "lurker" in their eyes, which means you're still barred from the Community Event. On top of this, all downloads go straight to adfly if you download stuff as an unregistered user, they are profiting off of others works.
  5. Upvote
    jrm1007 reacted to N_N in A Yellow youtuber fox , GTFoxN6Y has successfully jumped into MUGEN! + Stage   
    Adding onto what the others said...
    - any reason why you left the filenames, including even the one for the .def, as "kfm"?
    - Backup folder is over 7 MB and just adds useless clutter. Get rid of it.
    - The hadouken isn't classified as a projectile when it should be. To do this, go to its HitDef and change "NA" to  "SP" under "attr".
    - Superjump feels very clunky. I think you should make it so the player is able to move left and right during the jump.
     
    I'll be honest here, this feels like a very elaborate joke character.
  6. Upvote
    jrm1007 got a reaction from Joey S. in A Yellow youtuber fox , GTFoxN6Y has successfully jumped into MUGEN! + Stage   
    I decided to throw in my feedback on this... thing.
    -The walk speed is absurd.
    -At least disable the run command in the cmd file, so you won't generate debug errors everytime you try to run.
    -Michael P scream is ear rape with headphones, would it have killed to atleast lower the volume just a bit?
    -With how fast he walks, the walk sound is extremely annoying.
    -some attacks don't even have hurtboxes, allowing him to be invincibile when he attacks.
    -the launcher is pathetic, barely any speed.
    -there should only be one hit scream that plays when in air, not two.
    -the attacks are way too fast.
    -the Fox Shield is an infinite.
    -the grab is too fast, and does no damage, making it worthless to use.
    -the portrait isn't even cropped to be 120x140, so it overlays any portrait borders that don't layer over the portraits.
    -the text for you win, and perfect are binded to him so if you f1 him, the text follows'
    -the text for win and perfect are awful, filled with white pixels.
    -nice ms paint gun, isn't even the right size.
    -if you're gonna resize sprites, do it within MUGEN itself, using x,yscale 2,2 do not resize them in the sff itself, it can result in bad sprite edits.
    -the damage he does is so low, he stands no chance against anyone unless infinites are abused all the way to the end.
  7. Upvote
    jrm1007 got a reaction from gerarc21 in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    Honestly I don't think this is much good, there's no indication on what you're supposed to, on top of that the black background disappears when certain characters do Supers/Hypers.
     
    I think the sprites could've had black in them, because when the background disappears they are transparent and it looks really bad, also moving can be impossible at times due to how many ghosts you're dealing with, I had to use Supermystery's Sonic 2 Style Sonic to even stand a chance because everyone else could be forced to left, it feels really sloppy, overall, as the 200 is in the completely wrong direction, when fighting it as P1, the portrait looks like a bunch of poor resizes in one sprite, other than that, I guess it works, also they don't come from the side of the screen, they just pop into existence.
  8. Upvote
    jrm1007 got a reaction from gerarc21 in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  9. Upvote
    jrm1007 got a reaction from Joey S. in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    Honestly I don't think this is much good, there's no indication on what you're supposed to, on top of that the black background disappears when certain characters do Supers/Hypers.
     
    I think the sprites could've had black in them, because when the background disappears they are transparent and it looks really bad, also moving can be impossible at times due to how many ghosts you're dealing with, I had to use Supermystery's Sonic 2 Style Sonic to even stand a chance because everyone else could be forced to left, it feels really sloppy, overall, as the 200 is in the completely wrong direction, when fighting it as P1, the portrait looks like a bunch of poor resizes in one sprite, other than that, I guess it works, also they don't come from the side of the screen, they just pop into existence.
  10. Like
    jrm1007 got a reaction from GTFoxN6Y in This is Joey Paul willy and frankie and they`re coming to MUGEN!   
    Honestly I don't think this is much good, there's no indication on what you're supposed to, on top of that the black background disappears when certain characters do Supers/Hypers.
     
    I think the sprites could've had black in them, because when the background disappears they are transparent and it looks really bad, also moving can be impossible at times due to how many ghosts you're dealing with, I had to use Supermystery's Sonic 2 Style Sonic to even stand a chance because everyone else could be forced to left, it feels really sloppy, overall, as the 200 is in the completely wrong direction, when fighting it as P1, the portrait looks like a bunch of poor resizes in one sprite, other than that, I guess it works, also they don't come from the side of the screen, they just pop into existence.
  11. Upvote
    jrm1007 got a reaction from GreatFunk in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  12. Like
    jrm1007 got a reaction from GTFoxN6Y in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  13. Upvote
    jrm1007 got a reaction from Rowser64 in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  14. Upvote
    jrm1007 got a reaction from The Auditor in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  15. Upvote
    jrm1007 got a reaction from Joey S. in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
  16. Upvote
    jrm1007 got a reaction from GeorgeMP in NARUTO: Clash of Ninja X MUGEN Project: Sasuke has been released!   
    I'll be honest, this feels rushed and unfinished.
     
    -Lacking SFX
    -missing sprites, resulting in him going invisible for some hit animations
    -he slides when defeated by certain attacks, such as Knuckles' Running punch
    -Palettes feel unfinished, having a dark blue for the shoes still
    -Taunt lacks hitboxes, making him invincible when using it
    -said Taunt is impossible to use without using 1.1b's console and using changestate (insert player number here.) 196
    -the 25x25 is just an awful resize of the head
    -some attacks are easily spammable
    -some attacks do to little damage
    -his only hyper does too much damage
    -a hyper that occurs even if the target wasn't hit
    -it's also activated by just press z, requiring no effort at all.
    -the cornerpush occurs on the hyper, so if the player is pushed back, the hyper is useless.
    -the portraits look poorly done, being drowned in white pixels, and lines.
    -some hitboxes are used too late into the attack, resulting in the opponent being hurt by thin air.
    -some hitboxes are too big
    -KFM's sounds are still being used even though they have no meaning.
    -Running is impossible
    -his walk speed is absurd
    -trying to do the Taunt when crouching will result in a seizure when releasing from crouch until you move
    -trying to run results in an invalid state trying to be used.
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