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jrm1007

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  1. Brilliant
    jrm1007 got a reaction from ValgarYK in Supermystery's Sonic 2 Style Sonic - EDIT REDUX (1,14,2023)   
    I present to you, my edit of Supermystery's Sonic 2 Style Sonic.
     
    It's meant to fix existing issues with spritework, clean up a few errors, fix animations, fix hitboxes
    -Added a few new winposes
    -Changed the portrait.
    -Added Several new Palettes
    -Removed KFM Sprites
    -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
    -Fixed Super Sonic's Transformation Animation
    -CD Soundpack (comes with Sonic CD Sound Effects)
    -Monitors are now Fully Animated
    -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits
     
    He retains all of the original features, as well as the original name
    Credit for Sprites goes to
     
    Supermystery - The Sonic Sprites that were already there.
    SEGA - For Making said Sprites
    Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181)
    Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888

     

     

     

     

     

  2. Like
    jrm1007 reacted to ShiroTori in Sonic the Hedgehog   
    Original collection by MugoUrth

    If this thread's title or the logo above wasn't any indication, it contains content from SEGA's Sonic the Hedgehog series.
     
    Also, I won't be accepting fan characters, fan characters have their own thread here. I mainly want to stick with things from the games, cartoons, and comics, though some exceptions may apply (Examples: Time Flux Sonic, Ashura/Glitch Sonic).
     
    Also any offline content I'm aware of will be displayed like this. If anyone happens to have any of the offline content I would greatly appreciate a download link so I can add it to the collection.
     
    Characters
    ABAB

    All Available Here
     
    Claymizer

    Sonic V1 - VTH's Edit | Sonic V2
     
    Crowsar

    Tails | Knuckles | Cream | Espio | Charmy | Vector | Mighty | Ray | Classic Ray | Modern Ray
     
    Dark Chaos

    Sonic | Tails | Knuckles | Amy | Shadow | Metal Sonic | Classic/Young Sonic | Cosmo | Perci | MvC Sonic | SvK Sonic
    DarkLuigi's Edits of Sonic, Amy, Shadow, and Metal Sonic Available Here
     
    G-knux19

    MvC Sonic | Sally
     
    Gladiacloud

    All Available Here - MLG Cream Edit by XXMarioLover64BRXX
     
    Johny

    Sonic | Shadow | Silver
     
    Kyo Kusanagi

    Sonic | Tails | Knuckles
     
    Latroy6

    Tails | Knuckles | Amy | Cream | Rouge | Blaze | Silver | Tikal | Chaos | Shade | Cosmo - Artur's Update
     
    Luigi1276

    All Available Here
     
    Mario11766

    Scratch | Grounder
     
    mariotime

    Amy | Metal Knuckles
     
    MasterofMugen21

    Emerl | Ultra Emerl
     
    MGSSJ2

    E-101 Beta | Super Sonic | Super Tails | Super Knuckles | Super Shadow
     
    MUGENHunter

    Sonic | Tails | Knuckles | Amy | Big | Espio | STF/EX Espio | Charmy | Mighty | Ray | Shadow | Rouge | Blaze | Chaos

    Fang | Nack/EX Fang | Bean | Bark | Sally | Bunnie | Rotor | Manic | Sonia | Scourge | Ashura/Glitch Sonic
    Shiruzato's Edits Available Here
     
    MUGENHunter (Old)

    Sonic | Tails | Knuckles | Amy | Espio | Mighty | Shadow | Rouge | Metal Sonic | Super Fang
     
    Neo_Fire_Sonic
    "EX" Style

    Sonic | Tails | Knuckles | Espio | Shadow | E-123 Omega | Metal Sonic | Mephiles | Scourge
    MvC Style

    MvC Tails | MvC Amy | MvC Espio | MvC Blaze | MvC Dark Sonic
    Misc.

    Silver | Gemerl | Manic | Sticks | Lara-Su | Lien-Da
     
     
    omega32able

    Jet | Werehog | Metal Knuckles
     
    RGM

    Tails | Cream
     
    Some Guy

    WH2 Sonic | Tails V1 - Tails V2
     
    ssonic

    Super Sonic | Tails | Knuckles
     
    Supermystery
    Normal

    Sonic | Tails | Knuckles | Espio | Vector | Metal Sonic | Eggbot E-709
    Boss

    Eggman's Robots | Green Hill Boss | Marble Boss | Final Zone | Hill Top Boss | Mystic Cave Boss | Silver Sonic | Death Egg | Angel Island Sub Boss | Angel Island Boss | Marble Garden Boss | Carnival Night Boss | Mecha Sonic
     
    This Boy

    Sonic - JUS Sized | Knuckles | Espio | Shadow - JUS Sized | E-123 Omega | Metal Knuckles
     
    Txpot

    Dr. Robotnik | Metal Sonic
     
    Valgallah

    All Available Here
     
    Veanko

    All Available Here
     
    YTM333

    Sonic | Amy | Metal Knuckles
     
    Other Authors

    Sonic (SeanAltly) - Wildshark's Edit | Sonic (ProwlerX083) | Neo Sonic | Sonic (T9999) | Sonic (S81) | Sonic (The 14th Doctor) | SMS Sonic | Sonic Mania | Sonic TFTA | Time Flux Sonic
    Tails | Knuckles | Mighty | Shadow (Dylanius) | Shadow (Anjel) | E-123 Omega | 

    Silver | Dark Sonic | Dr. Robotnik (aperson98)* - Wildshark's Edit | Dr. Robotnik (Flávio) | Mecha Sonic (SSJx4) | Mecha Sonic (NM1K) | Mecha Sonic (Fawful) | Mecha Sonic (Hell) | Infinite | Drill Tank | Sky Chase
    Sanic/"The Blue Devil"
    *aperson's Robotnik has one slightly NSFW move.
     
    Unknown Authors

    Super Sonic | Werehog | Vector | Infinite
     
    Stages
    AvPBoy
    Green Hill Zone (CPS2) | X-Zone (CPS2)
     
    DarkValentine
    Stardust Skyline (Stardust Speedway Past) | Lava Reef
     
    Dcat
    Flying Battery Zone | Doomsday Zone
     
    Gemeos dos Jogos
    Green Hill Zone (MS/GG) | Bridge Zone | Sky Base Zone | Special Stage (Sonic 1 MS/GG)
    All Available Here
     
    Gudine
    Marble Garden Zone | Azure Lake | Toy Kingdom
    All Available Here
     
    Kamek
    Emerald Hill Zone (Boss) | Hidden Palace Zone (S2) | Hidden Palace Zone (S&K) | Death Egg Zone (S&K) | Sonic Studium
    All Available Here
     
     
    Kater15
    Labyrinth Zone (Prototype) | Hydrocity Zone | Death Egg Zone (S&K) | Azure Lake | Windy Valley | Sky Deck
     
    MabsKMK
    Jungle Zone2 | Labyrinth Zone2 | Scrap Brain Zone2 | Special Stage (Sonic 1)2 | Collision Chaos (Bad Future)4 | Chemical Plant Zone1 | Aquatic Ruins Zone3 | Mystic Cave Zone (Old)2 | Mystic Cave Zone (New)6
    Oil Ocean Zone1 | Angel Island Zone (Custom Version)4 | Tails' Adventure (Polly Mt. & Lake Crystal)5
    All Available Here
    12010, 22012, 32016, 42018, 52020, 62021
     
    Magma MK-II
    Spring Yard Zone | Star Light Zone | Bridge Zone | Stardust Speedway | Metropolis Zone | Wing Fortress Zone | Hydrocity Zone | Launch Base Zone | Angel Island (Advance)
    Techno Base | Splash Hill Zone
     
    Orbinaut/Mr. I
    Scrap Brain Act 3 | Chemical Plant Zone | Aquatic Ruin Zone | Hill Top Zone | Mystic Cave Zone | Death Egg Zone (Sonic 2 Hi-Res) | Hydrocity Zone (Act 1) | Carnival Night Zone
    Ice Cap Zone (Cave) | Ice Cap Zone (Lake) | Launch Base Zone (Boss) | Sandopolis Zone (Act 2) | Lava Reef Zone (Act 2)
     
    RinSatsuki/YukariYakumo
    Labyrinth Zone (Prototype) | Sonic Crackers World 2 - Mateo Vicencio's Edits
     
    Sabre
    Lava Crater | Route 99 | Sunset Hill | Ocean Base
     
    Saiyajin Mui
    Green Hill Zone | Palm Tree Panic | Sky Sanctuary Zone | Night Carnival
     
    ShiroTori
    Collision Chaos | Stardust Speedway | Casino Night Zone | Mushroom Hill Zone | Isolated Island
    Collabs with ScepterDPinoy (Custom Sprited)
    Studiopolis Zone | Press Garden Zone | Mirage Saloon Zone | Metallic Madness Zone
     
    Supermystery
    Marble Zone | Spring Yard Zone | Star Light Zone
     
    Tetsuo9999
    Green Hill Zone | Marble Zone | Labyrinth Zone | Boss Stage (Death Egg)
    All Available Here
     
    TrunkyJunky
    Marble Garden Zone (Photorealistic Ver.) | Wacky Workbench (Bad Future) | Stardust Speedway (Past) | Pumpkin Hill | Sky Rail
     
    Xtuart
    Sky Sanctuary | Crisis City
     
    Full Games

    Sonic Battle M.E.

    Freedom Fighters | 1.1 Version

    Freedom Fighters 2 | 1.1 Version

    Freedom Fighters 2+ | 1.1 Version
  3. Like
    jrm1007 got a reaction from ShiroTori in Knuckles Chaotix - Botanic Base Day - Level 1 Stage   
    Well........
     
    It's been a while since I posted anything stage related, this is the Knuckles Chaotix's Botanic Base Level 1 (at Day)
    It has all the animations from the Level, having the functioning Fountains, and Waterfalls, it's a decently lengthy stage, but doesn't have much vertical support.
     
    the Level's Music, Midnight Greenhouse, is included in the zip, as a .ogg file, with looppointing, so the song loops as it normally does in Chaotix, it is exclusive to 1.0/1.1b, but can be downgraded to WinMUGEN, at the cost of the Localcoord features, as well as the Looppointing.

    (Due to issues with Mediafire at the moment, Google Drive is used instead)
    https://drive.google.com/file/d/1HKTeMpQRdscMnigOVltkSxtZ-QoRkwUR/view?usp=sharing
  4. Upvote
    jrm1007 got a reaction from HappyDappy666 in Knuckles Chaotix - Botanic Base Day - Level 1 Stage   
    Well........
     
    It's been a while since I posted anything stage related, this is the Knuckles Chaotix's Botanic Base Level 1 (at Day)
    It has all the animations from the Level, having the functioning Fountains, and Waterfalls, it's a decently lengthy stage, but doesn't have much vertical support.
     
    the Level's Music, Midnight Greenhouse, is included in the zip, as a .ogg file, with looppointing, so the song loops as it normally does in Chaotix, it is exclusive to 1.0/1.1b, but can be downgraded to WinMUGEN, at the cost of the Localcoord features, as well as the Looppointing.

    (Due to issues with Mediafire at the moment, Google Drive is used instead)
    https://drive.google.com/file/d/1HKTeMpQRdscMnigOVltkSxtZ-QoRkwUR/view?usp=sharing
  5. Upvote
    jrm1007 got a reaction from Gaulbetti in Knuckles Chaotix - Botanic Base Day - Level 1 Stage   
    Well........
     
    It's been a while since I posted anything stage related, this is the Knuckles Chaotix's Botanic Base Level 1 (at Day)
    It has all the animations from the Level, having the functioning Fountains, and Waterfalls, it's a decently lengthy stage, but doesn't have much vertical support.
     
    the Level's Music, Midnight Greenhouse, is included in the zip, as a .ogg file, with looppointing, so the song loops as it normally does in Chaotix, it is exclusive to 1.0/1.1b, but can be downgraded to WinMUGEN, at the cost of the Localcoord features, as well as the Looppointing.

    (Due to issues with Mediafire at the moment, Google Drive is used instead)
    https://drive.google.com/file/d/1HKTeMpQRdscMnigOVltkSxtZ-QoRkwUR/view?usp=sharing
  6. Upvote
    jrm1007 got a reaction from CoolAnimeHustler in Inuyasha - Meta Gouki Edit - Final Update.   
    The new year's first update!
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 3,6,2022 -  (A Color Picker is in the works, sprites and anims were already made.)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Jugglepoints lowered to 5, this fixes an 8-hit aircombo exploit I had discovered.
    -Optimized the .air file to use less lines
    -fixed an sff error with group 5031
    -lowered tick speeds for Air Attacks
    -cleaned up some unused anims and sprites
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    https://www.mediafire.com/file/6exlk07b21m75t7/InuyashaGouki.zip/file
  7. Upvote
    jrm1007 got a reaction from Valgallah in Screenshots Mffa Style   
  8. Upvote
    jrm1007 got a reaction from HappyDappy666 in Hi neighbor! Daniel Tiger comes to play in MUGEN!   
    Honestly it feels like you just threw all the progress you made towards improving into the bin with this release
     
    -Multiple Attacks can be turned into infinites
    -horribly resized pic for the portrait
    -white pixels all over
    -the freeze dance lasts for WAY too long, and gives Daniel more than enough time to wipe an opponent with Light Punch spamming
    -Light Punch does more damage than Medium
    -Palette mess, why is kfm being used for palettes?? there's several palettes linked to several different sprites of Daniel Tiger.
     
    it just feels like you stopped caring at this point.
  9. Thank You
    jrm1007 reacted to Laharl in It's time for a prrrrrrromotion!   
    Snooping as usual I see
     
    Thanks Rice and I hope to live up to everyones expectations. This day is Unreal.
  10. Thank You
    jrm1007 reacted to RicePigeon in It's time for a prrrrrrromotion!   
    After deliberation amongst the staff, we'd like to announce that @Laharlhas been promoted to Administrator, due to his contributions to the site in bringing stability back after the Collections subforum had fallen into disarray, as well as holding the fort during times of the day when our other Admins were not online. We'd also like to welcome @Darkflareback to his former position as Discord moderator; while we initially demoted him from this position in the past due to questionable behavior at the time, his attitude has improved over time that we decided that reinstating him as Discord moderator was appropriate.
  11. Upvote
    jrm1007 got a reaction from karlsup in Hi neighbor! Daniel Tiger comes to play in MUGEN!   
    Honestly it feels like you just threw all the progress you made towards improving into the bin with this release
     
    -Multiple Attacks can be turned into infinites
    -horribly resized pic for the portrait
    -white pixels all over
    -the freeze dance lasts for WAY too long, and gives Daniel more than enough time to wipe an opponent with Light Punch spamming
    -Light Punch does more damage than Medium
    -Palette mess, why is kfm being used for palettes?? there's several palettes linked to several different sprites of Daniel Tiger.
     
    it just feels like you stopped caring at this point.
  12. Upvote
    jrm1007 reacted to RicePigeon in Re: Ryoucchi (aka Kazagami)   
    Hello Mugen Free For All,
     
    We, the staff, felt that it was necessary to give you an update regarding recent events surrounding both our recent rule changes and a number of our collection threads being taken offline.
     
    As many of you are probably aware, we had to demote Ryoucchi from Administrator rank at around December 2020 due to questionable behavior in both the forums and discord, behavior that was not becoming of neither a site administrator nor a public representative of Mugen Free For All. Such behavior included posting of "Not Safe For Work" images outside of designated channels and/or without proper spoiler tags & warnings, unfairly kicking and banning user accounts with little to no provocation, and generally exhibiting an aggressive and spiteful attitude. Many of these abuses of power only came to light months after the fact when other administrators were contacted by affected users or after Discord and forum logs were checked to address unrelated issues and we became aware of the abuses. Despite warnings from other members of staff, this behavior continued.
     
    After being warned by RobotMonkeyHead himself for these abuses of power, Ryoucchi began vandalizing the Discord server in response, deleting roles and deleting emotes. Ryou was demoted to a Global Moderator on the server to prevent him from doing more damage, so he proceeded to make unsanctioned, ruinous changes to the forum software, forcing us to demote him there as well. After this, Ryou left the staff out of his own will.
     
    In part due to the behavior in question continuing even after Ryoucchi had been demoted, and even temporarily banned from our site, and after numerous reports from regular users, some of whome were under the age of 18, staff had deliberated for months regarding updating our rules to prohibit nudity and sexual content entirely, as opposed to leaving in an "artistic nudity" exception. The other part of this was to streamline our forum rules with our Discord server rules, which had previously had a #nsfw channel dedicated to posting said artwork until only earlier this year. While we were on the issue of updating our rules regarding nudity and NSFW content, several other instances had occurred that forced us to reexamine our other rules, including public doxxing and characters containing child pornography. As such, we officially amended our rules on September 25 and made a public announcement regarding them.
     
    In response to this, Ryoucchi felt it necessary to not only remove all of the collection threads he had worked on in retaliation, but also logged into the accounts of other users he had had contact with in the past, including a current global moderator, to remove collection threads that he did not have direct control over. Such behavior is unacceptable and presents a major security risk to our website and its mission of serving as a warehouse for Mugen content. As such, we have decided to permanently ban Ryoucchi from our forums and our Discord server. Ryoucchi does not represent MFFA or its values, and we strongly urge everyone to consider what he had done before criticizing us for our decision. We also urge many of you to not share any account information with anyone, regardless of who they may be.
     
    We are currently in the process of recreating the various collection threads to remove them from Ryou's ownership. Anyone is welcome to help with rebuilding them if they wish, just remember to adhere to the collection creation rules if you do so.
     
    This thread will be left open, so if you have any questions, please do not hesitate to ask. We will do our best to answer.
  13. Like
    jrm1007 got a reaction from ・yoonybin・ in Potentially removing Mugen Archive from our site blacklist?   
    Why lift it if most people here were probably IP Banned from Archive, myself included.
     
    Anyone who dares register for a site besides Archive gets IP Banned on the spot, I can confirm these, as well as many others, lifting the ban means they are getting attention they DO NOT deserve.
  14. Upvote
    jrm1007 got a reaction from Dan in Inuyasha - Meta Gouki Edit - Final Update.   
    An edit of Meta Gouki's Inuyasha, by me, jrm10071322 (Formerly SumirekoUsami.)
    I didn't aim for any drastic changes, I just wanted to add a few new things, as well as giving more comboability.
    However I seemed to have stray away from my goal in some ways.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Inuyasha can now combo between all of his Standing, Crouching, and Air Attacks.
    -New hit animations implemented, this is for more compatibility for 1.0/1.1 era characters, as some force older chars to use the new hit anims, which they don't have, thus making them invisible.
    -Midnight Bliss Compatability, using Midnight Bliss on Inuyasha, deforms him to Pure Human, thus rendering him powerless.
    -Special Kagome Intro, following the Anime, and Manga, Inuyasha promises to protect Kagome at all costs, If you try to have him fight Kagome, he will K.O. himself instead at Round Start.
    -Helper Debug Fix, the Super/Hyper Anim Helper was missing an anim, this has been fixed.
    -New Air Attack, Inuyasha will swipe his sword upward in the air, if hit, the opponent will fall to the ground.
    -Sound Swaps and Addons, Some attacks didn't sound very powerful at all, so their sounds were swapped out.
    -New Palettes and Icon, the Icon is an edited 25x25 Crop of Inuyasha's Team Select Sprite from the PS1 Source Game - Inuyasha: A Feudal Fairy Tale - in Group 8999, you'll find Older Icons, as well as the one originally used
    on top of that, he has several new color sets, as well as the default now being more saturated, to be more like the Anime. (original is still present, being named InuyashaPS1.act)
    -Added Compatability for a few lifebars, such as Melty Blood, Alpha Storm, Miku, Vortex, Touhou 7.5, Touhou 10.5, Touhou 12.3
    -the Stats for Life were changed to 1150
    -and Stats for Defence were changed to 110
    -Almost all Animations now labeled.
    -Some Hitbox tweaking, some seemed a bit too close.
    -Grab now uses an Explod to make a Hitspark when Inuyasha punches his target
    -All Self-KO coding as been moved to statedef-2.cns, as it is a much better method.
    -When using Palette 12, Inuyasha has a Life, and Power Boost, he's still beatable, but it will take a lot of time up
    -Disabled HIT_BOUNCE, and HIT_LIEDOWN's PlaySnd, and MakeGameAnim States, this is done to avoid clashing with Inuyasha's custom HIT_BOUNCE/HIT_LIEDOWN's States
    -Labled all of the Palettes, this is done due to several new palettes being made by me, so I didn't want it to just be inuyashax.act - x being the number
    -Cleaned up a few sprites
    -A new Air Light Punch Attack, now giving Inuyasha the ability to combo through 4 Air Attacks, but on a very short time frame.
    -Added Failsafe Animations for Electricution, Burnt, and Frozen - This is for Characters that might force him into Animations that wouldn't exist, thus turning him invisible.
    -Recreated Inuyasha's Alt Palette from the PS1 Source Game, it is named InuyashaPS1Alt.act
    -Inuyasha's Tessaiga Transformation Animations have been added, with the first one being an Explod over the Tessaiga
    -Added SIT Animations
    -Added a few Midnight Bliss Sprites
    -Added tons of Winquotes for 1.0/1.1b - he still works with WinMUGEN
    -Animation Hitboxes all tweaked to be the same style
    -Cleaned up the Portrait a bit
    -Projectile Guard Sparks repositioned forward as they were too far back
    -New Hyper
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Hijin Ketsou Triple - D, B, D, B, y - 1000 Power
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -All Files now assorted into seperate folders.
    -Character Folder is now named "InuyashaGouki", this is to give him a distinct name from all other Inuyashas.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 4,1,2021
    -Tweaked Hitboxes for Walking
    -Four Voiceclips Added, meant for Continue Screen
    -New Sprites added, for a New Lose Animation.
    -New Lose Animation
    -New Continue Animation
    -New Hyper
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Sankon Tetsou Max - D, F, D, F, y - 1000 Power
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    -Dizzy Sprites removed, the Rip used was discovered to be messy, due to this, Dizzy has been removed for cleanup reasons.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 4,11,2021
    -New Hit Sounds
    -More Tessaiga Transformation Frames
    -Improved Lose Game/Draw Game Animations
    -Improved Guarding Hitboxes
    -Cleaned up State Naming (all Statedefs now have Proper naming)
    -Changed PlaySnd Trigger for Attack 320 (Crouch Light Slash) Swoosh now plays at Time 9
    -Several New Palettes
    -Decreased Defence, and Life back to Standard Values
    -All Basic Tessaiga Attacks have been sped up slightly to better the flow
    -Tweaked a few hitboxes
    -New Hyper
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Hijin Ketsou Triple (Air) - D, B, D, B, y - 1000 Power
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Can Only be done in the Air (if not obvious enough)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 4,21,2021
    -Hyper Level 3 Sound Added (Finally)
    -All Hyper/Superpause Times have been lowered to 96.
    -Kongosoha has been upgraded to Hyper Level 2, and will now use 2000 Power as a Result.
    -New Sprites made for the Kenatsu Hyper
    -New Animations made for the Kenatsu Hyper
    -New Midnight Bliss Sprite
    -Animation, and State Numbers for Light, and Medium Air Punch, have been swapped (Light = 400 | Medium = 405)
    -All Standing Attacks, and Grab have been tweaked to play way smoother.
    -Landing Sound now plays for Sankon Tetsou
    -Grab Bind Pos is now: 42, -23
    -All three Hyper Helper States, have now been moved to hypers.cns
    -Cleaned up a bunch of Sprites
    -Fixed Self-K.O. Loophole - Inuyasha's Control is revoked entirely now.
    -Repositioned the Tessaiga for Inuyasha's Grab Sprites
    -Grab now uses Playerpush = 0
    -New Hyper
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Tessaiga Slash - Kenatsu Hyper - D, F, D, F, x - 1000 Power
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 5,2,2021 - This one is the smallest.
    -Added new Grab Sprites
    -Changed Grab Animation
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 5,15,2021
    -Realigned Kaze No Kizu, left foot now stays in the same position.
    -All clips are now 44100, being freshly recorded from the PS1 Game, and then cropped.
    -Win State 182 is now using the original line once again! (which was "Is that all you got?!")
    -Lots of clips are now replaced with higher quality versions
    -All Unused Clips Removed
    -Few More Sprites Realigned
    -More Palettes Added
    -Four Special Palettes added.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    (PS1/Anime)DXModeNoneNS - NS = Normal Skin
    (PS1/Anime)DXModeNone - Full Recreation of Inuyasha being used in WinMUGEN when the DXmode is set to None.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Inuyasha now has Special Win clips for his friends. (and enemies)
    -All SFX related to Inuyasha's Main Attacks are now in Group 9.
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 8,24,2021
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Added a new palette.
    -the Supers that deal more damage now take more time to execute, and no longer have the same frametimes
    -A few new anims for the supers
    -new Portrait for 9000,999
    -fixed winquote error
    -added swoosh for all Tessaiga Supers/Hypers
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 10,22,2021
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -English Dub voicepack, done by Laharl added, english cns files also created.
    -English cns files
    -fixed taunt, I can't believe I never saw it cut off for that long... dang
    -cleaned up sff
    -cleaned up grab animation
    -added air grab
    -readded the new dizzy animation, clean rip found with the the help of Laharl.
    -added Parry Animation support for Alexei Roschak's Miroku and Sango
    -sped up a few animations, as they were a bit slow
    -changed some of the Lifebar Portraits
    -added StopSnd state that's hooked to the Hitstates, to cancel out voice clips
    -fixed a bug leftover from the unedited Inuyasha where the Air Dash would allow Inuyasha to go below ground
    -fixed all leftover color inconsistency issues with sprites
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 11,8,2021
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Hijin Kesso Triple, and Sankon Tetsou Hypers can no longer be comboed into, as it did way too much damage.
    -Damage values for Sankon Tetsou and Kenatsu Hyper swapped, to be more accurate with Manga and Anime.
    -Added Frozen Sprite, as well as animations
    -Lowered Damage for Hijin Kesso Triple
    -Added Air Back Dash (States for it already existed in earlier versions of the edit, but it was broken, now it's functional.)
    -Replaced Crouch Stab with a Crouch Slash (at the moment is unused, and sprites might get revised later.)
    -Smoothed out the Hit Animations
    -Added Electrocution Sprites, as well as the animation (done in Eternal Fighter Zero style, so no skeleton)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 11,19,2021
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Smoothed out the Hit Anims a slight bit more
    -Added missing Jump Land Frames (the Unedited Inuyasha reused crouching sprites.)
    -Added Idle State if you do nothing for exactly 1,500 seconds.
    -Redid existing hitboxes for Attacks (the Hitbox for his head was a bit too small)
    -Added compatability with Eternal Fighter Zero - UNKNOWN's Barrel
    -Added in missing turn sprite to turn animation
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 11,21,2021
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Smoothed out Backlash Wave Anim
    -Backlash Wave state now ends once the opponent is getting up from being knocked down.
    -Organized the snd file
    -Intro, and Win, now use multiple clips rather than the same one constantly.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 12,8,2021 - I wanted to wait till' Character of the Month was over
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Lengethed the Second State for Sankon Tetsou Hyper (meaning he can't do a 2 hit combo right after to deal 330 Damage)
    -Added in missing frame for Air Jump Anims
    -Refined a few hitboxes for general anims
    -Cleaned up a few sprites
    -Hijin Ketsou Triple now has raised hit time, and now takes more time to exit
    -Fixed an issue where certain Hypers would give Inuyasha power
    -A cling now plays out when Wind Scar is used
    -Wind Scar Projectile is now activated at AnimElem 10, instead of 9, meaning it's activated when Tessaiga hits the ground now
    -Wind Scar Anims are a tad bit faster to compensate for this change
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Update - 12,30,2021
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    -Inuyasha's Jump Height has been raised to -8.9
    -Width has been set to his own proportions and not Kung Fu Man's.
    -Ground Slam sound/explode are now tied to the common1.cns, meaning they won't play again if hit when downed.
    -Increased Inuyasha's movement speeds.
     
     
    -Special Thanks to Rumiko Takahashi, for making Inuyasha | Viz Media, Sunrise, for the Anime | Bandi/Dimps for Inuyasha's Sprites | Kappei Yamaguchi, for voicing Inuyasha, Richard Cox for dubbing Inuyasha's lines
    Laharl for making the English Voicepack and cns files
    and Meta Gouki, for making this.. decent out of the box Inuyasha
  15. Like
    jrm1007 got a reaction from Allyallea in Potentially removing Mugen Archive from our site blacklist?   
    Why lift it if most people here were probably IP Banned from Archive, myself included.
     
    Anyone who dares register for a site besides Archive gets IP Banned on the spot, I can confirm these, as well as many others, lifting the ban means they are getting attention they DO NOT deserve.
  16. Like
    jrm1007 got a reaction from ShiroTori in Sonic Crackers - World 2 Attraction Stage   
    This Stage is based off of the World 2 Attraction, in Sonic Crackers, the earliest known Prototype of Knuckles Chaotix.
    This one has quite the backstory.

    3 Years ago, when I couldn't make a proper animated stage, I wanted to tackle this, so I made an incredibly barebones stage with only a floor, and the two towers, with no animation to be seen, and the music didn't even match, thankfully the old stage has since been lost after my old Laptop died to the bootloop. Now this very week I decided with my newer "knowledge" to tackle it again.
     
    The Stage will work for both WinMUGEN, and 1.0/1.1b.
    Walkin Prototype Music included.
     






     
    the Stage fully supports Super Jumps
    all the Level Animations are present
    the cloud scrolling is an addition.
    Credit to Παρατηρητής, for ripping the Background Sprites.
     
    https://www.mediafire.com/file/103dpbp4l19dds0/World2Day.zip/file
  17. Upvote
    jrm1007 got a reaction from Disins in Sonic Crackers - World 2 Attraction Stage   
    This Stage is based off of the World 2 Attraction, in Sonic Crackers, the earliest known Prototype of Knuckles Chaotix.
    This one has quite the backstory.

    3 Years ago, when I couldn't make a proper animated stage, I wanted to tackle this, so I made an incredibly barebones stage with only a floor, and the two towers, with no animation to be seen, and the music didn't even match, thankfully the old stage has since been lost after my old Laptop died to the bootloop. Now this very week I decided with my newer "knowledge" to tackle it again.
     
    The Stage will work for both WinMUGEN, and 1.0/1.1b.
    Walkin Prototype Music included.
     






     
    the Stage fully supports Super Jumps
    all the Level Animations are present
    the cloud scrolling is an addition.
    Credit to Παρατηρητής, for ripping the Background Sprites.
     
    https://www.mediafire.com/file/103dpbp4l19dds0/World2Day.zip/file
  18. Like
    jrm1007 got a reaction from Lillie's 音MADs in Sonic Crackers - World 2 Attraction Stage   
    This Stage is based off of the World 2 Attraction, in Sonic Crackers, the earliest known Prototype of Knuckles Chaotix.
    This one has quite the backstory.

    3 Years ago, when I couldn't make a proper animated stage, I wanted to tackle this, so I made an incredibly barebones stage with only a floor, and the two towers, with no animation to be seen, and the music didn't even match, thankfully the old stage has since been lost after my old Laptop died to the bootloop. Now this very week I decided with my newer "knowledge" to tackle it again.
     
    The Stage will work for both WinMUGEN, and 1.0/1.1b.
    Walkin Prototype Music included.
     






     
    the Stage fully supports Super Jumps
    all the Level Animations are present
    the cloud scrolling is an addition.
    Credit to Παρατηρητής, for ripping the Background Sprites.
     
    https://www.mediafire.com/file/103dpbp4l19dds0/World2Day.zip/file
  19. Thank You
    jrm1007 got a reaction from Gaulbetti in Wood Hill Zone - Zone of FFFE10:0200   
    in Sonic The Hedgehog 2.. a Zone was planned, and had graphics for it, it was called Wood Zone, and was "playable" in the Sonic 2 Prototypes, from Simon Wai to the August Prototype.
    During the Development, due to time crunch, the Zone in it's entirety would be removed, but the code for it still exists, by using FFFE10:0200 in Sonic 2's Final Build, you enter Wood Zone, well what's left of it, what's left behind is a messy palette and broken collision, with the layout of Emerald Hill Act 1, with no objects to be seen, or badniks.
     
    This is a 1 to 1 recreation of the described.
     



     
    The stage comes with a Hidden Palace .ogg, and mp3, the Loop Point is meant for the ogg specifically (as MP3 files add silence to the start and end of the song)
    it will work with WinMUGEN, but music will no longer loop properly.
     
    https://www.mediafire.com/file/h0o3yymxnphiwv5/WoodHill.zip/file
  20. Like
    jrm1007 got a reaction from DEACTIVATED in WinMUGEN Default Lifebar - DXmode None Recreation   
    For context.
     
    in WinMUGEN, there is a DXmode setting in WinMUGEN's mugen.cfg
     
    by setting DXmode to None, all Reds, and Blues become reversed.
     

    This is what happens.
     
     
    I recreated this DXmode None motif, even down to the combo text, and hitsparks

     

     

     
    It works with literally all MUGENs, using the same localcoord of the 1.0, 1.1b version of the original lifebar, 320x240
    the way it works is, you simply leave it down in the same location as the Default Lifebar, as it only has 3 new files, and the rest require the original files themselves.
     
    https://www.mediafire.com/file/ntxn7e94wbyv684/DXNoneRecreation.zip/file
  21. Sad
    jrm1007 got a reaction from HappyDappy666 in MVC Green Sonic release!   
    Update.
     
     
    If you convert Green Sonic to WinMUGEN (Like I did) you end up crossing paths with his actually functioning AI.

     
    The AI will constantly spam projectiles, as well as it's Hypers whenever possible, while also spamming the run, making him extremely annoying to deal with if you are not using a fast character.
     
  22. Sad
    jrm1007 got a reaction from Allyallea in MVC Green Sonic release!   
    There hasn't been much improvement at all since The King
     
    -Messy Palettes
     
    -Inconsistent style
     
    -Invalid Actions for Super Jump/Liedown/Super/Hypers
     
    -Spammable attacks
     
    -Messing up Fantastic, and Marvelous Announcements
     
    -Literal sex
     
    -Target being unable to do anything until hit after said sex
     
    -PalFX/Explode lasts too long after said sex
     
    If you're gonna throw sex in, at least warn us in some fashion.
     
    -Crappily recolored still of AOSTH, it looks like you just took a screenshot of Sonic Says, then changed the hue to make him green.
     
    -S3 suddenly turns into S2 when Electricuted
     
    -No Animations for Frozen/Electrocution despite having the sprites
     
    -Horribly recolored Mania sprites, shades for some sprites are still dark blue.
     
    It feels really janky overall.
  23. Sad
    jrm1007 got a reaction from HappyDappy666 in MVC Green Sonic release!   
    There hasn't been much improvement at all since The King
     
    -Messy Palettes
     
    -Inconsistent style
     
    -Invalid Actions for Super Jump/Liedown/Super/Hypers
     
    -Spammable attacks
     
    -Messing up Fantastic, and Marvelous Announcements
     
    -Literal sex
     
    -Target being unable to do anything until hit after said sex
     
    -PalFX/Explode lasts too long after said sex
     
    If you're gonna throw sex in, at least warn us in some fashion.
     
    -Crappily recolored still of AOSTH, it looks like you just took a screenshot of Sonic Says, then changed the hue to make him green.
     
    -S3 suddenly turns into S2 when Electricuted
     
    -No Animations for Frozen/Electrocution despite having the sprites
     
    -Horribly recolored Mania sprites, shades for some sprites are still dark blue.
     
    It feels really janky overall.
  24. Upvote
    jrm1007 got a reaction from Ori-Ori in Gotta go fast! The King makes MUGEN eat his s**t!   
    It's because he still feels rather rushed out the door, due to the existing issues, but keep it up, you are getting better, and that's what I like, here's a little tip, there's a folder in MUGEN called Docs, it has lots of tutorials, I suggest reading those up if you haven't already, keep the work up
  25. Upvote
    jrm1007 got a reaction from Ori-Ori in Gotta go fast! The King makes MUGEN eat his s**t!   
    While you did fix a few issues that are pretty much present in every single release, he's still filled with a huge amount of problems.
     
    -Invalid Actions for Super Jump - which floods debug
     
    -Debug Error with each Super
     
    -Debug Flood for Jackpot
     
    -Messy SFF - seriously why are there so many sprites in group 50?!
     
    -One Winstate - this wouldn't be an issue, but you made a completely new .cns file for just this one state, which makes it absolutely pointless.
     
    -Double Play hit clips - If hit in the air by anything, two clips play instead of just one
     
    -Reusing Standing attack sprites for air
     
    -Literally all crouch kicks use the same animation
     
    -Kung Fu Man hitboxes - The King is too big for KFM's Hitboxes, You can draw your own hitboxes, it's not hard
     
    -No Landing sound - the effect for it plays and it doesn't play out good at all due to the lack of sound to accompany it
     
    It's clear he wasn't ready to be put out yet, but you did so anyways.
     
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