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jrm1007

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Everything posted by jrm1007

  1. So. Sonic Heroes, I actually really liked Frog Forest, it was quite nice, and the music was really good. I decided to give Parallax Stages a shot for the first time ever, and ended up using Dolphin's Texture Dump, to get the textures for the stage. This is my very first time using Parallax, so apologizes if it looks off - Includes an ogg file for Frog Forest, loops perfectly I tried making this for 1.0, but the background got butchered so badly because of the color limit, so I decided to just move it to 1.1b. https://www.mediafire.com/file/a47tbxsduggcejr/FrogForest.zip/file
  2. Sonic, Knuckles, and Rouge are coming in time. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Finale Update, this is Shadow's Final Update, and with it comes a major fix. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- -Shadow's Boost Mode, if he's KO'd with it Active, it's turned off, as it causes problems in Simul mode, because he still drained the power despite being KO'd. -Shadow utilizes two different cns files now, depending on the .def used. -Shadow uses a seperate .cns file, if you attempt to use the AI, Shadow-2.cns -Shadow uses a seperate .cns file, if you don't attempt to use the AI, Shadow-2-3.cns -Tweaked Shadow's Healing values to be more accurate with Sonic Battle -Nerfed Chaos Blast (Low), lowered overall damage caused by 30 -Nerfed Shadow Combo by 4 damage -Buffed Chaos Blast (Max), by 3 damage ----------------------------------------------------------------------------------------------------------------------------------------------------------------- https://www.mediafire.com/file/ykc0mvggiwtvpsn/ABABShadowEditRedux.zip/file
  3. a gun fight with a shite character
  4. I tried it on both builds and got the same lag results. I don't know what the hell your PC specs are, but if you're not even using this edit to begin with? Why are you commenting here? All you did was bump it unnecessarily over an issue not even related to this edit itself. just like on the MFG Page. and also, like I had said before, it could be issues with OpenGL itself, or your PC overall, stop bugging me about this, there is literally nothing I can do, it runs completely fine for me in OpenGL,so I don't what YOUR issues are. Everyone gets different results.
  5. By commenting and sending that link, you exposed why the hell it's so laggy. MUGEN builds typically don't have 4380 slots, and are never meant to have such a large amount to begin with. Clearly either the PC, or the Software cannot handle the amount of slots being used. it's not a 1.1b issue, this is global.
  6. Apparently you can't read instructions because EVEvolve is that screen.
  7. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- 6,26,2022 Update - (Note: If you already have the previous version, delete the folder, as files were rearranged) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- -Changed Icon to a smaller, more compact version -Fixed huge hitbox issue with Chaos Spears -Nerfed a bunch of hitboxes -Removed Life-Dependant Chaos Spears from the Hyper (Absurdly op) -Chaos Spear Barrage takes more time to exit when in Time Stop -Added Intro State 189 (Meaning once he exits Intro State 191, the round doesn't instantly begin after landing.) -Fixed Chaos Burst trigger mistiming -Added Ground Shockwave animations -Added proper ground collision sounds -Added proper Animation/Sound Triggers for ground collision -Lowered overall damage for the basic attacks -Rewrote the Statedefs to use english letters rather than the original Japanese -Lowered Jugglepoints (Now Shadow cannot infinitely juggle the opponents, highest damage possible via Air Combo now being 250) -Shadow Turbo is now blockable (chips 100 health) -Changed Afterimage state from Stateno 230 to Stateno 40 to use Shadow's Homing Attack Colors -Added Afterimage for Shadow Rocket (however unlike in Battle, this afterimage uses Shadow's Homing Attack Colors.) -Restored AppendToClipboard Statedef -Nerfed Shadow Combo Damage -All SA2 Palettes now have the darkest shade slighty brightened -Fixed a few palettes (ended up missing a few errors, oops) -Improved Chaos Spear Barrage animations -Fixed Ground Collision sprite positions -Fixed Missing hit voice errors -Nerfed Chaos Burst damage -Shadow Turbo, if blocked, now puts Shadow into a new state (Stateno 2510) where he is left open for attacking -Shadow can no longer perform Air Combos after using Shadow Turbo successfully -Chaos Burst's sounds are now split into two. -Shadow cannot use Heal, if his Life is at the Maximum -Fixed Shadow's Heal Lifeadd bug (he wasn't regaining health when using it.) -----------------------------------------------------------------------------------------------------------------------------------------------------------------
  8. My Edit redux of ABAB's Shadow The Hedgehog
  9. A very.. odd, yet interesting stage, created by Cerisier https://www.mediafire.com/file/8w0l6o9mvz0tlty/original_illusion.zip/file
  10. Oh right here's his Peach's Castle stage too https://www.mediafire.com/file/shs2wzx3u2dd7zi/PeachCastle.zip/file
  11. Here's NeOaNKH's Luigi's Mansion Stage https://www.mediafire.com/file/c41y8r9cvur4d43/NeOaNkHHauntedCastle.zip/file
  12. Shadow The Hedgehog, by ABAB. This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks, fixing sound triggers, and such. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Well. Here is, my edit of ABAB's Shadow The Hedgehog. It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editting work. it was shit. So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such. A Redux, if you will. just to note, ABABShadow.def and ABABShadowAIOff.def do not make a difference right now, because ABAB's last update for him (which was 2016) broke the AI.. somehow. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Sound Credits go to SEGA ZUN Marvel SNK Capcom ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Credit for Sprites goes to. SEGA - Made the original Sonic Battle Sprites ABAB, Cyanide - Sprites that were already there RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13, Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used SumirekoUsami - Crouch/Air customs ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Redux Period - 2022 -Added the English Soundpack back in -Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder. -Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully -Added new Crouch Attacks to add better comboability. -Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive) -Medium Chaos Spear now takes more time to activate -Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin -Max Chaos Blast now has fitting sounds -Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later) -Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal) -Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore) -Chaos Control now uses a second sound when being activated, the singular sound really didn't fit -Heal Sound now uses a Loop trigger, instead of a persistent trigger -Voices now stop if Shadow is hit -Shadow cannot exit the Chaos Spear Super State until all Spears have been used now -Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's) -Added several new sounds for the Chaos Blast, and Chaos Control -Fixed Animation positions -Added a Gun Hyper (Uses 2000 Power.) -Added Bounce Bracelet Special -Nerfed the Pursuit Damage -Lowered Airjuggle Points -Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air -Added a movelist for Ikemen Go users -Replaced all the Battle Sounds --------------------------------------------------------------------------------------------------------------------------------------------------------------- -Disabled Single button healing -Disabled Single button dodging ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "hold_zx" command = /z,x ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "FwdDodge" command = ~F,D,F,z time = 15 [Command] name = "BackDodge" command = ~B,D,B,z time = 15 -------------------------------------------------------------------------------------------------------------------------------------------
  13. Original Screenpack made by gwa_pao/pao. This Edit adds a Win Screen, a proper Congradulations Screen, proper Game Over/Continue Screens, and proper Survival Results No Credit stealing is intended Please enjoy this edit! Another Oldie, this one didn't get as much attention as Everything vs Everything, but I still like the overall aesthetic of the Screenpack, and decided it should get the same overall treatment, honestly. It originally was "ported" to 1.0, but barely, none of the new features supported, it was just the unedited WinMUGEN version, slapped onto a 1.0 build. None of the screens were fixed from the original either. This edit has been made to add the new features, as well as fix the screens. Included with the Screenpack, is a few screenshots, and Stages based off the Menus. ------------------------------------------------------------------------------------------------------------------------------------------------------- Systems are Sorted Differently this time. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing their own specialized select.def, are put in the "SpecialSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing the universal, normal select.def, are put in the "NormalSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- All the System variations are listed out in the Screenshots Folder. https://www.mediafire.com/file/jai1slfo93lz7ih/UnknownEdit.zip/file
  14. This is the unedited, final release of Dark Spawn Sonic, from DarkLordXelrick. From his readme file. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊ o̗͛͆r̩͚͎͙͟ di͕͈͋̈͘e͕̭̫̦̖͆͌̓ͪͨ. -Story time- 1999 Halloween "Sonic in Hell" (Prequel to Sonic.exe?) Do you know about the game Sonic in Hell? It a fan game made back for 1999 Halloween. Just image Sonic.exe without red eyes just black eyes, more bloody characters, and Super Sonic music from Sonic 2 played backward. The creator of that game called the evil Sonic, Darkspawn Sonic. You actually played as Sonic and it starts with him laying down and sleeping and Darkspawn Sonic comes out of Sonic and walks off screen. Sonic wakes up and you begin walking and finds a blood splat on the ground. Darkspawn Sonic walks in and tells Sonic he finished what he started. Which Sonic finds that all of his friends were killed and at the end of the stage Sonic dies passing a signpost that denotes Only Death awaits. You then enter Hell and DarkSpawn Sonic killing Amy then disappear. As Sonic head down the stage Sonic got surrounded by souls of his friends and found Amy's body. Darkspawn Sonic begin to collect Souls of Hell which turn into red rings and he transformed into a Super form (still normal color) and Super Sonic music from Sonic 2 played backward. Then you had to kill him. If you lost the screen filled up with blood and Game Over music played but also was slowing down to a low tone note. If you won though Sonic would wake up like it was a dream. Current Features: Normal mode moves: Ring Gather: (Hold A or B) Once you are out of Super mode you can't jump, you must regain quickly Super form. The Red Rings can slightly damage opponents. Super mode moves: ----------------- "Red Rings" (X button) They are a deadly force the mess with. They will randomly do an attack so there is no real control on what it will do. (Fact: In Sonic in Hell touching even one would kill you instantly, these were weaken so it alittle more fun to play as him) You have total of 4 that will begin to disappear over time till you have no more. This refreshs every transformation. "Red Doom Scythe" (Press x+y) 1 powerbar. This move is base on one of his moves, but I couldn't get the Rings to move right so I use a move that was similar. " " x+z WIP " " y+z WIP A Simple Kick: (Y button) Sometimes you just need to kick things "Summon Spikes" (Z button) 6 spikes will pop out of the ground and knockback your opponent. Homing Attack: (Press B after jumping) This cost some power to use. Sweet Dreams Fatal: This as a Fatality type move use near end of a round. I'll keep this a secret until you "Can't Run" no more. Only usable when in enemy is on the ground. Teleport: (Press C) A teleport on other side of the opponent to gets close. Moving forward while pressing C will trigger a light speed dash. This will trigger on it's own when it feel it neccessory. Other move: Lava Flow: Once Health hits a curtain point Lava will raise below. However it is unpredictable and can hurt you as well. ????ERrorMACro?????SEE+WHY?FOR?KICK ---------------------------------- God modes You can't beat me Palette 11: Can not be killed by normal characters. (Creepy Warning) Ultimate Death Palette 12: "You shouldn't have come here."P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊P̣͇̽̓ͮr͎̞̗̫͚̠ͤ̀ͨ͑̃̅̾ͅa̢̤̤͔̞̠̒ͬ̍̃̌ͫ̇i͕͈͋̈͘s̟͎̘̗̙̻͆ͅe͕̭̫̦̖͆͌̓ͪͨ ̛̭̮̩̾ͧ̋̓͑̐̚H̉҉̥̣͙ȉ͕ͧͩ̈́ͯ̿̌m̭̻͚̟͉̹̊ (Creepy Warning) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- https://www.mediafire.com/file/zxaujbczh0nkml4/DSSonicFinal.zip/file
  15. ....I'll be honest, you have improved but.. not by much. It's been.. 2 years now? and after 2 years, you're still having the same issues, that's a problem. It feels as if you're.. slowing down and not really trying your hardest anymore. -Horribly cropped sprites -awful sprite resizing (You could've just.. put in the sprites, then had them upscaled via the .cns files) -Wrongly placed explods (When using any sort of Hyper and landing a successful KO, the explod for it isn't positioned correctly, the top is cut off as a result, same for Basara KO, except it's too far down) -Palette duplicates (Same song and dance, each sprite uses an entirely different palette for no reason, clogging the sff with tons of duplicates.) -State 5150 still doesn't exist (meaning when KOed, he slides to the wall) Abobo himself feels really off to play as, I don't know what it could be, but he doesn't play right.
  16. T.Vinceson's Edit of Yatagaru's Checkered Training Stage, which gives it a more hazy vibe. https://www.mediafire.com/file/li1e710n5vbyc8s/CloudyTrainingTVinceson.zip/file
  17. A Collection of Low-Res Stages made by Ken, a collection of long training stages. (Was a MUGEN Archive Exclusive) https://www.mediafire.com/file/kmx46oobmktpv7x/KenTrainingStagePack.zip/file
  18. An Edit of LordMarte's Training Factory Stage, it speeds up the Animation by a few ticks, and also adds a proper zoom in, and out. https://www.mediafire.com/file/0tsl8ptqruleiz0/TrainingFactory.zip/file
  19. An Edit I made of an Older version of DarkLordXelrick's Ordinary Sonic Edit that adds in a bunch of the newer features, but with less bugs
  20. Here's Ziltama's (the guy who made the Coruscation Screenpack) Mario Stages https://www.mediafire.com/file/kvyka56u6js86hw/smb3_w1-1_hires_v201.zip/file https://www.mediafire.com/file/2l5lzb9hxbimjtf/smb3_w1-3_hires_v101.zip/file
  21. Oh wait the original was never added? awkward moment.. https://mugen.fandom.com/wiki/Block_Stage
  22. Here's my Edit of Tetsou999's Block Stage, which gives it a much more clean appearance
  23. This is an Edit of the Block Stage made by Tetsuo999, This fixes tiling issues with the stage, making it look much more cleaner overall, while giving a bit more space to fight in. https://www.mediafire.com/file/9gvcx9td22977lj/BlockStageTetsuo999SUEdit.zip/file
  24. Videos I made, styled after the 2000's youtube scene.
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