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O Ilusionista

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Everything posted by O Ilusionista

  1. Hi there. This is a topic which I already made, but I can't find the english version. So, here we go again, since I think its very useful. Sorry for my bad english :( In a long time ago, I did a sort of "guide of move types", a kind of standard or list of options to moves, their utilities and such. So the key is: - Avoid Cliches (eg a super hit, you change some effects, he saw the same thing, so that hyper. Everybody loves to do that). Only if the move is really pretty cool. - Functionality of moves - Avoid repeated moves (moves that works on the same way on the same char) I like to think of moves thanks to their assignments, not simply by doing it or by how it is graphically. I always try to use a schema: - Dashing attacks: where the fighter is projected to attack the P2. The famous "seeker" or "which cover the screen" - Anti air: punches that avoid p2 to jump on you. - Projectiles: short, medium or long distance, aerial or not, horizontal, diagonal or vertical. - Grabs: short distance or "slide and grab" (the char moves to grab the P2, very useful), which have either a slow start or a slow recovery time. Like "hit, and your're dead; Wrong, I'm busted." - Shields: things that help keep the distance from p2 without attacking it directly. - Counters: Counterattacks against blows. - Assist: passive moves, like recovering energy, etc. - dodging: teleports and others. - Helpers: self-explanatory. Can have many variations (attack, passive, etc) - Tricks: my favorite. I usually call this "gift" - is those moves that you do not directly attack also do not cause much damage, but they are f**k*** annoying. As bombs that are on the ground and take the blow, poison, something that makes him fall or make the vision difficult, etc.. Typical move that use after you knocked the P2 on the floor, so he has to worry about it when lifting. Hope this helps. Its not a rule set in the stone, its more a suggestion.
  2. Now the water bubbles hits the enemy if he touches it. Bubble trap (dunno if the right name) is done. The bubble adapts itself to the enemy size. New video comming soon
  3. Water shield done. Each bubble appears separately. I just dunno about the option to shoot all the bubbles in each direction, because I think it will be a cheap move. Just a question: On the original game, if any enemy touches the bubbles, will it get hurt? Or its like Leaf Shield?
  4. yeah. MVC-like gameplay. well, something at 80% done.
  5. Salt Water is done, but I choose the way Neptune does it, not the way Megaman uses it. Burstman does a quick jump and, when he lands (with a splash fx), a bubble of water will drop from the sky, at random place. Each button makes him jumps higher, which makes the move slower, but makers more bubbles drops from the sly (max 3) His first hyper, Bubble Machine Gun, is finished too. He shoots many bubbles at random speeds and angle, and finishes with a big mine which is shoot at the enemy
  6. Yes, I know, you already told me that. That voice will be used on a Scorpion's spear-like move :)
  7. The Spider's voice? Its custom made, there is an voice actor making it.
  8. Yes, its The Spider, the alternative reality one http://marvel.wikia.com/Peter_Parker_(Earth-15)
  9. Lord Sinistro (the brazilian one) was never out of mugen. He is in mugen since 2001. Bia, me and him are the oldest brazilian creators still active :)
  10. you should at least give a chance. Its a decent game.
  11. Give it a try, before to judge. The chars are way different from EOH game.
  12. I dunno, I haven't removed my picture. Yeah, its 1280px wide, I could make it wider, but I was testing the camera inside the software. Good to know! I am cooking something, lets see if I can release it soon :)
  13. oh, thank you :) You can count with it :)
  14. So they leaked the 1.1 Alpha? Well, let see it :)
  15. That is bad I made it in 1 hour, i think
  16. it is , see in the video. Really? I've tested it on Mugen 1.0 and Winmugen and they are good with it,
  17. INFO: Long time no see, huh? Illusion Palace is an original stage, mmodeled and animated in 3D by me. Most animations have 60fps. See the video. VIDEO: IMAGES: DOWNLOAD Here http://adf.ly/47Lu0
  18. Playable? more than 10, for sure. you will unlock 1 or more chars per stage
  19. Beta 2 is out. - Bugs fixed - Captain Commando is playable - Scripted throws (Cap. Commando only) - boss fight - improves on some codes. Dimensional Clash - BOR Demo Download 1- Download the engine here: http://sourceforge.net/projects/openbor/files/]http://sourceforge.net/projects/openbor/files/ 2- Download the mod and put the .pak on the PAKS folder http://adf.ly/HHOt2]http://adf.ly/HHOt2
  20. Hi, The first Pocket Dimensional Clash beta, for OpenBOR engine, was released. Contains one playable char, 4 stages and a boss See How to Play for more info. 1- Download the engine here: http://sourceforge.net/projects/openbor/files/ 2- Download the mod and put the .pak on the PAKS folder http://adf.ly/H43v7 Feedback is welcome ps: guys, I have some other ideas using Marvel/DC fullsized chars, if you wanna help, drops me a line
  21. The final stage, Black Warrior’s lair, of the arcade game Double Dragon II: The Revenge. Nothing too fancy, just to not get rusty. Comes with music. Download http://www.brazilmugenteam.com
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