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O Ilusionista

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Everything posted by O Ilusionista

  1. INFO: HR stage based on the awesome work of Gryphart, over the game Deus Ex 3 I added many animations on the stage. IMAGES: VIDEO: http://www.youtube.com/watch?v=0rsse_WA7q8 Download here: http://brazilmugenteam.com/
  2. This stage comes from DC's Lobo game for Genesis, a prototype game, and was lying on my HD for ages. LOBO is a cancelled fighting game that was meant to be released for the Super Nintendo and the Sega Mega Drive / genesis, settled up in the DC Comics’ LOBO universe. Ocean was planning to release this in 1996, but it was cancelled for both platforms at the last minute. http://www.youtube.com/watch?v=A5zV1l5y1lo I've edited the stage a bit and animated the water, since the original stage is quite static. Download at my site: http://brazilmugenteam.com/
  3. sorry, but this is totally retard to me.
  4. A quick HR stage, from Comix Zone (Mega Drive) This stage was redone in HR in vector. Vector ilustration by Fmppires - http://fmppires.deviantart.com/ Super Jump enabled Download at: http://www.brazilmugenteam.com
  5. With a huge delay, finally Magma Dragoon MKII and me are releasing Burst Man. He is part of IMT’s Robot Master Mayhem, a Mega Man full game in a MVC-like fashion. He already has many things, but there are missing stuff: -aerial supers -some hyper moves -AI I am a bit rusty, but I hope you guys enjoy it ;) Shots Video Download here: http://brazilmugenteam.com/
  6. Thank you guys. Yeah, I worked a lot to make a small game. I do not agree with other mods, which the beta is 80, 100mb...
  7. no, its a problem with ADF in some browsers. Thy this: - disable your adblocker, if you have any - In Chrome, open a Hidden Tab (or whatever is the name in english) and paste the link there.
  8. After some really hard work, we are proud to present you the first demo of the project Avengers United Battle Force. INFO Avengers United Battle Force was made using OpenBOR engine. Everything started as Doom's pratice project, so he could learn how to work with this new engine. After some time, he had invited O Ilusionista to join him and...everything got bigger and now its a full project. The idea is, somehow, to pay a homage to the original Arcade game called Captain America and the Avengers, which every of us loved when was a kid, but with a new interpretation. All kudos to Data East and Marvel for the original game! (But guys, seriously, that game has a LOT of size errors... Juggernaut has almost the same size of Iron Man? No way. And why the hell he would use a bazooka? The guy IS a bazooka himself, lol) GAMEPLAY While we use some gameplay from the original game, we added many things: - At least, 2 special moves per char. Some chars have more moves. - Each char is unique in some way: They have different values for life, attack, defense, power, speed and range. - Some chars have passive skills (like regeneration), some have unique skills (like fyling mode). - Breakout move (for dangerous times), rise attacks - Unique AVENGER POWER per char, like a Desesperation Move. Consumes all the power bar but does a lot of damage. VIDEO PREVIEW (fixed) Vision, Hawkeye, Beast, Hulk, War Machine and Iron Man - Avengers United Battle Force Download PC download here: http://brazilmugenteam.com/avengers Works in Android if you have the app version of OpenBOR, just copy the "avengers.pak" from the PAKS folder This is a technical demo, so bugs can occur. Please, inform any bug you find!
  9. A blast from a classic (I really need to update this char)
  10. take the code from my char: http://brazilmugenteam.com/chars-2/chars-ilusionista/shin-kazuma/
  11. okay, I managed to find some time to record a new video, showing some stuff from: -Vision: Almost done, with his density control system -Hawkeye: Arrow system -Beast: some new grabs and aerial super -Hulk: No invencible armor anymore (still super armor), new special -War Machine: fly mode, Gatling gun. -Iron Man: Fly mode All the characters have random combo finishes (Vision uses a short blast, War Machine uses gatling gun etc), to avoid the game turn into a repetitive thing. (I love how OpenBOR handles the water. And those hooks will have a major role on this stage later) yeah, youtube killed the quality again... I am aware of that the bios got covered by the char name. I will modify the image, since it seams that you can't put anything over the char name (this is a suggestion to the OpenBOR coders) Thanks to MGMURROW for the UMVC3 sound effects.
  12. I hope to release a beta in less than 1 month Just some quick info: Namor's sprites are done, and Jhfer already made a wonderfull job with the smartpal, so we can have a lot of costumes (each char will have 4 costumes) (base smartpal -- Classic -- Sphinx Era -- X-men) I am studying the idea of to change some attacks based on the palette the char is using. Nothing too fancy, maybe just one different attack. And there are some cool surprises I will include down on the road, but they won't be avaliable on the next beta. Working on Vision now. I've been watching Avengers cartoon with my son a lot those days, playing on the Facebook game...so I got a lot of ideas for him. Vision will abuse of his density change ability: -His block now just make him intangibly - When knocked down, he can escape by changing his density (you can control where he will appear again. The enemies doesn't knows where Vision is until its full tangible again) - Uses a illusion (not show on the video) to tricky the enemy and goes from the ground to attack the enemies (the same for his spawn animation) - Short blasts
  13. There is a cool thing about the hawk: Call it and let the oponent hit you (specially with a multiple hit move). in random cases, the Hawk will execute an hyper by itsef :)
  14. Here its the new version of the Spec Ops badass indian Mexican Typhoon, to celebrate MugenMultiverse's Month of Madness 2. He is now an mugen 1.0 exclusive character, and got plenty of fixes and new moves. His Hawk now can attack and even interrupt the enemy's moves. Video: Thanks Ethan for all the help. To download it, go to my site: http://brazilmugenteam.com/
  15. Duck,take a look at this game,its called Super Chinese Fighter EX, for Game Boy Color Its a very nice game
  16. I've been very busy, but here are some infos about what I've made to the game. Some points aren't finished yet: Game Manual This is consuming too much of my free time, but will worth the trouble. Its a page showing each char bios, power grids, all the commands and gives some tips about each char. Uniqueness -Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change. -Some chars have double jump, some have fly mode, some will run while some will only dash,etc Passive Skills Some chars will have passive skills, designed to give even more uniqueness. Examples: Asgardian - Can't be burned or poisoned (still receive damage from the attacks) Super Armor - He won't enter into the pain state if the attack isn't strong enough. Natural Leadership - Recovers powers quickly. New char: Angel Jhfer is making an AWESOME work on his smartpalette.
  17. Sho / Ginzu from Namco vs Capcom, a sheet I ripped years ago and now I found it on a backup. Link http://www.spriters-resource.com/resources/sheets/55/57758.png Use as you wish. Credits would be fine :)
  18. yeah I got it. What I mean is: its too much scaled. And look at the bg: it wasn't scaled, just the players. Sorry if I sound annoying, I don't wan't to piss on your crops.
  19. Me (Hulk) and my son (Iron Man) playing against Tiger Shark, the new boss. On the video, you can watch: - Hulk new moves and grabs - Tiger Shark moves - The new Enemy Info Screen. - new Boss music - New pier stage
  20. Sorry, I think I wasn't clear. This is right: This is not: You can cut megaman's size to half. To not mix different size of pizels (see the pixels at the background, and the pixels in Megaman)
  21. Finally I managed to code something I wanted since I decided to do Tiger Shark: When you fight him, he (and only him) can go into and out from the water whenever he wants to. Each time he dives into the water, he appears in a different location, and jumps to attack you. And how much he stays underwater...is random too, so no pattern to guess. You can't hit him while on the water (neither when he is jumping into the water, you can hit him just once he is jumping out from the water), and he can call reinforcement which will jump from the water too. By the way, he can call those reinforcements even when he is fighting you on the pier. I need to add some water effects on the pier and I need to find a better water splash, but I liked the result.
  22. I think you should use the chars (and everything else) on its native resolution, do not scale it up.
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