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Everything posted by O Ilusionista
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Heavy Strike & Power Gear By Ilu
O Ilusionista replied to Vibrant's question in [ CONTENT REQUESTS ]
Wanna someone to beat? :) -
Finally I managed to code something I wanted since I decided to do Tiger Shark: When you fight him, he (and only him) can go into and out from the water whenever he wants to. Each time he dives into the water, he appears in a different location, and jumps to attack you. And how much he stays underwater...is random too, so no pattern to guess. You can't hit him while on the water (neither when he is jumping into the water, you can hit him just once he is jumping out from the water), and he can call reinforcement which will jump from the water too. By the way, he can call those reinforcements even when he is fighting you on the pier. I need to add some water effects on the pier and I need to find a better water splash, but I liked the result.
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I think you should use the chars (and everything else) on its native resolution, do not scale it up.
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TMNT: Shell Shocked [The Arcade Game] [DEMO REV5694] by White Dragon This is a very cool Mod whichis being made by White Dragon. Its based on the Arcade game, but includes a lot of new cool things Swimming System: Sky Level (Shoot'em Up System): DOWNLOAD: http://www.chronocrash.com/forum/index.php?topic=428.0 Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game] - 1st Demo Launch Trailer: http://www.youtube.com/watch?v=_87C9D5Rtws Ps. To change weapon of Foot Soldier press block button Original topic: http://www.chronocrash.com/forum/index.php?topic=428.0 The comparison between TMNT III: The Manhattan Project (NES) and TMNT: Shell Shocked Graphics
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that is the idea :)
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Finally, Beast got his hyper move: He calls Reinforcement from his labs. The robot fight for itself, attacking the enemies and obstacles. You can call another one once your powerbar is full again. Plus, you can see the new HUD in action :) What's next? [*] [*][li]Fix Hawkeye's bow sprites[/li] [li]Fix Vision's sprites[/li] [li]finish Hulk's moves.[/li] [li]Fix some images at the title screen[/li] [*]
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I've been working on an Arrow System for Hawkeye. The image below explains how it works. There are other ideas still to be coded, like tar/glue arrow, hook and wire, etc.
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but he has a portrait, no?
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thank you guys
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..:: Power Gear – Prototype Ruler of the Age of Gods ::.. Another Spec Ops char by Ethan Lives. Power Gear is a weapon of the Illuminati. He has something with Heavy Strike, but its uncertain. Are they rivals? Are they on the same team? They have a special intro each other. More images: Video Preview: Download at http://www.brazilmugenteam.com
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Thanks! For the upcoming beta (I will try to release it in a week or two), those will be playable: 1- Captain America 2- Hawkeye 3- Iron Man 4- War Machine 5- Hulk 6- Thor 7- Beast 8- Quicksilver 9- Vision 10 - Emma Frost (guest) from that list, Vision, Beast, Hulk and Emma lacks some moves yet. There will be one stage (with two parts), one sub-boss (Hydra Golem) and one Boss (Whirwind). The final version will have something about 13 stages, with more than one part each one. About the roster, I don't have no idea yet :) But you can imagine something about 20 playable chars or more.
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Finally more action! Featuring new hyper moves for Quicksilver (me) and Captain America (my son Enzo). Avengers: United Battle Force. (sorry for the quality, youtube killed it)
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Who those stage? Cyclops likes to watch, lol
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Nice! I suggest to make something appear on those tv sometime.
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hum...that is an idea!
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Hello my friends. Since a long time ago, I always wanted to learn 3D to make my own chracters to mugen (since I can't sprite). I am still learning but I think the best way to learn is, actually, to make things :) So, I started this char wip, which I will call "3D Boss" for now (I am gathering ideas for its name). This will be one of those bosses I like to do, with heavy damage and super armor, but still "killable". The ideia is to abuse of fire powers, screams and underworld things, to give you an horror experience. Images Ignore the hard edges, its a HD char so it won't be noticiable. The flames are added through mugen codes. Full render: Stand Full stand: http://oi39.tinypic.com/5cnd4k.jpg Attack (breaths fire) The fireballs doesn't hits the char directly, just when the balls explodes. In-game preview: Some of the ideas I gathered for now: - Fatalities (still deciding if I will use or not) - Spikes which hangs at the "sky" then fall on you. - Small flamming skulls, which can be hit and it will flies back to the boss, damaging it. (Iced's idea) - Spiked Pillars, spikes and anything that can hurt you from the ground. - Other parts of the char, like big skeleton hands. Any ideas, drops me a line
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teste the 1.1 version here and works fine, Great job.
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some of the new things that would be useful:
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Thank you guys
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Try it and you will see :)
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Yeah, myself don't like any other version of Yellow Devil, this is why I made this :)
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Info: Yellow Devil is one of the sub-bosses from Mega Man series. This version is one of the sub-bosses of IMT's full game Robot Master Meyhen, a game with many Mega Man characters. All the sprites and ideas were made by Magma Dragoon MK II, which made a very cool job. Contains a lot of new moves. Since its a sub-boss, it have a super armor, and you can only hit him at the eye. Mugen 1.0 only. Images: Video Download it here: http://www.brazilmugenteam.com
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Some retro action