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O Ilusionista

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Everything posted by O Ilusionista

  1. 3v3 and 4v4? Hell no. If 2v2 are already broken in mugen, you can imagine a 4x4. And I don't remember Mugen having a 4x4 (8 chars on screen) option
  2. Well, since my beta tester is on vacation, I used a NPC just to show more chars in action :) Here is a fight showing Beast and Quicksilver (NPC) agains Whirlwind. As you can see, Whirlwind is not so easy as he was on the arcade game. The chars are still in progress (so this is why there is no sound in Whirlwind's attacks), so somethings can be changed. Natasha is comming
  3. sorry to ask, but Zvitor is aware of that, right?
  4. Scarlet Witch already fully edited, now it will start to be coded. And yeah, there will be dialogs So, these are the new additions to the game: (Black Widow and Iron Fist are wips)
  5. There will be some more stuff from Spec Ops...
  6. Thanks, besides this char were made by Ethan Lives :)
  7. Thanks dudes. I fixed the link at the page, sorry. Yeah many people keeps asking for Undead Rose. We will see what can be done about it.
  8. What, a new Spec Ops char? This is Heavy Strike, an edit over Cable (no kidding) which were to be released since 2010. Since people keeps asking me for this char, I decided to release it. It features all things from Spec Ops (dino damage, hard AI, tons of moves), many weapons and 3 modes. Credits: Codes - Ethan Lives Sprites - Jeffpr Images Video Download at http://brazilmugenteam.com/
  9. Some more progress: Ens23 finished Emma Frost (guest char), and I will start her soon Jhfer is editing Scarlet Witch Whirlwind is almost done The game history is being written by Jhfer. The last boss is Kang.
  10. I had ripped some sprites from my Shin Kazuma, you can take anything from that char http://brazilmugenteam.com/chars-2/chars-ilusionista/shin-kazuma/
  11. hi guys. As everyone knows, I got my data back, and this project continues (besides I stopped with mugen for a while, since I do prefer to work on OpenBOR). One of the reason I choose to do that is that in OpenBOR we don't have retard troll users, neither we have patience for this. They are banned in no time. There is a user, kingofspades, which keeps asking for a char, Sheena from Run Saber, in EVERY forum/site he can talk to me. IMT, Youtube, MFFA. And now he made another account to ask AGAIN for that char. After I replied to him stop, this is what I got: I laughted then he replied: Now you know why I lost motivation to work with Mugen, its full of retards. And yes, Sheena WONT BE ON THE GAME thanks to that retard.
  12. which template you will use for Demitri's Midnight Bliss? I suggest you to use Ex-Inferi's one, since there are many chars wich supports it. You can get the code at his char or at my Anita, both have the code.
  13. Nice, I love that char! Do you plan to add new things?
  14. Thank man! I will work on something for mugen soon. @S0knasful Its OpenBOR engine
  15. indeed it is. In many aspects, is way better than Mugen.
  16. Indeed it is! I play games with him since he was 2 or 3 :) Once I make a 3 players version of this game, I will make a video with my daughter too :)
  17. Hey guys, finally its done - First video preview: Player 1 is me and player 2 is my 9 years old son, on the stage 1b. This is a unfinished project, many aspects can be changed until the release.
  18. Finally I got some time to work on it. Thanks to Beastie's help (and Jasc Animation Pro), I finally could made the How to Play screens, with animations The Pier stage is way wider now, and the boss battle will be on the platform
  19. Ripping from MAME is not an easy task. I will show some ways to do it, each one has its advantages and disvantages. Choose the one which fits better to you. If you wanna rip a CPS-1, CPS-2 or NEO-GEO games, try to use Kawaks, Nebula, Final Burn or any other emulator, it will be easier. 1- the Debug Method Some games, like Denji Makai II, have a debug mode, which let you go into the debug mode. This may change from game to game. In Denji Makai 2 case, its the F1 key 2- The F4 method This works better with background images, but you can get many of the game sprites with patience. I advise you to set the screen to its own correct size, or your rips will be blurried. To capture the images, use ALT+PRINTSCREEN, since F12 doesn't works. Left Shift + F12 makes MAME record a animated gif. Hit it again to stop recording. When you are at the game, hit F4. It will bring you the palette screen. Hit enter and it will bring you the tile viewer. Commands: <- or -> to cycle between the palettes. Up and down scroll the lines. + or - change the tile size. { or } , on ISO 105 keyboards (USA, for example) change the graphic table. You can check the almost every sprite with that method, if the game's graphic data isn't encrypted. Hit ENTER again and it will bring you to Tile Map viewer, where you can get background images. Animated sprites will vary depends on which game you are using. Some will be rendered frame by frame, and you will need to capture each frame (by using animget, or Screenget (which is better). Some games uses the animated sprites as sprites per se (entities), so you will need to check each game 3- The Custom MAME method There is a custom MAME version, made by Maximilianjenus, which let you disable EACH tile on the game. It works great, but its works only with CPS-1, CPS-2 and CPS-3 games, mainly the fighting games. Its a command line tool, check which games are supported on the readme files. http://www.streetfighter.cl/Misc/20070828mame.zip http://www.mediafire.com/?2bsw7yv3at9c1 4- The Artmoney method The most complex of all. You can rip almost anything with it, but its hard to handle, the program crashes often and its a lot of trial-and-error. I won't cover it here, but you can check some tutorials at Youtube, like this: Fervicante, and old friend of mine, had made a complete artmoney tutorial, but I don't remember if there is an english version, just portuguese. You can use the google translator: http://www.mugenarok.com.br/add_ons.php
  20. Some progress: - New Playable char: Thor He was very fast to do (one day only) and its already complete. I edited all his sprites to match the sytle, removing some frames since it uses a high number of frames on the original game. Thunder Strike Wrath of God of Thunder - Hyper move The thunders dashes over all the screen, on a straight line, killing anything on their paths. All lighting moves have electric fx, its just too quick to take a screenshot :) - New Playable char: Hulk He is still wip, but his development is going pretty good. I edited a lot of new sprites to him, to give him new moves and the missed sprits, like the fall Gama Charge!
  21. oh thank you for your nice words. Its been 14 years now :) Its good to see that people still likes my works. thanks! About the game, I am working to let you be able to fall on the water, without the truck.
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