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O Ilusionista

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Everything posted by O Ilusionista

  1. Man, it was a very long time ago...in December'99 (the same year mugen were launched). I worked with another engine, called KOF91, and heard many people saying that Mugen were better so I decided to take a look...and here I am, since that day :)
  2. Keep Calm Winner Trophy Trophy in acrylic for the winners of the campaign "Keep Calm and go to Iberia." Done in Cinema 4D and Illustrator. More images at my Behance: https://www.behance.net/gallery/41869045/Keep-Calm-Winner-Trophy
  3. Metallic Skull illustration I did for fun. Tools: Modeled in Cinema 4D, Rendered in KeyShot, Post production in Photoshop. For more views, visit my Behance: https://www.behance.net/gallery/34452829/Metallic-Skull-Illustration
  4. Vegatron updated again. What is new: - Bug fixes - AI exploit fix - Pyscho Thunderbolt can be made on air too Download: http://www.brazilmugenteam.com
  5. Man you already asked this to me by PM, you dont need to post it here. If you think you are motivating to do that, in fact, you are making the opposite.
  6. Jesus, I thought I fixed it but now I see that is a problem with the small portrait, not the palette itself. Thanks, Its fixed now. Btw, nice lifebars.
  7. VEGATRON UPDATED. - Bug fixes - Error in the readme. - Palettes issues.
  8. [INFO] This is the stage made to MB-01, for the Spec Ops project. It takes place at Dr. Dadley’s (creator of MB-01) underwater laboratory, located at Fiji Islands. The original stage were made back in 2004, by me and Kazuya. The 2016 version has more animations and some new graphics. Animated? YES Super Jump? YES Music? Yes, composed by me long time ago [IMAGE] [DOWNLOAD] At my site: http://www.brazilmugenteam.com
  9. You are welcome :) I am glad people still like my works.
  10. [INFO] Here comes Vegatron, Shadaloo Experimental Bodyguard for the Spec Ops Project. He is one of the sub-bosses on the game. [IMAGES] DOWNLOAD At my site: http://www.brazilmugenteam.com
  11. So your carreer as editing people stuff without their consent its pretty old, huh? That bug you mention, in fact, is not a bug. As I've explained tons of times before, that character was made to DOS mugen, not WinMugen neither, 1.0 Elecbyte had changed the way some codes works, like MoveHit, and this causes the bug. I will workin on MB-02 on a near future, my focus is Vegatron for now.
  12. So it was him? I remember that someone tried to make an "alternative" version of MB-01 (and from other characters) while I was away from Mugen. While I face this as an homage - because people likes my works - I do prefer to make it myself :) And there will be another Spec Ops character soon...
  13. Thanks man. The new look was PhantomBlood idea, and Doom edited all the sprites to me. Btw, who is DM? We will update him :)
  14. Killer Croc is almost done, like 95%. I hope to release him soon.
  15. MB-01 Updated. - Bug fixes - New voices - New win & intro poses - Missing credits in readme - Better chain combos - Choose the win pose by holding one of the buttons - New palettes (thanks ExeLord) Download at my site http://www.brazilmugenteam.com
  16. Loved the video! Great combos at 7:00 and beyond.
  17. Yeah, everytime I saw this lying on my HD I got depressed, lol. Finally, the wait is over. And I hope to release more Spec Ops characters soon.
  18. I do prefer to keep this style to Spec Ops characters, so they look unique :)
  19. Thanks man. I worked pretty hard and almost non-stop for the last 2 weeks to finish him. I really hope you guys enjoy it.
  20. The wait is over. And I can’t believe I will say this finally: After 12 years, MB-01 is done! [INFO] This character makes part of the project Street Fighter Special Operations, which has begun at 2002 in MugenBR (RIP) forum. Spec Ops is a full game which tells an alternative story about Street Fighter, from an alternative future where cyborgs are a common thing. Prototype Weapon MB-01 is the rival of Perfect Weapon MB-02, which was made initially by me and SodonHID, then redone be my and Ethan Lives. M.Bison obsessed with controlling the world, Charlie capture to cyber experiments with in order to build an above normal fighter, able to be his right arm in and Shadoloo help you get DNA from several fighters to build a perfect fighter (later would be known as MB-02). However, due to several factors, this prototype does not go as expected, and ran away from laboratory. After an investigation, it was discovered that he had not fled, but was stolen. MB-01 is a metamorphic character, made by tons of nanorobots, which makes him looks like a liquid metal. Warning: For those who doesn’t knows about Spec Ops, all the characters on this project does MASSIVE damage. Side note: There is a error at the debug, which happens only in Mugen 1.0 (works fine in Mugen 1.1) and I don’t have any idea why it happens. If you find why, just let me know. Really thanks for all people who support us for all those years! If you check the readme, you will see how old this project is :) [IMAGES] http://www.youtube.com/watch?v=o0m9WZanAj8 [DOWNLOAD] At my site http://www.brazilmugenteam.com
  21. While I am working almost nonstop in MB-01 (he is 95% done), I found some time to work on other things. Blade Man now has 6 palletes. I tried to make each more very different, so we can have something more unique. Againt, any help is appreciated.
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