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BoyBoyz

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Everything posted by BoyBoyz

  1. Now if we could make a super complete goku with this as a base, that can transform into ss god blue, then our lives would be complete.
  2. The effects certainly look better than most madaras out there now. Hope the gameplay turns out to be realistic and accurate as well!
  3. Two problems - DBDB, x+y neomax, the flame at the 2nd frame is misaligned. To correct this, I suggest making the transition between frame 2 and 3 faster so that the flame misposition cannot be noticed. Correspondingly, frame 1 pausetime can be longer to compensate. - the same neomax, the flames follow kyo as he walks after the neomax ends. Most likely due to bind time.
  4. Great, but he doesn't seem to have a dizzy stance?
  5. thanks lol. Glad that it can be inspiring. Good luck in ur future creations! yes it might be the stage. If broly wasnt getting hit by anything when he did the move, nothing shd turn purple. Check again when u have the time. Thanks!
  6. Lol not v fair to compare characters ai to broly. I made that char unfair to begin with. This char is pretty solid considering we dont have many bases for bardock. And there are combos.
  7. Ok. Probably due to ownpal issues or something. Might be another move affecting the palette? I havent had time to check. Waiting for a pic or video of it like you said. Thanks bro
  8. Ill look into the purple thing. Dont recall seeing that before. Erm, not considering eng voice patch. The eng voice lacks the rugged tenacity of his jap voice.
  9. i have no answer to that bro. Just try him out in a separate mugen 1.0 if u insist on using winmugen still xD
  10. BoyBoyz

    Heaven

    This is epic boss stage material. V nice!
  11. Yea beelzemon maybe. We'll see. Taking a break first.
  12. Fixed a debug flood (no parent for bindtoparent) with puppetmon when doing bullet hammer 1 (button x). Fixed a bug where he would automatically transition into bullet hammer 2's 2nd phase when hopping back (state 105).
  13. Yea thats the latest one. Basically added the new fireball graphics to his normal and air move shown above
  14. No plans to make metalseadramon as he isnt a very dynamic character. There is a machinedramon floating around somewhere, that uses dragonrod's sprites. Maybe editing that could be faster.
  15. Nice to know there are digimon fans out there xD. There's more anime coverage on these dark masters so they'll be of better quality.
  16. https://www.mediafire.com/?t4og6hi35imxaxn - 7mb file This plays as if he came out from the anime. He has all the anime moves except for flying cross cutter, as there are no sprites for it. Thanks to Dragonrod for the awesome sprites! Next ups are piedmon/pukumon/zeedmillenniummon update. Notes: He has lots of voices, particularly one which plays after he stands idle for some time. He has 2 sets of intro voices, 2 KO voices, 2 taunt voices, and other voices all from the anime. Like KingEtemon, his normal attacks do 1 guard damage. As such, I decided to let the guardsparks be the same as the hitsparks. Normal moves (buttons z, b and c) generate 10/20/20 power each, Using the other moves require 50 power each. Movelist (all moves have air versions): Button x = bullet hammer 1 (blockable) Button y = bullet hammer 2 (unblockable) Button z = string shot (unblockable) Button a = Spiral Nose (unblockable) Button b = knockup dash (air version knocks down) Button c = Sliding Trip, blocked low (air version is just a normal light kick) Known Bugs: Bullet Hammer 1's hitsparks could be faulty.
  17. Updated 11 aug with fixes to the animations, one more win voice, and other coding fixes. I am aware that the hitsparks are same as guardsparks, but i chose to leave it that way
  18. Lol... love his creations. A pixelated nintendo graphics rugal. Such troll.
  19. Nice! Now all we need is a proper shogun megazord... *dont look at me I've got no time*.
  20. I have every single one of his sprite sheets! Next up is puppetmon by Dragonrod!
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