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BoyBoyz

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Everything posted by BoyBoyz

  1. Yea i could try, the rain effect is a nice idea. dylanus i actually tried that coding, but the intro would take unusually long and if u're in watch mode, u cant tap out of it. U all like the super armor mode? If so ill add it in (waifu edited on an earlier version with a bug i didnt solve yet).
  2. Waifu's edit adds super armor and increases damage of all normal moves, in case you all wondering what's been edited.
  3. hmm i could fiddle with the intro thing! Its definitely interesting to test! theres actually a leftover superarmor code in the statedef -2 section, which i nulled out. The helper stateno is 11777. Thing is i did not tweak it to show other facial expressions or voices. Its very plain n not recommended. It also messes up the hold start to become unhittable code, as well as the undying code (i think).
  4. Added screenbound to the meteor super, and adjusted some values so that it appears ok in smaller training stages. But bigger stages (like those for huge bosses), will make some backgrounds look out of place. Added the ability to do reverse air moves by pressing and holding Back when u execute the move, allowing for crossups. He could be killed occasionally. Hope I have fixed that properly this time. Fixed other random bugs/ added some misc stuff. And I forgot to credit JUS for the awesome sprites. https://www.mediafire.com/?lsd108505blou44
  5. Update: Sorry, those who downloaded this update, there was another fix released to fix the background not turning when the move was done from the other side. Pls redownload if it bugs you. 1. Added a new move "Checkmate" where you'll instantly remember the Sonic's balls being crushed scene. It's hilarious man u gotta try it! D,DB,B + y https://www.youtube.com/watch?v=NhCMujw2048&feature=youtu.be 2. Added a 5th intro, that of him yawning and saying "blah blah are you done?". This is not a reaction to long intros, as it's hard to gauge which intros are very long and Broly for example, has 2 intros, one that is short and one that is long. So I gave it up. 3. Added some AI, where he will definitely use a random super move at 1 powerbar. 4. Fixed some bugs/stuff. Gave up doing the super armor thing, as it doesnt sit well with his programming.
  6. thanks lol. Erm, i dont have sufficient sprite to make a proper version. Of course if i had i would! And i dont do spriting too
  7. Oooh!hahaha giving him superarmor at all times isnt v fun lol. Need to let thr enemies beat him up (while he cant die) and he just suddenly kills them with one super. Reminds me of how he fought tatsumaki n said he just let her beat him up till she got tired lol Omg yes the u done voice! Ok ill try something soon lol.
  8. Yes he has this feature! Press and hold start. The taunt makes him stand there and get hit but not flinch or take damage, while recovering life and taunting when he gets hit! I wouldnt miss that big feature out man lolol. LOL i didnt think of that reaction to long intro thing! How to detect long intros? Have to code specifically for some chatarcters or just make a voice play after some time? I have a yawning voice for saitama (the one where he faced the beast king). ill look into the Y bug soon. Maybe its a problem with the other character because Saitama is coded quite simply
  9. New Video 13 Mar 2017 [ CREDITS TO JUS FOR THE SPRITES! Credits to Cliff for some sprites, animations, and coding that I used in the latest update. He has localcood to make him look bigger, so the effects may look bigger or smaller in other mugen configurations. He has 5 winposes with 8 randomly triggered voices, and 4 intros with 4 randomly triggered voices. Try to catch all of the good ol' Saitama quotes! Movelist is in the folder. Changelog 13 Mar 2017 System: changed sprites for 100 pushups, 100 situps, 100 squats introduction new gethit sprites (only when u press and hold enter can he get hit) new guard sprites standing animation changed new running animation and tweaked speed tweaked hop back distance AI updated with new supers fixed remappal issue movelist writeup updated Normals: added air dash added normals: air chop (can do in air), roundhouse kick, launch kick, air dash punch, dashing elbow, one inch punch. movelist changed changed some hitsounds for normals pressing start now has different animation when he becomes hittable Added Tatsumaki helper. She randomly does 2 moves - tornado and meteor (credits to Cliff for the idea/code) Supers: Added saturday sale uppercut as a super (credits to Cliff for the idea/code) new animation added for punch meteor super (credits to Cliff for ripping the animation) white eyeball sprites for serious punch / death punch (credits to JUS for the sprites) new accurate animation added for death punch (credits to Cliff for ripping the animation) Added split earth atmosphere animation during serious punch (credits to Cliff for ripping the animation) Added latest super (quite simple one) - whirling butt attack used on suiryu. Changed the whirling tornado effect. Completely redid animation for air consecutive punches (credits to Cliff for ripping the animation) added another variation of super sidehops (code by Cliff) Fixed punch rain super to have rain sound in the start. What may be missing: Almost unnoticeable stuff like some guardsparks/hitsparks here and there. https://www.mediafire.com/?5g9ey4rupgd6ot5 - 68mb
  10. Yea im not a trouble maker. Back to topic, now that ive finished my other game im hyped to complete saitama!
  11. Oh there was an error while i was posting via my handphone and i was prompted to report the error.. I couldnt do anything else or continue posting so i clicked submit report about the error n it worked. What happened? Sorry abt tt.
  12. I shall respond graciously to this by saying tt i have modified the first post to make it sound less like reporting on my own stuff. Going to resume work on him today. Shd be done in a week or less!
  13. Theres so much thats not the video :D hes actually 60% complete. Im making a character in mugen that is accurate to th anime source, not to a fighting game. Mugen is that beautiful because it can convert dreams into reality. My dream for saitama is to be a walking cheat/joke character. But ill make him interesting enough that his cheapness doesnt spoil the fun
  14. no his basic isn't one hit ko, but does quite a bit of damage
  15. https://www.youtube.com/watch?v=9HvgyV5Jjmo&feature=youtu.be This is the walking cheat Saitama from One Punch Man anime/manga. No matter how strong you think your character is, he will always be stronger. He lacks signature voices, hit/guard sparks, good intros, and special effects. But all his signature moves are done (D,DF,F + x/y/z/a/b/c) I plan to complete him soon. Feel free to offer help / suggestions in terms of more sprites, special effects on the punches, etc.
  16. Other than the fatality moves, the rest of this shinnok needs more work.
  17. I wanted to say that I found out the actual cause of it. As you said, it was due to an improper deletion/addition of slots. I had just ONE extra slot and it messed everything up. Thanks for the tool! Sorry for the trouble xD.
  18. I found a bug with the last few categories - MUGEN, MISC (and DLC too). The characters I put into MISC (and DLC) do not appear. I needed to copy and paste the list of characters in MISC into the MUGEN slot (having 2 lists of the same characters both in MUGEN and MISC), and delete all the BLANKs in the MUGEN slot, before ONLY SOME of the characters actually appeared in the MISC category. Correspondingly, the positioning for the cursor on RANDOMSELECT also got messed up. I don't know if I've explained it properly, but please look for any bugs in those last few categories. Thanks!
  19. Ahh, its ok! Its still great and im using it :D thanks for the explanation too!
  20. When scrolling down the categories, whenever the previous category isn't at the first character, the next category's selection would be messed up, i.e. not starting from the first character. Is it possible to make it such that, everytime you scroll from Capcom to SNK for example, it always starts at the first character? Since this type of mugen screenpack doesn't have select portraits, starting at the first character of the category could be very convenient.
  21. First we had beatrice and now greed, next hazama? Only borewood does such characters! Will test soon
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