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BoyBoyz

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Everything posted by BoyBoyz

  1. This may be kind of old news, but it's my responsibility to post critical updates when they are available. His dark web animation now appears in teammode = turns as well as teammode = single. Only disabled in teammode = Simul. http://www.mediafire.com/download/tdq1csu469x64xc/Boss_Saiki_Mugen_1.1_23-6-2015.rar - full file (1.0 and 1.1 compatible, but no win background) https://www.mediafire.com/?zd53eaxr4igv12d - win background patch for mugen 1.1b only. https://www.mediafire.com/folder/5gsem6412qcw4 - folder
  2. Lol. In case no one knows what was updated in the versions up till 19 June: 1. New counter special move added (DF+z) 2. Tweaked red clsns 3. Extended the super grab (DBDB+b) by giving it another 2 voice clips that make it more accurate to the movie version. You gotta hear it! A must have for broly fans xD 4. Fixed one of the winpose (183) animation timings. Note that this winpose is quite similar to the hyper move (DFDF+c).
  3. Interesting suggestion! However i intended for the move to do consistent damage over the duration, not just one big chunk of damage at once. That way, the enemy would be able to evade it easily. And consistent damage wise, I am not very sure how to code it as u suggested. xD Let's leave broly at this for now. Edit 13 June 2015: 1. Added removeongethit to ONE explod 2. Removed one blue clsn in the new full screen super (the one where attacks with red clsn).
  4. Update to the new move statedef 2830 (DFDF+c): 1. hitdef adjusted to be a hyper projectile attr, as otherwise he can be movereversed out (and I'm too lazy to make a helper for that issue). 2. Green Shield explod removetime increased to 1000 3. Allpalfx starts at animelemtime(25) = 10. Fixed some palfx issues. 4. Centralised the green sphere for energy gathering 5. AI randomly uses the this final move when <= 450 health, which kills in one hit if enemy isn’t constantly evading for some time after the superpause.
  5. Transformation? I dont follow you. U mean make him able to transform in battle from ssj to lssj? Thats hard to do as i dont have the normal sprites
  6. https://www.youtube.com/watch?v=sBmFL7nXcvc&feature=youtu.be Here, the new and last move for Broly (DFDF+c, one hit kill). His signature move made almost exactly like in the anime. The sound in the video lags, but it isn't the case in mugen. Will continue to improve this move if necessary. Am open to suggestions.
  7. Another update -_-: Ever wished you could stomp the enemy more than once, like in the movie? Now you can! By pressing DF+a a short moment after broly touches the ground, you can stomp 3 times in total, with the 2nd and third stomps doing less damage. The way this works is, on the first stomp, if you dont follow up, the enemy will be lying on the ground, wide open to all sorts of combos. Only after the third final stomp the enemy can't be hit, and broly hops back after the move ends. The AI does not use this 3x combo, as the total damage output is insane. What's left: 1. The only thing left I hope to do is broly's full screen super where he scatters lots of fireballs from his shield. The current version i have (DFDF+c) isn't really accurate to the anime, but it will suffice till I am able to code the new one... which is quite hard.
  8. LOL. Can't be helped.. I do testing while working so I can find new bugs.
  9. These updates have been made to broly today: 1. Removed or added envshakes to either make moves more realistic (for example, when charging a fireball, environment won't shake) or impactful (upon explosion). 2. Added air dash (DB+a) 3. Fixed certain clsns and allpalfx 4. For normal forward fireball (DF+x), when u stand too close to enemy at edge of screen, it wont hit. Fixed. No small pach for this xD http://www.mediafire.com/download/a8d5g1swqh7gt80/ or in the first post.
  10. These changes have been made today: 1. Kyokasuigetsu is perfect (DB+c, gives full invulnerability) can be done in the air. 2. AI tweaks to make him always use that skill before using other skills. 3. All blood effects tweaked to only appear if p2 is hit or in the special state. This is to prevent the blood from appearing if some overpowered character is able to evade the hit or forced state. http://www.mediafire.com/download/mcc748w966zrkj2
  11. Pls redownload the .cns patch. There was a bug with the new AI that made him do some moves (which he should not do) in the air.
  12. Update of 9 June 2015 removes the ability of all 3 of his counter moves to counter projectiles, as that will usually result in a lot of weird stuff/bugs. Also, his AI performs more moves randomly now. If you do not wish to re-download the whole 56mb file from the link in the first post (for those who already have the latest version of 27 May 2015), you can download the .cns patch: https://www.mediafire.com/?yp7ole7j6ydnoov
  13. Update 2 of 09/06/2015 contains 1 new move (DF+b in air), tweaks to 2 other moves (DB+y and DB+a), and lots of other rebalances, nothitby adjustments, clsn adjustments, AI adjustments (using the new moves), fixes, etc. This should almost be the final version.
  14. Thanks! Im doing regular testing n will fix bugs if i find them. The AI does not use the teleports, df+b and the new 1-hit ko super move, YET :)
  15. I think after resizing, cliff's broly seems very pixellated with rough edges... My version's original author is ‚í‚É‚í‚É. See this thread: http://mugenguild.com/forum/topics/broly-updated-%E3%82%8F%E3%81%AB%E3%82%8F%E3%81%AB-12012013-140283.0.html. I think the smoothed version looks better, but thats just my opinion. Good thing to note is that cliff's broly has english voice. I have updated broly again to have improved clsns and 1 new combo move (DF+a). His shield can now be activated in the air too.
  16. Oh.. they are the same sprites actually... just that the one I have is enlarged so it looks more pixelated :( Some effects of Cliff's broly are nicer, but overall he is still not as good. Oh well :(
  17. OMG This is a dream come true. Ill work on it soon!
  18. Didn't realise the original author updated this broly in 2013. I have updated broly with his updates. Added some new features like the ability to turn the superpower (D,D,D, y) on and off, etc, new teleports and moves while running, winquotes, ai tweaks, n many more.
  19. If there is such a version without blurred sprites, please link me to it and i will update that version!! I love his jap voice. It is authentic n really suits him!
  20. Update time: 1. Added 1 new super move (DFDF+c), which is a modified version of his winpose 3, where he rises into the air and blows everything away. Unblockable 1 hit KO. 2. His stomp move (FDF+a) now hits when he is coming down in the air instead of when he lands only. It will hit once only, either when enemy is standing or enemy is lying on the ground 3. Corrected 5062,0 sprite to head position 4. Changed both grab moves (DB+b, and DBF+y) to hit air enemies as well 5. Changed certain nothitbys to prevent bugs and improve power 6. He now regens mana even when in shield mode. 7. Increased HP and defence 8. Changed certain projectile positions and clsns and timings so that they can hit when upclose to enemy, and hit immediately instead of after a slight delay. 9. Other tweaks Link in first post.
  21. If you wish to fix the bug manually, just rename mugen version to 1.0 instead of 1.1 in .def file. Or for those who haven't downloaded him, get the latest version of 1 June 2015 (with beefed up AI) in the link in the first post.
  22. I didn't do that much haha. Thanks though :)
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