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BoyBoyz

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Everything posted by BoyBoyz

  1. Yup there is :D Hope you like it. It's what I could do with the available sprites.
  2. https://www.mediafire.com/?lg0gr37tgma5xne - 3mb file. Digimon will always be one of my fav childhood shows. As KingEtemon has never been seen in action before (other than in the MMO or on cards), I have made one with Dragonrod's 30 sprites of him, plus some sound rips from Etemon/MetalEtemon in the Japanese anime. Not much - 2 specials and 2 normal punch/kicks, but it's still something for collection. Buttons x, y, a, b are used for his attacks, and he has a taunt with start button. He needs 50 power to use x and y specials, but a and b normal moves give 20 power each so it's no problem.
  3. https://www.mediafire.com/?nj7cy40c855o3cu
  4. Ok now that I've sort of settled down with finishing my recent projects, I'm gona be converting Dragonrod's digimon sprites into simple digimon characters, beginning with Leviamon: I aim to do daemon, ebonwumon, kingetemon, puppetmon, princemamemon, piximon, hercules kabuterimon and piedmon. And also to update zeedmillenniummon with new moves and effects
  5. yay. I've been quietly getting all the updates. I hope to see him completed and awesome!
  6. http://www.mugenation.com/index.php/cat=scheda/sez=t_chars/id=10 This seems to be nobun's ranmaru. I just went to play nobun's one, and it's still better imo.
  7. The ai is very cheap. The sword sprite always lags behind the actual arm swing. Intentional? It does give a very zen feel tho. Other than that all the moves are similar to the other ranmaru out there.
  8. Updated 3 Aug with many fixes including Poisoned and Protect word positionings and others.
  9. pls add my swalot to the collection. Unless u guyz missed it lol
  10. Finally done. This guy is damn fun to play as and against. https://www.mediafire.com/?9lwokwf95uzogp0 - 6mb file These are custom stuff that are not accurate to the game: 1. Energyball should be always on left side, but my version will switch whenever p1 switches sides and triggers the next stockpile 2. Poisoned word and palfx do not appear again when p2 is poisoned already. 3. My version p1 has no white palfx when helper successfully triggers. 4. helpers dont have helper gauge, but use 500 power instead 5. Koffing helper, no ground cornerpush for p1 6. No guard crash 7. No double hitsparks. Future updates include: 1. Making AI stronger. Right now he dies very easily to projectile spams. Also to perform more moves like protect and summon helpers. 2. Maybe adding Guard Crash 3. Maybe adding KO effects/sounds. 4. Maybe adding the correct helper system. 5. Maybe doing double hitsparks. Movelist (also inside the zip file): Notes: 1. He does not get any power from hitting enemy or having his moves guarded, only from his throw and grab special. However, certain normal moves generate power even without hitting. 2. He does not deal any block damage. 3. He has a helper groove, where u press "x" for Gulpin, "y" for Electrode, and "a" for Koffing. Other buttons give no helper, but add additional 1000 power, making his starting power 2000. 4. No evade move. Normal Moves: 1. x (Stand/Crouch/Air versions give 40 power) 2. a (Air version gives 10 power) 3. b (Gives 30 power) 4. c (Stand/Ccrouch versions give 20 power. Air version gives 30 power) 5. F+y - Throw. Unlike normal throws, he has an animation even if he doesn't hit. 6. D, U - super jump Special Moves: 1. y (in air also) - Protect. Must stand still to perform, else will become throw. Fully invulnerable but drains 15 power per tick. 2. z (500 power) - Summon helper. Also see point 3 in "Notes" above. 3. F+b - Standing Poison Gas. Randomly poisons enemy, and the poison minuses life until HP = 1. It only stops when p2 is guarding, which is a bug that shouldn't happen. 4. D+b - Crouching Poison Gas. 5. D,DB,B + x/a/c - Counter move that counters mid/low/air attacks and throw-attacks. 6. F,D,DF + c/x - X-scissor. Anti air. "X" version does a double scissor. 7. a+b - Stockpile. Gobbles up to 3 times, storing up to 3 energy balls. Energy balls will be spit out if Swalot is hit, but remain stored even if he is thrown/grabbed/put in special states. The spit has 5 random colours! --> D,D + a/b - Swallow energy to gain 50 life for each eneryball available. --> DF + a/b - Shoots out a fireball for one energyball, 2 fireballs for 2 energyballs, and an uncancleable hyperbeam for 3 energyballs. 8. D,DB,B + b - Wring Out grab move. Super Move: 1. Gunk Shot (1000 power) - shoots out 7 things in a parabolic arc. Final 'shot' is the trainer May. First 3 shots are green goo balls, but 4-6 shots are random garbage. The stuff can be cancelled by other projectiles.
  11. I treat him as the final boss because ditto can't be made in mugen (transforming into the enemy), unless in a special game with controlled parameters. Besides, his moves are all boss-like, and very fun to use. :D
  12. Ahuron's works have always been fascinating to me. This is no exception. There is so much more to this rugal than in the screenshot above. it is a custom Rugal with custom EX moves that add a whole new flavor to this by-now-already-dull character
  13. Progress update. I'm left with: 2nd Intro 3 helpers Secondary hitsparks (yes, he has 2 hitsparks layered on top of each other... so tedious) guard crash system Check hitpause durations He's actually playable now, but I wana make him complete first. Almost done!
  14. This is the old version! The latest version is in 'releases' section titled Broly 24 july 2015. And no, i used some from power instinct matrimelee. The effects can be improved but im done for now. Its time for other ppl to make better brolys!
  15. Swalot ain't gona be too bossy, for once! He's tremendoulsy fun to play as and against though. One of the most unique characters i've seen and I'm enjoying making him. The custom hitsparks are a pain though so this should only be coming out next week!
  16. Omg the warp kamehameha! Sort of, at least tts how extreme bt and the movie did it
  17. Found a bug from watching a video (at 9min 30 sec) of Broly: https://www.youtube.com/watch?v=42vG_qEeRqw After the nerf, Broly could be hit after he launches the fireball in (DFDF+y). If the fireball hits and explodes, he would automatically enter state 2360 if he wasn't being hit, and this is where the bug is. Fixed this minor issue by making broly change to state 2360 regardless of movetype = H. This should solve it, though I never really tested it as the bug only occured in a hard and tedious to recreate 1v2 situation. Narrowed some unrealistic red clsn in anims 420 and 601 along the way. Not necessary to re-download if you dont have the time. I'm just noting down my own errors.
  18. The only other thing I can think of as a wavey aura is in the pic below, where I edited some fireball fx. This is green though... but just throwing out ideas to make goku better
  19. https://www.mediafire.com/?zgppag5rk9r7teo Accelerator.
  20. sorry can only send later when im home. Yes the wavy aura.. No idea wbo has it
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