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DS12

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Everything posted by DS12

  1. Well atm, nobody is determined to make Milla. I'm willing to make one but I'm currently waiting for the FP2 sprites to come out along with her. (Which I possibly won't recommend the FP1 sprites looking at how there are no combat sprites)
  2. Well bad news, since my high school starts in a few weeks, I definitely won't have time to work on the coding of Kuki Sanban. Besides I already told everyone the 2 W.I.Ps I just released last weekend were the last. So yea sorry bout that....
  3. Probably cause of GIF post problems. I'm pretty sure they move slower than that.
  4. Diamondswag12 would like to present to you.... PUNKY SKUNK'S REMASTERED RELEASE AND KYOUKO SAKURA'S A.I PATCH RELEASE! Yep! Those are my releases everyone! To tell you the truth, Punky remastered might be one of the best versions I created throughout my M.U.G.E.N career! Remember my first version of Punky? Well, to me I think I find the old version very poorly made and I wanted to do something about that regardless. So, I made a new version from scratch. Since I know a lot more basic coding, it wasn't that difficult but it was TEDIOUS! Anyway, everything is in the readme for Punky Skunk, including the credits. I really hope you guys download and enjoy these 2 characters! DOWNLOAD: http://diamondawesomeness.wixsite.com/mugencharsandstages VIDEO:
  5. Guess when life gives you lemonade, you gotta squeeze it all the way through. Good luck on life m8.
  6. Yeah, I always use those kind of dampeners in my characters. Also @WlanmaniaX I would like to make a suggestion, if you wanted to manage those bugs on your characters and you don't have time to fix them, then I would kindly suggest making a list of coding (tweaked) that you would desperately want to put in your character, in a separate text document. This way, you'll be getting more time to paste the fixed coding instead of releasing them with the bugs wide open. Take these for example, the coding I put in here was for my remastered Punky Skunk (Yes, it's not in a text document but I figured this is better):
  7. Or you could just basically use Roysquadrocks' damage dampener, he puts one in every character of his. State -2 I believe.
  8. Well I have faith in RMaster007 that he'll put the dampener in the rest of the characters. By the way, the stage I used in all of those screenshots, were created by me. It's called: Rainy Highway. I also updated my feedback post.
  9. Feedback on Zim's Update: (May be useful for @RMaster007, for when he edits zim.....) - Still needs damage dampener - Dialogue Mouth for Zim vs Dib is still messed up. - Zim's walking sprite still needs work. - Hitbox needs to be bigger for Irk-Pak laser since the Laser itself is large on the front. - I can't seem to perform the upwards and downwards version of the irk pak laser. - I can still spam the lasers (QCF, LP) in air and on ground and zim still moves forward when performed on ground. - Hitbox needs to be a bit bigger on HK close-up seeing how I can't hit opponents with skinny clsn boxes. - In the readme, it says Gnome: D, DB, B, a. But it's performed with D, D, z. - Plunger of doom and Robo Mom both have the same commands, therefore unable to perform the assist. - I can't perform Robo Dad for some reason. - I suggest changing the commands for Santa Zim from D, DB, F, D, DB, B, x+y, to D, DB, D, DB, B, x+y. - Helpers for Plunger of doom needs position fixing. - When the opponent is dizzy and is complete, that opponent falls AND slides forward instead of tripping onto the ground, I would say remove this code: - LP (crouching and stand), MP, HP (stand, crouching and air), LK (crouching, stand, and air), and MK (Stand, crouching, and air) can be performed as an infinite, although I can't hit the opponent on Air LP for some reason. - The laser helper's position needs fixing on Irken Elite. - MegaDoomer needs some effects as well as fixing the startup of zim's transformation into a MegaDoomer. Feedback for dib: - No damage dampener, again :/ - Dialogue Mouth for Zim vs Dib is still messed up. - The Electric beam in air glitch is still there. - Same with Plasma Gun, Dib can go through the ground when performed while jumping down. - The Dib clone glitch is also still there when I perform the Muffin throw in air. (Like Jenngra said) - The Bill assist still leaves in backwards animation after his attack. - Even though I perform Gaz throwing a pizza, she still has the hitbox when approaching. - In the readme, squirting water gun performs with D, DB, B, DB, B, a+b. But in the game it's performed with D, DF, F, DF, F, x+y. - Same goes for Meat launcher, the move is actually performed with D, DB, B, DB, B, a+b, not D, DF, F, DF, F, x+y. I may be wrong about these commands between the readme and the game so if I'm wrong tell me and I'll edit the post (Maybe...) - I can't perform Battle Dib for some reason. - I also can't perform Meat Launcher in air. - Startup for Future Dib takes too long. Last but not least, feedback for Rocko: - No Damage Dampener - Animation timing needs fixing, as I see two rockos from here: - Spitball's transforming sound needs to be replaced with a proper one, sorry if I haven't said this before. - The Boomerang on the ground still makes the clone of rockos. - The sprpriority for the opponent in Rocko's grab state need to be fixed. - Brain Pop, Bird Bite, Sheila, and the Really Relly Big man is very difficult to perform for some reason. - Shouldn't spunky's pee be disappeared after the opponent is trapped or at least be there temporarily? Just a suggestion. - The Heffer assist still can't be used (Like RMaster007 said) - Clsn box needs to be added for Ed Bighead's.......head. - In the Readme, Suck-O-Matic is performed with: D, DF, F, DF, F, x+y. In the Game, it's performed with D, DF, F, DF, F, c+z. I might as well say fix the readme's typo. - Both Suck-O-matic and Crazy Bus Driver have the same commands, which makes the Crazy Bus driver hard to perform. - For the ambulance beavers, the liedown rocko doesn't disappear when the ambulance beavers take him away. I would make another frame animation with nothing making the time -1. - When the Giant Clock leaves, it slides backwards and performs the attack again. Also it'll be an improvement if P2 had a custom state when the Giant clock smashes them to bits. Therfore your characters still need some work, yet the Dib character himself is a bit improved more than Zim and dib, apart from the cloning glitch. Well since RMaster007's editing all these characters, I'll put my waits on him. Anyway, good luck on your future updates Wlanman.
  10. Why does Zim's download link take me to Dib's download?
  11. Welp I guess don't need to feedback Zim and Rocko thanks to Jenngra and RMaster007 Although I do have some room for dib hehe..... Anyway I do have some feedback for him so ya. - As always, no damage dampener - Crouching LP can be an infinite if timed right. - QCF + LP: Electric proj. position is a bit off - The cornerpush (or velset) for hitdef on QCF + LK needs to be fixed. - Startup takes too long for his super jump and the animation and the explod itself.... - The Targetbind for Gaz (on D,D,LP) is way off. - The Bill assist (for D, D, HP) still walks backwards when he leaves. - The Water Gun hyper still needs that cornerpush code. It also has that animation time problem between the hitbox and the water helper. - The Get Up Sprite really needs work: - Tone down the Meat Hyper's damage - The hitbox in air QCF + LK needs fixing and also: - Where's the clsn box on his body on the Torque Hyper? - FINISHER: If Dib was trying to perform the full screen attack, the hitbox should be a lot bigger because when I was at far distance the hitbox couldn't even make contact with the opponent. Alright, I can see that you haven't addressed to my other details I gave you last time you beta released dib. Please fix these in the next update.
  12. More crouching attacks need to be finished. But I'm counting this one on Wlanman.
  13. Oh ok. I guess we will have to wait until Wlanman does them.
  14. I also noticed you didn't sprite her crouching attacks (punch and kick)
  15. Still have one complaint: Where's her dizzy sprites?
  16. MY YOUTUBE CHANNEL: https://www.youtube.com/channel/UCnZncG6JfeqQHHGmDO21Xyg So basically I'm gonna share a couple of M.U.G.E.N videos that I already published on my youtube channel. I won't be able to show you the videos I did without those thumbnails, but I'll show you what I have for my battles recently. Basically I won't show the videos that had bad footage. For my amount, I'll post 3 at a time. However this doesn't mean I'm just gonna turn my channel into a M.U.G.E.N channel. Cause that'll ruin the content I do usually (gaming, youtube poops, anime, etc). Anyway, I really hope you guys enjoy what I post here! :D Here's one of my videos that I did long ago and has the most views: MY OTHER M.U.G.E.N VIDEOS:
  17. Mega X released it. Here's his download link: http://www.mediafire.com/file/q7dp3jqdrol9ibb/Old_Foxy.rar
  18. PINK RANGER UPDATED V1.02! ALL INFORMATION IS IN THE README! - Fixed the AI bugs where Pink Ranger is unable to perform her specials at the second round - Fixed a bit of Green Ranger's beam hitspark - Played around with the QCB+HP thingy - Expanded the hitboxes for her normals a little ;) If any feedback, please let me know!! :D DOWNLOAD: https://drive.google.com/drive/folders/0B40sSanLRu4bQldDSEtmZ2dIa0U?usp=sharing
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