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DS12

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Everything posted by DS12

  1. Apparently, the .def files weren't there or there's something wrong with it. One way is to find another stage/char or simply find the other versions of that stage/char.
  2. Ok....then try using other character's codes.
  3. Hey there, Ima blue Kirby with swag glasses myself.
  4. IMT's lifebars are the Vortex Lifebars I use currently.
  5. My characters have brutal AI, but not as insane as my broken super better Mario bros. Although I was making a lot of progress updating super better Mario and balancing out his AI.
  6. Really love your spriteworks wlanman, but the one thing that concerns me is the size and the bit of shading. Otherwise, the rest look awesome. Although I wish someone would make a spritesheet for me......
  7. Well to be honest I don't blame him for the template. I sorta used it on my Bowser jr. Well at least I understand. Im gonna stick to other templates besides MvC. Anyways, for Spongebob, I feel like most of the sounds were ripped off by Felixmario2011's version.
  8. This character is very disappointing when it comes to EoH creations. - He has missing hitboxes on some movesets - I can spam his hypers which is cheap and unfair - He takes too long to transform back from a wizard to a regular character - The palettes needs some serious work. - Worst of all, the EoH template is shit. And I gotta admit, this was one of the examples why I mistakenly put a sh*tty template on Bowser jr. This author is a nice guy, but this character needs some serious work.
  9. Wow.....looks like somebody made a monster of hell. Why am I not surprised?
  10. YES! More battles! I'll follow this even though i'll see it on youtube lol.
  11. I have some characters..... - Tuff and Tiff from kirby right back at ya - Hitomi shizuki (Madoka magica) - Magical Girl OCs (I have one that's similar to madoka magica but its appearance are much different) - A better Donkey Kong - A better diddy, kiddy, and dixie kong
  12. Probably borrow some other code like mine. Here's my code from super better luigi: [State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA ;Attribute: Standing, Normal Attack damage = 23, 0 ;Damage that move inflicts, guard damage animtype = Heavy ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 10, 10 ;Time attacker pauses, time opponent shakes sparkno = s6010 ;Spark anim no (Def: set above) sparkxy = -10, -65 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = s3, 0 ;Sound to play on hit guardsound = s6, 1 guard.sparkno = s6005 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 30 ;Time that the opponent slides back ground.hittime = 40 ;Time opponent is in hit state ground.velocity = 0,-12 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = 0, -11.6 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed envshake.time=10 envshake.ampl=5
  13. Don't see anything wrong here. Maybe copy and paste other codes that other characters have and edit it the way you want.
  14. Just give me the hitdef code you did for the crouch strong attack and I'll see the problem.
  15. What's your actual code for the hitdef? Send it to me and ill figure out what the problem is, hopefully.
  16. Here's my site: http://diamondawesomeness.wixsite.com/mugencharsandstages
  17. Really awesome that you came back toshio. Sorry if the spriter broke your promise for dot but at least I saw on your post that someone else is doing it for ya. Keep up the good effort. :D
  18. DS12's Spriteworks and animations Welp......this is pretty much where I post my sprites. In fact, I attempted making an OC sprite, same as Mami tomoe's appearance. But, kinda robotic-like. Well here's what she looks like. Hope you like it. Its not perfect I assume you guys will say, but I tried.
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