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Posts
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Everything posted by DS12
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What do you hate/don't like in a Mugen Char?
DS12 replied to Mister Fael's topic in [ MUGEN LOUNGE ]
What about with Beanfan112's characters? They spam projectiles. as well. -
Apparently, the .def files weren't there or there's something wrong with it. One way is to find another stage/char or simply find the other versions of that stage/char.
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Ok....then try using other character's codes.
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Welcome to MFFA! Introduce yourself here!
DS12 replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Hey there, Ima blue Kirby with swag glasses myself. -
IMT's lifebars are the Vortex Lifebars I use currently.
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What do you hate/don't like in a Mugen Char?
DS12 replied to Mister Fael's topic in [ MUGEN LOUNGE ]
My characters have brutal AI, but not as insane as my broken super better Mario bros. Although I was making a lot of progress updating super better Mario and balancing out his AI. -
Really love your spriteworks wlanman, but the one thing that concerns me is the size and the bit of shading. Otherwise, the rest look awesome. Although I wish someone would make a spritesheet for me......
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Mecha-Barney by PineappleProducer (01/14/2017)
DS12 replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ OFFSITE NEWS ]
This guy is still alive? Now that's unexpected. -
Well to be honest I don't blame him for the template. I sorta used it on my Bowser jr. Well at least I understand. Im gonna stick to other templates besides MvC. Anyways, for Spongebob, I feel like most of the sounds were ripped off by Felixmario2011's version.
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This character is very disappointing when it comes to EoH creations. - He has missing hitboxes on some movesets - I can spam his hypers which is cheap and unfair - He takes too long to transform back from a wizard to a regular character - The palettes needs some serious work. - Worst of all, the EoH template is shit. And I gotta admit, this was one of the examples why I mistakenly put a sh*tty template on Bowser jr. This author is a nice guy, but this character needs some serious work.
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Mecha-Barney by PineappleProducer (01/14/2017)
DS12 replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ OFFSITE NEWS ]
Wow.....looks like somebody made a monster of hell. Why am I not surprised? -
YES! More battles! I'll follow this even though i'll see it on youtube lol.
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I have some characters..... - Tuff and Tiff from kirby right back at ya - Hitomi shizuki (Madoka magica) - Magical Girl OCs (I have one that's similar to madoka magica but its appearance are much different) - A better Donkey Kong - A better diddy, kiddy, and dixie kong
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*Hype freaking intensifies*
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Ima Ima diamond boy
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No prob
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Probably borrow some other code like mine. Here's my code from super better luigi: [State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA ;Attribute: Standing, Normal Attack damage = 23, 0 ;Damage that move inflicts, guard damage animtype = Heavy ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 10, 10 ;Time attacker pauses, time opponent shakes sparkno = s6010 ;Spark anim no (Def: set above) sparkxy = -10, -65 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = s3, 0 ;Sound to play on hit guardsound = s6, 1 guard.sparkno = s6005 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 30 ;Time that the opponent slides back ground.hittime = 40 ;Time opponent is in hit state ground.velocity = 0,-12 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = 0, -11.6 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed envshake.time=10 envshake.ampl=5
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Don't see anything wrong here. Maybe copy and paste other codes that other characters have and edit it the way you want.
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Alright cool. :)
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Just give me the hitdef code you did for the crouch strong attack and I'll see the problem.
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What's your actual code for the hitdef? Send it to me and ill figure out what the problem is, hopefully.
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~ Recommend a Site for the Departure Gates
DS12 replied to RobotMonkeyHead's topic in [ OTHER MUGEN SITES ]
Here's my site: http://diamondawesomeness.wixsite.com/mugencharsandstages -
Welcome to MFFA! Introduce yourself here!
DS12 replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Really awesome that you came back toshio. Sorry if the spriter broke your promise for dot but at least I saw on your post that someone else is doing it for ya. Keep up the good effort. :D