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Bjay

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  1. Upvote
    Bjay reacted to Raneri in Ran's Palettes   
    Hey, guys. I've decided to make an account here at MFFA and share what palettes I release.
    These are not all of the palettes I've made. Just those that I've made pretty previews for.  
    (Main post will be updated as I make more.) 
    Character/ Author Name 
     





























     

  2. Upvote
    Bjay got a reaction from Remzy in MBAA Lifebar Template?   
    By Kohaku? If so, here you go:
     

  3. Upvote
    Bjay reacted to Ryon in Where can I find a download link for Saikyo Cirno in this site?   
    finding a link to a creation(s).
     
    is a request.
  4. Upvote
    Bjay reacted to Ryon in Where can I find a download link for Saikyo Cirno in this site?   
    Yeah seriously why didnt you request it?
     
    This is not a help topic.
  5. Upvote
    Bjay reacted to Websta in OMK B.Battler   
    You can download B.Battler and an updated version of Lambdadelta in my folder.
    http://www.trinitymugen.net
    Downloads→Characters→Websta
    Note: There's 2 .def file. One for 1.0 other for 1.1.
    Personally I prefer the 1.1 version.
  6. Upvote
    Bjay reacted to Werewood in Wholly Molly ~~~ Sesame Street Fighter!   
    Wholly Molly ~~~ Sesame Street Fighter!!!!!!!
     
    URL:  http://flavourmachine.com/sesamefighter/
     
    cast:
    - Cookie Monster as E.Honda
    - Grover as Dhalsim
    - Oscar as Blanka
    - Ernie as Ken
    - Bert as Ryu
    - Elmo as M.Bison (dictator)
    * no Big Bird? *
     
    Gameplay:  "The Typing of the Dead" style (what a creative and clever copycat!)
     
    IMHO the background music sounds so addictive to me
    I am so surprised that this Sesame Street Fighter is not made by using Flash! 
     
    Screenshots:
     

     

     

     
    P.S. never heard of "The Typing of the Dead"?



  7. Upvote
    Bjay reacted to Arias in SF IV - Training[Updated]   
    Just a quick experiment.
    -3D-2.5D whatever you want to call it.
    -Ver 1.1 in 32 bit w/zoom included.
     
    a general note:
    if you know beforehand your pc sucks, don't bother trying it, the stage is a layering test that might cause lag at the point of unplayability on low end pc's.
    works perfectly fine for me, though I still need to optimize it.
     
    [Download]
    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf.
  8. Upvote
    Bjay reacted to ★Tsukasa_Mike★ in Yuno Gasai(JUS style)   
    here it is my hidden WIP character
    yuno gasai

    i only gonna show the other common move of yuno gasai in here..
    it's 75% now...but im not gonna release it until it 100% complete
    there is still moves i have to fix
                                                 
    how she walk

    how she attacks
     
    im not showing all of her moves...
    i only can show her anim
     
    maybe i gonna release her on wednesday...
  9. Upvote
    Bjay got a reaction from Remzy in Screenshots Mffa Style   
  10. Upvote
    Bjay reacted to Remzy in Does this Exist whos the author of this creation   
    http://www.4shared.com/rar/DxpBXmYm/TR-Sky.html
  11. Upvote
    Bjay reacted to Websta in OMK Lambdadelta   
    You can download Lambdadelta in my folder.
    http://www.trinitymugen.net
    Downloads→Characters→Websta
    Note: This character is most likely going to slow down your mugen, there's 2 things you can do to help out with this though:

    -Cast aside your irrational hatred for Mugen 1.1

    or

    -Switch on "Lite Mode" in the character's config file. You simply have to change the 1 to a 0.
    This will remove a lot of the crap on the screen, and will (hopefully) make things run smoothly on 1.0
  12. Upvote
    Bjay reacted to Demitri in Does this Exist whos the author of this creation   
    WIP by Websta
  13. Upvote
    Bjay got a reaction from Sinnamon in Stage Request   
    https://www.mediafire.com/?vs3513q0r440ye9
  14. Upvote
    Bjay reacted to Laharl in Len Edits Collection   
    ok so for those unaware for some reason Len is a hugely popular character for people to edit into other chars and unique things this thread is going to ATTEMPT to post every single one i can get my hands on as well as a mini review of them each so you can know if you should bother with them or not. keep in mind this is my opinion and not absolute fact but the reviews can help you weed out the bad ones imo. Ok so the way this works will be like this Every 10 Lens there will be a spoiler tag click it to unlock the next 10 I do this so it doesn't become the largest fucking page from one post ever. Lets do this!
     
     
     
     
     
     
     
  15. Upvote
    Bjay got a reaction from Galvatron in [Gen6][3DS] Pokemon X & Y   
    http-~~-//www.youtube.com/watch?v=4bIrWryFc7A
    Pokemon X & Y is the Gen 6 of Pokemon for the 3DS, confirmed for a worldwide release on October 2013.

    Discuss, etc.
  16. Upvote
    Bjay reacted to Winmugen11 in Strider Hakutyo updated by BOH 2013-12-23   
    Look Laharl, I'm asking it since there was no comment given about her whatsoever safe she's a remake. I already know how Striders play so that doesn't mean I want another female clone just because she has Strider in her name.
     
    I've also downloaded a great deal of disappointing characters in the past whom looked good but eventually were a waste of testing time, so that's why I, if the character interests me but no comment is given, I ask what's special/good about them.
     
    I do not always use my own PC when accessing MFFA so I can't download it on the fly.
     
    The only thing I can tell for sure by looking at 1 screenshot is that it's another genderbent character.
  17. Upvote
    Bjay reacted to Hayonik in esaka day and night from kof xi   
    http://www.4shared.com/rar/JQ5RTXDv/kofxi_osaka.html
    http://www.4shared.com/rar/z3uXTiFf/kofxi_esaka_by_cosumo.html
  18. Upvote
    Bjay reacted to Demitri in MvC Batsu released by Mouser [10/22/2013]   
    Rival Schools.
    The stage itself is private(for now) though since its for NxC fullgame.
  19. Upvote
    Bjay reacted to Werewood in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  20. Upvote
    Bjay got a reaction from Thatmugenguy in superman by Seanalty   
    http://www.mediafire.com/?smhxw9nctmxo7tw
     
    There you go.
  21. Upvote
    Bjay reacted to Shinzaki in [To Aru Majustu no Index] Kamijou Touma by okita UPDATED 10/1/13   
    Sai's stage from Akatsuki Blitzkampf.
     
    AkiraHiiragi linked a stage collection in the game's collection
  22. Upvote
    Bjay reacted to 柊 明 in Whats your favorite KoF edit?   
    This is not a request and I guess this one should be in the "MUGEN DISCUSSION" section.
  23. Upvote
    Bjay reacted to Werewood in CustomOMKBeatriceWIP updated and released 20131006   
    update to 2013-10-06:
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........
     
    I think it is time to get her out of WIP now. 
    Please visit my release topic here:

     
    All new feedback please post in my release topic, not here anymore, thank you!
     
     
    --------------------------------------------------------------------------------------------------------------------
     
     
     
     
    My first try to mugenize an OMK character....and I chose the Current Golden Witch, Beatrice.
     

     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    More screens:



     
    2013-10-03 update:
     
    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview or here:
     

    * the left one is showing available Touch chance
    * the right one is showing unavailable/waiting Touch chance
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........
     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21960506
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21960506
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.zip
     
    To-do list:
      1. bug fix/tweak when people report to me........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    2013-09-28 update:
     
    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut
     
    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)
     

     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21924231
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21924231
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.zip
     
    To-do list:
    - while waiting for further user test result (thanks a bunch in advance), I will try to:
      1. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      2. bug fix/tweak........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    Thank you very much for your interest and time and considerable help!  Keep your cool feedback coming!
     
     
    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    Still using Boomer's default button layout:
    "x" - Weak attack
    "a" - Medium attack
    "y" - Strong attack
    "start" - Appeal
    "c" - Touch
     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)

    What I have edited in my Plan B:
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibilty
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****
     
    Some MUGEN technical issues I am facing:
    1. The Meta Super (Summon Twin Battle Towers), while I kind of managed to get it to work, it slows my MUGEN1.0 down very much!  I think there are too many helpers with AngleDraw, PalFX, and Trans in effect at the same time.......see if you can help me out about this!

    2. Since this time I am using Fighter Factory 3 to make MUGEN1.0 SFF, no ACT files are needed.  But I don't have any idea about how to add the P2 palette (the blue Beatrice) to the SFF, so that when Beatrice does Touches two colors can be seen for a difference.

    3. The Custom_OMK_Beatrice-Challenge.cns and some Challenge MUGEN code in the -2 and -3 CNS files......I really don't what the Challenge thing is all about....I understand other parts of Boomer's MUGEN code except this Challenge one....really challenging to me. :o
    >> addressed and advised by SXVector already

    Since I am not good at the source game as well as I suck at mugenizing accurate characters, I am sure I did something wrong and probably there are missing parts, so if anyone who knows OMK Beatrice and MUGEN authoring well, can then please help me pinpoint what more for me to do to make this Custom OMK Beatrice playable in MUGEN.........
     
    I am kindly asking some certain MFFA members to beta-test this of my Custom OMK Beatrice WIP.

    To-do list:
    - while waiting for your test result (thanks a bunch in advance), I will try to:
      1. complete the SND file
      2. clean the SFF file
      3. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      4. bug fix/tweak
      5. improve by listening to beta-testers' advises (7-stake sister MUGEN transparency, HUD for HD resolution, FF3 palette adding,...etc. mentioned by SXVector)
     
    I will try to make a video to show my try on completing Boomer's Touch System and to show the MUGEN technical issues I am facing, shortly after.
     
    Ok here is the game play video I made and uploaded:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21888040
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21888040
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-22.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    Thank you for your interest in this of my MUGEN WIPs.
     
    2013-09-22 Borewood
  24. Upvote
    Bjay reacted to 柊 明 in Aya Shameimaru by Amzak UPDATED (08/31/2013)   
    Kof style.
  25. Upvote
    Bjay reacted to 柊 明 in Ayane Ikuse by ZSM RELEASED all other chars UPDATED (08/31/2013)   
    Yeah, it would be great, but I'd prefer a character that no yet exists, like Haruka or Kurumi or Hilda (she already exists, but she's an alpha version, so for me is like that she not exists).
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