[PREVIEW]
[LINK]
Download: Author's Site.
-Juggernaut, Cammy, Zangief and Hulk also Updated.
Source Thread: Mugen Fighters Guild.com
[iNFO]
-Mugen 1.0 or higher only.
[COMMENT]
A real keeper just like is previous chars if you really loved MVC2.
Okey 2nd try but this time used Kurumi from Vanguard Princess as base.
OC Sapphire by yunocchii
Image used as reference:
Tried again with how supostly Guilty Gear Shading goes acording to some ppl at Guild most of the lightsource coming from the front and a slighty from the back and keeping very shaded parts tho all that are just opinions/sugestions make the things a bit more clear buuuuut still far of what i want.
[PREVIEW]
[LINK]
http://www.mediafire.com/download/satvwxswl97599y/Small_Stage_Resource01.rar
[CONTAINS]
- 2 rendered backgrounds unidexed and Indexed (RGB+D)
- 1 rendered floor.
- 3 diferent sun sprites.
- 6 diferents HD sunglares.
- 1 animation of HD lightings made by Genesis Indexed and Unindexed.
- 2 set of clouds (one for Trans add and one for solid)
- 1 moon render and is glow effect.
- 1 tiled HD mist.
[COMMENT]
Well just wanted to share some of the stuff i did or others have made for me to use.
Sorry if is a small pack (just to start) but should have the enoght to make a base for 2 or 3 stages depending on your creativity.
Some of the stuff is already indexed ready to use but if dont i recomend you to use Infaview to index them as it keeps the image quality specialy for FX like Sunglares and ect better than Photoshop or Gimp IMO.
Ima upload more packs when i do (or find in my messed up folders) more renders or effects hopes helps a bit.
[PREVIEW]
[LINK]
http://excahmspot.blogspot.com
[iNFO]
-Mugen 1.0 or Higer Only.
-Secondary DEF file for Mugen 1.0 Widescreen.
-BGM with Loop.
-Superjump: no.
-NOTE: Widescreen version disables the Superjump or Deltas.
[THANKS]
To Insanus/Aokmaniac13 for the Rips and the BGM with loop.
To GLB for the flying leaves code and sprites.
[COMMENT]
What to do next? hmmm....