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Ori-Ori reacted to Infinite Kyo in The Most Unlikely Crossovers
you ever seen one of those internet ships where its so fucking weird but it actually kinda works? a good example is this or Dante and Bayonetta lol
Bruh if this was a Screenpack id have so much fun making ports for it
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Ori-Ori reacted to PlasmoidThunder in Ditto joins MUGEN... but I need your help!
And I repeat, what's the point in me using anything other than the heavy/EX version? From what you're describing, the light and medium versions are completely inferior to the heavy and EX versions, which is not how Specials should be. Let's take a simple Hadouken and Shoryuken into account:
L.Hadouken travels the slowest, but it comes out the quickest.
M.Hadouken travels faster than L.Hadouken, but comes out slower.
H.Hadouken is the fastest version, but is the slowest to come out and thus the most punishable.
L.Shoryuken doesn't go as high as the other versions, though this naturally makes it less punishable.
M.Shoryuken goes higher than L.Shoryuken, but also features startup invulnerability, making it a good reversal.
H.Shoryuken goes the highest, but is subsequently the most punishable; you don't want to be throwing this one out due to how unsafe it is, though its higher damage output makes it something to be used during a combo; since it also travels higher, it covers more range than the other two.
EX versions are usually enhanced versions of Specials due to the Power requirement, so it's fine to make them seemingly "better" than the other versions (though this isn't always the case; some might take the startup of M.Special and combine it with the damage and speed of H.Special, with L.Special remaining the safest option).
The point is, each version of a Special should have its own purpose, rather than the heavy version being the best.
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Ori-Ori got a reaction from DLF in Ditto joins MUGEN... but I need your help!
Yeah, he should fix that.....
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Ori-Ori reacted to PlasmoidThunder in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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Ori-Ori reacted to SpaceMouse in SpaceMouse's creations
Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
I'm currently looking into making a few stages.
Comments are welcome.
Original Creations
SpaceMouse
Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
Sprited Creations
Chip's Challenge
Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
You can see a video of him in action here.
Billy 'Big Bang' Blitz
Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
You can see a video of him in action here.
Lemeza
Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
Videos of all eight bosses are here. Video probably explains this better than I can.
Sparkster
Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
Pulseman
Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
Wonder Boy Shion
Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
Mawile
Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
Edits
I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:
Tora Shou
Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
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Ori-Ori reacted to RicePigeon in Game Thread ~ Touhou RP: Gensokyo Reloaded
Current Tier List as of 01/09/17;
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Ori-Ori reacted to RicePigeon in Game Thread ~ Touhou RP: Gensokyo Reloaded
This Thread is to discuss "Touhou RP: Gensokyo Reloaded". Post Videos, Share Tier list, or look for matches.
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Ori-Ori reacted to wicloud in Revival Code plus effects
Revival Code plus effects
So i came by this section and noticed no one had posted anything so i decided...hey why don't i give it a try? The more codes shared the more codes known! So this is a revival code, however it only works 60% of the time I've limited it to only give back 500 health and only do it once.
[State -2]
Type=Assertspecial
trigger1=var(21)<1
trigger1=P2Life !=0
Flag=NoKo
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1
time=100
[State -2]
Type=NotHitBy
trigger1=life=0
value= SCA
[State -2]
Type=SelfState
Trigger1=Life=0
Trigger1=StateNo!=7500
Trigger1=var(21)<1
Value=7500
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1
[Statedef 7500]
type = S
movetype = A
physics = S
velset = 0,0
ctrl = 0
anim = 7500
[State 7500]
Type=VarAdd
trigger1=time=0
v=21
value=1 <----i may be wrong but this might be how many times you revive, keep it 1 unless your berserker from Fate Stay Night
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1
[State 7500]
Type=Lifeadd
Triggerall = life<500 <---------edit this for health amount
Value=25
Trigger1=1
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1
[State 7500]
type = Pause
trigger1 = time = 0
time = 100
movetime = 100
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1
[State 7500]
Type=ChangeState
Trigger1= time>100
Value = 50
PauseMoveTime=9999 <--------------pausing time is necessary if you don't you'll be hit out of revival and die anyways
SuperMoveTime=9999
ignorehitpause=1
[State 7500, Spark]
type = Explod
trigger1 = time = 25
anim = 9200 <-------choose a hitspark or another animation to play when the character dies. I would not suggest anything longer than 60 ticks.
pos = 0, 3 <-----------position where said hitspark or animation should be
postype = p1
removetime = 60
This is a fairly useful code and i'd recommend messing around with it just keep the revival part the same however, This code can't work if the character using it is grabbed and forced into a custom state from p2. Reason why is simple, although the code will try to trigger a noKO, it can't due to some grabs or even certain attacks triggering a KO flag on their hitflag, simply meaning priority will take effect P2's KO hitflag will go off first, the revival will STILL go off but P2's KO flag had done went off which tells mugen it's dead.
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Ori-Ori got a reaction from DLF in Ditto joins MUGEN... but I need your help!
It would be cool if he turn into MOAR Krabs.
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Ori-Ori reacted to BrawlTheMan in Ender's Christmas release - Sans beta
- Holding up makes him jitter in place. Why can't he jump?
- Taunt has no hitbox.
- MP has no blue hitbox.
- No hitbox when he summons a gaster blaster.
- Teleporting as basic movement is super awkward and slow.
- I can get a 36 hit combo by chaining LP into itself. I can get a 17 hit combo by chaining MP into itself.
- All of his normals are unblockable while standing and crouching, but can be airblocked for some reason.
- Sound clip for HP is incredibly low.
Listen, if people are rushing you, and putting you under a lot of stress, you don't have to rush. Take your time with your chars, and they'll be ready when they're ready. Some people won't wait, but people who care about you as a person will.
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Ori-Ori reacted to StrongestPotato in Whats's the most creepiest/weirdest Youtube video you have ever seen?
the fact this is a thing gives me such a shiver down my spine...
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Ori-Ori reacted to PlasmoidThunder in 忍忍 (Renren) Touhou Portraits
The rest can be found here. To download, simply right-click the image and save image as.
Not a complete set, though I'll likely add more in the future; I mean, if you want a particular one done now, I might do it.
All credit goes to Renren for creating the images used to make these portraits.
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Ori-Ori reacted to Dissidia in What do you hate/don't like in a Mugen Char?
Should his stuff even count? It's nothing but poor quality characters out of him.
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Ori-Ori reacted to RoySquadRocks in Character Roster predictions for SSB (NS port)
I would love to see Shovel Knight and Shantae joining the fray for the next Smash Bros!
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Ori-Ori reacted to Trinitronity in Character Roster predictions for SSB (NS port)
Knowing Sakurai, if anyone from undertale becomes playable, then it's the main protagonist, which is neither you and Undyne, nor me and Sans.
But knowing Sakurai, if any indie game gets representation, then it HAS to be Cave Story, the father of all indie games.
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Ori-Ori reacted to AxSeeker in What do you hate/don't like in a Mugen Char?
I agree with Luis, first time I've ever seen a post like this that shared my opinion. +1
Things I like .....
1.Hard A.I. (A challenging fight is a fun fight)
2.Extra Sounds detailing (It makes a big difference in a creation's fighting experience)
3.Extra FXs detailing (Little extra detail like dashing sparks enhance the fighting experience)
4.Creativity (Doing things in new alternative ways that enhance the experience or improve the execution)
5.Unique Sprites (Something new rather than ripped)
Things I don't like......
1.Non-Backwards compatible (New mugen engines don't work on older computers)
2.Clone characters (Palette swaps with identical moves, re-released versions of the same character by different authors)
3.Comment removed by Moderator (We dont tolerate hate speech here ~Ricepigeon) Can we at least know what it was about Ricepigeon
4.Sex/Porn (Isn't this supposed to be a fighting engine?)
5.Non-matching FXs (Capcom styled characters using SNK styled sparks)
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Ori-Ori reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Ángel de la Independencia by oscuro9912 [01/08/2017]
Ángel de la independencia by oscuro9912
Day
Evening
https://mega.nz/#!P0xmDbiL!Ua6ncDGhDqVS31HuLNTXKWAP_lrUups0hCLwhHqBsrI
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Ori-Ori reacted to Macaulyn97 in MvC3 Spider-Man by Meia Guerra Mugen Brasil [01/08/2017]
Also, I understand the bad quality of the video, but why make a video to show Spiderman where he barely even appears?
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Ori-Ori reacted to Dissidia in MvC3 Spider-Man by Meia Guerra Mugen Brasil [01/08/2017]
An edit of Erradicator's Spiderman and it's really bad. The CLSNs and hitboxes are just blatantly horrible, hitsparks and FX are now filled with palette errors, but everything else from Erradicator's version remains the same... well, except when you perform web throw and Maximum Spider that is... Also, since this guy used 3DSMax, how can anyone get such horrible animation and sprite quality?
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Ori-Ori got a reaction from DLF in What do you hate/don't like in a Mugen Char?
I really don't like it when a character (such as ForthRhyme's and Minoo's Touhou) has to use power for specials (as in all specials). It really slows down the gameplay.
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Ori-Ori got a reaction from CoolAnimeHustler in What are you listening to right now?
Did ez t2e wuv wehr m8king.