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Everything posted by Ryon
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[Preview] [Download] https://1drv.ms/u/s!AuXptN8AdWGVqnXUyi9xVqaXkoKU [Comment] All Characters 3 Buttons (ABC) 3 Special Moves 3 Super Moves Various Palettes Same Commands for all characters. Special Commands (These are general commands to try out for each character to figure out there moves, remember everyone has 3 Specials) Special 1 : D, DF, F, [A] or [C] Special 2 : D, DB, B, [A] or [C] Special 3 : D, U, [A] or [C] Special 4 : D, D, [A] or [C] Special 5 : F, D, F, [A] or [C] Special 6 : B, D, B, [A] or [C] Super Commands Super 1 : D, DF, F, D, DF, F, [A] or [C] Super 2 : D, DB, B, D, DB, B, [A] or [C] Super 3 : B, F, B, F, [A] or [C]
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Yup, unfortunately one of the manage stages of mine that are lost on the internet.
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Wow that is VERY impressive. Editing Ikemen to look like anything OTHER than ikemen is very very impressive. I love it!
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THEN SUDDENLY RYON COMES OUT OF NO WHERE AND LOCKS THE THREAD! I DEMAND EVERYONE VISIT THE NEW THREAD! AND IN A SUDDEN BURST OF LIGHTENING. HE AND EVERYONE ELSE VANISHED.
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This is a silly question, but why does everyone code these HD characters with localcoord 320x240, and downscale them in the CNS?
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That last stage.... that is a no. was it like that in the actual game? or did you try to make a night version? if you did, shame on you. if they did shame on them!
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You asked about the final smash. it's easy. work on him first then when we get to the final smash, i will explain it.
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Hong Kong from Final Fight 2 by RedDragonCats17
Ryon replied to RedDragonCats17's topic in [ RELEASES ]
YOUR released stages go in the RELEASE section. regardless of what it is, its YOUR RELEASE. you don't post it on the warehouse sections such as stages or like capcom or anything. -
YOUR released stages go in the RELEASE section. regardless of what it is, its YOUR RELEASE. you don't post it on the warehouse sections such as stages or like capcom or anything.
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[PS4/Xbone/PC] MARVEL VS CAPCOM INFINITE
Ryon replied to Mr.Welldone's topic in [ EVERYTHING GAMING ]
no i doubt it. after all the drama with MVC3. I doubt we will see a 4. -
Regarding the recent onslaght of problems with the forum.
Ryon replied to GobotMonkeyHead's topic in [ STAFF HQ ]
8. -
Let's all play a game together!
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if he had more hurt frames I would code him.
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I was thinking it was the other Amigo. Looks pretty decent. I dont like the effects much.
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My excitement DIED! the moment I played with him. His sprites are nice but this is a REALLY EARLY beta. only for collectors. now if you were to tell me this was a dead project, I'd be forced to fix him.
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a better way to code it? well keep doing it until you can do it easily yourself, then try to find alternate ways. I made a alternate way with my Goku. basically pressing Back or Forward + Start would change your palette midbattle.
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using your triggers. the basic idea is to change state to your winstate IF for instance trigger1 = prevstateno = 3000 which is normally a super state, so if the previous state is a super state, then it will play THAT win.
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There is none, you need to make it up yourself.
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as far as I know there is no way to make the READ ME's english once they are in jap or any other asian language. and in most cases you don't need to read them, since you could figure out more about the character from the cmd file. (at least for commands)
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remove the @@@ at the end of it.
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ShiniGami don't teach old out dated methods. Using a .act file is very primitive for mugen. this is my little tutorial on palettes.
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font of the text in the options mode
Ryon replied to Kaze No Ken's question in [ MUGEN CODING HELP ]
your localcoords and gamewidth/gameheight do not match. your gamewidth/height in your mugen.cfg file have to be the same as the one in your system.def file. otherwise THAT happens. -
Please, Help Me! How Can I Make Now Loading Screen For Mugen?
Ryon replied to Mr.Welldone's question in [ MUGEN CODING HELP ]
This was so long ago now. so basically, to do this there are a couple of ways the best way is to make a video of the loading intro. save the format as avi. then using a program like irfanview, export all of the images from the video into single files. convert all of the files to 256 png, and then add them to a SFF (make a new one if you want to or use a old one) getting them into sprites is the HARDEST part. adding them in and making the animation is the easiest.