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Ryon

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Everything posted by Ryon

  1. @AxSeeker , Once MFFA became a big community it no longer was a warehouse but a collection database. We have surpassed your normal warehouse needs!
  2. I thought we already banned adfly links?
  3. Stage contest was fun, I would supply 3 Images (usually scenic wallpapers) and the contestants would have to make REALLY good stages using them, and whatever method they could use. The results are amazing. Some people would use it in the most basic of ways (such as adding a bridge) others would literally cover it up by other objects so its merely like a sky or something. The grading process was strictly based how each stage represents the image, and what the creator was trying to convey. Skill didn't matter, as long as the results looked amazing. The Palette Contest was also fun, I would pick 5 ~ 10 random characters, (check there sff's) and give a outline of how to palette them, whoever did it the best would win. This is a test of skill and mastery of colors. beginners tend to be very bright and vibrant, while old dogs were using more natural looking colors, and even took it a bit further with a odd blend of natural and pastel colors. It was very fun. We invented about 20 ACTUAL Palettes using the contest. Sadly it was lost but every once in a while it pops up again. One of my favorites for it was the comic book palette. White and Black but with enough detail left to actually know whats going on. OH also based on quality of each entry (contestants could enter all 5 or just 1) they would get anywhere from 1 ~ 5 points. @Ricepigeon The time is coming up where I must leave MFFA. So I can't be a judge, You gotta find other people.
  4. Wow. thanks for your input Anth0ny! Its unusual for someone to post such a meaningful post for their first post. We would require a proper set of judges for this contest to stay up don't you agree Rice? Also... dude do you remember when I made the Stage Contest? that was REALLY fun. People came up with some really creative stages.
  5. If its maintaince I would turn it off with a message stating so. If it does not load, its a server related issue. if its completely gone... I blew it up. @ Doodlebob, Your on mffa... not mugenarchieve... i blew it up. Also I will be updating the forum again very soon.
  6. just run 320x240 1.1. but anyways, yes its a whole conversion thing. Sometimes characters are made for 1.1 but don't really use anything from it which can easily work. Other times... no.
  7. I do ramble on and on, but its mostly working as I ramble.
  8. I never cared for CotM. It's nice to praise people, and its cool knowing you could get a little image thingy as a reward for your hard work. but for someone like me who makes a character and only checks for feedback on errors, I could care less on the tiny rewards.
  9. screenpack is for 640x480 your using HD size... sooo yeah no gonna work.
  10. I think you have to look for the 1.1 version. because the zoomout and in are coded different within the engine. this is a issue with ALOT of older scaling stages.
  11. I hope rayman turns out well! I can't wait to see it!
  12. Ryon

    dhaos stage

    Whats the 2nd image? does the stage change into that? or is it a seperate stage?
  13. if it looks NORMAL until your character passes thru it, It is called the "Blackjack Trick" It's basically 3 (or 2) layers of the same image, 1 trans = sub, 1 trans = add, on top of each other giving the illusion of a solid image. The reason for this is because its to not block the characters. It can be REALLY helpful if done correctly but if you just put it in everywhere its not that great.
  14. ok so its tricky then. you need to find out what variable changes when you select a certain palette (palette 1 - 6 is normal, 7 - 12 are for when you hold start, so its one of those) after you locate the variable, you just need to make sure its always on.
  15. malformed expressions, are usually a "displaytoclipboard" code, that is not nessesary for players. It's only useful to creators as it tells us info. Strangely enough some creators leave it in thinking its no harm, but it causes malformed expressions sometimes. Simply locate (bottom of -2 or -3 state) and delete.
  16. something in the intro is bugged, can you share a link?
  17. that is a VERY fancy gimmick, because as far as I can tell, whoever selects the first character gets to select the stage. That screenshot looks like both people can select a stage.
  18. your delta for the background does not match up with the parallax speed when moving. I'm only giving this feedback based on watching the video. you should mess with the delta of your background so it doesnt move so fast compared to the top of the parallax.
  19. This is amazing. I loved he WWF Wrestlemania game! These are the Genesis sprites yes?
  20. Ryon

    thailand

    Nice little compliation. but I have to know.. did the statue move? cause it was half way down the water, then your looking up at its nose?
  21. you can do it, but there is no need to do it. i assume you are using fighter factory ultimate / classic. do not use those as they are outdated, use Fighter Factory 3. and you literally just add the sprites and it will add it's own sprites and it will work fine. Here is an example of something I did.
  22. This will sound ridiculous but have you considered copying the Wall Bounce code that KFM has? KFM's wall bounce code (called "Flying through air") is a GREAT start for wall bounce, all you would need to edit, is the velocity that controls Y value.
  23. it sorta depends on how evil ryu mode is activated, is it by a palette (hold start when selecting?) or is it done in the middle of a match by super? also, there is a SF3 Evil Ryu (not by Helios) that is VERY good. I think it's by Vyn.
  24. you have a INSANE ammount of characters and I have said before. That is heavily contributing to your load times. as well as your stages, I don't know what screenpack you have but if the screenpack is also image heavy that is more time. Mugen by default is roughly 2mb to run. very very LOW processes required from the computer. the more you add to mugen the more memory it requires, the MORE processes it requires. A character heavy mugen can put more strain on a computer than a modern day PC game max settings.
  25. As the other 2 have said it is correct, but those characters you mentioned are not new, they are old characters right? It is possible it may be a variable issue, which can be linked back to palno.
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