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Ryon

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Everything posted by Ryon

  1. OMG the position of his feet are freaking me out!
  2. i have 4 sets of sounds. light punch light kick heavy punch heavy kick and its used for the 4 buttons, it changes based on the attack, the close attacks will sound different even though they are the same button, because of the type of attack. all special attacks have there source accurate sounds, and the missle has some extra BSSSSSSSHHHHHHHHH to it for that missile feel. but i shall fix! also the lack of intro sound and win sound. is also source accurate. he doesnt have alot of sounds. ALSO! I will finish a update to the regular semi accurate version first before I make his more combo friendly version.
  3. <_<.... >_>...Im aiming for accuracy >_>... yeah thats it! No I didnt not include it. But if im correct his weak point is his visor yeah? Cause he had a set of sprites where it breaks off?
  4. Its worth it. Its fairly more accurate than the other 2 that exist. and Plays better. and eventually I'll release a 2nd version of him thats MORE mugen combo friendly.
  5. [Preview] [Download] http://www.mediafire.com/download/spa1ruewpk8hkfi/Chelnov.zip http://1drv.ms/107VKSI [Comment] RELEASE 1 Chelnov's Read Me Name: Chelnov Occupation : Coal Miner / Special Combat Suit Wearing Civilian Powers : Nuclear Chelnov is Originally from a Arcade Infinite Runner game with the same name. In the game he had various power ups he could collect and use, Which included Missiles, Spike Balls, Boomerangs, Laser Beams. Data East references Chelnov in several of there games, One with very importance is "Fighters History: Mizoguchi Kiki Ippatsu!!" Exclusively for the Super Nintendo, This marks the ONLY time Chelnov appears in a fighting game. The First Release of this character will be semi accurate to the source, with the inclusion of a altered super (I think the way his super works is stupid so I made it a double helix. The Second release will feature updates and faster gameplay mechanics as well as a combo system very similar to Leonardo and Goku. Chelnov get's 2 releases because I know some people would want a accurate version (Which I can only produce so much since I don't care for all the technical mumbo jumbo in accuracy) and some people want a version made for mugen. D - Down F - Forward U - Up B - Back A - Light Kick B - Heavy Kick C - Not Used X - Light Punch Y - Heavy Punch Z - Not Used Start - Taunt Grab - Heavy Punch (close) Head Stomp - D+Heavy Kick (air) Laser - D, F, Any Punch Boomerang - F, D, B, Any Punch or Heavy Kick Fireball - F, F, Any Punch (Air) Missile - B, F, Any Punch Spike Balls - F, D, B, Light Punch+Kick OR Heavy Punch+Kick Special Thanks My Wife Alexei (Your amazing brother!) iiGamesMasterii & UltraFatality (You guys keep me Sane!) Mugen Free For All (For All the Support) Mugen Guild (Keeping my feedback Frosty)
  6. I used Camtasia to make gifs like that. Basically record your video, and let Camtasia output as Gif.
  7. OMG you've made something that doesnt exist! Holy shit! Excellent! - Crouch sprites / attacks, are aligned to high, lower then more. between the back knee and front foot. - Some of your hitsprites are not aligned properly.
  8. BTW if anyone is curious, Thats me on the right in his signature and gamesmaster on the left.
  9. I have been asked by Prodigal Trailblazer that if we have a tournament to wait for him so he can compete.
  10. the pre-intro is not a intro, it sets up the intro, it happens when the screen fades from black. the intro is kfm breaking the log.
  11. is this a intro when 2 characters fight each other?
  12. OMG can i have that sonic stage?
  13. put this into your character ;--------------------------------------------------------------------------- ; Pre-intro [Statedef 190] type = S ctrl = 0 velset = 0,0 [State 190, 1] type = ChangeAnim trigger1 = SelfAnimExist(190) value = 190 [State 190, 2] ;Go straight to intro. type = ChangeState trigger1 = Time = 0 value = 191 This is from the common1.cns located in the data folder. This is where you set up your 4 special triggers for the intros. In most cases no character has 190 for whatever reason and it goes to 191, which is KFM kicking wood. So THIS is my example of your 4 triggers. ;--------------------------------------------------------------------------- ; Pre-intro [Statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 [State 190, 2] ;Go straight to Intro 1 type = ChangeState trigger1 = enemy,name = "Ryu" value = 191 [State 190, 2] ;Go straight to Intro 1 type = ChangeState trigger1 = enemy,name = "Terry" value = 192 [State 190, 2] ;Go straight to Intro 2 type = ChangeState trigger1 = Random <= 249 value = 193 [State 190, 2] ;Go straight to Intro 3 type = ChangeState trigger1 = Random >= 250 && random <=499 value = 194 not the best of examples. but if you put this in your pre-intro it SHOULD work.
  14. the answer is no,
  15. Hey guys seriously chill out. I tested the game and its not that bad. What are you guys expecting a Miracle and by that Im not refering to axseeker, but rather the generalization of a GREAT mugen game. Majority of mugen games are shitty compliations and or games that are broken in 1 form or another (my own including) Ax made a very decent fighting game, for what its worth I actually enjoyed it. My only gripes were. 1. its using WINMUGEN, WTF dude use 1.0 2. Its using that horrible filter hires = 2 setting. EW. thats it, everything else was well made. I loved how the trainers were at the bottom corners excellent idea. but seriously everyone is allowed there opinion so why is everyone taking this shit to this extreme? Darkflare, this is SERIOUSLY Unnecessary. Galvatron clearly stated that Axe tried and he acknowledges his short comings. So WTF are you going on with this entire post up there? You guys all have to remember END of the day. We are all here to play the game for the fun. Its not serious. Its not business. Its a unfinished Fighting Game Engine. WHY are you all so serious about this.
  16. May i ask what Ruby is exactly? Millena is a ugly faced girl with to knifey things. Kitana is pretty princess with bladed fans. Jade is Tanned hottie (movie) with a Pole weapon. Scarlet is some chick who is obsessed with blood. Tanya is a traitor who murdered Liu Kang, and Screams nonsense when hit. Khameleon is a rainbow coalition. so.. WHAT IS Ruby?
  17. I just started Classic, give me 10 minutes?
  18. what happened to our friend code topic? mines is 094622508824 whats yours?
  19. ok so im late for the topic. Who wants to Smash!?
  20. Syo Kirishima (the original striker) was made YEARS ago by Ahuron. This is a edit of that character (not literally editing Ahurons) but with flame moves. Go to your folder settings, and click on the button to VIEW HIDDEN FILES, then they will appear.
  21. - Why did you put Akira Toriyama as the Author of this MUGEN creation? I know he made DB and all that but SERIOUSLY? - Standing Light Punch and Medium Punch have misaligned sprites. - Crouching Low Kick is misaligned. - ALL animations are WAY to fast, Its so far it doesnt look good at all. Slow all of them down. - Jump back has a fliped animation i think? Normally people look forward when there BACK FLIPPING, not looking back flipping then magically looking forward. - QCB Punch, dude is that a mini spirit bomb?! You can spam that and INSTANTLY kill someone. - QCF 2 Kicks, that super is WTF? What he goku doing exactly? he disappears, then there is so much going on at once. I dont even know what he is doing.
  22. [Preview] [Download] https://www.mediafire.com/?yx1kf7s0cwvg1fz http://1drv.ms/YQnjzN [Comment] 1 thing not mentioned in the read me. I color separated him to as well, NOT a lot of separation but just a few minor things which I feel gives him so much more personality. Copied from Read Me =| Biography |= Name : Shiva Occupation : Right Arm Man / Ninja / Mid Boss / Final Boss Age : Unknown Fighting Style : Martial Arts =| Origins |= Shiva was originally designed to be one of the bosses to my Final Fight Vs. Streets Of Rage full game. However as time went on I slowly started to get pulled away from my game more and more and did other works. Made other full games, None of which are complete, But most of the works are released. So after a friend of mine (iigamesmasterii) started making his own SOR2 characters, He makes Shiva (SOR2) and would you believe it. He inspired me to continue my shiva. So ... here we are. =| What You Need To Know |= This shiva is made for MUGEN. as in NOT ACCURATE, He is made for the 2d fighting arena. He will have moves he never had before, supers he never had before. maybe even voices he never had before (He will be voice acted at some point) =| Movelist |= X = Punch Y = Kick Z = Final Crash *Moving Towards Enemy will Grab them. Ryuu-Ga = D, F, X Bulldozer Guy = D, F, Y Final Attack = D, F, Z =| Special Thanks |= My Wife. iigamesmasterii for rejuvinating my love for my SOR characters. ultrafatalitiy for being a homie when you need one. Mugen Free For All Sega (I'm still waiting on the Dreamcast 2, I put a pre-order years ago) Elecbyte for the MUGEN GOODNESS. YOU! For downloading my work!
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