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Albert Wesker from Resident Evil Released
SonicZ234 replied to flaviocamarao's topic in Resident Evil / Biohazard's Warehouse
Thanks for the link. -
HALLOWEEN UPDATE! OOOOOOOOO! Patch notes: 1.4: Oct-31-2019 - Matched meter gain to Lord Ravenous (overall buffed metergain) - Fixed bug where p2 couldn't attack after Phantom Dance super - Added 1 bar of meter at the start of the round - Lvl. 3 NO LONGER damage scaled during combo - Nerfed lvl. 3 Damage (326 => 305) - Minor hitstun tweaking - Fixed a bug when you'd parry a Lvl. 3 - Removed R/V Act super cancels
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Oh boy, update time! 1.3: Oct-18-2019 - Added p2defmul = 1 to superpauses - Set fall.defence_up to 0 instead of the default 50 Footnote: Unwanted damage scaling duirng supers may be caused due to player 2's fall.defence_up being kept to default, sorry about that (mugen be like that sometimes). Download link is in the first post, thanks guys.
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Another update. Just quick changes for now, should be fine this time around. Enjoy Patch notes: - Fixed Phantom Dance to hit more consistently (again :P) - Added a little envshake and a hitspark to the stomp from his grab Download link is in first post. Thanks.
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Wekser has been updated! Here's the patch notes: 1.1: Oct-3-2019 - Removed Debug Floods - Added a damage scale to regular throws - Adjusted hitbox and velocity for Phantom Dance to hit more consistently - Added missing required sprites - Fixed dead hard knockdown (p2 would flinch after death) - Fixed Forward Throw - Made Teleport after Samurai Edge easier Download link is updated, check first post! Thanks to those who sent feedback! Hope you enjoy.
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*blows dust* Albert Wesker (アルバート・ウェスカー) From Resident Evil/Biohazard by Capcom The only god has arrived to play... Ver. 1.4 - https://drive.google.com/open?id=1orzYibegm1_MN_VonsYXwBlDqB_ZBAck
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Resident Evil Remake Spencer Mansion
scornax posted a topic in Resident Evil / Biohazard's Warehouse
Hello today I bring a stage created by me, before you download and get started hating me I have to tell them I'm a newbie on the subject of creating content and also on this page. that is not or create a basic character and recently beginning with Mugen. well no more shit enjoy the stage by the way the image is badly cut :) Tutorial for idiots: 1) put the 2 files called resident evil mansion, and then send it to the folder stages 2) go to folder "data" and open the "select" then go to where it says [ExtraStages] file and put the following things: stages/resident evil mansion.def 3) to put the music that is optional drag the file to the "sound" folder and ready LINK: http://www.mediafire.com/download/4k4qoy5kzhq08ai/Resident+Evil+Remake+Spencer+Mansion.rar -
Leon Kennedy MVC Edit (Edited by me)
N_N replied to Jamesx15's topic in Resident Evil / Biohazard's Warehouse
Feedback: - You can barely combo due to the velocities. - Why do you still have KOF sparks? - Please work on that hyper portrait. It doesn't look very good. - You should also probably crop out 9000, 0 and 9000, 1. - There's also a clash between MVC1 sounds and MVC2 sparks. - The run does not work like that in MVC games. You should not be able to run forever. - Maybe swap out that EoH background? It honestly fooled me into thinking this used the EoH template. - Grenade specials whiff at point blank. - There's some missing CLSNs on the DP specials. -
Sup people. Recently Markpachi contacted me about completing some of his stages and sharing the rest with the community since he doesn't plan on being around much. This happen to be one of his WIPS that caught my interest, and he agreed to let me edit it. I plan to code a couple more stages that were originally put together by Markpachi. For this however I was completing a stage he no longer had interest in, and have made most of the sprites myself. The rest of the MP collaborations will contain sprites all made by him and coded by me. After I get to speak with MP one more time I will release the rest of his stage PSDS to the community. :thumbsup: http://www.mediafire.com/?2g1ap9b4859i2oj It will be put up on my website later on, hope you enjoy it.
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New powers Jill Valentine
Werewood replied to Zeiba's topic in Resident Evil / Biohazard's Warehouse
IMHO, sometimes, editing others' MUGEN work(s) can take more effort than doing one from the ground up, because one has to spend time on studying the original MUGEN creator's/author's every file thoroughly first, in order to edit parts by parts to yield a fresh product. Please accept my bow , all the hard-working MUGEN Editors.