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  1. Originally an EX version of Hoppy (since T-Hoppy from 63 1/3 is on plans), I prefered to make his clone from C2 instead. And so Sarge was born, and I gave him his own style to difference Hoppy from the same game. Now Sarge joins Ice and Butch as the third clone to be added to my CF list and another newcomer to the Beta 2 of Infinite Clayfare. These are the features on him: All Sarge moves from C2: Judgment Clay plus a couple from Hoppy (and his palette 12, of course) New throws and supers The complete 63 1/3 treatment: Overhead Attack, Launcher Attack, complete combo system and Insane Combos 3 claytalities And here're the screenshots: Now focusing in finish some 63 1/3 chars to get more chars to the Beta 2: Boogerman and Taffy, one of them will be my next CF release, but also I got some that needs an update, so probbaly you'll see them very soon I am gonna pump you up!! Chars -> ClayFighter
  2. (Picture) https://www.nicovideo.jp/watch/sm42152107 (Download) https://ux.getuploader.com/gr_arad/download/276 (Comment) A sentient mountain from Super Mario World, from World 4's castle demolishing cutscene specifically. Said cutscene is also a Shun Goku Satsu finishing move. It can summon many hazards from SMW, set the iconic blue and white dotted mountains as "landmines", weaponize flag poles and goal posts, and imitate a few random SMW enemies. Very challenging AI to boot. By g-r.
  3. It is a joke, but if you want it's not a joke GET HIM NOW!! before the day is over Chars -> ClayFighter
  4. Sunset Riders Saloon Girls Night. [Info] Superjump = No Animated = Yes BGM = Yes Updated: Fixed the animation on the dancers to match the arcade's animation and moved them down near edge of stage according to the arcade. [Download] https://1drv.ms/u/s!Aqb3Yb9YpD7JjQzI8WWqWFCWSArq?e=xdGg3d
  5. The cook and marcial artist who wants a revenge for Sumo Santa but also fights in the good side to stop Dr. Kiln's world domination plans. Kung Pow was one of the newcomers of ClayFighter 63 1/3 as well a walking mock to Asians and a stereotyped character that today would be cancelled if they were made in the 2020s. However, he's one of the most skilled ClayFighters in the game and a lethal weapon in good hands. Already was made by Some Guy (now GenericFurryDude), version I took and converted into one of my CF chars, using the base for my past chars with good part of the character used (SFF, AIR, SND, move codes in CNS) to make something new and more complete for CF fans and for my fullgame. These are the changes compared with the old Kung Pow (copy-pasted from the readme BTW): New base based on Earthworm Jim, with his coding for moves and his SFF and AIR New portraits More voices that weren't in the original char, gethits included Second taunt as in the game (D + Start) New sprites for his KO pose, claytalities and compatibility for them Egg Fu Young now knocks off enemy on the land Combo system from my characters, Insane Combos included All his Claytalities from the game 11 new palettes New intros: a generic one as from my characters and 2 special ones: vs. Kung Fu Man and vs. Sumo Santa & Bonker Compatibility with MUGEN1.0+ (data, winquotes, etc.) SCREENSHOTS: I expected Kung Pow would be finished later, but it went very quickly, so I decided to work a lot on him to finish in record time, so here you go, another addition to Infinite Clayfare, who eventually will be in Beta 2 during 2023 (follow my IC thread for more details). Enjoy!! And also made lil edits to update some chars: Sumo Santa, Kung Fu Man and Lockjaw Pooch, the former 2 is for their intros vs. Kung Pow and the latter for a fix in AIR so now the dawg can be cut in half For here or to go!! Chars -> ClayFighter
  6. Oh yeah, this is true Another release outta-nowhere, this time for a stage... and with a story. Originally there were plans to make CF2 for both SNES and Sega 32X, but the latter was cancelled, only leaving the SNES version we all know. But in these years a prototype was found with some functional chars and a "CF2" background, that was in early stages of production. Well, I just got inspired and I converted it in a stage, ideal for training and with a retro look, like your fighters are inside an old computer or something I hope you like it, maybe I could add it if you want this as the "training stage" for the Beta 2 of my fullgame, who knows. And yes, before you ask, there's a version for 1.0 already included on the file, but there's no music, sorry... Sorry for inconveniences, we are working on it Stages -> ClayFighter Series
  7. Oh yeah, as you read XD this is another of those outta-nowhere releases I should do when I found some good sprites and I say "hmmm, this could be a MUGEN char, let's try". So, I made it in one day just to make something different. This is the second character I made from Atari 2600 along with E.T., but this one can make you more fight than the green one, I assure you Screenshots: Also I include his stage from the game, made lazily in Cybaster's Stage Tool so you can fight him in his own 2-bit arena And here's my first character of 2023, I hope to make much more, not just from ClayFighter as you could think enjoy this piece of relic... Round 1, fight!! Characters -> Classics
  8. HO HO HO MOFOS!! X-Mas is at the corner, so it's time to start early with the clay presents I have for you, and I start for this surprise update to the fatty and his Rare Akuma-like version these are the updates: Sumo Santa v0.9 Fixed some animations and added squeeze one (st7780) 9 new palettes and 1 from Orochi Sumo Santa Added combo system (except Insane Combos) Intro vs. Orochi Sumo Santa and Joey Faust's Sumo Santa Orochi Sumo Santa vX.X Fixed readme, now it specifies this is AI-only (and also the english) Added animations to be compatible with Claytalities 6 more palettes, now they're 12 Also I updated Bad Mr. Frosty's readmes now with the combo system commands and also some stuff untranslated in english XD but that doesn't count as update to mention him here I hope you like this holiday update, no screenshots since the updates aren't so great, sorry. But I didn't make an announce in my site since this is a little stuff compared with the real surprise I'll give you during today, stay tuned Jingle this all the way!! Chars -> ClayFighter Do you still don't know about Orochi Sumo Santa? Maybe this video makes you change your mind XD
  9. You already know High Five, the giant hand from Sculptor's Cut and many months ago I made the Original version (the one beta-ish by Interplay adapted to MUGEN), and there I promised you than to get a more complete version but first you needed to know the original one. Well, here it is finally, sorry for make you wait so long Differences with the Original ver. (copy-pasted from the readme) New portraits (you saw the big one here already) New basic moves (mostly crouching attacks) Command moves (throws and Launcher) Overhead Attack Combo system from ClayFighter 63 1/3 2 new supers 10 new palettes Finally he has Claytalities, based in his moves and sprites Peace Out and Hand Spin now have velocity, damage and hitcount variations depending of the button you use Five Finger Discount now can be done with all kicks instead just with "a" and also the move varies depending of the button used And now, the (new) screenshots: Don't worry for the past version of High Five, it's still untouched in my site, this is the official version I'll use for my upcoming ClayFighter: Infinite Clayfare fullgame I'll release during this month (Xmas maybe??) so stay tuned very very soon Hands up!! Chars -> ClayFighter
  10. The undisputed protagonist of ClayFighter series is back badder than ever!! Bad Mr. Frosty has been updated to the Version 1.2 and now he's ready for the Infinite Clayfare beta that will released in December. Here's the new stuff on him: -New sprites for: -Hurricane Kicks super -Close weak kick (now he has one) -A "vomit" attack only seen in his Insane Combos (the reason why I didn't make them until now) -Fixed codes on Claytalities -And the most important of all... INSANE COMBOS!!! All the 6 from 63 1/3 has been recreated for this version, so now Frosty is officially complete!! Yeah, I would show you new pics, but I got the one above only... but I got you instead the Character Showdown for Infinite Clayfare in case you still don't know how bad this character is: Enjoy the character, soon you'll see another character update before the Beta 1 appears in your PCs, stay tuned Don't need this disguise anymore!! Characters -> ClayFighter
  11. Dr. Kiln's normal bull terrier dog that mutated with the clay meteor into a monstrosity with a big jaw and vicious attitude, as well the only Kiln creation that remains loyal to him (and maybe T-Hoppy who was brainwashed in Sculptor's Cut), a dangerous dog that is bad to the bone!! Originally an edit of Xandegraf's Lockjaw, I prefer just to take the sprites from him and make my own version using my other ClayFighter chars as base. He has all his moves and even Claytalites from Sculptor's Cut with a big difference: I made the Combo System from 63 1/3, Insane Combos included, so now the dog is deadlier than in his game origin SCREENSHOTS: This is the last character I make for CF series in 2022 and the last addition to my Infinite Clayfare beta, my next move is to update Bad Mr. Frosty, Sumo Santa and High Five (the Arrange ver.)... and also a surprise char that will be included exclusively in the beta as well, so stay tuned in novemeber for more clay surprises Smells like an easy win!! Characters -> ClayFighter
  12. WAIT... WHAT!? you may say... I know, I know XD I was with time today so I found those sprites and started to make something... and that something became quickly into a character, so here it is. And before you ask... yes, this exists, maybe this is the first MUGEN adapted character from this game (and maybe from MSX, who knows) SCREENSHOTS: So yeah, this is another of those surprise releases I should make from time to time... and it was fun, believe me. And before you ask, it's also compatible with MUGEN 1.0+ (ken-m1.def, as always). I hope you like it You know what it says here =P Chars -> Classics
  13. [WinMUGEN ~ 1.0] -> Low-res [1.1 ~ IKEMEN GO] -> Original 2 types of image quality downgrade versions for WinMUGEN ~ 1.0 users, and 2 types of exclusive versions for 1.1 ~ IKEMEN. Altogether, there are 4 stages. [The difference between the two versions] WinMUGEN ~ 1.0 ->This is a version that I reconstructed with Photoshop to remove the translucent effect from the original game and make it as similar as possible. If you're looking for the clarity of your sprite, download here. (I named this version downgrade because there are some different or removed elements from the original.) 1.1 ~ IKEMEN GO -> Same version as the original game. The sprite has a soft and translucent effect. If you want the original experience, download here. Twitter : YUKIHO_P4 [Download]
  14. A project I didn't expect to make, but I got incentived thanks in part of Ultra ClayFighter hack and my own desire to get you an advanced beta of my fullgame ClayFighter: Infinite Clayfare for this year. So yeah, I decided to make not one, but two ClayFighters, so I focused on the girls of the SNES games: Helga and Kangoo, and make the personal idea of make them both at the same time. So here they are, ready to kick clayasses of their male rivals!! Here're the stuff they have: Both chars: -All their basic moves for MUGEN -All moves from their origin games, some with modifications -New moves for both chars compared to their SNES counterparts -The command moves, FX, gameplay, combo system and announcer from CF 63 1/3 -Made under WinMugen but compatible with 1.0+ (just choose char-m1.def and that's all) -Modified Valkyrie's Ride to be her Combo Opener -Various supers and air version of Viking Ram are based on Ultra ClayFighter -Used Shadowtak's Helga SFF, heavily modified to make my version (so custom palettes made for her are compatible with mine) -Special intros vs Blue Suede Goo and Tiny -4 supers and 3 claytalities SCREENSHOTS: -Made into 1.2X scale to fit with the rest of my CF chars -New throws, not present in CF2 -Various specials and supers based on her evil twin Thunder (and palette 12 is from her) -3 supers and 2 claytalities SCREENSHOTS: Well, this is the first time I made a double ClayFighter release, but since these 2 can't be set apart being the only women of the franchise until Lady Liberty in Sculptor's Cut, my duty was to bring them together. I hope you enjoy them Eat this, fella!! Characters -> ClayFighter
  15. (Preview) (Download, file named "アルティメットアーマーエックス") https://onedrive.live.com/?id=504CC9EDC0A345DD!394&cid=504CC9EDC0A345DD (Comment) Despite what would probably pop into your mind upon hearing about a Mega Man X, this is not a small and spammy conversion. This X plays like something resembling Street Fighter, but keeping X styled dashes. This X even settles with having a common punch, his Buster and Charge Shot is divided into 2 special moves with 3 variants. Despite having only 3 physical attack buttons, his other 3 buttons are solely for a small selection of diverse Maverick weapons, and there's even a command grab referencing Gutsman from classic. Not only that, but the secret Hadouken and Shoryuken moves are also in there, but only usable if he has full life. Notably, he has the ability to cancel some of his attacks into his dash, which can be used into another attack. Very fun to experiment with.
  16. The beautiful nurse and teacher from Justice High School and one of my favourite waifus in Rival Schools series, which was one of the 2 characters from this game series that appeared in Namco X Capcom. Having no real version of her for MUGEN (only as a striker on Shimon's Hideo), I want to take my shot trying to recreate her, in waiting that Li Kun finally finish his neverending WIP of her resprited or Odb718 rip her from Project Justice so anyone else can make her. Apart of the fact that NXC doesn't have so much love since years ago... So, with all of this in mind, I wanted to recreate her as accurate as possible as she plays in the games (mostly in RS: United by Fate) instead of being another NXC character, and even I gave her a partner, noneless than Hideo Shimazu as her striker. These are the features you can find in this character: First of all, sprites and some FX from Namco X Capcom (and some FX from SFA series) Voices and sounds from RS: United by Fate 4 buttons: 2 punches and 2 kicks A few edited sprites to make her compatible with MUGEN basics 2 throws, 4 specials (1 aerial) and 3 supers, one of them with Hideo (those ones who know RS will know what's this about) Made under WinM but also compatible with MUGEN1.0+ (you know, select "kyoko-m1.def" as usual) 12 palettes, most of them based on RS & PJ palettes on Kyoko and a couple of cameos as always And now, the screenshots: Made in a couple of days because I was inspired, my love for this game series and in part also because of the recent collection I made... which even I came back to play RS in my PSX again to see how she plays. I hope you like it, maybe I also could retake that old project called Batsu that I made in my youth as a n00b creator, since now I don't have to make the sprites since they're done now, that will be seen... This is our school, we must to protect it!! Characters -> Adaptations (Capcom series)
  17. Shadow The Hedgehog, by ABAB. This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks, fixing sound triggers, and such. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Well. Here is, my edit of ABAB's Shadow The Hedgehog. It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editting work. it was shit. So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such. A Redux, if you will. just to note, ABABShadow.def and ABABShadowAIOff.def do not make a difference right now, because ABAB's last update for him (which was 2016) broke the AI.. somehow. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Sound Credits go to SEGA ZUN Marvel SNK Capcom ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Credit for Sprites goes to. SEGA - Made the original Sonic Battle Sprites ABAB, Cyanide - Sprites that were already there RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13, Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used SumirekoUsami - Crouch/Air customs ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Redux Period - 2022 -Added the English Soundpack back in -Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder. -Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully -Added new Crouch Attacks to add better comboability. -Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive) -Medium Chaos Spear now takes more time to activate -Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin -Max Chaos Blast now has fitting sounds -Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later) -Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal) -Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore) -Chaos Control now uses a second sound when being activated, the singular sound really didn't fit -Heal Sound now uses a Loop trigger, instead of a persistent trigger -Voices now stop if Shadow is hit -Shadow cannot exit the Chaos Spear Super State until all Spears have been used now -Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's) -Added several new sounds for the Chaos Blast, and Chaos Control -Fixed Animation positions -Added a Gun Hyper (Uses 2000 Power.) -Added Bounce Bracelet Special -Nerfed the Pursuit Damage -Lowered Airjuggle Points -Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air -Added a movelist for Ikemen Go users -Replaced all the Battle Sounds --------------------------------------------------------------------------------------------------------------------------------------------------------------- -Disabled Single button healing -Disabled Single button dodging ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "hold_zx" command = /z,x ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "FwdDodge" command = ~F,D,F,z time = 15 [Command] name = "BackDodge" command = ~B,D,B,z time = 15 -------------------------------------------------------------------------------------------------------------------------------------------
  18. 11 years ago, Earthworm Jim was released for first time, so this day is the day that my "ClayFighter Project" was born. So I made a whole event of this, since I couldn't do it past year, and I made this: 1. (Almost) All ClayFighters have been updated!! Good part of my ClayFighters were updated (excepting High Five, HoboCop and Kung Fu Man 63 1/3), all with various code fixes, some with new intros vs. and some others with new Claytalities (mostly the Knock Off Top Half). So, here's the big list, marked as spoiler since is something big Characters -> ClayFighter 2. ClayFighter 63 1/3 Lifebars have been released!! These lifebars was a project so old as Jim himself, but I never couldn't concrete them at all, and in the last time when I retook this for my CF fullgame, I decided to get the jump to MUGEN1.0+, so the development was moves from WinMugen to 1.0, remaking all what I done and finishing what I started 11 years ago. These lifebars are made under 640x480 and has its own fightfx and common sounds from the game, trying to make them the most accurate as possible, and also I made original lifebars for Simul and Team modes, following the same line of the original lifebars. And is redundant to say they will be included in the Infinite Clayfare beta I want to release this year, meanwhile I'm still working on the screenpack. SCREENSHOTS: Add-ons -> Lifebars So here they are, all of them were made for today, so I can make a big celebration of this. And to coronate this, my fullgame ClayFighter: Infinite Clayfare now has its own page in my site, soon will be completed with more info, screenshots and stuff Happy Anniversary, the presents are for you!! LET GET READY FOR CRRRRRUMBLEEEEEE!!
  19. A character that doesn't need presentation, all of you know about him and his multiple versions, edits and cringe strange versions. But what can I offer new for a so touched character like him? What about a ClayFighter 63 1/3 gameplay? So yes, I made him with the same gameplay you know and love of my CF chars, and even as the new guest character for my upcoming fullgame (apart of the already guests in CF series, Earthworm Jim and Boogerman). Here's the list of the new stuff you can found on him: 6 buttons instead of 4 (3 punches and 3 kicks) New winpose and new throw (now he has 2 of them) All his moves from last MUGEN versions excepting Kung Fu Block (maybe will serve as base for the CF's Parry I want to make) All his EX/Fast moves are now his strong versions (and strong ones are his medium ones) Kung Fu Zankou: normal versions are the Combo Openers (changed command to charge B, F + kick) and Fast/EX one is now a super Kung Fu Knee now has the D,DF,F + kick command in all his versions 2 Claytalities, which have his signature moves (KF Palm and KF Upper) New sprites for custom states sprited by me (cut in half, squish and squeeze) More use of his yell voice, so now he isn't a silent warrior anymore 13 palettes, 12 based on other ClayFighters and the original one also included if you want the classics And of course, the complete CF Combo System on KFM, including Insane Combos!! And now, the screenshots: I enjoyed a lot making this character and it's my first time making a real KFM (AGP's Kung Fu Fan is more of a spriteswap, so he doesn't count), it was so fun and I'm so satisfied with the final result, so I hope you can enjoy this char so much as I do You must defeat Tu Shou to stand a chance Characters -> ClayFighter
  20. I present to you, my edit of Supermystery's Sonic 2 Style Sonic. It's meant to fix existing issues with spritework, clean up a few errors, fix animations, fix hitboxes -Added a few new winposes -Changed the portrait. -Added Several new Palettes -Removed KFM Sprites -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -Fixed Super Sonic's Transformation Animation -CD Soundpack (comes with Sonic CD Sound Effects) -Monitors are now Fully Animated -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits He retains all of the original features, as well as the original name Credit for Sprites goes to Supermystery - The Sonic Sprites that were already there. SEGA - For Making said Sprites Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181) Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888
  21. Supermystery didn't make Mighty ever, did he..?? Well.. I'm here to rectify that... sort of, this is Mighty the Armadillo, in the same style of Supermystery's Chaotix Characters He has mostly the same controls, but now has the ability to use his Wall Jump from the game, having the same time limit mostly. He can also use the Mania Dive Drill, which is only usable by smashing a Super Monitor. Sonic 2 Style Sonic was used as the base for Mighty's Creation Wall Code modified from Supermystery's Espio Artwork Modified using Paint.net You can create more palletes using fighter factory of a similar program Known BUG: Sometimes when using the Dive Drill (typically beyond the camera's usual bounding) he doesn't bounce upward after. Credit goes to SEGA - For making the Knuckles Chaotix Sprites Custom Sprites made by E-122-PSI, Yuski, Cinossu, & Team Megamix Sprites ripped by Mystic Fire, Yawackhary, and Toadkarter https://www.mediafire.com/file/oyazad2dvxy5cjs/mightykc.zip/file the Stage made for this Project is right below
  22. PAST RELEASES: It was originally a surprise release for X-Mas but since I got problems with Guild's server, I release them now. For the first time ever, I release Santa's Workshop, Sumo Santa's stage that was released only as part of Infinite Clayfare Beta 2 (even appeared in the trailer), along with 2 new CF3 stages modified with AI from the prototype CF3/Extreme screenshots: Voodoo Hut (Houngan) and Rubbage Reef (HoboCop), which I made time ago but were unreleased too. So here they are the 3 of them now ready to be used for your MUGEN, so now you got more material to ensemble your own version of Infinite Clayfare LET'S GET READY TO CRRRRRRUMBLEEEEE!! Stages -> ClayFighter series
  23. This is unexpected even for me, but here it is... and it has a story: last night during a chat on Mugen Guild Discord, it was pointed to me that Scott have some bugs I never fixed. I checked it out and effectively they were there and I never noticed before, but some of them also were present in my other chars. So, I made a massive update on the 4 of them with bug fixes, mostly in CNS department. The bugs are so minor to name them, but all I can say that now they play better, only I can say that the big change you'll notice on Scott is that Bass Playing now knocks off the enemy and is not anymore an useless move thanks to all the boys and girls who pointed me these stuff, you know who you are (but you're in the readmes anyway XD). This also may reignites me to continue the SP project I got years ago, like finishing Kim Pine and a big update for Nega Scott, I hope I can make them possible in a close future... No screenshots since there's not much to show this time... and no, this is not a joke as the "update" on Sumo Santa, this is real shit ^^ Sorry I guess =P Characters -> Adaptations
  24. I've been back with characters lately and I decided to update Sumo Santa to a v0.81 with minor stuff, here're the changes: -Various bugs fixed -4 new palettes, now they're 6 instead of 2 =D -And of course: fully compatible with 1.0+, with data, winquotes and stuff, just choose "sumo-m1.def" and you're ready And since it's very small the changes I did on him that I won't post anything on my site nor new screenshots, you can see them in the past thread or in my site, of course. So here you are, I hope you enjoy him Santa's gonna sit on your lap Chars -> ClayFighter (I wanted originally to make a Lucy the Gorilla release for this date, but I couldn't do it in time, sorry for disappoint you u_u)
  25. Literally Dr. Kiln's right hand that mutated with the clay meteorite and was dismembered from his owner and gaining his own life... and became against his master to fight for justice with an iron fist!! The most bizarre character from ClayFighter series, appeared in CF: Sculptor's Cut and is the only beta character in the game, with limited moves, one super and no claytalities. My intention was to complete what Interplay couldn't do and make him a proper and complete character, but there's no accurate version of High Five on MUGEN, only barely intents to make him with his sprites... until now. So, to make a more complete version, it was necessary to you to meet the original one, so I made this 100% accurate version from Sculptor's Cut for your MUGEN, consider this as an advance of my work on High Five, which will be completed ASAP SCREENSHOTS: Don't worry about the source character being a beta itself, he has all MUGEN basics, 63 1/3 FX, the same base of the rest of my chars and even M1.0+ compatibility, however he was classified as "non canon" as my HoboCop (the AF2019 ver.), so I made a subsection with versions like these I would make in a future (for example, editing Ice to make the C2 version of Bad Mr. Frosty). I hope you like this character, you can always lend me a hand or give me five if you like my handmade work Nothing can withstand the hand of justice! Chars -> ClayFighter
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