Drunk Ryu Posted November 21, 2012 Posted November 21, 2012 Figured this would be the first topic in this section.... But you all want to talk about characters AI..... Anyways, I want to see what you guys think about Mugen 1.1. You're thoughts, expectations, and what you know so far about its development. When do you think it will be released publicly? What could Elecbyte add to 1.1 that would increase the experience from what we already have and been use too? Tell me you're thoughts on the matter.
Phantom Blood Posted November 21, 2012 Posted November 21, 2012 What do i think about 1.1 > Excellent speed no matter what resolution used > The use of .png sprites that yield results you couldn't get with .pcx Example being the blazblue bar sprites > Sprite rotation on axis and scale parameters in the air Example using above spoilered image First center ring section ticks round like a clock, while the 2 inner rings rotate clockwise/anti clockwise against each other [begin Action 110] 11,0, 0,0, 50, , , 1,1, 0 11,0, 0,0, 2, , , 1,1, -3 11,0, 0,0, 2, , , 1,1, -6 11,0, 0,0, 2, , , 1,1, -9 11,0, 0,0, 2, , , 1,1, -11 11,0, 0,0, 2, , , 1,1, -13 11,0, 0,0, 2, , , 1,1, -15 11,0, 0,0, 2, , , 1,1, -18 11,0, 0,0, 2, , , 1,1, -21 11,0, 0,0, 2, , , 1,1, -24 11,0, 0,0, 2, , , 1,1, -27 11,0, 0,0, 2, , , 1,1, -30 11,0, 0,0, 2, , , 1,1, -33 11,0, 0,0, 2, , , 1,1, -36 11,0, 0,0, 2, , , 1,1, -39 11,0, 0,0, 2, , , 1,1, -42 11,0, 0,0, 50, , , 1,1, -45 11,0, 0,0, 2, , , 1,1, -48 11,0, 0,0, 2, , , 1,1, -51 11,0, 0,0, 2, , , 1,1, -54 11,0, 0,0, 2, , , 1,1, -57 11,0, 0,0, 2, , , 1,1, -60 11,0, 0,0, 2, , , 1,1, -63 11,0, 0,0, 2, , , 1,1, -66 11,0, 0,0, 2, , , 1,1, -69 11,0, 0,0, 2, , , 1,1, -72 11,0, 0,0, 2, , , 1,1, -75 11,0, 0,0, 2, , , 1,1, -78 11,0, 0,0, 2, , , 1,1, -81 11,0, 0,0, 2, , , 1,1, -84 11,0, 0,0, 2, , , 1,1, -87 11,0, 0,0, 50, , , 1,1, -90 11,0, 0,0, 2, , , 1,1, -93 11,0, 0,0, 2, , , 1,1, -96 11,0, 0,0, 2, , , 1,1, -99 11,0, 0,0, 2, , , 1,1, -102 11,0, 0,0, 2, , , 1,1, -105 11,0, 0,0, 2, , , 1,1, -108 11,0, 0,0, 2, , , 1,1, -111 11,0, 0,0, 2, , , 1,1, -114 11,0, 0,0, 2, , , 1,1, -117 11,0, 0,0, 2, , , 1,1, -120 11,0, 0,0, 2, , , 1,1, -123 11,0, 0,0, 2, , , 1,1, -126 11,0, 0,0, 2, , , 1,1, -129 11,0, 0,0, 2, , , 1,1, -132 11,0, 0,0, 50, , , 1,1, -135 11,0, 0,0, 2, , , 1,1, -138 11,0, 0,0, 2, , , 1,1, -141 11,0, 0,0, 2, , , 1,1, -144 11,0, 0,0, 2, , , 1,1, -147 11,0, 0,0, 2, , , 1,1, -150 11,0, 0,0, 2, , , 1,1, -153 11,0, 0,0, 2, , , 1,1, -156 11,0, 0,0, 2, , , 1,1, -159 11,0, 0,0, 2, , , 1,1, -162 11,0, 0,0, 2, , , 1,1, -165 11,0, 0,0, 2, , , 1,1, -168 11,0, 0,0, 2, , , 1,1, -171 11,0, 0,0, 2, , , 1,1, -174 11,0, 0,0, 2, , , 1,1, -177 11,0, 0,0, 2, , , 1,1, -180 [begin Action 112] 11,2, 0,0, 2, , , 1,1, 0 11,2, 0,0, 2, , , 1,1, -3 11,2, 0,0, 2, , , 1,1, -6 11,2, 0,0, 2, , , 1,1, -9 11,2, 0,0, 2, , , 1,1, -11 11,2, 0,0, 2, , , 1,1, -13 11,2, 0,0, 2, , , 1,1, -15 11,2, 0,0, 2, , , 1,1, -18 11,2, 0,0, 2, , , 1,1, -21 11,2, 0,0, 2, , , 1,1, -24 11,2, 0,0, 2, , , 1,1, -27 11,2, 0,0, 2, , , 1,1, -30 11,2, 0,0, 2, , , 1,1, -33 11,2, 0,0, 2, , , 1,1, -36 11,2, 0,0, 2, , , 1,1, -39 11,2, 0,0, 2, , , 1,1, -42 11,2, 0,0, 2, , , 1,1, -45 11,2, 0,0, 2, , , 1,1, -48 11,2, 0,0, 2, , , 1,1, -51 11,2, 0,0, 2, , , 1,1, -54 11,2, 0,0, 2, , , 1,1, -57 11,2, 0,0, 2, , , 1,1, -60 11,2, 0,0, 2, , , 1,1, -63 11,2, 0,0, 2, , , 1,1, -66 11,2, 0,0, 2, , , 1,1, -69 11,2, 0,0, 2, , , 1,1, -72 11,2, 0,0, 2, , , 1,1, -75 11,2, 0,0, 2, , , 1,1, -78 11,2, 0,0, 2, , , 1,1, -81 11,2, 0,0, 2, , , 1,1, -84 11,2, 0,0, 2, , , 1,1, -87 11,2, 0,0, 2, , , 1,1, -90 11,2, 0,0, 2, , , 1,1, -93 11,2, 0,0, 2, , , 1,1, -96 11,2, 0,0, 2, , , 1,1, -99 11,2, 0,0, 2, , , 1,1, -102 11,2, 0,0, 2, , , 1,1, -105 11,2, 0,0, 2, , , 1,1, -108 11,2, 0,0, 2, , , 1,1, -111 11,2, 0,0, 2, , , 1,1, -114 11,2, 0,0, 2, , , 1,1, -117 11,2, 0,0, 2, , , 1,1, -120 11,2, 0,0, 2, , , 1,1, -123 11,2, 0,0, 2, , , 1,1, -126 11,2, 0,0, 2, , , 1,1, -129 11,2, 0,0, 2, , , 1,1, -132 11,2, 0,0, 2, , , 1,1, -135 11,2, 0,0, 2, , , 1,1, -138 11,2, 0,0, 2, , , 1,1, -141 11,2, 0,0, 2, , , 1,1, -144 11,2, 0,0, 2, , , 1,1, -147 11,2, 0,0, 2, , , 1,1, -150 11,2, 0,0, 2, , , 1,1, -153 11,2, 0,0, 2, , , 1,1, -156 11,2, 0,0, 2, , , 1,1, -159 11,2, 0,0, 2, , , 1,1, -162 11,2, 0,0, 2, , , 1,1, -165 11,2, 0,0, 2, , , 1,1, -168 11,2, 0,0, 2, , , 1,1, -171 11,2, 0,0, 2, , , 1,1, -174 11,2, 0,0, 2, , , 1,1, -177 11,2, 0,0, 2, , , 1,1, -180 11,2, 0,0, 2, , , 1,1, -183 11,2, 0,0, 2, , , 1,1, -186 11,2, 0,0, 2, , , 1,1, -189 11,2, 0,0, 2, , , 1,1, -192 11,2, 0,0, 2, , , 1,1, -195 11,2, 0,0, 2, , , 1,1, -198 11,2, 0,0, 2, , , 1,1, -201 11,2, 0,0, 2, , , 1,1, -204 11,2, 0,0, 2, , , 1,1, -207 11,2, 0,0, 2, , , 1,1, -210 11,2, 0,0, 2, , , 1,1, -213 11,2, 0,0, 2, , , 1,1, -216 11,2, 0,0, 2, , , 1,1, -219 11,2, 0,0, 2, , , 1,1, -222 11,2, 0,0, 2, , , 1,1, -225 11,2, 0,0, 2, , , 1,1, -228 11,2, 0,0, 2, , , 1,1, -231 11,2, 0,0, 2, , , 1,1, -234 11,2, 0,0, 2, , , 1,1, -237 11,2, 0,0, 2, , , 1,1, -240 11,2, 0,0, 2, , , 1,1, -243 11,2, 0,0, 2, , , 1,1, -246 11,2, 0,0, 2, , , 1,1, -249 11,2, 0,0, 2, , , 1,1, -252 11,2, 0,0, 2, , , 1,1, -255 11,2, 0,0, 2, , , 1,1, -258 11,2, 0,0, 2, , , 1,1, -261 11,2, 0,0, 2, , , 1,1, -264 11,2, 0,0, 2, , , 1,1, -267 11,2, 0,0, 2, , , 1,1, -270 11,2, 0,0, 2, , , 1,1, -273 11,2, 0,0, 2, , , 1,1, -276 11,2, 0,0, 2, , , 1,1, -279 11,2, 0,0, 2, , , 1,1, -282 11,2, 0,0, 2, , , 1,1, -285 11,2, 0,0, 2, , , 1,1, -288 11,2, 0,0, 2, , , 1,1, -291 11,2, 0,0, 2, , , 1,1, -294 11,2, 0,0, 2, , , 1,1, -297 11,2, 0,0, 2, , , 1,1, -300 11,2, 0,0, 2, , , 1,1, -303 11,2, 0,0, 2, , , 1,1, -306 11,2, 0,0, 2, , , 1,1, -309 11,2, 0,0, 2, , , 1,1, -312 11,2, 0,0, 2, , , 1,1, -315 11,2, 0,0, 2, , , 1,1, -318 11,2, 0,0, 2, , , 1,1, -321 11,2, 0,0, 2, , , 1,1, -324 11,2, 0,0, 2, , , 1,1, -327 11,2, 0,0, 2, , , 1,1, -330 11,2, 0,0, 2, , , 1,1, -333 11,2, 0,0, 2, , , 1,1, -336 11,2, 0,0, 2, , , 1,1, -339 11,2, 0,0, 2, , , 1,1, -342 11,2, 0,0, 2, , , 1,1, -345 11,2, 0,0, 2, , , 1,1, -348 11,2, 0,0, 2, , , 1,1, -351 11,2, 0,0, 2, , , 1,1, -354 11,2, 0,0, 2, , , 1,1, -357 [begin Action 111] 11,1, 0,0, 2, , , 1,1, 0 11,1, 0,0, 2, , , 1,1, 3 11,1, 0,0, 2, , , 1,1, 6 11,1, 0,0, 2, , , 1,1, 9 11,1, 0,0, 2, , , 1,1, 11 11,1, 0,0, 2, , , 1,1, 13 11,1, 0,0, 2, , , 1,1, 15 11,1, 0,0, 2, , , 1,1, 18 11,1, 0,0, 2, , , 1,1, 21 11,1, 0,0, 2, , , 1,1, 24 11,1, 0,0, 2, , , 1,1, 27 11,1, 0,0, 2, , , 1,1, 30 11,1, 0,0, 2, , , 1,1, 33 11,1, 0,0, 2, , , 1,1, 36 11,1, 0,0, 2, , , 1,1, 39 11,1, 0,0, 2, , , 1,1, 42 11,1, 0,0, 2, , , 1,1, 45 11,1, 0,0, 2, , , 1,1, 48 11,1, 0,0, 2, , , 1,1, 51 11,1, 0,0, 2, , , 1,1, 54 11,1, 0,0, 2, , , 1,1, 57 11,1, 0,0, 2, , , 1,1, 60 11,1, 0,0, 2, , , 1,1, 63 11,1, 0,0, 2, , , 1,1, 66 11,1, 0,0, 2, , , 1,1, 69 11,1, 0,0, 2, , , 1,1, 72 11,1, 0,0, 2, , , 1,1, 75 11,1, 0,0, 2, , , 1,1, 78 11,1, 0,0, 2, , , 1,1, 81 11,1, 0,0, 2, , , 1,1, 84 11,1, 0,0, 2, , , 1,1, 87 11,1, 0,0, 2, , , 1,1, 90 11,1, 0,0, 2, , , 1,1, 93 11,1, 0,0, 2, , , 1,1, 96 11,1, 0,0, 2, , , 1,1, 99 11,1, 0,0, 2, , , 1,1, 102 11,1, 0,0, 2, , , 1,1, 105 11,1, 0,0, 2, , , 1,1, 108 11,1, 0,0, 2, , , 1,1, 111 11,1, 0,0, 2, , , 1,1, 114 11,1, 0,0, 2, , , 1,1, 117 11,1, 0,0, 2, , , 1,1, 120 11,1, 0,0, 2, , , 1,1, 123 11,1, 0,0, 2, , , 1,1, 126 11,1, 0,0, 2, , , 1,1, 129 11,1, 0,0, 2, , , 1,1, 132 11,1, 0,0, 2, , , 1,1, 135 11,1, 0,0, 2, , , 1,1, 138 11,1, 0,0, 2, , , 1,1, 141 11,1, 0,0, 2, , , 1,1, 144 11,1, 0,0, 2, , , 1,1, 147 11,1, 0,0, 2, , , 1,1, 150 11,1, 0,0, 2, , , 1,1, 153 11,1, 0,0, 2, , , 1,1, 156 11,1, 0,0, 2, , , 1,1, 159 11,1, 0,0, 2, , , 1,1, 162 11,1, 0,0, 2, , , 1,1, 165 11,1, 0,0, 2, , , 1,1, 168 11,1, 0,0, 2, , , 1,1, 171 11,1, 0,0, 2, , , 1,1, 174 11,1, 0,0, 2, , , 1,1, 177 11,1, 0,0, 2, , , 1,1, 180 11,1, 0,0, 2, , , 1,1, 183 11,1, 0,0, 2, , , 1,1, 186 11,1, 0,0, 2, , , 1,1, 189 11,1, 0,0, 2, , , 1,1, 192 11,1, 0,0, 2, , , 1,1, 195 11,1, 0,0, 2, , , 1,1, 198 11,1, 0,0, 2, , , 1,1, 201 11,1, 0,0, 2, , , 1,1, 204 11,1, 0,0, 2, , , 1,1, 207 11,1, 0,0, 2, , , 1,1, 210 11,1, 0,0, 2, , , 1,1, 213 11,1, 0,0, 2, , , 1,1, 216 11,1, 0,0, 2, , , 1,1, 219 11,1, 0,0, 2, , , 1,1, 222 11,1, 0,0, 2, , , 1,1, 225 11,1, 0,0, 2, , , 1,1, 228 11,1, 0,0, 2, , , 1,1, 231 11,1, 0,0, 2, , , 1,1, 234 11,1, 0,0, 2, , , 1,1, 237 11,1, 0,0, 2, , , 1,1, 240 11,1, 0,0, 2, , , 1,1, 243 11,1, 0,0, 2, , , 1,1, 246 11,1, 0,0, 2, , , 1,1, 249 11,1, 0,0, 2, , , 1,1, 252 11,1, 0,0, 2, , , 1,1, 255 11,1, 0,0, 2, , , 1,1, 258 11,1, 0,0, 2, , , 1,1, 261 11,1, 0,0, 2, , , 1,1, 264 11,1, 0,0, 2, , , 1,1, 267 11,1, 0,0, 2, , , 1,1, 270 11,1, 0,0, 2, , , 1,1, 273 11,1, 0,0, 2, , , 1,1, 276 11,1, 0,0, 2, , , 1,1, 279 11,1, 0,0, 2, , , 1,1, 282 11,1, 0,0, 2, , , 1,1, 285 11,1, 0,0, 2, , , 1,1, 288 11,1, 0,0, 2, , , 1,1, 291 11,1, 0,0, 2, , , 1,1, 294 11,1, 0,0, 2, , , 1,1, 297 11,1, 0,0, 2, , , 1,1, 300 11,1, 0,0, 2, , , 1,1, 303 11,1, 0,0, 2, , , 1,1, 306 11,1, 0,0, 2, , , 1,1, 309 11,1, 0,0, 2, , , 1,1, 312 11,1, 0,0, 2, , , 1,1, 315 11,1, 0,0, 2, , , 1,1, 318 11,1, 0,0, 2, , , 1,1, 321 11,1, 0,0, 2, , , 1,1, 324 11,1, 0,0, 2, , , 1,1, 327 11,1, 0,0, 2, , , 1,1, 330 11,1, 0,0, 2, , , 1,1, 333 11,1, 0,0, 2, , , 1,1, 336 11,1, 0,0, 2, , , 1,1, 339 11,1, 0,0, 2, , , 1,1, 342 11,1, 0,0, 2, , , 1,1, 345 11,1, 0,0, 2, , , 1,1, 348 11,1, 0,0, 2, , , 1,1, 351 11,1, 0,0, 2, , , 1,1, 354 11,1, 0,0, 2, , , 1,1, 357 Imagine trying to rotate the sprites frame by frame in photoshop and making hundreds of pcx files > Everyone loves the zoom Anyway these are examples of what i liked about it When do you think it will be released publicly? Around christmas if a had to guess
Arias Posted November 22, 2012 Posted November 22, 2012 >Create pretty modeled stages directly from the render ready to be coded without make all that annoying process to keep the quality. > I don't mind much the rotation & scale since that can be done automatically... but definitely something that will help to reduce filesize in nºsprites because I like smooth animations. >most important, I won't have problems testing my own stuff due to lag allowing more potential.
sтαя∂υsт cяυsα∂εя Posted November 22, 2012 Posted November 22, 2012 - No lags at all for me, even my Mesopotamia stage worked perfectly without any lags at 1280x720 res - PNG compatibility, meaning possibly bigger Sff file sizes but the ability to use sprites with alpha channels - The zoom & the rotation in the air file like SH mentioned, just.. love them... - & a GFX artist's heaven since the PNG compatibility means no color limit & no colorloss for high end Screenpack & Lifebars design Im having high hopes for the next 1.1 release, loving my experience so far V-Nix Grafix & CGs || My 1.1 HD Lifebars
Sweetfire13 Posted November 22, 2012 Posted November 22, 2012 Around christmas if a had to guess Is this going to be release candidate? I've heard that 1.1 is far more stable than 1.0 when it was released. I'm more interested in one thing though, are there any complaints any of you guys have against 1.1?
Laharl Posted November 22, 2012 Posted November 22, 2012 yes 1. all stages with Hires = 1 when you use a wide screen local coord get screwed up you have to manually edit the stages at times. thats a minor annoyance for the benefits 1.1 gives.
Ex✭Cᴀʜᴍ Posted November 22, 2012 Posted November 22, 2012 Yeah, its kinda anoying to update the stages you will use but worth of it imo. anyway.... I think that when 1.1 get released, the stages (Atleast the most used) will be updated to work fine by their author. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Okami Posted November 22, 2012 Posted November 22, 2012 There are such benefits as listed above. However, one disadvantage is the localcoord workarounds for portraits. It needs a centralized system to prevent errors from localcoord, like probably a bit of a new SFF for more control on locking or unlocking sprites from being affected by the localcoord. The zoom function is really useful and great. However, all stages that utilize the delta of 2 and does not have hires = 1 need to be edited. And it takes quite a while depending on how many delta controls you have for stages. I'm enjoying my experience so far, just getting ready for my first release of it after 1.1 comes out. However, atm, I'm getting SFF reading errors because I use 11000x8000px ports... I have enough ram to run, I wonder why it won't run certain chars because of these ports =l Milla Maxwell - Spirit Guardian of Reize Maxia
Phenomenon Posted November 22, 2012 Posted November 22, 2012 I am excited for the release of Mugen 1.1, however I do hope that it gets released sometime around Christmas as well. I'd like to have a Mugen engine where no matter what stage I add to it, it won't lag because of high definition. ~ I want to try Mugen 1.1 but I think someone who brought an Alpha version of it somewhere, took it down.
PlasmoidThunder Posted November 22, 2012 Posted November 22, 2012 Zooming stages, customisable debug keys and ownpal for projectiles is enough to keep me interested. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Super Nicholas Posted November 23, 2012 Posted November 23, 2012 Sounds cool. The rotate thing seems useful, though there IS a rotate tool in Fighter Factory for sprites, but that tends to crop off parts of the sprites. I hear they are going to make an online vs. feature, which would be so awesome! Mah Boi! This MUGEN is what all true warriors strive for!
PlasmoidThunder Posted November 23, 2012 Posted November 23, 2012 Online vs. feature? First I've heard of it. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ex✭Cᴀʜᴍ Posted November 23, 2012 Posted November 23, 2012 I hope that they do a lock or something so the explods or helpers arent afected by zoom-out or zoom-in like this: The Zoom out mess up with some chars Super BG and Super Portraits if they are not tiled ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
PlasmoidThunder Posted November 23, 2012 Posted November 23, 2012 I hope that they do a lock or something so the explods or helpers arent afected by zoom-out or zoom-in like this: The Zoom out mess up with some chars Super BG and Super Portraits if they are not tiled I think they're scaled along with the background...or is that hitsparks? Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ryon Posted November 23, 2012 Posted November 23, 2012 Everything all the other creators mentioned , is what i have to say. on top of that Phantom i had NO idea you could do rotation in the air file now, i juts looked it up in the docs. you can also do scaling to animations thats BRILLIANT!! Fighter Factory 3 will definately need updating to make use of these new settings. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Yuyustars Posted November 23, 2012 Posted November 23, 2012 What do i think about 1.1 > Excellent speed no matter what resolution used > The use of .png sprites that yield results you couldn't get with .pcx Example being the blazblue bar sprites > Sprite rotation on axis and scale parameters in the air Example using above spoilered image First center ring section ticks round like a clock, while the 2 inner rings rotate clockwise/anti clockwise against each other [begin Action 110] 11,0, 0,0, 50, , , 1,1, 0 11,0, 0,0, 2, , , 1,1, -3 11,0, 0,0, 2, , , 1,1, -6 11,0, 0,0, 2, , , 1,1, -9 11,0, 0,0, 2, , , 1,1, -11 11,0, 0,0, 2, , , 1,1, -13 11,0, 0,0, 2, , , 1,1, -15 11,0, 0,0, 2, , , 1,1, -18 11,0, 0,0, 2, , , 1,1, -21 11,0, 0,0, 2, , , 1,1, -24 11,0, 0,0, 2, , , 1,1, -27 11,0, 0,0, 2, , , 1,1, -30 11,0, 0,0, 2, , , 1,1, -33 11,0, 0,0, 2, , , 1,1, -36 11,0, 0,0, 2, , , 1,1, -39 11,0, 0,0, 2, , , 1,1, -42 11,0, 0,0, 50, , , 1,1, -45 11,0, 0,0, 2, , , 1,1, -48 11,0, 0,0, 2, , , 1,1, -51 11,0, 0,0, 2, , , 1,1, -54 11,0, 0,0, 2, , , 1,1, -57 11,0, 0,0, 2, , , 1,1, -60 11,0, 0,0, 2, , , 1,1, -63 11,0, 0,0, 2, , , 1,1, -66 11,0, 0,0, 2, , , 1,1, -69 11,0, 0,0, 2, , , 1,1, -72 11,0, 0,0, 2, , , 1,1, -75 11,0, 0,0, 2, , , 1,1, -78 11,0, 0,0, 2, , , 1,1, -81 11,0, 0,0, 2, , , 1,1, -84 11,0, 0,0, 2, , , 1,1, -87 11,0, 0,0, 50, , , 1,1, -90 11,0, 0,0, 2, , , 1,1, -93 11,0, 0,0, 2, , , 1,1, -96 11,0, 0,0, 2, , , 1,1, -99 11,0, 0,0, 2, , , 1,1, -102 11,0, 0,0, 2, , , 1,1, -105 11,0, 0,0, 2, , , 1,1, -108 11,0, 0,0, 2, , , 1,1, -111 11,0, 0,0, 2, , , 1,1, -114 11,0, 0,0, 2, , , 1,1, -117 11,0, 0,0, 2, , , 1,1, -120 11,0, 0,0, 2, , , 1,1, -123 11,0, 0,0, 2, , , 1,1, -126 11,0, 0,0, 2, , , 1,1, -129 11,0, 0,0, 2, , , 1,1, -132 11,0, 0,0, 50, , , 1,1, -135 11,0, 0,0, 2, , , 1,1, -138 11,0, 0,0, 2, , , 1,1, -141 11,0, 0,0, 2, , , 1,1, -144 11,0, 0,0, 2, , , 1,1, -147 11,0, 0,0, 2, , , 1,1, -150 11,0, 0,0, 2, , , 1,1, -153 11,0, 0,0, 2, , , 1,1, -156 11,0, 0,0, 2, , , 1,1, -159 11,0, 0,0, 2, , , 1,1, -162 11,0, 0,0, 2, , , 1,1, -165 11,0, 0,0, 2, , , 1,1, -168 11,0, 0,0, 2, , , 1,1, -171 11,0, 0,0, 2, , , 1,1, -174 11,0, 0,0, 2, , , 1,1, -177 11,0, 0,0, 2, , , 1,1, -180 [begin Action 112] 11,2, 0,0, 2, , , 1,1, 0 11,2, 0,0, 2, , , 1,1, -3 11,2, 0,0, 2, , , 1,1, -6 11,2, 0,0, 2, , , 1,1, -9 11,2, 0,0, 2, , , 1,1, -11 11,2, 0,0, 2, , , 1,1, -13 11,2, 0,0, 2, , , 1,1, -15 11,2, 0,0, 2, , , 1,1, -18 11,2, 0,0, 2, , , 1,1, -21 11,2, 0,0, 2, , , 1,1, -24 11,2, 0,0, 2, , , 1,1, -27 11,2, 0,0, 2, , , 1,1, -30 11,2, 0,0, 2, , , 1,1, -33 11,2, 0,0, 2, , , 1,1, -36 11,2, 0,0, 2, , , 1,1, -39 11,2, 0,0, 2, , , 1,1, -42 11,2, 0,0, 2, , , 1,1, -45 11,2, 0,0, 2, , , 1,1, -48 11,2, 0,0, 2, , , 1,1, -51 11,2, 0,0, 2, , , 1,1, -54 11,2, 0,0, 2, , , 1,1, -57 11,2, 0,0, 2, , , 1,1, -60 11,2, 0,0, 2, , , 1,1, -63 11,2, 0,0, 2, , , 1,1, -66 11,2, 0,0, 2, , , 1,1, -69 11,2, 0,0, 2, , , 1,1, -72 11,2, 0,0, 2, , , 1,1, -75 11,2, 0,0, 2, , , 1,1, -78 11,2, 0,0, 2, , , 1,1, -81 11,2, 0,0, 2, , , 1,1, -84 11,2, 0,0, 2, , , 1,1, -87 11,2, 0,0, 2, , , 1,1, -90 11,2, 0,0, 2, , , 1,1, -93 11,2, 0,0, 2, , , 1,1, -96 11,2, 0,0, 2, , , 1,1, -99 11,2, 0,0, 2, , , 1,1, -102 11,2, 0,0, 2, , , 1,1, -105 11,2, 0,0, 2, , , 1,1, -108 11,2, 0,0, 2, , , 1,1, -111 11,2, 0,0, 2, , , 1,1, -114 11,2, 0,0, 2, , , 1,1, -117 11,2, 0,0, 2, , , 1,1, -120 11,2, 0,0, 2, , , 1,1, -123 11,2, 0,0, 2, , , 1,1, -126 11,2, 0,0, 2, , , 1,1, -129 11,2, 0,0, 2, , , 1,1, -132 11,2, 0,0, 2, , , 1,1, -135 11,2, 0,0, 2, , , 1,1, -138 11,2, 0,0, 2, , , 1,1, -141 11,2, 0,0, 2, , , 1,1, -144 11,2, 0,0, 2, , , 1,1, -147 11,2, 0,0, 2, , , 1,1, -150 11,2, 0,0, 2, , , 1,1, -153 11,2, 0,0, 2, , , 1,1, -156 11,2, 0,0, 2, , , 1,1, -159 11,2, 0,0, 2, , , 1,1, -162 11,2, 0,0, 2, , , 1,1, -165 11,2, 0,0, 2, , , 1,1, -168 11,2, 0,0, 2, , , 1,1, -171 11,2, 0,0, 2, , , 1,1, -174 11,2, 0,0, 2, , , 1,1, -177 11,2, 0,0, 2, , , 1,1, -180 11,2, 0,0, 2, , , 1,1, -183 11,2, 0,0, 2, , , 1,1, -186 11,2, 0,0, 2, , , 1,1, -189 11,2, 0,0, 2, , , 1,1, -192 11,2, 0,0, 2, , , 1,1, -195 11,2, 0,0, 2, , , 1,1, -198 11,2, 0,0, 2, , , 1,1, -201 11,2, 0,0, 2, , , 1,1, -204 11,2, 0,0, 2, , , 1,1, -207 11,2, 0,0, 2, , , 1,1, -210 11,2, 0,0, 2, , , 1,1, -213 11,2, 0,0, 2, , , 1,1, -216 11,2, 0,0, 2, , , 1,1, -219 11,2, 0,0, 2, , , 1,1, -222 11,2, 0,0, 2, , , 1,1, -225 11,2, 0,0, 2, , , 1,1, -228 11,2, 0,0, 2, , , 1,1, -231 11,2, 0,0, 2, , , 1,1, -234 11,2, 0,0, 2, , , 1,1, -237 11,2, 0,0, 2, , , 1,1, -240 11,2, 0,0, 2, , , 1,1, -243 11,2, 0,0, 2, , , 1,1, -246 11,2, 0,0, 2, , , 1,1, -249 11,2, 0,0, 2, , , 1,1, -252 11,2, 0,0, 2, , , 1,1, -255 11,2, 0,0, 2, , , 1,1, -258 11,2, 0,0, 2, , , 1,1, -261 11,2, 0,0, 2, , , 1,1, -264 11,2, 0,0, 2, , , 1,1, -267 11,2, 0,0, 2, , , 1,1, -270 11,2, 0,0, 2, , , 1,1, -273 11,2, 0,0, 2, , , 1,1, -276 11,2, 0,0, 2, , , 1,1, -279 11,2, 0,0, 2, , , 1,1, -282 11,2, 0,0, 2, , , 1,1, -285 11,2, 0,0, 2, , , 1,1, -288 11,2, 0,0, 2, , , 1,1, -291 11,2, 0,0, 2, , , 1,1, -294 11,2, 0,0, 2, , , 1,1, -297 11,2, 0,0, 2, , , 1,1, -300 11,2, 0,0, 2, , , 1,1, -303 11,2, 0,0, 2, , , 1,1, -306 11,2, 0,0, 2, , , 1,1, -309 11,2, 0,0, 2, , , 1,1, -312 11,2, 0,0, 2, , , 1,1, -315 11,2, 0,0, 2, , , 1,1, -318 11,2, 0,0, 2, , , 1,1, -321 11,2, 0,0, 2, , , 1,1, -324 11,2, 0,0, 2, , , 1,1, -327 11,2, 0,0, 2, , , 1,1, -330 11,2, 0,0, 2, , , 1,1, -333 11,2, 0,0, 2, , , 1,1, -336 11,2, 0,0, 2, , , 1,1, -339 11,2, 0,0, 2, , , 1,1, -342 11,2, 0,0, 2, , , 1,1, -345 11,2, 0,0, 2, , , 1,1, -348 11,2, 0,0, 2, , , 1,1, -351 11,2, 0,0, 2, , , 1,1, -354 11,2, 0,0, 2, , , 1,1, -357 [begin Action 111] 11,1, 0,0, 2, , , 1,1, 0 11,1, 0,0, 2, , , 1,1, 3 11,1, 0,0, 2, , , 1,1, 6 11,1, 0,0, 2, , , 1,1, 9 11,1, 0,0, 2, , , 1,1, 11 11,1, 0,0, 2, , , 1,1, 13 11,1, 0,0, 2, , , 1,1, 15 11,1, 0,0, 2, , , 1,1, 18 11,1, 0,0, 2, , , 1,1, 21 11,1, 0,0, 2, , , 1,1, 24 11,1, 0,0, 2, , , 1,1, 27 11,1, 0,0, 2, , , 1,1, 30 11,1, 0,0, 2, , , 1,1, 33 11,1, 0,0, 2, , , 1,1, 36 11,1, 0,0, 2, , , 1,1, 39 11,1, 0,0, 2, , , 1,1, 42 11,1, 0,0, 2, , , 1,1, 45 11,1, 0,0, 2, , , 1,1, 48 11,1, 0,0, 2, , , 1,1, 51 11,1, 0,0, 2, , , 1,1, 54 11,1, 0,0, 2, , , 1,1, 57 11,1, 0,0, 2, , , 1,1, 60 11,1, 0,0, 2, , , 1,1, 63 11,1, 0,0, 2, , , 1,1, 66 11,1, 0,0, 2, , , 1,1, 69 11,1, 0,0, 2, , , 1,1, 72 11,1, 0,0, 2, , , 1,1, 75 11,1, 0,0, 2, , , 1,1, 78 11,1, 0,0, 2, , , 1,1, 81 11,1, 0,0, 2, , , 1,1, 84 11,1, 0,0, 2, , , 1,1, 87 11,1, 0,0, 2, , , 1,1, 90 11,1, 0,0, 2, , , 1,1, 93 11,1, 0,0, 2, , , 1,1, 96 11,1, 0,0, 2, , , 1,1, 99 11,1, 0,0, 2, , , 1,1, 102 11,1, 0,0, 2, , , 1,1, 105 11,1, 0,0, 2, , , 1,1, 108 11,1, 0,0, 2, , , 1,1, 111 11,1, 0,0, 2, , , 1,1, 114 11,1, 0,0, 2, , , 1,1, 117 11,1, 0,0, 2, , , 1,1, 120 11,1, 0,0, 2, , , 1,1, 123 11,1, 0,0, 2, , , 1,1, 126 11,1, 0,0, 2, , , 1,1, 129 11,1, 0,0, 2, , , 1,1, 132 11,1, 0,0, 2, , , 1,1, 135 11,1, 0,0, 2, , , 1,1, 138 11,1, 0,0, 2, , , 1,1, 141 11,1, 0,0, 2, , , 1,1, 144 11,1, 0,0, 2, , , 1,1, 147 11,1, 0,0, 2, , , 1,1, 150 11,1, 0,0, 2, , , 1,1, 153 11,1, 0,0, 2, , , 1,1, 156 11,1, 0,0, 2, , , 1,1, 159 11,1, 0,0, 2, , , 1,1, 162 11,1, 0,0, 2, , , 1,1, 165 11,1, 0,0, 2, , , 1,1, 168 11,1, 0,0, 2, , , 1,1, 171 11,1, 0,0, 2, , , 1,1, 174 11,1, 0,0, 2, , , 1,1, 177 11,1, 0,0, 2, , , 1,1, 180 11,1, 0,0, 2, , , 1,1, 183 11,1, 0,0, 2, , , 1,1, 186 11,1, 0,0, 2, , , 1,1, 189 11,1, 0,0, 2, , , 1,1, 192 11,1, 0,0, 2, , , 1,1, 195 11,1, 0,0, 2, , , 1,1, 198 11,1, 0,0, 2, , , 1,1, 201 11,1, 0,0, 2, , , 1,1, 204 11,1, 0,0, 2, , , 1,1, 207 11,1, 0,0, 2, , , 1,1, 210 11,1, 0,0, 2, , , 1,1, 213 11,1, 0,0, 2, , , 1,1, 216 11,1, 0,0, 2, , , 1,1, 219 11,1, 0,0, 2, , , 1,1, 222 11,1, 0,0, 2, , , 1,1, 225 11,1, 0,0, 2, , , 1,1, 228 11,1, 0,0, 2, , , 1,1, 231 11,1, 0,0, 2, , , 1,1, 234 11,1, 0,0, 2, , , 1,1, 237 11,1, 0,0, 2, , , 1,1, 240 11,1, 0,0, 2, , , 1,1, 243 11,1, 0,0, 2, , , 1,1, 246 11,1, 0,0, 2, , , 1,1, 249 11,1, 0,0, 2, , , 1,1, 252 11,1, 0,0, 2, , , 1,1, 255 11,1, 0,0, 2, , , 1,1, 258 11,1, 0,0, 2, , , 1,1, 261 11,1, 0,0, 2, , , 1,1, 264 11,1, 0,0, 2, , , 1,1, 267 11,1, 0,0, 2, , , 1,1, 270 11,1, 0,0, 2, , , 1,1, 273 11,1, 0,0, 2, , , 1,1, 276 11,1, 0,0, 2, , , 1,1, 279 11,1, 0,0, 2, , , 1,1, 282 11,1, 0,0, 2, , , 1,1, 285 11,1, 0,0, 2, , , 1,1, 288 11,1, 0,0, 2, , , 1,1, 291 11,1, 0,0, 2, , , 1,1, 294 11,1, 0,0, 2, , , 1,1, 297 11,1, 0,0, 2, , , 1,1, 300 11,1, 0,0, 2, , , 1,1, 303 11,1, 0,0, 2, , , 1,1, 306 11,1, 0,0, 2, , , 1,1, 309 11,1, 0,0, 2, , , 1,1, 312 11,1, 0,0, 2, , , 1,1, 315 11,1, 0,0, 2, , , 1,1, 318 11,1, 0,0, 2, , , 1,1, 321 11,1, 0,0, 2, , , 1,1, 324 11,1, 0,0, 2, , , 1,1, 327 11,1, 0,0, 2, , , 1,1, 330 11,1, 0,0, 2, , , 1,1, 333 11,1, 0,0, 2, , , 1,1, 336 11,1, 0,0, 2, , , 1,1, 339 11,1, 0,0, 2, , , 1,1, 342 11,1, 0,0, 2, , , 1,1, 345 11,1, 0,0, 2, , , 1,1, 348 11,1, 0,0, 2, , , 1,1, 351 11,1, 0,0, 2, , , 1,1, 354 11,1, 0,0, 2, , , 1,1, 357 Imagine trying to rotate the sprites frame by frame in photoshop and making hundreds of pcx files > Everyone loves the zoom Anyway these are examples of what i liked about it Around christmas if a had to guess ROTATE ?? Love to see a video what u mean by rotate PB
Ex✭Cᴀʜᴍ Posted November 24, 2012 Posted November 24, 2012 Tried... It works and is awesome. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Drunk Ryu Posted November 24, 2012 Author Posted November 24, 2012 Things I would like to see implemented in the public 1.1 release. - Have a record match option in the options menu. - Some sort of Online Versing (IP connect?) (I don't think it will be realistically possible, but it would be nice to see if they could.) - Optional Tag system (Selectable on or off in options menu,) - Some sort of Interactive stage coding (Breakable objects, sidescroller/beat em up Mugen) Thats about it for now. I know some seem a little out there. Like the record match option, but I think it would make for a most excellent additional feature.
PlasmoidThunder Posted November 24, 2012 Posted November 24, 2012 Oh yeah! Stage platforms. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Drunk Ryu Posted November 24, 2012 Author Posted November 24, 2012 Alright, so Private BETA TESTING I assume? ^
sтαя∂υsт cяυsα∂εя Posted November 25, 2012 Posted November 25, 2012 Some people other than alpha testers just got sent a link to download it, its not private testing its semi-public testing. Some weirdos handed them out like candy to others V-Nix Grafix & CGs || My 1.1 HD Lifebars
RyGuy176 Posted November 25, 2012 Posted November 25, 2012 Well that alright then. I'm not one for testing so I'll leave that to the pros here xD Last time I beta tested something, my body shot half across the map *coughBATTLEFIELD3cough*
sтαя∂υsт cяυsα∂εя Posted November 27, 2012 Posted November 27, 2012 lol, kinda sad that some people got it by illegal means, Elecbyte was questioning all the alpha testers trying to find out who leaked it. V-Nix Grafix & CGs || My 1.1 HD Lifebars
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