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Posted

She's the in-between sibling of Kankers, and ready to harasses onto the Eds, let me represent you....

 

MARIE KANKER!!

 

mWSblZb.gif

 

Video:

 

Download Link: https://www.mediafire.com/file/fp41jtsfdknzkgm/WM_marie_kanker.rar/file

 

Even though if I can still kept her as her initial beta release, it was just because I won't have much time to fix her finishing move and arcade-used storyboards before I can still finisher her due to 100% full. So please let me know when you send a positive feedback after you gave her a test.

Spoiler

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Spoiler'd because it's exceeding the maximum signature height limit

  • 2 years later...
Posted

Hello there WlanmaniaX!

I've played around with this character for a little bit since yesterday.
Some inputs have shifted around, your website hasn't been updated with her new special move inputs/names.
I've found two bugs so far.

  • "Kanker Rubber" (As listed on the Website it's a Canadian Squirt Gun!)
    StateNo = 1200, Input D, D, X + Y
    Hitting the Enemy with this move sends them into a Stun State
    If you hit the enemy when they are in the air, they will stand in the air instead of fall.

K8CtzyE.png

  • "Tackling" (As listed in the .CNS)
    StateNo = 1150, Input F, F, X + Y
    Hitting the Enemy with this move sends Marie Kanker under the floor once it completes.

qzHyl3R.png

 

Those are both full-on bugs I've found.


Marie has a bizarre habit where she will jab when holding the forward or backward key, which can make controlling her as a human very awkward.

I have one more thing I would like to mention, from the version I downloaded on your website, this character has an infinite!
Canadian Squirt Gun (State 1200) Input - D, D, X+Y - When looped into itself, keeps the enemy in a stunned custom state.
You can do this until the enemy dies, as it doesn't cost any bar or resource.

 

VHPsABI.png
 

I dream of landing all of her combo extensions in a single combo, which is a great feeling!

Canadian Squirt Gun -> Short Hop -> (Air) -> LP, MK, MP, MK -> (Air End), LP, LK, MP, MK, HP, Lasso -> into... whatever I can think of!
I want to try and land most of her moves in one combo and end it on Lee or a Super, if I can manage it, she's pretty fun to play.
I may not be able to see how, but I wonder if you can use her HK to extend her combo, either on the ground, or in the air. Hmm.

Thanks again for the fun character!

 

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