Popular Post Gladiacloud Posted May 1, 2016 Popular Post Posted May 1, 2016 Gladiacloud here. I know, I admit it's been a long time since my release of Silver the Hedgehog, and I wanted so much to release as soon as the character that I'm releasing today, but it did not happen. In any case, our new character is finally finished: here comes a new Pokémon challenger! HERACROSS! SCREENSHOTS: DOWNLOAD LINK:https://1drv.ms/u/s!AqetQpKH8pFlhGOxkssNtLqrbMrj Why did I say that it is "our" character? Well, because this character was not made only by me, than all my previous characters. I created Heracross with another Mugen author, Dylanius, that I thanks him very much for the help. I only worked on sprites, Dylanius instead has worked on the coding, effects, sounds, palettes, and moveset. Have fun with our new Pokémon character, and stay tuned ... barring unforeseen circumstances, my next character might make you jump for joy. Bye! DarkWolf13, Ori-Ori, gui0007 and 2 others 5 Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
TopKirby8305 Posted May 1, 2016 Posted May 1, 2016 Shweet! I've been saving up a spot for Heracross on my roster! :3 Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
Ganbare-Lucifer Posted May 1, 2016 Posted May 1, 2016 *That's an awesome release, man! You both are the epic Pokemon duo on making chars about them! (Do you have plans for Electivire or Chesnaught?) In the shadows, I see you... -|☥|-
Solarflared Posted May 1, 2016 Posted May 1, 2016 7 minutes ago, Sans said: * (Do you have plans for Electivire or Chesnaught?) Unfortunately, not at the moment. Also, here's a video for all of you. gui0007 and Ori-Ori 2
PlasmoidThunder Posted May 1, 2016 Posted May 1, 2016 Gosh, he's slow. Frame 10 jab. That's slower than Bayonetta's. Can't find too much yet other than standing medium being unable to combo into standing heavy in a corner. Minor nitpick being that the motion blur doesn't turn silver when Iron Defense is active. Project LG said: God knows you shit out characters like a friggin' gumball machine.
JARRO77 Posted May 1, 2016 Posted May 1, 2016 really an awesome release!!! i'm a Pokemon fan and you have really alot of talent :) hope one day you release Tyranitar :) Ori-Ori 1 Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
DarkWolf13 Posted May 1, 2016 Posted May 1, 2016 I see a new MvC2-style potential candidate here!!! I'm excited!
jenngra505 Posted May 1, 2016 Posted May 1, 2016 Feedback: Fury Attack, Retaliate and the last hit of Megahorn give power back.
Solarflared Posted May 1, 2016 Posted May 1, 2016 1 hour ago, DarkWolf13 said: I see a new MvC2-style potential candidate here!!! I'm excited! FOUR BUTTONED. And please don't make it too skinny. 36 minutes ago, jenngra505 said: Feedback: Fury Attack, Retaliate and the last hit of Megahorn give power back. I seriously need to watch for these often. 3 hours ago, GarchompMatt said: Gosh, he's slow. Frame 9 jab. Bayonetta would be proud. Can't find too much yet other than standing medium being unable to combo into standing heavy in a corner. Minor nitpick being that the motion blur doesn't turn silver when Iron Defense is active. I tried to make Heracross a toned-down "Mighty Glacier" of a sort. Slow but powerful. oh yeah the motion blur not going silver I don't know why I didn't think about that.
Superkingkong65 Posted May 1, 2016 Posted May 1, 2016 Cool character! :D The void of my never released creations has been sealed due to the updated rules.
Solarflared Posted May 1, 2016 Posted May 1, 2016 Just now, superkingkong65 said: Cool character! :D "nice char +1"
jenngra505 Posted May 1, 2016 Posted May 1, 2016 8 minutes ago, Dylanius the Kirby said: FOUR BUTTONED. And please don't make it too skinny. I seriously need to watch for these often. I tried to make Heracross a toned-down "Mighty Glacier" of a sort. Slow but powerful. oh yeah the motion blur not going silver I don't know why I didn't think about that. When I added him to my roster I made him slightly faster and slightly more powerful because I felt he was low tier.
Solarflared Posted May 1, 2016 Posted May 1, 2016 2 minutes ago, jenngra505 said: When I added him to my roster I made him slightly faster and slightly more powerful because I felt he was low tier. ...but in all seriousness, though, do you really think I suck at making a Mighty Glacier out of a character that's supposed to be a Mighty Glacier in the Pokémon RPGs?
jenngra505 Posted May 1, 2016 Posted May 1, 2016 5 minutes ago, Dylanius the Kirby said: ...but in all seriousness, though, do you really think I suck at making a Mighty Glacier out of a character that's supposed to be a Mighty Glacier in the Pokémon RPGs? I just feel he could be a bit better balance wise.
PlasmoidThunder Posted May 1, 2016 Posted May 1, 2016 He's not as powerful as he probably should be, is all. Project LG said: God knows you shit out characters like a friggin' gumball machine.
PlasmoidThunder Posted May 3, 2016 Posted May 3, 2016 I think the misspelling of Retaliate in the ReadMe was mentioned over at MFG, so... -ReadMe states that Counter is activated using RDP Punch, when it's actually QCB Punch. -Holding up while using the bubble shield on the ground causes a buzzing sound effect to play. Project LG said: God knows you shit out characters like a friggin' gumball machine.
gui0007 Posted May 4, 2016 Posted May 4, 2016 @Gladiacloud @Dylanius the Kirby Nice Heracross fellas! Also nice video Dylanius ma'bruh, but it's my turn now! >:) Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
RicePigeon Posted May 5, 2016 Posted May 5, 2016 copypasta from MFG; All normals are safer on block than on hit Most of the normals have little to no priority, including the jabs j.X -> j.C is a corner infinite Forward dash -> j.Z is another infinite Additionally, i feel that Counter could use a slight tweak. While I like that you made it based on hitbox positioning like Gouken's counter in SF4 did, the idea that it still only counters attacks based on their hitdef properties still irks me. For instance, low hitting standing attacks do exist (certain LKs, for example), which the low counter will fail to detect due to it not being defined as crouching. I would set it up to be based on hitbox positioning alone, independent of hitdef properties aside the obvious Attack/Projectile/Throw differences. Also the 10 frame startup on the jab someone else pointed out. Even for slow moving grappler types this is still pretty slow for a jab. Ori-Ori 1
Solarflared Posted May 5, 2016 Posted May 5, 2016 So apparently one of the moves has a glitchy effect. Have a patch.
PlasmoidThunder Posted May 5, 2016 Posted May 5, 2016 3 hours ago, Ricepigeon said: Additionally, i feel that Counter could use a slight tweak. While I like that you made it based on hitbox positioning like Gouken's counter in SF4 did, the idea that it still only counters attacks based on their hitdef properties still irks me. For instance, low hitting standing attacks do exist (certain LKs, for example), which the low counter will fail to detect due to it not being defined as crouching. I would set it up to be based on hitbox positioning alone, independent of hitdef properties aside the obvious Attack/Projectile/Throw differences. They all counter standing attacks, though light and medium also counter crouching attacks while heavy also counters aerials. Project LG said: God knows you shit out characters like a friggin' gumball machine.
AxSeeker Posted May 10, 2016 Posted May 10, 2016 I was wondering about this character ever since mugen wikia had it up as a wip from gladicloud. The character is a nice fighter, true to its type, and it has very fluid and detailed animations.
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