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Posted

Sakuya updated

 

=======================================
03/17/16 - Version 2016.03.17
=======================================

Changes from Version 2016.01.07

- Walk & Dash speed increased.
- Chip damage increased.
- 4y: Damage on 2nd hit increased (41 -> 51)
- 4y: Hitbox size on 2nd hit increased.
- 5z: Damage per hit increased (45 -> 47)
- Sense of Thrown Edge: Damage per hit increased (8 -> 9)
- Sense of Thrown Edge: Damage per hit during Sakuya's World increased (11 -> 12)
- Sense of Thrown Edge: Proration per hit during Sakuya's World increased: 99% -> 99.5%
- Bounce/No-Bounce: Damage per hit increased (10 -> 11)
- Bounce/No-Bounce: Damage per hit during Sakuya's World increased (13 -> 14)
- Bounce/No-Bounce: Proration per hit during Sakuya's World increased: 99% -> 99.5%
- Time Paradox: Melee hit from Sakuya now hits overhead.
- Wound Sign "Inscribe Red Soul": Can no longer be airblocked.

Posted

Yuuka updated.

 

=====================================
03/23/16 - Version 2016.03.23
=====================================

Changes from Version 2016.01.13:

- Walk speed slightly increased.
- 5z: Hitbox vertical range increased. Reduced priority on first active frame.
- Thorny Rose: Hitbox range increased.
- Thorny Rose: Corrected issue of not being able to destroy projectiles.
- Flowers in the Wind: Command input made more strict.
- New Special: Creeping Thyme (HCB + x/y/z)
- Fantasy "The Beauty of Nature": Blockstun on first 4 hits increased, now a true blockstring.

  • 1 month later...
Posted

Utsuho updated. Numerous nuclear buffs incoming.


 

Quote

 

=====================================
04/23/16 - Version 2016.04.23
=====================================

Changes from Version 2016.02.20

- Rocket Dive: Level 3 charge time reduced by 20f.
- Rocket Dive: Can now cancel charge with D,D. 12f recovery on cancel.
- Flare Up: Level 3 charge time reduced by 20f.
- Flare Up: Can now cancel charge with D,D. 12f recovery on cancel.
- Hell Geyser: Level 3 charge time reduced by 20f.
- Hell Geyser: Can now cancel charge with D,D. 12f recovery on cancel.
- Creeping Sun: Level 3 charge time reduced by 20f.
- Mega Flare: Charge time for Giga Flare reduced by 10f
- Mega Flare: Charge time for Tera Flare reduced by 20f.

 

 

Posted

Would it be possible for you to reduce the interval between hits on Giga Flare just to speed the attack up a bit? It seems overly drawn-out in its current state.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

The same applies for any form of effect such as dust.

 

I don't really think this can be fixed.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

Flandre updated. Corrects a rather gamebreaking glitch discovered recently.


 

Quote

 

=====================================
04/26/16 - Version 2016.04.26
=====================================

Changes from Version 2016.01.13:

 

- Weapon of Mass Destruction: Fixed bug when Flandre is hit before projectile is released.

 

 

Posted

Lie Meiling updated


 

Quote

 

=======================================
04/27/16 - Version 2016.04.27
=======================================

Changes from Version 2015.12.31

- Seven Star Sword: fixed limiter bug on Med & Hard versions.

 

 

Posted

Eirin Yagokoro updated


 

Quote

 

=======================================
04/28/16 - Version 2016.04.28
=======================================

 

Changes from Version 2015.12.19:

 

- Fixed inability to cancel dashes into specials & supers.
- Fixed missing Last Word images.
- Walk speed slightly increased.
- Saturn V: No longer tracks opponent's position. Button press now determines landing point.
- Saturn V: Startup and recovery on all versions now identical.
- Saturn V: Now causes hard knockdown.
- Saturn V: No longer hits overhead.
- Saturn V: No longer hits on ascent. Descent now hits twice.
- Burst Shot: Fixed afterimage bug on HP version.
- Burst Shot: Is now air-usable.

 

 

Posted

Alice updated

Quote


==========================================
Version 2016.04.30
==========================================

 

Changes from Version 2016.01.13:

 

- Fixed small bug with juggle system.
- "Lemmings Parade": Doll launch arc made more shallow, damage now more consistent.
- "Lemmings Parade": No longer has a blind spot next to Alice.
- "Lemmings Parade": Can now interact with other projectiles.

 

 

  • 2 weeks later...
Posted

Sakuya updated


 

Quote

 

=======================================
05/11/16 - Version 2016.05.11
=======================================

Changes from Version 2016.03.17

 

- Jumping velocities adjusted.
- 5x: Proration during Sakuya's World increased: 95% -> 90%
- 2x: Proration during Sakuya's World increased: 92% -> 87%
- Sense of Thrown Edge: Startup during Sakuya's World decreased by 2f (0f air)
- Sense of Thrown Edge: Recovery during Sakuya's World decreased by 15f.
- Sense of Thrown Edge: Damage per hit during Sakuya's World decreased (12 -> 11)
- Sakuya's World: Now displays a visible gauge showing remaining time for timestop effect.
- New Spellcard: "Jill the Ripper"

 

 

Posted

Like the new sakuya update and spellcard, I did find one small thing

Just a little debug on her new jill the ripper spellcard

Warning: Player Sakuya_RP (56) in state 4200: Explod Facing Param Must be 1 or -1

Posted
11 hours ago, Lucasmic said:

Warning: Player Sakuya_RP (56) in state 4200: Explod Facing Param Must be 1 or -1

 

This, along with Jill the Ripper lacking certain effects and being capable of dealing over 900 damage if set up properly, was the result of me forgetting to save changes before releasing the update. Expect a fix later today.

Posted

Sakuya updated again. Fixes some graphical glitches and balance issues with Jill the Ripper
 

Quote


=======================================
05/12/16 - Version 2016.05.12
=======================================

Changes from Version 2016.05.11

- Sense of Thrown Edge: Recovery during Sakuya's World increased by 3f.
- Sense of Thrown Edge: Proration during Sakuya's World increased (99.5% -> 99%)
- Bounce/No-Bounce: Proration during Sakuya's World increased (99.5% -> 99%)
- "Jill the Ripper": Now correctly applies proper proration.
- "Jill the Ripper": Fixed certain effects not showing.

 

 

Posted

Brambly Rose Garden is usable in the air. Probably unintentional, but doing so allows Koishi to be stuck in the air. She's able to jump back down, but still.pLHIJV6.png

Posted
Just now, KickStarHooligan said:

trash x1000000

 

Since you love your waifu so much, I'll give you one week to spend time with her. How does that sound?

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