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The Griffon/Tizoc by R@CE AKIR@


HALE R@CE CAES@R

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The Griffon/Tizoc
 
 
 
Note 1: For Mugen 1.0 or Higher only
 
Note 2: This is not an accurate Griffon/Tizoc whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well.
 
Note 3: Check the config file to see changes that can be made into the character. 
 
Note 4: Because of Mugen 1.1's zooming effect, the screenbound on his slam supers may be affected depending on how big the stage is.
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Well guys I don't know, this may be the end of road for me for awhile

 

I think it will be awhile before I release anything else.

 

Why?  Do you feel tired or run out of MUGEN ideas?  Or some life issues are bothering you? 

I like your MUGEN style and your hearts in "caring is sharing".  Of course, as well as your exceptional MUGEN authoring skill.

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Of course, I'm always here! :) Just that I prefer to be on MFG.
Sometimes I come on the chat, it's awesome. :)
 
Now let's send a cookie to R@ce, and like that his rester will be shorter.
 
Edit: Ok, Idon't derail the thread anymore. ;)


Pepperidge-Farm-Nantucket-Cookie.jpg


(Admin Note: Spoiler'd a giant cookie...)

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GRIFFON/TIZOC UPDATED 8/7/14

 

-Fixed problem with Griffon Tower throw
-Took off the wall bounce that EX Grido Super Kick had
-Adjusted his pausetimes on his normal attacks to be slower more close to his Garou incarnation
-Updated him with brand new palettes that have more of a "CVS like" Shading
-Included a Palette Guide in the Main Character Folder
-Added a config in the config file that allows for you to choose between 360 & 720 motions + Punch or Custom for "Justice Hurricane" Of "Big Fall Griffon" on all versions
-Added config in the config file that allows for you to choose between Running or Dashing Forward
-Adjusted Wall bounce of the Hercules Throw so now its possible to do Icarus Crash afterwards if timed correctly 
-Adjusted Griffon/Tizoc's size to be more close to a "CVS Like" fitting
-Adjusted his Health to be 1053. (Note that Warusaki's Zangief has 1083)
-Lowered velocity of the Daedalus Attack on both versions
-Added extra hit on Daedalus Attack on both versions
-Increased the pausetimes on the hitdefs of Daedalus Attack
-Adjusted A.I. to only do Justice Hurricane more up close and not too far away
-Adjusted Collision Boxes on Grido Super Kick
-Removed unneeded Var coding and etc.
-Adjusted the placement of particles on the power charge
-Renamed "Ultra Dynamic Griffon Slam" to what Crosscat Originally called it "Griffon Star"
-Updated read me with changes to the commands on certain specials and supers
-Added Crosscat to the read me and credited him also in the supermove cns file
-Gave more in depth credit to GM in the readme
-Added additional credit to who else that contributed to the update in Griffon/Tizoc
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Of course, I'm always here! :) Just that I prefer to be on MFG.

Sometimes I come on the chat, it's awesome. :)

 

Now let's send a cookie to R@ce, and like that his rester will be shorter.

 

Edit: Ok, Idon't derail the thread anymore. ;)

 

Just a reminder: Put a large image in a spoiler please.

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Maybe you could edit the old one with the newer one because the newer one does have alot of fixes man. But i appreciate you non the less man. Thanks

Hey that's a good idea man! keep up the good work bro. :goodmood:

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Hey man, I tested the update and this is what I found:

 

Note: I'd like to apologize in advance for not using the correct move names.
 
Feedback:
- Every time I use his throw specials with QCFx2, when the enemy hits the wall, I get some debug message: "Has no target with ID 1750."
- Just my personal preference, but I really hate the dark AfterImage on his QCF Flying Kick.
- If you hit the enemy on the ground with his QCB Elbow attack, they fly under the ground noticeably and snap back to pos y=0. While, it may not be a bug and just mugen's doing, it's kind of awkward to see.
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Hey man, I tested the update and this is what I found:

 

Note: I'd like to apologize in advance for not using the correct move names.
 
Feedback:
- Every time I use his throw specials with QCFx2, when the enemy hits the wall, I get some debug message: "Has no target with ID 1750."
- Just my personal preference, but I really hate the dark AfterImage on his QCF Flying Kick.
- If you hit the enemy on the ground with his QCB Elbow attack, they fly under the ground noticeably and snap back to pos y=0. While, it may not be a bug and just mugen's doing, it's kind of awkward to see.

 

 

Ok I will make note of what you said and try to fix that. Thanks for the feedback.

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Some feedback...

 

You have to set the 720 motion in the Supers section and the 360 motions in the Specials sections of your cmd file at first, otherwise it wil conflict wih your other commands. I´m a big Zangief player, I usually can hit the 720´s & 360´s with ease... I had some problems with your Griffon. Also, use negative edge on those throws to (for the last button/punch input), it will make things easier.

 

Why does "Griffon Star", his big Level 3 Super Throw, only 246 Damage?!?

"Max Griffon Rumble" & "Max Big Fall Griffon" both do 310 Damage... and those are Level 2 Supers.

 

Get rid of the pentagram in his "Griffon Star" super... Rather use a normal star...

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