Shinzaki Posted March 3, 2014 Share Posted March 3, 2014 [Preview] [Download] http://page.freett.com/elemental_t/mugen/index3.html Link to comment Share on other sites More sharing options...
Bjay Posted March 3, 2014 Share Posted March 3, 2014 Ohhh, it's finally reached 100% completion? Time to test it out! Link to comment Share on other sites More sharing options...
柊 明 Posted March 3, 2014 Share Posted March 3, 2014 I've already tested this character, and it's really well made. Link to comment Share on other sites More sharing options...
Laharl Posted March 4, 2014 Share Posted March 4, 2014 shes pretty difficult to play as imo and she has no ai so that kind of sucks. Link to comment Share on other sites More sharing options...
Demitri Posted March 4, 2014 Share Posted March 4, 2014 Everyone cant make AI mang Link to comment Share on other sites More sharing options...
Bjay Posted March 4, 2014 Share Posted March 4, 2014 Made a video showing some of her gameplay. http://youtu.be/acMgU4g0wUA Link to comment Share on other sites More sharing options...
柊 明 Posted March 4, 2014 Share Posted March 4, 2014 Man. I played several times as Dlanor, and she still has annoying bugs. Link to comment Share on other sites More sharing options...
Bjay Posted March 4, 2014 Share Posted March 4, 2014 I've already tested this character, and it's really well made. Man. I played several times as Dlanor, and she still has annoying bugs. Haha. Link to comment Share on other sites More sharing options...
JokerintheButt Posted March 4, 2014 Share Posted March 4, 2014 I've already tested this character, and it's really well made. Yes. ! Download The Complet Version Now. Link to comment Share on other sites More sharing options...
柊 明 Posted March 4, 2014 Share Posted March 4, 2014 Haha. You know, the first time I tested this character, I didn't noticed any kind of bug. Link to comment Share on other sites More sharing options...
Bjay Posted March 4, 2014 Share Posted March 4, 2014 You know, the first time I tested this character, I didn't noticed any kind of bug. So what have you found? I've only found a couple of bugs, and that is HCB + B/C whiffing (unless linked from an attack), and there are times where Dlanor would crouch ...and be unable to do anything until she got hit. Also, QCF + A/B/C has a bit too much blockstun and does a bit too much chip damage. May be an original move but I still don't think it's right. Link to comment Share on other sites More sharing options...
Macaulyn97 Posted March 4, 2014 Share Posted March 4, 2014 Still no AI? What the fuck? Link to comment Share on other sites More sharing options...
柊 明 Posted March 4, 2014 Share Posted March 4, 2014 So what have you found? I've only found a couple of bugs, and that is HCB + B/C whiffing (unless linked from an attack), and there are times where Dlanor would crouch ...and be unable to do anything until she got hit. Also, QCF + A/B/C has a bit too much blockstun and does a bit too much chip damage. May be an original move but I still don't think it's right. If you use the move of the "Meta World" just a bit after the "K.O." and there is another round after, the "Meta World" will be still active, even if the sprites of the move will be not shown (and cost of the power bar = 0). Most of the times if you press the C button with the key arrow back, sometimes she doesn't attack. And for last, the second bug you said. Link to comment Share on other sites More sharing options...
Bjay Posted March 5, 2014 Share Posted March 5, 2014 If you use the move of the "Meta World" just a bit after the "K.O." and there is another round after, the "Meta World" will be still active, even if the sprites of the move will be not shown (and cost of the power bar = 0). Most of the times if you press the C button with the key arrow back, sometimes she doesn't attack. And for last, the second bug you said. The Meta World being active during the next round is actually a feature from the source game. Ange (by YU-TOHARU) also has this feature too. Link to comment Share on other sites More sharing options...
柊 明 Posted March 5, 2014 Share Posted March 5, 2014 The Meta World being active during the next round is actually a feature from the source game. Ange (by YU-TOHARU) also has this feature too. But it's cheap. In that way, Dlanor doesn't use power bars for the technique if used after the K.O. Anyway, the fact of the missing sprites during the "Meta World" on the "next round", I think it's actually a bug. Link to comment Share on other sites More sharing options...
Celest Posted March 13, 2014 Share Posted March 13, 2014 Everyone cant make AI mang What Bro God said Link to comment Share on other sites More sharing options...
Kazagami Posted March 13, 2014 Share Posted March 13, 2014 Which is weird because Shiroto's older characters has pretty tough AI. Tried to scale her AI in cns and she's still standing and do nothing as a CPU. Link to comment Share on other sites More sharing options...
Bjay Posted March 13, 2014 Share Posted March 13, 2014 But it's cheap. In that way, Dlanor doesn't use power bars for the technique if used after the K.O. Anyway, the fact of the missing sprites during the "Meta World" on the "next round", I think it's actually a bug. Cheap? Not really. Dlanor isn't a character that really gets to benefit much from Metaworld carrying over. Of course there is no power cost for the move, because that's the way it works i.e. you can use the Meta World super as many times as you want while it's active. For someone such as Dlanor, the animation of her super takes a fair bit of time in that IF you successfully land it, you will be able to perform the Meta super twice at best. And this is when the Metaworld bar is filled at 100%. Note that when Mugen is in the win state or while the next round commences, the Metaworld bar continues to deplete. I do agree with you on the missing sprites of the Metaworld though, it may be a bug. Then again, this character still has some bugs. Link to comment Share on other sites More sharing options...
柊 明 Posted March 13, 2014 Share Posted March 13, 2014 Which is weird because Shiroto's older characters has pretty tough AI. Tried to scale her AI in cns and she's still standing and do nothing as a CPU. Maybe he will add the A.I. in a next update. Cheap? Not really. Dlanor isn't a character that really gets to benefit much from Metaworld carrying over. Of course there is no power cost for the move, because that's the way it works i.e. you can use the Meta World super as many times as you want while it's active. For someone such as Dlanor, the animation of her super takes a fair bit of time in that IF you successfully land it, you will be able to perform the Meta super twice at best. And this is when the Metaworld bar is filled at 100%. Note that when Mugen is in the win state or while the next round commences, the Metaworld bar continues to deplete. I do agree with you on the missing sprites of the Metaworld though, it may be a bug. Then again, this character still has some bugs. If you say so. Shiroto has already updated the character (03/09/2014), but I didn't noticed any bug correction... Link to comment Share on other sites More sharing options...
Werewood Posted March 14, 2014 Share Posted March 14, 2014 Wow, is it some MUGEN OMK month in 2014? Can my Custom_OMK_Virgilia catch up with the pace? From my observation, Shiroto is one MUGEN Author who is used to update his MUGEN stuff constantly. Yet, I doubt that Shiroto may never come to see the feedback posted here.............. Link to comment Share on other sites More sharing options...
Bjay Posted March 15, 2014 Share Posted March 15, 2014 Dlanor's crouching bug still exists. How to perform the bug: Have Dlanor crouch, and then have the opponent jump over Dlanor. Dlanor is then unable to respond unless she is attacked. Link to comment Share on other sites More sharing options...
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