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Posted

you need to use localcoord to adjust the size of the chars. But this also means you might have to fix some other things in certain characters depending how it was coded.

wahDs27.png

Posted

Oh I remember the MUGEN author at 2diyer had released similar ones before........also just want to clarify: This is not original.

 

This is from a Chinese cell phone online game, "时空猎人" (Space Hunter):  http://forum.gamer.com.tw/A.php?bsn=24033

 

The Space Hunter game is not a fighting game.  Hence the MUGEN author had to make custom sprites for MUGEN.

"I still care to share because I believe in Sharing is Caring" - Werewood

Posted

In the DEF files of the characters, add localcoord = 426.66,320.25 under pal.defaults.

 

Will that work for 640x480 resolution as well?

H1WuZ.gif

Am I cool yet?

Posted

Nope, that'll scale it in a weird way

 

Ah, okay.

I'll keep messing with localcoord then, try to get something more to scale.

H1WuZ.gif

Am I cool yet?

Posted

Gameplay wise, not great, but not too bad either. His moves are a bit cheap, though. Both his cloud fist and claw rush special attacks take up a big chunk of screen, although the fist brings the opponent closer and makes it easier for opponent to counter. The Super moves are surprisingly short ranged.

LO1Vv73.gif Mega Evil Ninja Slurpuff STRIKES AGAIN!!! http://replay.pokemonshowdown.com/ou-86635112
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