Wargame-kun Posted May 24, 2013 Share Posted May 24, 2013 yea i already done this long ago....but here goes nothing http://www.mediafire.com/download/c77ggffgs8867p9/SBX_-_Suriagehara_No_Tatakai.rar well guys just tell me whats wrong and what i need to fix (since im newbie on fixing stuffs) stage update : some little adjustments Left the forum. and Zephyr 2 Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted May 24, 2013 Share Posted May 24, 2013 Nice! Looks great. Might test it later. Link to comment Share on other sites More sharing options...
Ryon Posted May 25, 2013 Share Posted May 25, 2013 I think the first on the left dragon head should be on a lower layer. cause it looks like the fire is coming out of the side of his face. Link to comment Share on other sites More sharing options...
Wargame-kun Posted May 25, 2013 Author Share Posted May 25, 2013 hmm i notice that too... what im going to do with that (as i said im a newbie when it comes to fixings) Link to comment Share on other sites More sharing options...
Kazagami Posted May 25, 2013 Share Posted May 25, 2013 Uhm..the animation is too fast IMO. You can lower the time value to 15 or 20. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted May 25, 2013 Share Posted May 25, 2013 hmm i notice that too... what im going to do with that (as i said im a newbie when it comes to fixings) That's easy bro. Just adjust the offset of that animation in the .def file. Link to comment Share on other sites More sharing options...
柊 明 Posted May 25, 2013 Share Posted May 25, 2013 This one looks good. Link to comment Share on other sites More sharing options...
Wargame-kun Posted May 26, 2013 Author Share Posted May 26, 2013 made some little update redownload the stage again... Link to comment Share on other sites More sharing options...
Shinzaki Posted May 26, 2013 Share Posted May 26, 2013 Is this a Sengoku Basara stage? Link to comment Share on other sites More sharing options...
Arias Posted May 26, 2013 Share Posted May 26, 2013 try giving a more noticeable delta to each element(floor-back-towers-mountains), it gives more depth to the stage & looks better. I think the fire looks better constant & faster, rather than slow & paused. Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted May 26, 2013 Share Posted May 26, 2013 awesome stage. Link to comment Share on other sites More sharing options...
Wargame-kun Posted May 26, 2013 Author Share Posted May 26, 2013 stage updated i guess i fixed all the problems... i think Link to comment Share on other sites More sharing options...
Wargame-kun Posted August 8, 2013 Author Share Posted August 8, 2013 bump... stage updated Link to comment Share on other sites More sharing options...
Demitri Posted August 8, 2013 Share Posted August 8, 2013 Will test in a min. Feedback: -With Stages, use underscores instead of spaces in the .def name(personally I'd do it for the sff name too) So rename SBX - Suriagehara No Tatakai.def to SBX_-_Suriagehara_No_Tatakai.def The reason being, people will have an issue assigning stages to characters due to how mugen reads stuff. - I would bring the characters down a few pixels (like 2 or 3), they feel a bit too high up on the floor. - I'm not sure how they were in the SBX, but the animations feel too slow to me. Even if you decide to leave the fire anim alone, those banners/flags need to be sped up. -Just being a little OCD, put your name in quotes ("Wargame") after author = Link to comment Share on other sites More sharing options...
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