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Posted

hmm i notice that too...   what im going to do with that (as i said im a newbie when it comes to fixings)

That's easy bro. Just adjust the offset of that animation in the .def file.

0hGNWik.png

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Posted

try giving a more noticeable delta to each element(floor-back-towers-mountains), it gives more depth to the stage & looks better.

I think the fire looks better constant & faster, rather than slow & paused.

  • 2 months later...
Posted

Will test in a min.

 

Feedback:

-With Stages, use underscores instead of spaces in the .def name(personally I'd do it for the sff name too)

So rename SBX - Suriagehara No Tatakai.def to SBX_-_Suriagehara_No_Tatakai.def

The reason being, people will have an issue assigning stages to characters due to how mugen reads stuff.

- I would bring the characters down a few pixels (like 2 or 3), they feel a bit too high up on the floor.

- I'm not sure how they were in the SBX, but the animations feel too slow to me. Even if you decide to leave the fire anim alone, those banners/flags need to be sped up.

-Just being a little OCD, put your name in quotes ("Wargame") after author =

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