Gamer251 Posted May 8, 2013 Posted May 8, 2013 Well, as the title says it, this is the topic where you can learn how to convert MUGEN 1.0 stages to MUGEN 1.1! Note that this only works for some stages, because others are not yet capable of the zoom feature in MUGEN 1.1 And this will be updated regularly, too. So, shall we begin? 1) Open your stage's DEF file. 2) Find [Camera] 3) Put these lines under [Camera] "zoomout = .6" "zoomin = 1.5" 4) If there are problems regarding the left, right, bottom, and top parts of the stage, adjust these by messing with the boundleft, boundright, boundhigh, and boundlow features. Well, that's about it! There will maybe be some minor problems with the converting, though. Note by abls1: Here is a code i came up for kof 13 stages from Sensei Yoda stages http://senseiyoda.mugen-infantry.net/Home/stages-1-0-1 I used the same code for all stages included in zip file since they seem to share the same atributes! I kept the old code in Just in case you do not want to revert. Any thing beter you can come up with please post [camera] startx = 0 starty = 0 boundleft = -300 ;-800 boundright = 300 ;800 boundhigh = -140 boundlow = 0 verticalfollow = .2 floortension = 0 tension = 50 overdrawhigh = 0 overdrawlow = 0 cuthigh = 65 ;35 cutlow = 25 zoomout = .5 ;.6 zoomin = 1.1 ;1.5 Red indicates what I edited.. Please let me know how this works for you and any improvements please post.
LightFlare_Da_Realest Posted May 8, 2013 Posted May 8, 2013 Heh...some good advise. Although I think when Ryon sees this he's gonna have a field day with the thread... Gamer251 1 Do your best to become stronger. Become stronger, so you can do your best
DartzPie Posted May 8, 2013 Posted May 8, 2013 There either should be a second tutorail or major editting to this topic, since this only half talk of converting. 640x480 would probably only require camera zoom in and out also converting .sff to 1.1, almost same with 1280x720 except you have to add localcoords and x/y scales "Your so Naive-"
Okami Posted May 8, 2013 Posted May 8, 2013 And... editing deltas. Milla Maxwell - Spirit Guardian of Reize Maxia
LightFlare_Da_Realest Posted May 8, 2013 Posted May 8, 2013 There either should be a second tutorail or major editting to this topic, since this only half talk of converting. 640x480 would probably only require camera zoom in and out also converting .sff to 1.1, almost same with 1280x720 except you have to add localcoords and x/y scales And... editing deltas. And so it begins... Do your best to become stronger. Become stronger, so you can do your best
DartzPie Posted May 8, 2013 Posted May 8, 2013 And... editing deltas. yeah...that is needed more too. "Your so Naive-"
Ryon Posted May 8, 2013 Posted May 8, 2013 I am gonna have a field day with this thread. Updating from 1.0 to 1.1 is not that simple. adding zoom is simple, but coding it properly, requires knowledge of overdrawhigh overdrawlow cuthigh cutlow because when stages zoom out, it shows more than it was meant to in 1.0. you may end up with parts of the background turning into afterimages because the image is not big enough for it. or as vector said, Delta's. everything needs its delta to set properly to give the proper affect. Gamer251 1 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Neo_Fire_Sonic Posted May 8, 2013 Posted May 8, 2013 another thing... wheres 1.1? -play gaem, gaem iz kul
NeoGeoKitsune Posted May 9, 2013 Posted May 9, 2013 another thing... wheres 1.1? http://clubsyn-x-treme.com/-X-Base/index.php?app=downloads "I’m Cyan Garland, Captain of the Prairia Palace Guards." - Cyan Garland [Tail Concerto]
Gamer251 Posted May 9, 2013 Author Posted May 9, 2013 Post everything you want here, I'm gonna modify the thread. Shoulda renamed the thread to adding zoom.
lyr Posted May 9, 2013 Posted May 9, 2013 Well, I didn't had a showdown with 1.1 stage coding. But won't the start will be affected by zoom and stuff? Also err I still donno what cutlow and cuthigh.
Ryon Posted May 9, 2013 Posted May 9, 2013 it wont. nothing gets affected by zooming, cause localcoord fixes all that. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
abls1 Posted August 26, 2013 Posted August 26, 2013 It would be a good thing to start a thread for converting old stages to 1.1 witn zoom Gamer251 1
Ex✭Cᴀʜᴍ Posted August 27, 2013 Posted August 27, 2013 I think Dartzpie was making one. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
abls1 Posted August 27, 2013 Posted August 27, 2013 I'm also working on one when i finish i will post Code used & where to download the stage
abls1 Posted August 27, 2013 Posted August 27, 2013 Here is a code i came up for kof 13 stages from Sensei Yoda stages http://senseiyoda.mugen-infantry.net/Home/stages-1-0-1 I used the same code for all stages included in zip file since they seem to share the same atributes! I kept the old code in Just in case you do not want to revert. Any thing beter you can come up with please post [camera] startx = 0 starty = 0 boundleft = -300 ;-800 boundright = 300 ;800 boundhigh = -140 boundlow = 0 verticalfollow = .2 floortension = 0 tension = 50 overdrawhigh = 0 overdrawlow = 0 cuthigh = 65 ;35 cutlow = 25 zoomout = .5 ;.6 zoomin = 1.1 ;1.5 Red indicates what I edited.. Please let me know how this works for you and any improvements please post.
Gamer251 Posted August 28, 2013 Author Posted August 28, 2013 I'm at school (yes, we're allowed to surf) So no editing yet.
abls1 Posted August 28, 2013 Posted August 28, 2013 working on 2 more abandoned carrousel MSH Juan Carlos Brazil FF13 By XXshadow **"cut low" gives me no visible effect so i have a black boarder at the lower part of the stage Will upload them one I'm finished
Ryon Posted August 28, 2013 Posted August 28, 2013 Cut low and Cut High work effectively if the stage has extra graphics in those areas. in a stage where you can jump up high and have the camera follow you, its very effective. in a stage where the bottom of the stage is the BOTTOM, you get black. Cutlow + 1.1 stage zoom = PERFECT STAGE. Gamer251 1 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
abls1 Posted August 28, 2013 Posted August 28, 2013 Here I will post the stages I will release with zoom please comment and if you have a better code please suggest Cultural Festival By exshadow Download http://www.mediafire.com/download/14smf614dfdjbzk/cultural_festival_(Exshadow).zip Juggernaut port( MSH) Download http://www.mediafire.com/download/1x29wi5lwxyw43q/JuggernautPort.zip Brazil (KOF13) by Exshadow download http://www.mediafire.com/download/0rvu38l314guwva/brazil.zip
abls1 Posted September 13, 2013 Posted September 13, 2013 None has commented about zoom configuration! so I guess none really has mugen 1.1 or is interested in using so I will not post more stages for a while!
Ryon Posted September 13, 2013 Posted September 13, 2013 no one has posted because... I don't know. But really alot of people dont use 1.1 yet. and alot of people don't want quickly coded stages with zoom, some people want it done correctly. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Ace-Million Posted September 14, 2013 Posted September 14, 2013 Can you explain cut low in further detail of its need and use.???? WWW.SOUNDCLOUD.COM/ACEMILLION !!!!DOWNLOAD MY MUSIC!!!!!
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