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abls1

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Everything posted by abls1

  1. sorry i do not understand the lingo!!! could you please point from the numbers I posted?
  2. I'm editing a life bar and everything is going fine except the energy bar has gotten shorter even after I scaled up/made larger. some other details [FightFx] scale = 2 ;----------------------------------------------------------- [Lifebar] ;Player 1 p1.pos = 320,240 p1.bg0.anim = 10 p1.bg1.spr = 300,0 p1.bg2.spr = 307,0 p1.bg2.layerno = 1 p1.mid.spr = 303,0 p1.front.spr = 301,0 p1.range.x = -50,-245
  3. so how do i add it to mugen 1.0 I'm confused
  4. I want to know how do i add new palettes to a character! there a lot sprite edits out there but ,nobody is saying how thy implement to a character. Thanks for reading this.
  5. issue solved with background size solved On the info I was missing " [ " so it was defaulting at 320x240 incorrect Info] localcoord = 1024,768 correct [info] localcoord = 1024,768 I will post here my solution to issue i was having with the transparency once i can explain properly.
  6. ok thanks man.. I found how to configure it by looking into other screen packs. now i will just add simple animations
  7. Where do i place this animation in the system or fight files.. I thought you have also have to enable animation for rounds numbers?
  8. I want to be able to use animated rounds 1-9 by using artwork but i do not know where to add! also do i need to create a separate sff file? Also can i animate the regular font, like scrolling to left,right up or down? Thanks
  9. I want to create something similar to this marvel intro http://youtu.be/nGEuKkMCzdc Can it be created with mugen title effects? Please suggest Thanks
  10. Ok got it.. I see how to keep the background still for a couple of seconds! by adjusting the timing looks more realistic now Thanks for your help
  11. found this code 500,0, 0,0, 3 500,0, 10,0, 3 500,0, 0,10, 3 500,0, -10,0, 3 But i need to be able to stop the loop for x.seconds then start over finish and pause I want to simulate a bomb dropped so i dont want it to loop to frequent. Please help me with this code. Thanks
  12. Does anyone knows how to make shake animations? i'm looking to shake the screen periodically or after a certain amount on seconds. This will be used for a screenpack Thanks
  13. ok this scaling worked..Does scaling fonts also work for ttf? I'm not using .fnt You say there is some hidden code in mugen can you post the ones you know about of for future reference? Thanks
  14. Is there away to scale up/down the lifebar image.. I have not seen anywhere in the fight.def file Thanks
  15. Borewood2013 and to all in this forum Use the proelium screen pack at your own risk! We are not responsible for shock, lack of sleep, or gas coming from you while using this screen pack You all been warned
  16. Number of slots is not final since i have not see how all of the small portraits look in the screen yet!
  17. I will fix that to keep Ryu's real name a secret...
  18. This screen pack is an edited version of Human's Proelium screen pack here is some screenshots & new wip video http://www.youtube.com/watch?v=1sGVFHNJTxM&feature=youtu.be winner screen gameover title options versus: Updated v2 character select loading this screen pack features mugen 1.1 1280x768 orchestrated music & rock music new female announcer some animation portrait thread already started in anticipation see it in link http://mugenguild.com/forum/topics/proelium-custom-portrait-thread-153581.0.html any updates will be posted on 1st post! I'm not an expert so i might need some help as i go. Thanks
  19. Ok... I did it! I broke the loading screen and nothing shows I will delete it and start over with a new sff and loading.def files, will post my config shortly after. Good eye! my resolution for the loading screen is 320x240! I've tried using larger sizes but for loading screen and game over screen those get over scaled in mugen 1.1 so the look too big. too bad since i wanted to use some good artwork and scaling it down to 320x,240 to be scaled back up to my 1024,768 messed the artwork up
  20. The first image shows what's currently is happening so if i sent you another one its just the same, I will review my config and see if i can make the 2nd layer show up
  21. I cannot show you a screenshot of the error since now layer 2 do not show up but here is my messy loading screen configuration. Info] localcoord = 1024,768 [sceneDef] spr = loading.sff startscene = 0 ;---------Blank Sceen [scene 0] ;clearcolor = 0,0,0 end.time =3 ;---------Loading [scene 1] clearcolor = 0,0,0 bg.name = Scene1bg fadeout.time = 9 fadeout.col = 0,0,0 end.time = 91000 bgm = Pacific Rim- Main Theme (Sped Up).mp3 bgm.loop = 25 [scene1bgDef] [scene1bg 0] ;loading background main clearcolor = 0,0,0 type = normal spriteno = 1,0 layerno = 1 width = 1024,768 start = 0, 0 ;tile = 0,0 trans=add mask=1 ;Scene1bg 1] ;loading background clearcolor = 0,0,0 type = normal spriteno = 1,1 layerno = 1 width = 2235,140 start = 0, 0 ;tile = 1,0 ;trans=add ;mask=1 please check this code so i can learn to display two layer correctly then we move on to transparencies
  22. no i have not tried mve as a separate image! but why should it matter since the black is the part that should be transparent not the rest of the image
  23. I need to have an image behind the black MVE text but i do not know how! iether the image disapears if i put one layer behind or the image becomes transparent intop of the background Please suggest a configuration and explain why you used it Thanks
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