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miru

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Everything posted by miru

  1. It's just a KFM sprite swap.
  2. 1. ELECTRO's Ultimate series 2. OmegaPsycho's SSF2X series 3. Capcom Universe Fullgame
  3. miru

    This Poison

    Thank you very much for the find!
  4. I am now looking for this classic Poison who uses her Final Fight sprites. Does anyone have her?
  5. I'm more wondering where you got that old school Poison.
  6. http://www.4shared.com/file/4iJ-_qu-ce/Anime.html? A patch for HEAVYMETALMUSIC201's Hulk Hogan. Improves his hitboxes and makes them no longer misaligned.
  7. Freedom Planet finally comes to Mugen! I'm making a series of more accurate FP characters as well.
  8. He actually looks a lot like a Digimon V-pet sprite.
  9. Yeah, I think I'll delete the code unless someone has a better solution.
  10. In 21205 and 21206: there is this block of code
  11. I fixed that, and another similar error later on, but now there's another error:
  12. When I try to use Leona by Tin, the game gives me this error message: How do I fix this error?
  13. War Gods finally comes to mugen! I hope Slap Happy Rhythm Busters follows suit soon!
  14. Lilac from Freedom Planet. Actually, how about everyone from that game?
  15. I hope you do Street Fighter II next.
  16. http://www.4shared.com/zip/OXWprC-2ce/Homer_Resources.html? While making my update of JSHomer (which will lead to something even bigger: POTS-styled Homer), I managed to automatically rip a ton of sprites using FF3. The folder includes every sprite from JSHomer plus a few from Warner's version. They are all in individual images, rather than a sheet. Feel free to use them.
  17. I did incorporate all of the palletes into the SFF file correctly. Edit: I dun goofed. I didn't add the palletes, but now I have added them in. It still doesn't work.
  18. I'm currently making an edit of the classic JSHomer for Mugen 1.0 and onwards only. I have entered Fighter Factory 3 and extracted all of the sprites and palettes of Homer, and compiled them into a SffV2 using the automatic .ff3 function within Fighter Factory 3. I also added the pallete keymap to the .def file, and even updated the common1 file. But his palletes still aren't changing, even though the pallete change feature is in the .cns file. Could someone help me?
  19. http://www.4shared.com/archive/j_ad4MYGce/HwaJai.html? This is an edit of Lord Sinistro's Hwa Jai. He is now compatible with Interactive Mugen. He also includes a new Fatal Fury-inspired mode. In this mode (available by adding HwaJai/hwajaiFF.def to your select.def), his Hypers are only available when low on life, but can be performed infinitely and are far more devastating than normal. Coming soon: * Even more gameplay modes. Art of Fighting and Teenage Mutant Ninja Turtles: Tournament Fighters-based modes are confirmed, as well as a more Fatal Fury Special-accurate one. Maybe there will be even more? * Michael Max is also coming. But due to technical difficulties he has been delayed.
  20. How do you make it so that a move can only be performed with a certain amount of life or less, like the Desperation Moves in early Fatal Fury games? I have looked inside a few Fatal Fury mugen characters, but to no avail.
  21. How about Earthworm Jim and Maui Mallard?
  22. I did use Fighter Factory Ultimate's extract feature. Now, how do I create the Sffv2 file with Fighter Factory?
  23. I know that you need to run Sff2png in command line as opposed to on its own, but how do you select an SFF file to target and extract? I've tried dragging the file into command line and setting the file to be opened in sff2png by default, and neither worked. Could someone help me out?
  24. Get these two timeless characters today: http://www.4shared.com/archive/E9nDclKJba/Lei-Lei.html? (Hsien-Ko) http://www.4shared.com/archive/QztushHNba/Yuri.html? (Yuri Sakazaki) By the way, I am working on updates of P.O.T.S.'s other characters to Interactive Mugen as well. Known Errors: * Slam Masters intro does not work with them.
  25. Meh, I'll wait for Beximus and Gladiacloud's C. Viper. Might also get this one as an afterthought.
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