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Posts
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Everything posted by miru
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How about a list of the unconverted characters?
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I'd like to clarify that the 1.1 characters have their own AI and never pause.
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Alex Kidd would also fall into the "too cartoony" category, same with TJ&E, Pac-Man, etc. Also, what if Sonic and co. got redesigned like Taizo Hori did for NXC?
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Magmard the Dragoon
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And this is the changestate in question:
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[Full Game]Sonic Fighting Remix : Unlimited Match
miru replied to Neo_Fire_Sonic's topic in [ CREATION LAB ]
Her official look: There's some revised SEGA/Archie-type looks for her as well: -
Not all of state 1000: here's state 1000 in full: For further reference, also check out the referred State 1000, which i'm trying to use for both Cyclone attacks:
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I'm trying to set up Lilac's hair as a helper for her in her Cyclone attack, but Mugen gives this error message: The current state looks like this: [state 1000, spawning helper] triggerall = anim = 1000 How do I finish it so she works?
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Yes. Also for custom characters based on it.
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[Full Game]Sonic Fighting Remix : Unlimited Match
miru replied to Neo_Fire_Sonic's topic in [ CREATION LAB ]
How about Ebony from Sonic the Comic as a character? -
Thank you for your aid in troubleshooting.
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I need help properly formatting this Mega Man Arcade Collection I am working on: http://www.4shared.com/office/AFaL87NRce/Mega_Man_Arcade_Collection.html? Whenever I try to post it, the formatting comes out all wrong
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No Return to Standing Position from Others, Even with Required Anims.
miru replied to miru's question in [ MUGEN CODING HELP ]
Yeah, she's basically fine now. -
No Return to Standing Position from Others, Even with Required Anims.
miru replied to miru's question in [ MUGEN CODING HELP ]
She in fact does have a common1 file. I think it might be incorrectly labeled, however. Edit: I found it was indeed mislabeled and corrected it. -
It's in the FHD collection, right?
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No Return to Standing Position from Others, Even with Required Anims.
miru replied to miru's question in [ MUGEN CODING HELP ]
The anims do exist, actually, as far as I know. I didn't mean to post a duplicate topic. I don't know why these duplicates were posted. -
Her yaccel is now .52
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Her yacell is at 11. For further reference, here is her movement stats for the time being. [Movement] airjump.num = 1 airjump.height = 1 yaccel = 11 stand.friction = .85 crouch.friction = .82 stand.friction.threshold = 2 ;If player's speed drops below this threshold while standing, stop his movement **MUGEN 1.0** crouch.friction.threshold = .05 ;If player's speed drops below this threshold while crouching, stop his movement **MUGEN 1.0** air.gethit.groundlevel = 25 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1.0** air.gethit.groundrecover.ground.threshold = -20 ;Y-position below which falling player can use the recovery command **MUGEN 1.0** air.gethit.groundrecover.groundlevel = 10 ;Y-position at which player in the ground recovery state touches the ground **MUGEN 1.0** air.gethit.airrecover.threshold = -1 ;Y-velocity above which player may use the air recovery command **MUGEN 1.0** air.gethit.airrecover.yaccel = .35 ;Vertical acceleration for player in the air recovery state **MUGEN 1.0** air.gethit.trip.groundlevel = 15 ;Y-position at which player in the tripped state touches the ground **MUGEN 1.0** down.bounce.offset = 0, 20 ;Offset for player bouncing off the ground (x, y) **MUGEN 1.0** down.bounce.yaccel = .4 ;Vertical acceleration for player bouncing off the ground **MUGEN 1.0** down.bounce.groundlevel = 12 ;Y-position at which player bouncing off the ground touches the ground again **MUGEN 1.0** down.friction.threshold = .05 ;If the player's speed drops below this threshold while lying down, stop his movement **MUGEN 1.0**
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I did that, but she still doesn't jump high enough.
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Another problem with my Lilac is that she does not seem to jump high enough as I want her to. She barely gets off the floor. Again, I'm using common1, so how do I make her jump higher?
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Yeah, it was positive. Made it negative.
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I'm currently making a Sash Lilac (from Freedom Planet) for MUGEN, and she's got a problem right now. She can't walk backwards for some reason. I did add the common1 states to her, and programmed animation 21, but whenever I press back, she moves forward constantly. Why is this?
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I know. Okay, I'll get the fullgame for her.
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Does anyone have a copy (either version) of Doropie/Fransesca from The Krion Conquest?