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Posts
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Joined
Posts posted by RicePigeon
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Ryon's got it all wrong. The people arent assholes... they're dicks. They're stupid reckless arrogant dicks that fuck assholes. If you don't let these dicks fuck the assholes on this forum, all of our dicks and pussies will be covered in shit...
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Up and Down are directions too ya know.
Oh and just to make things more interesting, rotating images is permitted as long as you dont touch whats already in the base image.
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My anger is fully justifiable. I work my ass off all those months just to make him actually playable, and you shit on him by saying he's bland, uncreative, and too safe.Under normal circumstances, I wouldn't be so quick to dismiss such feedback. HOWEVER, considering that it's Ax who's giving this feedback, who can't/won't address the glaring issues in his characters, his feedback holds about as much weight as the "Nice Char +1" comments that he's so used to/trying to fish for, and the way he presented this feedback proves this, of which I will now proceed to tear apart piece by piece:
But com'on, that's creativity right there, taking an old idea and making it new. Besides a bomb drop from a safe distance in fly mode works. As for the tri-force slash, it's too plain, it might as well be a regular combo. You can do better.Creative != Successful. Cases in point: Ed Wood and Uwe Boll
I appreciate that you tried and fixed stuff but I see nothing new worth downloading. I'm just saying to you what I've always have been saying to you and that is to take a chance, make some sprites yourself. You play it safe too much and you do nothing exciting. Your work is bland, it functions well but it's bland. I even spent an hour showing you how to do it yourself.Nowhere in this statement (or the rest of your post for that matter) do you explain WHY the character is bland. You don't cite specific examples, nor do you provide any form of what could possibly be done to address the issue that could even remotely be called feedback. It gives off the impression that you truly have no idea what you're talking about.
How unfortunate. I thought you would appreciate good feedback like this but whatever, it's fine.
Pot meet Kettle. As far as I'm concerned, you have no right to be hurling around "good" feedback when you can't/won't even fix the glaring issues in your own works.
You wouldn't know good feedback if it slapped you in the face multiple times and was right next to you every waking moment of your life.
^ This... So much this.
I recently downloaded your character again and it's hardly that different from what that other coder did all ready before it was passed on to you.Also take a look at the Link that is going to replace yours.
If it's going to play just like yours then I doubt they'll bother downloading yours.
You're basing the "superior" overall quality of an unreleased character on a 2-frame idle stance? Yeah, no... This "feedback" just smacks of ego and only further solidifies my belief that you're intentionally trying to troll this community AS YOU HAVE DONE TWICE IN THE PAST. Spamming Neo-Nazi Propaganda? Damning an entire Mugen forum to hell in the name of Christ for "worshiping false idols"? Do either of these incidents ring a bell to you? Because THEY SHOULD. And I will be more than happy to provide examples of your post history from guild not only to refresh your memory, but also to further back up all three of the above claims, something that you are unable/unwilling to do with your "feedback". And before anyone claims that I'm posting something irrelevant that's offtopic, allow me to explain WHY this is relevant, and why I believe that this entire thing is a thinly veiled attempt at trolling on your part:
- The overall quality of your works have DIMINISHED with each successive release. I find it highly unlikely that someone would actually get worse over time unless they were doing it intentionally.
- Releasing 5 characters in the time span of less than 2 weeks, with at least one of them being a spriteswap of another, all of them 3-4 days apart from each other. I would expect this kind of behavior from a clueless second-rate creator like PGRSMagen, JoshGeary, or even WlanmaniaX, to be frank.
- When confronted with feedback showing just how bad your releases are, you retort with snide and sarcastic remarks that smack of ego, both here and on MMV, including the remarks about Link that I posted earlier.
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Battle with Xan using new teams:
XC5W-WWWW-WWW6-8LMZ
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- A good ton of her normals have 0 recovery frames, which not only render them unpunishable, but also absurdly high frame advantages as well (+11 on hit for her 5y, for example), which lead to...
- Infinites. Tons of them, including, though certainly not limited to:
- 5x -> 5y
- 5x -> 5y -> 5c
- 5b
- 5c
- 5a -> 5y
- j.5b
- 5a -> 5b in corner causes 5b to whiff.
- While not an infinite, j.5z can lock an opponent in the corner indefinitely on hit, especially since it can cancel into itself.
- Speaking of j.5z, it can do up to 247 damage just by mashing the button, which is absurd for a normal.
- j.5x can be spammed almost infinitely on an airborne opponent for up to 120ish damage.
- She seems to get power back way too quickly. Her 236a (Spinnin About), for example, gives her a total of 223 power on hit, 175 on block, and 130 on whiff. This leads to her easily spam her supers with impunity.
- 236y (Komachi Twirl) has only 1 frame of recovery, but shes completely invincible during said recovery. The move also has a ridiculous frame advantage of +15 on block. If you cancel anything into this, you pretty much have an infinite blockstring that whittles the opponent down with chip damage until KO or time over. In fact, the Komachi Twirl is an infinite blockstring by itself since it only has 5 frame startup.
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I took the trial at the last minute... so 28 days left for me :p
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Still waiting on you to start using dual screen Espeon w/ Magic Bounce. I keep refraining from setting up rocks whenever I face it because of muscle memory, only to realize that you still don't have it. >:|
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- Standing light kick is a corner infinite with 0 startup and recovery.
- Another infinite in s.LP -> s.MP -> repeat ad infinitum.
- Standing Jab makes him travel over half screen. Since when do jabs ever do that?
At this point I'm inclined to believe that you're making these 3-day characters on purpose... to prove what?
- Moltar, Shinzaki, DJ HANNIBALROYCE and 3 others
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Further update on the whole Donphan/Forretress mess:
Turns out Smogon recently implemented a policy change, and are now officially using 1760 ladder stats to determine tiers, effective immediately. As a result:
Pokemon that are now OU:
[li]Zapdos[/li]
[li]Keldeo[/li]
[li]Chansey[/li]
[li]Kyurem-B[/li]
[li]Deoxys-D[/li]
[li]Terrakion[/li]
[li]Manaphy[/li]
[li]Deoxys-S[/li]
[li]Landorus-I[/li]
[li]Latias[/li]
Pokemon that are now UU:- [li]Donphan[/li]
[li]Klefki[/li]
[li]Starmie[/li]
[li]Smeargle[/li]
[li]Tentacruel [/li]
[li]Sableye[/li]
[li]Cloyster[/li]
[li]Forretress[/li]
[li]Galvantula[/li]
[li]Salamence[/li]
[li]Trevenant[/li]
While I'm saddened that Trevenant and Starmie are now UU, I'm sort of happy Zapdos made it back into OU after last gen. -
Welp, Forretress and Donphan just got "banned" from OU. RIP hazard setting spinner bug thing...
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Writing this up out of boredom due to one of my own personal experiences in MUGEN coding...
Many times I've seen authors use modulo division to generate a spread of random numbers for whatever purpose (be it for AI triggers, random animations, or whatever). For those who don't know what I'm talking about, I'm referring to pieces of code like this:
trigger1 = random%2 = 0
To understand why the above code is inefficient, we have to take a deeper look into the results its producing.
For those who don't already know, in MUGEN, random generates a random integer from 0 to 999 (effectively producing 1 of 1000 different values each time random is called), each with an equal probability of being returned by random. With the % operator, such as in expression X%Y, we are dividing value X by value Y and returning only the remainder as a result. 17%10, for example, would return 7 as its value (17/10 = 1 R7). If we were to apply modulo division to random, for instance, we would be generating a random value from 0 to 999 and then dividing this number by an arbitrary value and returning its remainder as a result. By applying modulo division to random, we expect to see results that have an equal probability of being generated, as follows:
Random%10 generates:
0 (10% probability)
1 (10% probability)
2 (10% probability)
3 (10% probability)
4 (10% probability)
5 (10% probability)
6 (10% probability)
7 (10% probability)
8 (10% probability)
9 (10% probability)
As we can see above, we have a nice even spread of the 10 possible values that random%10 can generate. While this works great for numbers that are factors of 1000 (such as 2, 4, 5, 10, 20, 50, 100, etc), more arbitrary values won't be as neat and organized.
As an arbitrary example, instead of 10 values, we try for 666 (which should return an even spread of numbers ranging from 0 to 665). The results are listed below:
Random%666 generates:
Number Probability
0 0.20%
1 0.20%
2 0.20%
3 0.20%
4 0.20%
5 0.20%
6 0.20%
7 0.20%
8 0.20%
9 0.20%
10 0.20%
11 0.20%
12 0.20%
13 0.20%
14 0.20%
15 0.20%
16 0.20%
17 0.20%
18 0.20%
19 0.20%
20 0.20%
21 0.20%
22 0.20%
23 0.20%
24 0.20%
25 0.20%
26 0.20%
27 0.20%
28 0.20%
29 0.20%
30 0.20%
31 0.20%
32 0.20%
33 0.20%
34 0.20%
35 0.20%
36 0.20%
37 0.20%
38 0.20%
39 0.20%
40 0.20%
41 0.20%
42 0.20%
43 0.20%
44 0.20%
45 0.20%
46 0.20%
47 0.20%
48 0.20%
49 0.20%
50 0.20%
51 0.20%
52 0.20%
53 0.20%
54 0.20%
55 0.20%
56 0.20%
57 0.20%
58 0.20%
59 0.20%
60 0.20%
61 0.20%
62 0.20%
63 0.20%
64 0.20%
65 0.20%
66 0.20%
67 0.20%
68 0.20%
69 0.20%
70 0.20%
71 0.20%
72 0.20%
73 0.20%
74 0.20%
75 0.20%
76 0.20%
77 0.20%
78 0.20%
79 0.20%
80 0.20%
81 0.20%
82 0.20%
83 0.20%
84 0.20%
85 0.20%
86 0.20%
87 0.20%
88 0.20%
89 0.20%
90 0.20%
91 0.20%
92 0.20%
93 0.20%
94 0.20%
95 0.20%
96 0.20%
97 0.20%
98 0.20%
99 0.20%
100 0.20%
101 0.20%
102 0.20%
103 0.20%
104 0.20%
105 0.20%
106 0.20%
107 0.20%
108 0.20%
109 0.20%
110 0.20%
111 0.20%
112 0.20%
113 0.20%
114 0.20%
115 0.20%
116 0.20%
117 0.20%
118 0.20%
119 0.20%
120 0.20%
121 0.20%
122 0.20%
123 0.20%
124 0.20%
125 0.20%
126 0.20%
127 0.20%
128 0.20%
129 0.20%
130 0.20%
131 0.20%
132 0.20%
133 0.20%
134 0.20%
135 0.20%
136 0.20%
137 0.20%
138 0.20%
139 0.20%
140 0.20%
141 0.20%
142 0.20%
143 0.20%
144 0.20%
145 0.20%
146 0.20%
147 0.20%
148 0.20%
149 0.20%
150 0.20%
151 0.20%
152 0.20%
153 0.20%
154 0.20%
155 0.20%
156 0.20%
157 0.20%
158 0.20%
159 0.20%
160 0.20%
161 0.20%
162 0.20%
163 0.20%
164 0.20%
165 0.20%
166 0.20%
167 0.20%
168 0.20%
169 0.20%
170 0.20%
171 0.20%
172 0.20%
173 0.20%
174 0.20%
175 0.20%
176 0.20%
177 0.20%
178 0.20%
179 0.20%
180 0.20%
181 0.20%
182 0.20%
183 0.20%
184 0.20%
185 0.20%
186 0.20%
187 0.20%
188 0.20%
189 0.20%
190 0.20%
191 0.20%
192 0.20%
193 0.20%
194 0.20%
195 0.20%
196 0.20%
197 0.20%
198 0.20%
199 0.20%
200 0.20%
201 0.20%
202 0.20%
203 0.20%
204 0.20%
205 0.20%
206 0.20%
207 0.20%
208 0.20%
209 0.20%
210 0.20%
211 0.20%
212 0.20%
213 0.20%
214 0.20%
215 0.20%
216 0.20%
217 0.20%
218 0.20%
219 0.20%
220 0.20%
221 0.20%
222 0.20%
223 0.20%
224 0.20%
225 0.20%
226 0.20%
227 0.20%
228 0.20%
229 0.20%
230 0.20%
231 0.20%
232 0.20%
233 0.20%
234 0.20%
235 0.20%
236 0.20%
237 0.20%
238 0.20%
239 0.20%
240 0.20%
241 0.20%
242 0.20%
243 0.20%
244 0.20%
245 0.20%
246 0.20%
247 0.20%
248 0.20%
249 0.20%
250 0.20%
251 0.20%
252 0.20%
253 0.20%
254 0.20%
255 0.20%
256 0.20%
257 0.20%
258 0.20%
259 0.20%
260 0.20%
261 0.20%
262 0.20%
263 0.20%
264 0.20%
265 0.20%
266 0.20%
267 0.20%
268 0.20%
269 0.20%
270 0.20%
271 0.20%
272 0.20%
273 0.20%
274 0.20%
275 0.20%
276 0.20%
277 0.20%
278 0.20%
279 0.20%
280 0.20%
281 0.20%
282 0.20%
283 0.20%
284 0.20%
285 0.20%
286 0.20%
287 0.20%
288 0.20%
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290 0.20%
291 0.20%
292 0.20%
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295 0.20%
296 0.20%
297 0.20%
298 0.20%
299 0.20%
300 0.20%
301 0.20%
302 0.20%
303 0.20%
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305 0.20%
306 0.20%
307 0.20%
308 0.20%
309 0.20%
310 0.20%
311 0.20%
312 0.20%
313 0.20%
314 0.20%
315 0.20%
316 0.20%
317 0.20%
318 0.20%
319 0.20%
320 0.20%
321 0.20%
322 0.20%
323 0.20%
324 0.20%
325 0.20%
326 0.20%
327 0.20%
328 0.20%
329 0.20%
330 0.20%
331 0.20%
332 0.20%
333 0.20%
334 0.10%
335 0.10%
336 0.10%
337 0.10%
338 0.10%
339 0.10%
340 0.10%
341 0.10%
342 0.10%
343 0.10%
344 0.10%
345 0.10%
346 0.10%
347 0.10%
348 0.10%
349 0.10%
350 0.10%
351 0.10%
352 0.10%
353 0.10%
354 0.10%
355 0.10%
356 0.10%
357 0.10%
358 0.10%
359 0.10%
360 0.10%
361 0.10%
362 0.10%
363 0.10%
364 0.10%
365 0.10%
366 0.10%
367 0.10%
368 0.10%
369 0.10%
370 0.10%
371 0.10%
372 0.10%
373 0.10%
374 0.10%
375 0.10%
376 0.10%
377 0.10%
378 0.10%
379 0.10%
380 0.10%
381 0.10%
382 0.10%
383 0.10%
384 0.10%
385 0.10%
386 0.10%
387 0.10%
388 0.10%
389 0.10%
390 0.10%
391 0.10%
392 0.10%
393 0.10%
394 0.10%
395 0.10%
396 0.10%
397 0.10%
398 0.10%
399 0.10%
400 0.10%
401 0.10%
402 0.10%
403 0.10%
404 0.10%
405 0.10%
406 0.10%
407 0.10%
408 0.10%
409 0.10%
410 0.10%
411 0.10%
412 0.10%
413 0.10%
414 0.10%
415 0.10%
416 0.10%
417 0.10%
418 0.10%
419 0.10%
420 0.10%
421 0.10%
422 0.10%
423 0.10%
424 0.10%
425 0.10%
426 0.10%
427 0.10%
428 0.10%
429 0.10%
430 0.10%
431 0.10%
432 0.10%
433 0.10%
434 0.10%
435 0.10%
436 0.10%
437 0.10%
438 0.10%
439 0.10%
440 0.10%
441 0.10%
442 0.10%
443 0.10%
444 0.10%
445 0.10%
446 0.10%
447 0.10%
448 0.10%
449 0.10%
450 0.10%
451 0.10%
452 0.10%
453 0.10%
454 0.10%
455 0.10%
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457 0.10%
458 0.10%
459 0.10%
460 0.10%
461 0.10%
462 0.10%
463 0.10%
464 0.10%
465 0.10%
466 0.10%
467 0.10%
468 0.10%
469 0.10%
470 0.10%
471 0.10%
472 0.10%
473 0.10%
474 0.10%
475 0.10%
476 0.10%
477 0.10%
478 0.10%
479 0.10%
480 0.10%
481 0.10%
482 0.10%
483 0.10%
484 0.10%
485 0.10%
486 0.10%
487 0.10%
488 0.10%
489 0.10%
490 0.10%
491 0.10%
492 0.10%
493 0.10%
494 0.10%
495 0.10%
496 0.10%
497 0.10%
498 0.10%
499 0.10%
500 0.10%
501 0.10%
502 0.10%
503 0.10%
504 0.10%
505 0.10%
506 0.10%
507 0.10%
508 0.10%
509 0.10%
510 0.10%
511 0.10%
512 0.10%
513 0.10%
514 0.10%
515 0.10%
516 0.10%
517 0.10%
518 0.10%
519 0.10%
520 0.10%
521 0.10%
522 0.10%
523 0.10%
524 0.10%
525 0.10%
526 0.10%
527 0.10%
528 0.10%
529 0.10%
530 0.10%
531 0.10%
532 0.10%
533 0.10%
534 0.10%
535 0.10%
536 0.10%
537 0.10%
538 0.10%
539 0.10%
540 0.10%
541 0.10%
542 0.10%
543 0.10%
544 0.10%
545 0.10%
546 0.10%
547 0.10%
548 0.10%
549 0.10%
550 0.10%
551 0.10%
552 0.10%
553 0.10%
554 0.10%
555 0.10%
556 0.10%
557 0.10%
558 0.10%
559 0.10%
560 0.10%
561 0.10%
562 0.10%
563 0.10%
564 0.10%
565 0.10%
566 0.10%
567 0.10%
568 0.10%
569 0.10%
570 0.10%
571 0.10%
572 0.10%
573 0.10%
574 0.10%
575 0.10%
576 0.10%
577 0.10%
578 0.10%
579 0.10%
580 0.10%
581 0.10%
582 0.10%
583 0.10%
584 0.10%
585 0.10%
586 0.10%
587 0.10%
588 0.10%
589 0.10%
590 0.10%
591 0.10%
592 0.10%
593 0.10%
594 0.10%
595 0.10%
596 0.10%
597 0.10%
598 0.10%
599 0.10%
600 0.10%
601 0.10%
602 0.10%
603 0.10%
604 0.10%
605 0.10%
606 0.10%
607 0.10%
608 0.10%
609 0.10%
610 0.10%
611 0.10%
612 0.10%
613 0.10%
614 0.10%
615 0.10%
616 0.10%
617 0.10%
618 0.10%
619 0.10%
620 0.10%
621 0.10%
622 0.10%
623 0.10%
624 0.10%
625 0.10%
626 0.10%
627 0.10%
628 0.10%
629 0.10%
630 0.10%
631 0.10%
632 0.10%
633 0.10%
634 0.10%
635 0.10%
636 0.10%
637 0.10%
638 0.10%
639 0.10%
640 0.10%
641 0.10%
642 0.10%
643 0.10%
644 0.10%
645 0.10%
646 0.10%
647 0.10%
648 0.10%
649 0.10%
650 0.10%
651 0.10%
652 0.10%
653 0.10%
654 0.10%
655 0.10%
656 0.10%
657 0.10%
658 0.10%
659 0.10%
660 0.10%
661 0.10%
662 0.10%
663 0.10%
664 0.10%
665 0.10%
The problem should be immediately clear: the values ranging from 0-333 each have a 0.20% probability, while values ranging from 334-665 each have a 0.10% probability. If this were an even spread, we should expect any value from 0-332 to be generated only 50% of the time, but instead we see that numbers in this range are generated 66.6% of the time! If we were relying on a number being generated from this range, random%666 would be returning these values TWICE as often as the rest of the spread.
The solution? Rather than using modulo division, we use the following:
floor(X*random/1000.0)
What this does is multiply arbitrary value X by random, then divide by 1000, then floor the result to produce an integer value. This results in a spread ranging from 0-X, but in a much more even fashion. Say we revise our above code to the following:
floor(666*random/1000.0) generates:
Number Probability
0 0.20%
1 0.20%
2 0.10%
3 0.20%
4 0.10%
5 0.20%
6 0.10%
7 0.20%
8 0.10%
9 0.20%
10 0.10%
11 0.20%
12 0.10%
13 0.20%
14 0.10%
15 0.20%
16 0.10%
17 0.20%
18 0.10%
19 0.20%
20 0.10%
21 0.20%
22 0.10%
23 0.20%
24 0.10%
25 0.20%
26 0.10%
27 0.20%
28 0.10%
29 0.20%
30 0.10%
31 0.20%
32 0.10%
33 0.20%
34 0.10%
35 0.20%
36 0.10%
37 0.20%
38 0.10%
39 0.20%
40 0.10%
41 0.20%
42 0.10%
43 0.20%
44 0.10%
45 0.20%
46 0.10%
47 0.20%
48 0.10%
49 0.20%
50 0.10%
51 0.20%
52 0.10%
53 0.20%
54 0.10%
55 0.20%
56 0.10%
57 0.20%
58 0.10%
59 0.20%
60 0.10%
61 0.20%
62 0.10%
63 0.20%
64 0.10%
65 0.20%
66 0.10%
67 0.20%
68 0.10%
69 0.20%
70 0.10%
71 0.20%
72 0.10%
73 0.20%
74 0.10%
75 0.20%
76 0.10%
77 0.20%
78 0.10%
79 0.20%
80 0.10%
81 0.20%
82 0.10%
83 0.20%
84 0.10%
85 0.20%
86 0.10%
87 0.20%
88 0.10%
89 0.20%
90 0.10%
91 0.20%
92 0.10%
93 0.20%
94 0.10%
95 0.20%
96 0.10%
97 0.20%
98 0.10%
99 0.20%
100 0.10%
101 0.20%
102 0.10%
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664 0.20%
665 0.10%
While this isnt foolproof, as we still have values that are twice as likely to be returned than the other values, you'll notice that the spread is much more even. Values ranging from 0-332 now have a 50% chance of being generated, as we would expect them to be, as opposed to the 66.6% probability we were generating before. -
Terry Bogard by KoopaKoot Released (09/03/2014)
Might wanna recalibrate that flux capacitor on your DeLorean, buddy.. Or are you using a TARDIS?
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Rules are simple
- Start off with a base image
- Juxtapose a 30x30 cropping of any image to the base image
- Post it
- Next person uses the image in the last post as the new base image
- Repeat steps 2-4 ad infinitum
Lets see what kind of terrific (or horrifying) results we can come up with.
Heres the base image to start off on:
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FABULOUS
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If this is what I think this is, expect PLENTY more...
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Do you really think I'll give up my MUGEN? Nuh-uh! No way! Even if I turn 70 I'll still play MUGEN! I'll never stop playing! EVER!!!!
The Helix Fossil demands blood...
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He just needs to learn how to use the red text to make himself immune to criticism
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Remind me to use my best judgement next time I get totally irate.
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Does anyone have a sudden urge to compare Ax to Chuchoryu?
They do, but the idea of having their posts deleted by someone who has a bad habit of letting his personal opinions direct his moderation duties is a bit too intimidating for them
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Speaking of tiers, there's a HUGE heated debate going on in Smogon right now about using revising the tier system to use the 1760 stats to determine tier lists (basically, they want the tiers to be determined by the usage stats of the top 2% of Pokemon players instead of by the top 50%, which is what they're currently using). Their reason? The elitists don't want Donphan to be in OU anymore.
Basically, the following would change if this new system were put into effect:
- List of BL/UU that would become OU: Landorus, Deoxys-S, Latias, Keldeo, Kyurem-B, Chansey, Deoxys-D, Manaphy, Terrakion, Zapdos
- List of OU that would become UU: Donphan, Klefki, Smeargle, Starmie, Trevenant, Galvantula, Tentacruel, Sableye, Cloyster, Forretress, Salamence
I honestly wish I was kidding about the part about Donphan, but I'll leave this here for your own reading "enjoyment" of counting how many times Donphan is mentioned:
http://www.smogon.com/forums/threads/the-usage-stats-problem-using-1760-stats-for-tiering.3501370/
SUPER MARIO - RELEASED
in [ RELEASES ]
Posted
Because guild is full of insensitive dumdums who are just jelly because they never made any releases in their lives yet bash good creations and simply shouldnt download it if they don't like it and fuck orochiguild![:troll:](//mugenfreeforall.com/applications/core/interface/js/spacer.png)
EDIT: I just noticed this little gem:
http://mugenmultiverse.fanbb.net/t3133p15-super-mario-released#38335
I know copypasting other people's posts has always been his schtick but I can't stop LOL'ing at the irony of this. (wait... Darkmasao visits MFFA now?)