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Posts posted by RicePigeon
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The case for Swagger was that it was entirely luck based and makes the game uncompetitive. In previous generations this was much less of an issue. This gen, however, not only do we have Prankster (which was present in gen 5), we also have Klefki, who has an excellent defensive typing, who can abuse the strategy to no end. Incarnate Thundurus, who is now unbanned this gen, is probably the next best user after Klefki, who doesn't even need to rely on Substitute to block Paralysis now that his electric typing does that for him. Foul Play is only icing on the cake, and it gets even worse when you use a choice scarf Ditto as a revenge killer, as now not only do you outspeed your opponent thanks to scarf, but you now have a free +2 attack and possibly even more.
Even without Prankster, Swagger by itself was more than a nuisance, especially when you have shit like a team with Swagger Meganium ranking at 1760 (the top 2% of all competitive OU teams) on Showdown. Magic Bounce is really the only way to deal with it, except all of the Magic Bounce users are frail and one of them cannot switch directly in without first using a turn to Mega Evolve. So not only is the strat entirely luck based, but its also overcentralizing, forcing you to utilize Pokemon that otherwise have no place in OU (the same situation was seen with Mega Kangaskhan, which forced people to carry Sableye, Cofagrigus, AND random Pokemon with Rock Helmet that would otherwise never use it).
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You may want to consider flagging the recovery frames of Link's attacks. As they are now, they can create false positives in counterhit detection systems (ie: opponent scoring a hit on Link during the last few moments of his recovery frames and still getting the benefits of counterhit such as increased damage and hitstun when they shouldn't). - The hitbox on his 5Z (s.HP) could be simplified. Imo, not only would this attack look better as an overhead instead of a regular normal, but the hitbox of the sword should be extended downward to the ground to better approximate the trajectory of the sword (not to mention it would avoid the whiff on crouching opponents).
5A (s.LK) has a high/mid hitbox, yet the hitdef classifies its ground.type as low. It looks awkward that the sword is hitting them in the head when the opponent's gethit anim suggests otherwise.In addition, the hitdef for 5A allows it to hit OTG, despite the fact that the hitbox will never allow it to do so except against really large characters.For a standing Normal, 5B (s.MK) hitting low feels awkward, especially when the move has a 3 frame startup.2A (c.LK) and 2B (c.MK) both have gethit behavior for opponents that are lying down, but the moves can never hit OTG. Additionally, they doesn't cause fall, yet allows the opponent to recover from the fall?-
The blockstun on alot of his normals are significantly longer than the hitstun. His 5X jab, for example, is +1 on hit, but +11 on block. A few exceptions are his 5Z (+5H/+5B), 5A (-3H/-13B), 5B (-4H/-4B), and Launcher (+13 on block, which is way too safe if you ask me).Better, but a few of them still feel off. 5A, for example, is -3 on hit but -11 on block, which is kind of lengthy difference for a light kick. 2B and 2C (c.MK and c.HK, respectively) both whiff at point blank range- I should note that 5A also has little to no knockback outside of the corner.
Any reason why his forward throw throws the opponent backward and his backward throw throws the opponent forward?-
I should note that Link's launcher still causes fall if hitting an opponent already in a fall state (ie: 5C -> 2Z in corner. True, the opponent can recover out of this situation but...)Seems 5C cant be followed up with 2Z anymore.
And as for new feedback:
- Guardspark on hookshot is misaligned.
- The pillar effect for the Hammer Smash, since its classified as an attack rather than a projectile, can cause some unintended behavior against anything using reversaldefs (which can ultimately end up creating clones of Link in some cases).
- Speaking of Hammer Smash, I don't see anything to differentiate between the three versions? Not a major issue, mostly just me nitpicking, but some extra variance between the three could spice things up. Also the attack feels a little too fast, though it would be fine for a light version I suppose.
- 381 damage for a level 1 on the spin attack seems WAY too high for a level 1. I know its highly unsafe on block, but when you compare it to the 481 damage caused by his level 3...
- Speaking of Triforce Slash, the super pause makes it have 0 startup frames, when its not even a grab.
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MFFA is full of tyrants! :p
I am technically breaking this rule because, as someone who frequently visits MFG, I am bashing "another mugen forum" :p
On a more serious note, however, this is something I would expect from a place like IMT (lol, do they even still exist?) or MMV, not here.
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Titarnius
Copypasta from MFG:
You forgot the calc against Xerneas with Attrition's residual damage in effect:
0 SpA Titarnius Venoshock (130 BP) vs. +2 4 HP / 0 SpD Xerneas: 132-156 (33.5 - 39.5%) -- guaranteed 2HKO after trapping damage and poison damage
Granted since you need to use Attrition first, its a 3HKO. With the calc you posted, the use of Attrition turns that into a 4HKO. Besides, its not like Xerneas can do anything back to you.
Should also be noted that this thing really appreciates having Toxic Spikes support to make its job hella easier. You could even bait in a Defogger and switch to this thing just to trap them. Since the S-rank threats in ubers was covered, perhaps going over the A-rank ubers wouldn't be out of the question:
A+ Rank
(Arceus-Normal):
+2 252+ Atk Life Orb Arceus Earthquake vs. 252 HP / 160 Def Titarnius: 759-894 (147.6 - 173.9%) -- guaranteed OHKO
Titarnius loses
(Blaziken/Mega Blaziken):
252+ Atk Blaziken Flare Blitz vs. 252 HP / 160 Def Titarnius: 264-312 (51.3 - 60.7%) -- 90.6% chance to 2HKO after Black Sludge recovery
252+ Atk Mega Blaziken Flare Blitz vs. 252 HP / 160 Def Titarnius: 324-384 (63 - 74.7%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Titarnius Earthquake vs. 4 HP / 0 Def Blaziken: 210-248 (69.5 - 82.1%) -- guaranteed 2HKO
Recoil from Flare Blitz puts Blaziken near OHKO range. 50/50 for Titarnius
(Therian Landorus):
16+ Atk Landorus-T Earthquake vs. 252 HP / 160 Def Titarnius: 432-508 (84 - 98.8%) -- 31.3% chance to OHKO after Stealth Rock
Titarnius loses
(Palkia):
252 SpA Palkia Hydro Pump vs. 252 HP / 96+ SpD Titarnius: 127-150 (24.7 - 29.1%) -- 4.6% chance to 4HKO after Stealth Rock and Black Sludge recovery
0 SpA Titarnius Venoshock (130 BP) vs. 4 HP / 0 SpD Palkia: 109-130 (33.8 - 40.3%) -- 98% chance to 2HKO after Trap Damage, Leftovers recovery, and poison damage
252 SpA Palkia Fire Blast vs. 252 HP / 96+ SpD Titarnius: 170-200 (33 - 38.9%) -- 72.5% chance to 3HKO after Stealth Rock and Black Sludge recovery
252 SpA Choice Specs Palkia Fire Blast vs. 252 HP / 96+ SpD Titarnius: 252-298 (49 - 57.9%) -- 97.7% chance to 2HKO after Stealth Rock and Black Sludge recovery
Palkia can stall it out of PP if it has Rest or beat it with Choice Specs, otherwise 50/50 for Titarnius.
(Yveltal):
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 252 HP / 96+ SpD Titarnius: 160-188 (31.1 - 36.5%) -- 7% chance to 3HKO after Stealth Rock and Black Sludge recovery
4 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 252 HP / 160 Def Titarnius: 122-146 (23.7 - 28.4%) -- 0.1% chance to 4HKO after Stealth Rock and Black Sludge recovery
0 SpA Titarnius Venoshock (130 BP) vs. 0 HP / 0 SpD Yveltal: 130-154 (33 - 39.1%) -- guaranteed 2HKO after Trap Damage and poison damage
0- Atk Titarnius Stone Edge vs. 0 HP / 0- Def Yveltal: 164-194 (41.7 - 49.3%) -- 85.9% chance to 2HKO after poison damage
Titarnius wins, even if Yveltal tries to stall with Roost.
A Rank
(Ghost Arceus):
+1 0 SpA Spooky Plate Arceus-Ghost Judgment vs. 252 HP / 96+ SpD Titarnius: 144-169 (28 - 32.8%) -- 100% chance to 4HKO after Stealth Rock and Black Sludge recovery
0- Atk Titarnius Knock Off vs. 252 HP / 0 Def Arceus-Ghost: 78-94 (17.5 - 21.1%) -- guaranteed 4HKO after poison damage
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 252 HP / 160 Def Titarnius: 168-198 (32.6 - 38.5%) -- 54% chance to 3HKO after Stealth Rock and Black Sludge recovery
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 160 Def Titarnius: 288-339 (56 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
Titarnius can wall it with Venom Drench while wearing it away with residual damage and Rest. Otherwise, both Calm Mind and Swords Dance sets beat Titarnius.
(Darkrai):
252 SpA Darkrai Dark Pulse vs. 252 HP / 96+ SpD Titarnius: 85-102 (16.5 - 19.8%) -- possible 7HKO after Stealth Rock and Black Sludge recovery
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 252 HP / 96+ SpD Titarnius: 220-261 (42.8 - 50.7%) -- 2.3% chance to 2HKO after Stealth Rock and Black Sludge recovery
0 SpA Titarnius Venoshock (130 BP) vs. 0 HP / 4 SpD Darkrai: 139-165 (49.4 - 58.7%) -- guaranteed 2HKO after Leftovers recovery and poison damage
0 SpA Titarnius Venoshock (65 BP) vs. 0 HP / 4 SpD Darkrai: 70-84 (24.9 - 29.8%) -- 100% chance to 4HKO
Dark Void + Bad Dreams stops Titarnius cold while Substitute sets can block the passive damage entirely while setting up Nasty Plot. Titarnius loses.
(Attack Deoxys)
252+ SpA Life Orb Deoxys-A Psycho Boost vs. 252 HP / 96+ SpD Titarnius: 265-312 (51.5 - 60.7%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
0 SpA Titarnius Venoshock (65 BP) vs. 0 HP / 0- SpD Deoxys-A: 222-262 (92.1 - 108.7%) -- 56.3% chance to OHKO
Titarnius OHKOs back after Life Orb recoil.
(Speed Deoxys)
252 Atk Deoxys-S Knock Off (97.5 BP) vs. 252 HP / 160 Def Titarnius: 56-66 (10.8 - 12.8%)
Completely walled by Titarnius. The only thing it can do is remove its black sludge and set up hazards/screens but otherwise walled.
(Dialga):
4+ SpA Dialga Fire Blast vs. 252 HP / 96+ SpD Titarnius: 158-186 (30.7 - 36.1%) -- 2.1% chance to 3HKO after Stealth Rock and Black Sludge recovery
252+ SpA Life Orb Dialga Fire Blast vs. 252 HP / 96+ SpD Titarnius: 242-286 (47 - 55.6%) -- 74.6% chance to 2HKO after Stealth Rock and Black Sludge recovery
0- Atk Titarnius Earthquake vs. 252 HP / 0 Def Dialga: 122-144 (30.1 - 35.6%) -- guaranteed 3HKO after poison damage
Specs and Life orb variants beat it. Defensive Dialga with Stealth Rock and Toxic loses to Earthquake.
(Groudon):
4+ Atk Groudon Earthquake vs. 252 HP / 160 Def Titarnius: 436-516 (84.8 - 100.3%) -- 37.5% chance to OHKO after Stealth Rock
Titarnius loses.
(Ho-oh)
252+ Atk Life Orb Ho-Oh Sacred Fire vs. 252 HP / 160 Def Titarnius: 304-359 (59.1 - 69.8%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252+ Atk Life Orb Ho-Oh Earthquake vs. 252 HP / 160 Def Titarnius: 406-478 (78.9 - 92.9%) -- guaranteed 2HKO after Black Sludge recovery
0 Atk Titarnius Stone Edge vs. 252 HP / 0 Def Ho-Oh: 340-404 (81.7 - 97.1%) -- guaranteed 2HKO
Titarnius loses.
(Klefki):
0 Atk Klefki Foul Play vs. 252 HP / 160 Def Titarnius: 44-52 (8.5 - 10.1%)
0- Atk Titarnius Earthquake vs. 252 HP / 4 Def Klefki: 152-180 (47.7 - 56.6%) -- 32.8% chance to 2HKO after Leftovers recovery
Unless Klefki is running fucking Swagplay (lol), Titarnius wins.
(Scizor/Mega Scizor):
252+ Atk Mega Scizor Superpower vs. 252 HP / 160 Def Titarnius: 103-122 (20 - 23.7%) -- possible 5HKO after Stealth Rock and Black Sludge recovery
0- Atk Titarnius Earthquake vs. 248 HP / 0 Def Mega Scizor: 53-63 (15.4 - 18.3%) -- possible 6HKO
Walls Scizor, but Scizor also walls it. 50/50.
(Zekrom):
252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 160 Def Titarnius: 168-198 (32.6 - 38.5%) -- 54% chance to 3HKO after Stealth Rock and Black Sludge recovery
252+ Atk Life Orb Teravolt Zekrom Bolt Strike vs. 252 HP / 160 Def Titarnius: 218-257 (42.4 - 50%) -- 0.4% chance to 2HKO after Stealth Rock and Black Sludge recovery
252+ Atk Choice Band Teravolt Zekrom Bolt Strike vs. 252 HP / 160 Def Titarnius: 252-297 (49 - 57.7%) -- 96.1% chance to 2HKO after Stealth Rock and Black Sludge recovery
0 SpA Titarnius Venoshock (130 BP) vs. 4 HP / 0- SpD Zekrom: 144-169 (42.1 - 49.4%) -- guaranteed 2HKO after Trap damage and poison damage
0- Atk Titarnius Earthquake vs. 4 HP / 0 Def Zekrom: 122-144 (35.6 - 42.1%) -- guaranteed 3HKO
Beats Scarf Zekrom unless it Volt Switches out. Life Orb variants can Volt Switch out of the trap. Loses to Choice Band variants.
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After talking to Xan on skype, we thought it would be a good idea to bring some theorymon discussion into the mix.
To start off, the idea of an alternate Mega evolution for Gyarados (aptly referred to as Mega Gyarados Z) with Water Dragon typing came about. Following the tradition Gamefreak has done by making alternate Mega Evos physical/special (as seen with Mega Charizard X and Y as well as Mega Mewtwo X and Y), we came up with the following stat spread:
Mega Gyarados Z
Water/Dragon
Adaptability
95/125/79/60/100/81 -> 95/105/109/140/100/91
Gyarados has quite an expansive special movepool, but only has a measly 60 base SpAtk to utilize it (70 in its official Mega Form). By giving it Adaptability in conjunction with a bolstered 140 SpAtk, it becomes a stupidly good wallbreaker, 2HKOing most defensive and bulky OU Pokemon with the exception of Chansey. Just to give an idea of this thing;s power:
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 4 SpD Aegislash-Shield: 196-232 (60.4 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Adaptability Mega Gyarados Z Dragon Pulse vs. 252 HP / 0 SpD Mega Charizard X: 496-584 (137.7 - 162.2%) -- guaranteed OHKO
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 252+ SpD Deoxys-D: 144-170 (47.3 - 55.9%) -- 79.3% chance to 2HKO
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 4 SpD Eviolite Chansey: 178-210 (25.2 - 29.8%) -- guaranteed 4HKO
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 4 SpD Assault Vest Tyranitar in Sand: 248-296 (61.3 - 73.2%) -- guaranteed 2HKO
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 180-216 (44.5 - 53.4%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Adaptability Mega Gyarados Z Dragon Pulse vs. 252 HP / 252+ SpD Assault Vest Goodra: 156-188 (40.6 - 48.9%) -- 76.2% chance to 2HKO after Stealth Rock
252+ SpA Mega Gyarados Z Thunderbolt vs. 252 HP / 4 SpD Azumarill: 272-322 (67.3 - 79.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 0 SpD Ferrothorn: 123-145 (34.9 - 41.1%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Adaptability Mega Gyarados Z Dragon Pulse vs. 4 HP / 0 SpD Multiscale Dragonite: 214-254 (66 - 78.3%) -- guaranteed 2HKO
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 4 SpD Mega Mawile: 290-342 (95.3 - 112.5%) -- guaranteed OHKO after Stealth Rock
252+ SpA Adaptability Mega Gyarados Z Hydro Pump vs. 252 HP / 252+ SpD Heatran: 384-456 (99.4 - 118.1%) -- 93.8% chance to OHKO
252+ SpA Adaptability Mega Gyarados Z Dragon Pulse vs. 252 HP / 252+ SpD Rotom-W: 148-176 (48.6 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Adaptability Mega Gyarados Hydro Pump vs. 252 HP / 0 SpD Rotom-W: 131-155 (43 - 50.9%) -- 53.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Adaptability Mega Gyarados Z Dragon Pulse vs. 252 HP / 188 SpD Mega Venusaur: 158-186 (43.4 - 51%) -- 96.9% chance to 2HKO after Stealth Rock
Being able to 3HKO Ferrothorn on the switch in with a stab water move is no small feat, and Fire Blast utterly destroys it.
Thoughts?
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-Not quite sure I understand the flagging thing.
Dan pretty much explained it before I could. Additionally, you may also want to put movecontact and movereversed as alternate triggers, unless the move hits more than once.
-Should it be faster or slower? Or are you saying that a low hit is a bad thing?
Normals typically don't hit low unless its a crouching normal (though exceptions do exist, like Viper's s.LA in (U)MvC3) but even then, 3 frame startup feels too fast for a such a move, especially one that's a medium level Normal. 6 or 7 might be better values in this case, and you may want to provide a slight frame disadvantage or neutral frames as well (nothing too fancy, 0 on hit and -1, maybe even -2, on block should fit).
-This is referring to the hittime attributes, yes? Will adjust.
Indeed they do. Hitstun = ground.hittime, Blockstun = guard.hittime. Generally, you want your Hitstun to always be equal to or greater than your Blockstun unless the move knocks down on hit.
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Smogon's real March Useage statistics are up:
| 1 | Aegislash | 26.73850% | 850231 | 15.047% | 665725 | 14.934% |
| 2 | Rotom-Wash | 20.61236% | 789943 | 13.980% | 673462 | 15.107% |
| 3 | Charizard | 17.69628% | 1050649 | 18.594% | 838182 | 18.802% |
| 4 | Heatran | 16.81763% | 475554 | 8.416% | 398785 | 8.946% |
| 5 | Bisharp | 16.01688% | 350579 | 6.204% | 270982 | 6.079% |
| 6 | Scizor | 15.38761% | 678875 | 12.014% | 533426 | 11.966% |
| 7 | Landorus-Therian | 15.28145% | 314013 | 5.557% | 273244 | 6.129% |
| 8 | Thundurus | 15.17096% | 213302 | 3.775% | 172165 | 3.862% |
| 9 | Garchomp | 14.43553% | 619157 | 10.957% | 474854 | 10.652% |
| 10 | Keldeo | 14.30804% | 171594 | 3.037% | 134259 | 3.012% |
| 11 | Talonflame | 14.05399% | 728239 | 12.888% | 575964 | 12.920% |
| 12 | Latios | 14.03433% | 427143 | 7.559% | 318464 | 7.144% |
| 13 | Tyranitar | 13.38079% | 574754 | 10.172% | 465728 | 10.447% |
| 14 | Azumarill | 12.99523% | 565402 | 10.006% | 453740 | 10.178% |
| 15 | Conkeldurr | 12.20164% | 530484 | 9.388% | 429358 | 9.631% |
| 16 | Skarmory | 11.30993% | 387986 | 6.866% | 330738 | 7.419% |
| 17 | Excadrill | 11.09684% | 470832 | 8.332% | 355418 | 7.973% |
| 18 | Venusaur | 10.99775% | 489239 | 8.658% | 384048 | 8.615% |
| 19 | Pinsir | 10.85911% | 321977 | 5.698% | 240717 | 5.400% |
| 20 | Ferrothorn | 9.79702% | 603952 | 10.688% | 525193 | 11.781% |
| 21 | Greninja | 9.73069% | 805832 | 14.261% | 632024 | 14.178% |
| 22 | Gliscor | 8.96135% | 627190 | 11.099% | 488475 | 10.958% |
| 23 | Chansey | 8.67460% | 192258 | 3.402% | 147278 | 3.304% |
| 24 | Mandibuzz | 8.49423% | 309402 | 5.476% | 247887 | 5.561% |
| 25 | Landorus | 8.29454% | 121674 | 2.153% | 95828 | 2.150% |
| 26 | Dragonite | 7.86995% | 602750 | 10.667% | 453590 | 10.175% |
| 27 | Clefable | 7.82887% | 283540 | 5.018% | 221898 | 4.978% |
| 28 | Mawile | 7.17211% | 303268 | 5.367% | 232964 | 5.226% |
| 29 | Latias | 7.04261% | 159771 | 2.827% | 118837 | 2.666% |
| 30 | Gyarados | 6.88230% | 339392 | 6.006% | 270843 | 6.076% |
| 31 | Deoxys-Speed | 6.40328% | 110061 | 1.948% | 95822 | 2.149% |
| 32 | Sylveon | 6.33628% | 336186 | 5.950% | 253284 | 5.682% |
| 33 | Deoxys-Defense | 6.28249% | 135074 | 2.390% | 120608 | 2.706% |
| 34 | Kyurem-Black | 5.96933% | 153145 | 2.710% | 115096 | 2.582% |
| 35 | Gengar | 5.24819% | 489316 | 8.660% | 369137 | 8.281% |
| 36 | Mamoswine | 5.24168% | 294424 | 5.210% | 247411 | 5.550% |
| 37 | Zapdos | 5.12480% | 162102 | 2.869% | 129924 | 2.914% |
| 38 | Espeon | 4.84358% | 438780 | 7.765% | 330792 | 7.420% |
| 39 | Manaphy | 4.59531% | 113827 | 2.014% | 89451 | 2.007% |
| 40 | Breloom | 4.49416% | 373055 | 6.602% | 286807 | 6.434% |
| 41 | Togekiss | 4.26935% | 395636 | 7.002% | 304026 | 6.820% |
| 42 | Blissey | 4.13949% | 330651 | 5.852% | 246036 | 5.519% |
| 43 | Terrakion | 4.10812% | 132695 | 2.348% | 99648 | 2.235% |
| 44 | Hippowdon | 4.04051% | 86641 | 1.533% | 75761 | 1.699% |
| 45 | Infernape | 4.00994% | 386634 | 6.842% | 314563 | 7.056% |
| 46 | Alakazam | 3.93363% | 418679 | 7.409% | 304505 | 6.831% |
| 47 | Manectric | 3.58395% | 154060 | 2.726% | 127087 | 2.851% |
| 48 | Gardevoir | 3.51510% | 232161 | 4.109% | 174261 | 3.909% |
Goodra, Volcarona, and Lucario all fell to UU.
Hippowdon, Manectric, and Gardevoir are now OU.
EDIT: I'm aware that Smogon uses 3 month statistics to determine tiers, but since January didn't have 1760 stats to use, these tier changes so far are unofficial afaik.
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So is this the Link that's going to replace yours? J/K... Onto the actual feedback:
- You may want to consider flagging the recovery frames of Link's attacks. As they are now, they can create false positives in counterhit detection systems (ie: opponent scoring a hit on Link during the last few moments of his recovery frames and still getting the benefits of counterhit such as increased damage and hitstun when they shouldn't).
- The hitbox on his 5Z (s.HP) could be simplified. Imo, not only would this attack look better as an overhead instead of a regular normal, but the hitbox of the sword should be extended downward to the ground to better approximate the trajectory of the sword (not to mention it would avoid the whiff on crouching opponents).
- 5A (s.LK) has a high/mid hitbox, yet the hitdef classifies its ground.type as low. It looks awkward that the sword is hitting them in the head when the opponent's gethit anim suggests otherwise.
- In addition, the hitdef for 5A allows it to hit OTG, despite the fact that the hitbox will never allow it to do so except against really large characters.
- For a standing Normal, 5B (s.MK) hitting low feels awkward, especially when the move has a 3 frame startup.
- 2A (c.LK) and 2B (c.MK) both have gethit behavior for opponents that are lying down, but the moves can never hit OTG. Additionally, they doesn't cause fall, yet allows the opponent to recover from the fall?
- The blockstun on alot of his normals are significantly longer than the hitstun. His 5X jab, for example, is +1 on hit, but +11 on block. A few exceptions are his 5Z (+5H/+5B), 5A (-3H/-13B), 5B (-4H/-4B), and Launcher (+13 on block, which is way too safe if you ask me).
- 2B and 2C (c.MK and c.HK, respectively) both whiff at point blank range
- I should note that 5A also has little to no knockback outside of the corner.
- Any reason why his forward throw throws the opponent backward and his backward throw throws the opponent forward?
- I should note that Link's launcher still causes fall if hitting an opponent already in a fall state (ie: 5C -> 2Z in corner. True, the opponent can recover out of this situation but...)
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The silly things one can find on showdown...
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PUTAS GRINGOS
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+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| Rank | Pokemon | Usage % | Raw | % | Real | % |
+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| 1 | Aegislash | 27.90818% | 809893 | 15.883% | 694622 | 17.187% |
| 2 | Pinsir | 26.69869% | 738010 | 14.473% | 578431 | 14.312% |
| 3 | Rotom-Wash | 18.30260% | 489064 | 9.591% | 412787 | 10.214% |
| 4 | Infernape | 16.32486% | 265545 | 5.208% | 230313 | 5.699% |
| 5 | Latios | 16.09185% | 501687 | 9.839% | 410824 | 10.165% |
| 6 | Talonflame | 15.55763% | 845220 | 16.576% | 677246 | 16.757% |
| 7 | Garchomp | 15.29208% | 669458 | 13.129% | 531373 | 13.148% |
| 8 | Bisharp | 15.12157% | 565943 | 11.099% | 432128 | 10.692% |
| 9 | Thundurus | 13.63858% | 321069 | 6.297% | 248429 | 6.147% |
| 10 | Azumarill | 13.27708% | 561615 | 11.014% | 450511 | 11.147% |
| 11 | Tyranitar | 13.15985% | 509732 | 9.997% | 414009 | 10.244% |
| 12 | Charizard | 12.75664% | 318807 | 6.252% | 240088 | 5.941% |
| 13 | Deoxys-Defense | 12.66017% | 165713 | 3.250% | 135026 | 3.341% |
| 14 | Scizor | 12.58665% | 564920 | 11.079% | 443008 | 10.961% |
| 15 | Excadrill | 12.37049% | 297160 | 5.828% | 251538 | 6.224% |
| 16 | Venusaur | 11.16790% | 429319 | 8.420% | 339445 | 8.399% |
| 17 | Heatran | 11.11335% | 287597 | 5.640% | 215726 | 5.338% |
| 18 | Blissey | 10.57781% | 430516 | 8.443% | 323709 | 8.010% |
| 19 | Mandibuzz | 10.09829% | 328081 | 6.434% | 265564 | 6.571% |
| 20 | Greninja | 9.50005% | 709756 | 13.919% | 556394 | 13.767% |
| 21 | Skarmory | 9.34221% | 314749 | 6.173% | 268893 | 6.653% |
| 22 | Donphan | 8.79031% | 359421 | 7.049% | 269705 | 6.673% |
| 23 | Gliscor | 8.44304% | 580418 | 11.383% | 454376 | 11.243% |
| 24 | Ferrothorn | 7.57605% | 501525 | 9.836% | 434163 | 10.743% |
| 25 | Landorus | 7.50566% | 98030 | 1.922% | 76425 | 1.891% |
| 26 | Dragonite | 7.36232% | 506105 | 9.925% | 380257 | 9.409% |
| 27 | Clefable | 6.32410% | 237632 | 4.660% | 188115 | 4.655% |
| 28 | Mawile | 6.28505% | 263264 | 5.163% | 202992 | 5.023% |
| 29 | Deoxys-Speed | 6.26568% | 93337 | 1.830% | 82866 | 2.050% |
| 30 | Latias | 6.17458% | 113292 | 2.222% | 84336 | 2.087% |
| 31 | Keldeo | 6.12934% | 84388 | 1.655% | 65281 | 1.615% |
| 32 | Kyurem-Black | 6.07361% | 112426 | 2.205% | 84642 | 2.094% |
| 33 | Chansey | 5.78850% | 137825 | 2.703% | 106475 | 2.635% |
| 34 | Gengar | 5.66144% | 424875 | 8.332% | 320119 | 7.921% |
| 35 | Gyarados | 5.53743% | 286813 | 5.625% | 228926 | 5.664% |
| 36 | Mamoswine | 5.34965% | 267711 | 5.250% | 226121 | 5.595% |
| 37 | Entei | 4.99778% | 272277 | 5.340% | 207733 | 5.140% |
| 38 | Zapdos | 4.63492% | 384635 | 7.543% | 293014 | 7.250% |
| 39 | Haxorus | 4.56452% | 316284 | 6.203% | 244926 | 6.060% |
| 40 | Togekiss | 4.50210% | 371664 | 7.289% | 286979 | 7.101% |
| 41 | Shuckle | 4.49345% | 80121 | 1.571% | 71959 | 1.780% |
| 42 | Manaphy | 4.27730% | 73206 | 1.436% | 57749 | 1.429% |
| 43 | Politoed | 4.17582% | 115488 | 2.265% | 86481 | 2.140% |
| 44 | Terrakion | 3.98164% | 365867 | 7.175% | 265898 | 6.579% |
| 45 | Florges | 3.82347% | 334888 | 6.568% | 259678 | 6.425% |
| 46 | Omastar | 3.69698% | 81439 | 1.597% | 66145 | 1.637% |
| 47 | Octillery | 3.67448% | 338622 | 6.641% | 275808 | 6.824% |
| 48 | Lucario | 3.59545% | 281110 | 5.513% | 210734 | 5.214% |
| 49 | Sylveon | 3.43476% | 306169 | 6.004% | 232867 | 5.762% |
| 22 | Donphan | 8.79031% | 359421 | 7.049% | 269705 | 6.673% |Looks like Smogon's primary motive for switching to 1760 stats backfired... :blush:
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So while progress on Byakuren is ongoing, I decided to delve into refining the systems of my older works, most notably, the one used in the two boss-style Pokémon characters that I released a while back. Without further ado, Entei, the Volcano Pokémon has been released. Unlike the previous Pokémon bosses that I released, this one is playable, although designed with a boss character still in mind.
Link: http://ricepigeon.webs.com
Get it under New Characters -> Other Characters.
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Seeing as DF kept most of the hitboxes intact from the original, allow me to compare them to the source material that I used:
Original hitbox:
Then why are the hit boxes THAT big? The hit box shouldnt be that huge. looks retarded. should be closer to the legs. If you have to get close to use that kick it makes sense to do so and not just cheat for reach
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http://gabrielecirulli.github.io/2048/
The game uses the arrow keys to move tiles left, right, up, and down. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. Every turn, a new tile will randomly appear in an empty spot on the board with a value of either 2 or 4.The game is won when a tile with a value of 2048 appears on the board, hence the name of the game.
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This is part where Ryon-kun and Daakufurea-sama engage in the mandatory hot yaoi scene that the fangirls love, I just know it.
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Does that mean they're banned to BL?
Whatever that stands for.
Borderline, aka "the ubers of UU"
Basically an extension of OU, buts its more "bottom of the barrel" than anything else.
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of course the people i had in mind arent saying yes.
Someone's sarcasm detector isn't functioning properly I see.
But since I have to spell it out for everyone, my answer is yes.
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So some competitive news from Smogon:
- Hawlucha, Mega Houndoom, Salamence, Magnezone, Haxorus, Hydreigon, Crawdaunt, Klefki, and Therian Thundurus have all been banned from UU.
- Swagger is now banned in UU. Suspect tests currently ongoing for OU.
http://www.smogon.com/forums/threads/xy-uu-council-tiering-system-info-bl-retest-record.3502698/
http://www.smogon.com/forums/threads/np-xy-uu-stage-1-reload.3502404/#post-5315217
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NOPE
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What did I miss?
Me jokingly making a Team America reference and watching as 4-5 people actually took it seriously.
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Where do you fit in all of this?
are you one of them? or are you the camera guy?
I'm Spottswoode
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Text
[Gen6][3DS] Pokemon X & Y
in [ NINTENDO ]
Posted
Not to mention one time use. Unless you can OHKO the Swagger user (which probably wont happen with the likely Substitute) it's not worth it. The only real users of Own Tempo that are actually viable in OU are Smeargle, Slowbro and Slowking, and latter two have access to the infinitely better Regenerator, while Smeargle doesn't do anything except set up hazards and die (followed by lol Defog) or use on Baton Pass chains, and does nothing to stop Paralysis.