Jump to content

RicePigeon

Administrator
  • Posts

    3,956
  • Joined

Everything posted by RicePigeon

  1. OU Update Additions: Added to D: Rises: : B -> B+ : C+ -> B- : C -> C+ : C -> C+ : C -> C+ Drops: : C+ -> C- : B -> B- : C+ -> C : C+ -> C (M.Latios): B- -> C : C -> C- : C -> C- : C -> C- : C -> D (Super): C -> C- : C -> D : C -> D : C- -> D : C- -> D : C- -> D : C- -> D : C- -> D Removals: Removed from C: Removed from C-: (Small) Removed from D:
  2. RicePigeon

    j

  3. http://blogs.disney.com/oh-my-disney/2015/02/25/this-is-not-a-drill-were-getting-new-ducktales-in-2017/?cmp=SMC%7Cduc%7Cnatural%7Cblgomd%7COMDFebruary%7CFB%7Cduckxd-DuckTales%7CInHouse%7C2015-02-25%7C%7C%7Cesocialmedia Well this is certainly building my hype.
  4. Sylveon Tier Status (Singles): OU Tier Status (Doubles): DOU Type: Fairy Base Stats: 95 / 65 / 65 / 110 / 130 / 60 Abilities: Cute Charm: This Pokemon has a 30% chance of inflicting the infatuation status on opponents of the opposite gender if hit by a contact move. Outside of battle, if this Pokemon is placed in the first team slot, all wild Pokemon encounters will have a 66.67% chance of being the opposite gender regardless of the opponent's gender ratio, except for wild Pokemon that belong to a Male-only species, Female-only species, or Genderless species. Pixilate (Hidden Ability): Normal-type attacks used by this Pokemon will become Fairy-type attacks, and will also have their base power increased by 30% (in addition to the 50% damage increase normally applied for Same Type Attack Bonuses). Table of Contents Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles OU Overview ORAS Singles OU Viability: B- Sylveon is a Pokemon that is only barely OU by usage, yet is the only Eevee-lution that not only belongs to the tier, but the only one that is viable. It possesses the new coveted Fairy typing, considered to be one of the best defensive types second only to Steel, while also being very potent offensively. While it may seem like Sylveon is outclassed by Clefable, especially as a Heal Bell and Wish user, Sylveon has managed to carve a unique niche for itself in OU as a wallbreaker. Pixilate is an ability shared only by Sylveon, Mega Gardevoir, and Mega Altaria; of these three, Sylveon is the only one that does not require a Mega stone, allowing it to spam Pixilate-boosted STAB Hyper Voice to bypass Substitute. Backed by a Choice Specs, Sylveon's Hyper Voice outdamages even that of Mega Gardevoir. However, Sylveon is also the slowest of the three Pixilate users, and at only base 60 speed, Sylveon is not that hard to revenge kill. Choice Specs Sylveon, which is by far Sylveon's best set in OU, is also very prediction reliant, and while it performs nicely against Hyper Offensive teams, it struggles against Balanced teams, the most common team archtype in ORAS OU as of right now, due to the aforementioned reliance on prediction. Choice Specs Sylveon also lacks the bulk of the Cleric and Calm Mind sets, so it finds very few opportunities to switch in, even against the Hyper Offense teams it performs well against. Cleric Sylveon would have been better, had Clefable not also had its typing changed to Fairy this generation. Clefable is often chosen over Sylveon nine times out of ten for this role due to its combination of bulk, two great abilities, and ability to threaten Steel-type switch-ins with Flamethrower. ORAS OU Singles Moveset: Choice Specs Ability: Pixilate / Item: @Choice Specs Nature: Modest w/ EVs: 240 HP / 252 Sp.Attack / 16 Speed Moves: Hyper Voice / Psyshock / Hidden Power [Fire], Hidden Power [Ground], or Shadow Ball / Baton Pass Tips: Pixilate boosted Hyper Voice is Sylveon's STAB move, which hits hard when backed by a Choice Specs. Even Pokemon that resist it, such as offensive Mega Scizor, risk being 2HKOed by it. Psyshock is meant for the Poison types that resist Hyper Voice, namely Mega Venusaur and Amoonguss, and also lets Sylveon take on Specially Defensive Pokemon with lower physical Defense stats. The third move is meant primarily for coverage. The two Hidden Power types are the preferred options as they provide the most coverage depending on what your team needs most; Hidden Power [Fire] roasts Ferrothorn and Mega Scizor, while Hidden Power [Ground] breaks down Heatran. Shadow Ball, however, is a viable option for getting past Pokemon like Jirachi, Mega Metagross, and Doublade. Baton Pass is normally intended to be used to pass stat boosts, but because this Sylveon set does not run any boosting moves, Baton Pass is instead used in the same manner as one would use U-turn or Volt Switch; allowing Choice Specs Sylveon to bait its checks and counters and then pivot out on the same turn to maintain offensive momentum. The given EV spread with a Modest nature aims to make Sylveon hit as hard as possible while maximizing its bulk. EVs are taken out of HP and put towards speed to guarantee that Sylveon outspeeds uninvested Tyranitar. Choice Specs is the cornerstone of this set, maximizing Sylveon's offensive power and allowing it to function as an effective wallbreaker. Because of Sylveon's low speed and physical defense, it is generally not a good idea to keep it in against faster threats unless Sylveon is at max HP. Garchomp (Earthquake) and Latios (Psyshock) are the main two Pokemon to watch out for. Because of Choice Specs locking Sylveon into its moves, prediction is absolutely necessary to play this set effectively. Baton Pass and the coverage moves should only be used on predicted switches. Recommended Teammates: Both Mega Charizards are perhaps the best partners-in-crime for Choice Specs Sylveon, as they can roast the Steel types that give Sylveon problems and allow it to run Hidden Power [Ground] or Shadow Ball for coverage instead of Hidden Power [Fire]. Mega Charizard Y acts as a secondary wallbreaker with great type synergy with Sylveon; while Mega Charizard X serves as a sweeper and win condition. Ground type Pokemon can help Choice Specs Sylveon deal with Heatran, especially if Sylveon is running Hidden Power [Fire] as a coverage move, and other Fire and Steel type Pokemon that resist Hyper Voice. Landorus-Therian and Garchomp are good choices, especially since the former can run a defensive set to pivot in and out of physical attacks that give Sylveon problems, while also being able to pivot with U-turn. Landorus-Therian can also check any Mega Metagross not running Ice Punch. Since Choice Specs Sylveon will be switching quite often, entry hazard removal is appreciated. Excadrill, Tentacruel, and Starmie can run Rapid Spin, with the former also fulfilling the role of a Ground type partner. Defog users such as Latios and Latias also work, both of which can deal with Amoonguss and Mega Venusaur. + An offensive core consisting of both Mega Gallade and Bisharp works well with Choice Specs Sylveon as a partner; both Pokemon have trouble dealing with Mega Sableye, which Choice Specs Sylveon easily decimates. Sylveon can also lure in Poison and Steel types for Mega Gallade and lure in Jirachi for Bisharp, pivoting to the respective teammate with Baton Pass. ORAS OU Singles Moveset: Calm Mind Passer Ability: Pixilate / Item: @Leftovers Nature: Bold w/ EVs: 252 HP / 240 Defense / 16 Speed Moves: Hyper Voice / Calm Mind / Baton Pass / Substitute or Wish Tips: Pixilate boosted Hyper Voice is Sylveon's STAB move, and as its only attacking move, it prevents Sylveon from being crippled by Taunt. Calm Mind is the cornerstone of this set, allowing Sylveon to boost both of its Special stats either for itself or for its teammate. Baton Pass allows Sylveon to pass its stat boosts over to a teammate, and also allows Sylveon to safely pivot if needed. For the last slot, Substitute can be used to shield Sylveon from status and weaker attacks, and can also be passed to its teammates. Wish, on the other hand, allows Sylveon to act as a psuedo cleric, and when combined with Baton Pass and Sylveon's low speed, ensures that a weakened teammate will safely get the HP recovery without having to take a potentially fatal hit. The given EV spread with a Bold nature aims to make Sylveon as physically bulky as possible. EVs are taken out of HP and put towards speed to guarantee that Sylveon outspeeds uninvested Tyranitar. Leftovers provides Sylveon with extra longevity, allowing it to regain HP lost from using Substitute. This set works best on bulky offense teams that don't need as much momentum, as the time it takes for Sylveon to set up for a teammate can kill momentum necessary for Hyper Offensive teams to work. Calm Mind should only be set up against slower and/or defensive Pokemon that cannot immediately threaten Sylveon. Baton Pass serves a dual purpose; to allow Sylveon to pass its boosts/Wishes and to pivot. When passing Calm Mind boosts, Baton Pass should be used before Sylveon accumulates too much damage. When using Baton Pass to pivot, it should be used exactly as you would with the Choice Specs Sylveon set, and only on predicted switches. If running Substitute, it should be used only against slower status users or on predicted switches. If running Wish, try to use it just before Baton Passing to a teammate. Try to avoid passing Wish recovery by using regular switches whenever possible, as using Baton Pass instead will ensure that Sylveon takes the incoming hit instead of the weakened teammate in need of recovery. Recommended Teammates: Reasonably bulky, and reasonably fast special attackers work well, as they appreciate the boosts to their Special stats. Landorus-I, Latias, Raikou, and Mega Charizard Y are some examples. Pokemon that can deal with Steel types work well, as Calm Mind Sylveon struggles with them due to only having one attacking move. Mega Charizard Y is an excellent option, as not only does it appreciate having Calm Mind boosts passed to it to further increase its wallbreaking potential, but also likes having Wish recovery to mitigate both its lack of Leftovers and 4x weakness to Stealth Rock. Talonflame and Landorus-I are other good options. ORAS OU Singles Moveset: Cleric Ability: Pixilate / Item: @Leftovers Nature: Bold w/ EVs: 252 HP / 220 Defense / 36 Sp.Defense Moves: Hyper Voice / Wish / Protect / Heal Bell or Toxic Tips: Pixilate boosted Hyper Voice is Sylveon's STAB move, and as its only attacking move, it prevents Sylveon from being crippled by Taunt. Wish allows Sylveon to reliably heal itself as well as its teammates. Protect is necessary in allowing Sylveon to heal itself with Wish, buying it a turn as well as additional Leftovers recovery. For the last slot, Heal Bell allows Sylveon to remove status from its entire team. Toxic, however, can be used instead to stall out the opponent with Protect or cripple defensive Pokemon and sweepers. The given EVs maximize Sylveon's HP so that it can pass as much HP with Wish as possible. Coupled with 220 Defense EVs and a Bold nature, this allows Sylveon to avoid a 2HKO from Life Orb Latios's Psyshock, while the remaining EVs are put towards Sp.Defense to give it as much mixed bulk as possible while still reaching the aforementioned benchmarks. Leftovers is the item of choice for passive healing, working great to not only increase Sylveon's longevity but also works great in conjunction with Protect. The first thing that should be noted is that this moveset is mostly outclassed by Clefable, who sports better defensive abilities in both Magic Guard and Unaware, and can also threaten Steel type switch-ins with Flamethrower, something that Cleric Sylveon cannot do. The ability to hit harder with Pixilate Hyper Voice while simultaneously ignoring Substitute is the main niche that prevents this set from being completely outclassed. That being said, Cleric Sylveon is designed to tank both physical and special hits.Due to its supporting nature and lack of ability to preserve momentum, it should not be used on Hyper Offense teams, but rather is better suited for Balanced teams. Passing Wish to a teammate should only be done if Sylveon is healthy enough to do so, or if Sylveon is already expendable at that point in the battle where you do expect to be passing any more Wishes afterward. If running Heal Bell, try not to abuse it as it only has 8 PP maximum, so trying to outstall opposing Toxic users 1-on-1 will be a fruitless endeavor. Recommended Teammates: Defensive Pokemon that lack their own form of recovery, such and Landorus-Therian, appreciate having Sylveon pass Wishes to it. Other such Pokemon include Heatran, Ferrothorn, Rotom-Wash, support variants of Tyranitar, etc. If running Heal Bell, setup sweepers and offensive Pokemon that are prone to status appreciate having Heal Bell support to remove such status from them and allowing them to perform their jobs unimpeded. Such Pokemon include Mega Charizard X, both Mega and non-Mega Gyarados, Mega Loppuny, Mega Gallade, Garchomp, etc. Althought not as common as they were in XY OU, Pokemon commonly found on Birdspam teams, such as Talonflame and Mega Pinsir, tend to give Cleric Sylveon problems. Checks to these Pokemon, such as Mega Diancie, Jirachi, Raikou, Rhyperior, Zapdos, and Choice Scarf Tyranitar make for good partners. Steel and Poison types give Cleric Sylveon trouble as Hyper Voice will be its only attacking move. Magnezone and Magneton can trap and KO most of the former, and Keldeo can handle them as well, while Latios and Latias can handle Poison types. Talonflame also works in being able to stop most Steel types, Amoonguss, and Mega Venusaur, the latter two being the most common Poison types found in OU. Hall of Shame (a.k.a. "Things you should not be using") Cute Charm: Not only is Cute Charm completely luck-based, but is also unreliable, since there is no guarantee that the opponent will be of the opposite gender as Sylveon. On simulators such as Pokemon Showdown this isn't as much of an issue since all Pokemon that aren't Genderless or 100% Female are set to Male by default, and many players forget to change this setting, but even in these situations, Pixilate is still a vastly superior option because Cute Charm denies Sylveon access to Pixilate-boosted Hyper Voice, which not only hits harder than Moonblast, but also completely bypasses Substitute, which is a boon for both offensive and defensive sets alike. Singles OU Checks & Counters to Sylveon Poison types, namely Gengar, Mega Venusaur, and Amoonguss, resist Hyper Voice while hitting back with super effective STAB coverage. However, all of them must be wary of sets running Psyshock. Steel types, like Poison, can also tank Hyper Voice while hitting back with their super effective STAB moves. Most of them cannot switch in safely against the Choice Specs set's coverage moves, but Heatran can wall any set lacking Hidden Power [Ground], while Ferrothorn, both Scizors, and Skarmory can give problems to sets lacking Hidden Power [Fire]. Heatran and Skarmory can also phaze out Sylveon's Cleric and Calm Mind sets with Roar and Whirlwind, thus disrupting Sylveon from doing its job properly. Due to Sylveon's lower physical defense, strong physical attackers such as Mega Metagross, Mega Charizard X, Azumarill, Diggersby, Mega Pinsir, Mega Beedrill, etc can pose problems, even to those sets running maximum physical bulk. Taunt () Taunt can shut down Sylveon sets that aren't the Choice Specs set by denying it access to moves like Wish, Calm Mind, and Substitute, preventing it from fulfilling its role. Heatran, Talonflame, and Gengar are notable for being common users of Taunt that resist Hyper Voice. Singles Ubers Overview ORAS Singles Ubers Viability: F While Sylveon was viable enough to function in the Ubers environment of XY, such is sadly not the case in ORAS. Primal Groudon has shaken the entire metagame with its presence, causing many of the Pokemon that Sylveon used to check, mainly Palkia, less viable and thus limiting Sylveon's effectiveness. Even in cases where a Fairy type is desired, Arceus-Fairy, Xerneas, Mega Diancie, and Clefable outclass Sylveon in Ubers, and Sylveon's biggest niche over Clefable in OU, the Choice Specs set, is nowhere near as effective in Ubers due to the increased offensive and defensive pressure, rendering Sylveon very underwhelming. Doubles OU Overview ORAS Doubles OU Viability: A- While Sylveon only manages to stay OU in Singles, Doubles is a completely different story for Sylveon. Due to being a spread move, Pixilate-boosted Hyper Voice is even more of a threat in Doubles. Often times, Hyper Voice will be the only move you'll ever see Sylveon spamming, as it hits hard with a Choice Specs boost. Sylveon's low base 60 speed, while normally a detriment, allows it to function well under Trick Room, a common form of speed control in Doubles. However, Sylveon's mediocre base Defense stat tends to let it down in Doubles, especially while Doubles continues to have the presence of powerful physical attackers such as Mega Mawile, Mega Lucario, Deoxys-Attack, and Mega Kangaskhan, all of which have been banned from Singles OU due to their sheer power. ORAS OU Doubles Moveset: Choice Specs Ability: Pixilate / Item: @Choice Specs Nature (1): Modest w/ EVs: 56 HP / 200 Defense / 252 Sp.Attack Nature (2): Quiet w/ EVs: 56 HP / 200 Defense / 252 Sp.Attack w/ IVs: 0 Speed Moves: Hyper Voice / Moonblast or Shadow Ball / Psyshock / Hidden Power [Ground] or Hidden Power [Fire] Tips: Pixilate boosted Hyper Voice is Sylveon's primary STAB move, which is a powerful spread move that hits hard when backed by a Choice Specs. For the second slot, Moonblast is Sylveon's secondary STAB move, as it gives Sylveon a STAB move to use that isn't blocked by Wide Guard. Shadow Ball can also work here instead, as it is Sylveon's best option against Aegislash. Psyshock is used specifically to deal with Amoonguss and Mega Gengar, who otherwise tank Hyper Voice. The last slot is used for coverage against Steel types. Hidden Power [Ground] is preferred for Heatran, but Hidden Power [Fire] is more useful for Ferrothorn and Mega Scizor. Both EV spreads run max Sp.Attack with a Modest/Quiet nature for maximum damage output. 56 HP with 200 Defense allows Sylveon to survive most powerful physical hits, including Mega Kangaskhan's Return and Jolly Life Orb Bisharp's Iron Head. The first EV spread with a Modest nature should only be used if not running Choice Specs Sylveon on a Trick Room team. If running a Trick Room team, the second EV spread with a Quiet nature and 0 Speed IVs should be used instead. It should be noted that, if going for the second EV spread with a Quiet nature, that only an IV spread of 30/Even/30/31/30/0 is compatible with Hidden Power [Ground], as all other IV spreads for Hidden Power [Ground] force you to run an odd number Speed IV. Likewise, if going for the first EV spread with a Modest nature, running Hidden Power [Fire] forces you to run an even numbered Speed IV, so you will never be able to speed tie with other uninvested base 60 Speed Pokemon. Choice Specs is the crux of this set, which allows Sylveon to function as a dangerous threat in Doubles. Sylveon works best as a late game cleaner due to its powerful Hyper Voice, after the opponent's team has been weakened. When using Sylveon, you will be spamming Hyper Voice 99% of the time. As such, removal of Pokemon that can threaten Sylveon is necessary. Recommended Teammates: Trick Room () Sylveon's 60 base Speed makes it a perfect candidate for Trick Room teams, so Trick Room setters are nice to have. Tailwind () If using Sylveon outside of Trick Room, Tailwind users help to mitigate Sylveon's low base speed. Talonflame, Latios, Hydreigon, and Suicune are all notable users that don't stack weaknesses with Sylveon. Fire and Fighting types are good partners to have in order to keep Steel type Pokemon at bay. Heatran, Talonflame, Mega Charizard Y, Breloom, Keldeo, Hitmontop, and Conkeldurr are all good choices. Users of Fake Out can help immobilize a threat to Sylveon as it whittles away with Hyper Voice, especially if Sylveon is being used outside of Trick Room teams. Mega Kangaskhan and Hitmontop are two notable users of the move. The latter can also provide Intimidate and Wide Guard support for Sylveon. Amoonguss, Jirachi, and Volcarona can redirect attacks away from Sylveon with Rage Powder and Follow Me, allowing Sylveon to spam Hyper Voice without fear of being KOed right away. Amoonguss is especially useful if using Sylveon outside of Trick Room, as Amoonguss has a great matchup against most Trick Room teams. Intimidate () and/or Burn () Due to Sylveon's low physical bulk, Intimidate and Burn users can help circumvent this. Hall of Shame (a.k.a. "Things you should not be using") Hyper Beam: Hyper Beam is a move that has not seen any competitive use since Gen 1, where Hyper Beam's recharge mechanics worked differently than they do in the later generations, allowing the user to bypass the recharge turn if they scored a KO with it. This perk was removed in Gen 2 and onward, making Hyper Beam an unviable move in virtually all cases. With Pixilate, Hyper Beam becomes a 195 Base Power STAB attack seems like it can be used over Moonblast for a powerful nuke move that Sylveon can use to easily dispose of a single target. However, while Hyper Beam does have a niche on Choice Specs Sylveon, the move can be very impractical in most situations due to its recharge, forcing Sylveon to stay in for a turn and leaves Sylveon even more vulnerable to Steel-types who can just switch in and set up against it. Generally, Moonblast is the better single target option, despite only having 48.7% of Pixilate Hyper Beam's Base Power. Doubles OU Checks & Counters to Sylveon Poison types, namely Gengar/Mega Gengar, Venusaur/Mega Venusaur, and Amoonguss, resist Hyper Voice while hitting back with super effective STAB coverage. However, all of them must be wary of Psyshock. Amoonguss can also disable Sylveon for the match with Spore. Steel types, like Poison, can also tank Hyper Voice while hitting back with their super effective STAB moves. Most of them cannot switch in safely against the Choice Specs set's coverage moves, but Heatran can wall any set lacking Hidden Power [Ground], while Ferrothorn, and both Scizorscan give problems to sets lacking Hidden Power [Fire]. Aegislash can also block Hyper Voice with Wide Guard, effectively nullifying Sylveon for the turn. Physical attackers give Sylveon problems due to its low physical bulk, even if they don't run any super effective coverage, such as Mega Kangaskhan, Landorus-Therian, Azumarill, Gyarados, Mega Lucario, etc. Choice Specs locking Sylveon into Hyper Voice leaves it exploitable to Wide Guard. Aegislash, in particular, can also hit back with super effective Flash Cannon. While all except Heatran cannot hit for STAB super effective damage, Fire types do resist Hyper Voice, causing problems for Sylveon. Heatran, Talonflame, Mega Charizard Y, and Rotom-Heat are some of the more notable examples. If running Sylveon in Trick Room teams, Mega Camerupt becomes an even greater threat due to outspeeding Sylveon while under Trick Room. External Links Smogon Analysis (Singles OU) Smogon Analysis (Doubles OU)
  5. You're thinking of EV values, which is what is raised whenever you battle, use vitamins, or do Super Training in Gen 6. IVs are set the moment a Pokemon is encountered, hatched, or received from an NPC or event and cannot be changed under any circumstances without hacking. However, a total of 3 IVs (5 if using Destiny Knot in gen 6) can be passed down through breeding from both parents, so it is possible to breed Pokemon with a specific IV spread for a specific Hidden Power type. Also note that in Gen 6, Legendary Pokemon caught in the wild are guaranteed to have max IVs in at least three of their stats, so certain Hidden Power types will be impossible to obtain on those Pokemon (such as Hidden Power [Fighting], since all spreads require at least four odd numbered IV values). Similarly, Pokemon caught in the Friend Safari in X&Y are guaranteed to have max IVs in at least two of their stats.
  6. The following should serve as a brief introduction of the move, including how it works. What is Hidden Power? Hidden Power is a move that was first introduced in Generation 2, and can only learned naturally by Unown, or through the use of TM10. Any Pokemon that can learn a TM move can learn Hidden Power through TM10. As of Generation 6, Hidden Power will always be a 60 Base Power Special attack with 100% accuracy (Base power in Generations 2-5 varied between 31~70, the exact calculations for this will be explained later). What makes Hidden Power unique is that even though the move is listed as a Normal type move in its in-game info, Hidden Power can be any of 16 different types besides Normal or Fairy (Fairy-type Hidden Power does not exist in Gen 6 in order to maintain reverse compatibility with Gen 5). Usually you will see different Hidden Power types denoted as "HP Fire" or "HP Ice". The type of Hidden Power (and prior to Gen 6, the base Power) is determined by the Pokemon's IVs. Hidden Power in Competitive Battling. Many Special Attackers use Hidden Power as a coverage move for when the Pokemon lacks any better coverage options. For example, many Electric types will run Hidden Power [ice] or Hidden Power [Grass] in order to get past the Ground types that normally resist their STAB moves. Due to Hidden Power's relatively low base power (60 in Gen 6, max 70 in Gen 2-5), Hidden Power is almost never used as a STAB move. Common Hidden Power types that you will see in competitive play: Hidden Power [ice]: The most common Hidden Power type, mostly used by Electric-types for coverage against Ground and Dragon types. Hidden Power [Fire]: Commonly used for coverage against Steel types, most notably Ferrothorn, Scizor, Mega Scizor, etc. Hidden Power [Ground]: Mostly used by Psychic and Fairy types. Used exclusively as coverage against Heatran in OU. Hidden Power [Fighting]: Used mostly by Latios in OU as a coverage move against Bisharp, but otherwise used by Psychic types as a coverage move against Dark and Steel. Hidden Power [Grass]: Mostly used by Electric types in the lower tiers as a coverage move against dual Ground types not weak to Ice, such as Swampert, Mega Swampert, Gastrodon, etc. Hidden Power [Flying]: Used almost exclusively by Keldeo in OU as a coverage move for Mega Venusaur. What are IVs? IVs, or Individual Values (known as DVs, or Determinant Values prior to Gen 3) are non-visible statistics each of your Pokemon has that are generated upon encountering, hatching, or receiving the Pokemon from an event or NPC. Once set, these values cannot be changed. IVs, in combination with the Pokemon's EVs, Level, nature, and base stats, determine the values of each of that Pokemon's stats. In Generations 1 & 2, each Pokemon has four different DVs for each of the following stats: Attack, Defense, Speed, and Special (In Generation 2, the DV for the Special stat determines both Sp.Attack and Sp.Defense). A DV for the HP stat also exists, but this DV's value is determined by the values of the other four DVs. Each of these DVs range from a value between 0~15. At level 100, this translates to range of 0~30 extra stat points, with each DV increasing the stat by 2 points each. In Generations 3, 4, 5, & 6, the IV/DV system was completely revamped. Each of the six stats; HP, Attack, Defense, Sp.Attack, Sp.Defense, and Speed now each have their own independent IV values, which now range from 0~31. At level 100, this translates to a range of 0~31 extra stat points, with each IV increasing the stat by 1 point each before nature modifiers are applied. How do a Pokemon's IVs determine Hidden Power? A Pokemon's IVs determine the type (and prior to Gen 6, the Base Power) of Hidden Power. By knowing the Pokemon's IVs, it is possible to breed for specific Hidden Power types (assuming the Pokemon can be bred). Conversely, you can also use a Pokemon's Hidden Power type to help deduce a Pokemon's IVs. Determining a Pokemon's Hidden Power Type (Gen 2 only) In Gen 2, Hidden Power's type is determined solely by the Pokemon's Attack and Defense DVs, using the following formula: T = 4*(A%4)+(D%4) Where A = Attack DV, D = Defense DV. T refers to a value that then determines Hidden Power's type using the following lookup chart: 0 = Fighting 1 = Flying 2 = Poison 3 = Ground 4 = Rock 5 = Bug 6 = Ghost 7 = Steel 8 = Fire 9 = Water 10 = Grass 11 = Electric 12 = Psychic 13 = Ice 14 = Dragon 15 = Dark Determining a Pokemon's Hidden Power Base Damage (Gen 2 only) In Gen 2, Hidden Power's base damage uses all 4 DVs in the following formula: P = ((5*(S2+2S1+4D+8A)+(S3%4))/2)+31 Where, A = If Attack DV > 8, 1, otherwise 0 D = Defense DV > 8, 1, otherwise 0 S1 = Speed DV > 8, 1, otherwise 0 S2 = Special DV > 8, 1, otherwise 0 S3 = Special DV P = Base Power > 8, 1, otherwise 0 Therefore, if a Pokemon were to have max DVs across the board; P = ((5*(1+(2*1)+(4*1)+(8*1))+(15%4))/2)+31 P = ((5*15+(3))/2)+31 P = ((75+3)/2)+31 P = (78/2)+31 P = 39+31 P = 70 Determining a Pokemon's Hidden Power Type (Gen 3~6) Due to the overhaul of the IV system in Gen 3, all six IVs now play a role in the determining Hidden Power's type, using the following formula: T = (15/63)*(A+B+C+D+E+F) Where; A = If the HP IV is odd, A = 1, otherwise A = 0 B = If the Attack IV is odd, B = 2, otherwise B = 0 C = If the Defense IV is odd, C = 4, otherwise C = 0 D = If the Speed IV is odd, D = 8, otherwise D = 0 E = If the Sp.Attack IV is odd, E = 16, otherwise E = 0 F = If the Sp.Defense IV is odd, F = 32, otherwise F = 0 T is then rounded down to the nearest integer and compared to the following lookup table to determine Hidden Power's type; 0 = Fighting 1 = Flying 2 = Poison 3 = Ground 4 = Rock 5 = Bug 6 = Ghost 7 = Steel 8 = Fire 9 = Water 10 = Grass 11 = Electric 12 = Psychic 13 = Ice 14 = Dragon 15 = Dark Therefore, if a Pokemon were to have max IVs in all stats (31), their Hidden Power type would be Dark. Determining a Pokemon's Hidden Power Base Power (Gen 3~5 Only) Prior to Gen 6, Hidden Power's Base Power was also determined by the Pokemon's IVs, with the Base Power ranging from 30~70, using the following formula: P = (40/63)*(A+B+C+D+E+F)+30 Where; A = If the HP IV, when divided by 4 the remainder is either 2 or 3, A = 1, otherwise A = 0 B = If the Attack IV, when divided by 4 the remainder is either 2 or 3, B = 2, otherwise B = 0 C = If the Defense IV, when divided by 4 the remainder is either 2 or 3, C = 4, otherwise C = 0 D = If the Speed IV, when divided by 4 the remainder is either 2 or 3, D = 8, otherwise D = 0 E = If the Sp.Attack IV, when divided by 4 the remainder is either 2 or 3, E = 16, otherwise E = 0 F = If the Sp.Defense IV, when divided by 4 the remainder is either 2 or 3, F = 32, otherwise F = 0 P is value of Hidden Power's base damage, rounded down. Optimal Hidden Power Spreads (Gen 6) Below is a list of optimal IV spreads for each of the Hidden Power types. Note that in each case, a value of 30 may be substituted with any even numbered IV value (0, 2, 4, 6, etc), while a value of 31 may be substituted with any odd numbered IV value (1, 3, 5, 7, etc). All IV spreads are in the order of HP / Attack / Defense / Sp.Attack / Sp.Defense / Speed Hidden Power [Dark] 31/31/31/31/31/31 Hidden Power [Dragon] 30/31/31/31/31/31 31/30/31/31/31/31 30/30/31/31/31/31 31/31/30/31/31/31 Hidden Power [ice] 30/31/30/31/31/31 31/30/30/31/31/31 30/30/30/31/31/31 31/31/31/31/31/30 Hidden Power [Psychic] 30/31/31/31/31/30 31/30/31/31/31/30 30/30/31/31/31/30 31/31/30/31/31/30 Hidden Power [Electric] 30/31/30/31/31/30 31/30/30/31/31/30 30/30/30/31/31/30 31/31/31/30/31/31 Hidden Power [Grass] 30/31/31/30/31/31 31/30/31/30/31/31 30/30/31/30/31/31 31/31/30/30/31/31 30/31/30/30/31/31 Hidden Power [Water] 31/30/30/30/31/31 30/30/30/30/31/31 31/31/31/30/31/30 30/31/31/30/31/30 Hidden Power [Fire] 31/30/31/30/31/30 30/30/31/30/31/30 31/31/30/30/31/30 30/31/30/30/31/30 Hidden Power [steel] 31/30/30/30/31/30 30/30/30/30/31/30 31/31/31/31/30/31 30/31/31/31/30/31 Hidden Power [Ghost] 31/30/31/31/30/31 30/30/31/31/30/31 31/31/30/31/30/31 30/31/30/31/30/31 Hidden Power [bug] 31/30/30/31/30/31 30/30/30/31/30/31 31/31/31/31/30/30 30/31/31/31/30/30 31/30/31/31/30/30 Hidden Power [Rock] 30/30/31/31/30/30 31/31/30/31/30/30 30/31/30/31/30/30 31/30/30/31/30/30 Hidden Power [Ground] 30/30/30/31/30/30 31/31/31/30/30/31 30/31/31/30/30/31 31/30/31/30/30/31 Hidden Power [Poison] 30/30/31/30/30/31 31/31/30/30/30/31 30/31/30/30/30/31 31/30/30/30/30/31 Hidden Power [Flying] 30/30/30/30/30/31 31/31/31/30/30/30 30/31/31/30/30/30 31/30/31/30/30/30 Hidden Power [Fighting] 30/30/31/30/30/30 31/31/30/30/30/30 30/31/30/30/30/30 31/30/30/30/30/30 30/30/30/30/30/30
  7. RicePigeon

    j

    Superman doesnt HAVE dongs... he IS the dong.
  8. RicePigeon

    j

    Because freedom of speech totally gives you the right to scream "FIRE" in a crowded building
  9. NU Update: Additions: Added to S: Added to A+: Added to B+: Added to B: Added to C+: Added to D+: Added to D-: Rises: : A -> S : A -> S : A+ -> S : A -> A+ : A- -> A : B -> A : A- -> A : B+ -> A- : B -> A- : B+ -> A- : B+ -> A- : B -> B+ : B -> B+ : C+ -> B+ : B -> B+ : B -> B+ : C- -> B+ : C -> B+ : B -> B+ : B -> B+ : B- -> B (Small): B- -> B (Super): B- -> B : B- -> B : B- -> B : C+ -> B : C+ -> B- : C+ -> B- : C -> C+ : C- -> C+ Drops: : A+ -> A- : A+ -> A : A -> A- : A -> B+ : A -> B+ : A- -> B+ : A- -> B+ : A- -> B+ : B+ -> B- : B+ -> B- : B+ -> C : B -> C+ : B -> B- : C+ -> C : C+ -> C : C+ -> C : C+ -> C : C -> C- : C- -> D+ : C- -> D : C- -> D : C- -> D+ Removals: Removals due to bans: Removed from C-: Removed from D-:
  10. UU update Additions Added to C: Rises : A- -> A : A- -> A : B -> A- : B+ -> A- : B -> B+ : B -> B+ : B -> B+ : B- -> B Drops : A -> A- Removals None Reasons: : Mesprit fulfills some of the roles that Celebi once did before it rose up to OU, but is otherwise mediocre. : Jolteon has a major speed advantage over other electrics, but held back by its poor coverage options. : Tangrowth has some niches with Regenerator, but is mostly outclassed by Shaymin, Roserade, and Amoonguss. : Jirachi left UU, which was a big thorn in Lucario's side. : No longer outclassed by Serperior as a grass-type wallbreaker, as Serperior is now banned. : Now that Custap Berry is released in Gen 6, Custap lead Forretress has become a great lead in the UU meta. : Good check to alot of common threats and fits well on bulky offense teams. : Jirachi left UU. : Jirachi left UU, but did not go any higher due to Custap Berry Forretress being the premier spikes lead. : Checks Salamence and completely stops Choice item Heracross. : No longer outclassed by Raikou due to Raikou leaving UU, hits a wide range of UU's threats. : Needs a bit more support to function in UU now that Salamence is around, and is about on par with Mega Sharpedo, who's also A-.
  11. Tier rotation time for PotW, this time another Ubers Pokemon, and what better Ubers Pokemon than the original Uber itself? Mewtwo, Mega Mewtwo Y & Mega Mewtwo X Tier Status (Singles, Mewtwo): Uber Tier Status (Singles, Mega Y): Uber Tier Status (Singles, Mega X): Uber Tier Status (Doubles, Mewtwo): DUber Tier Status (Doubles, Mega Y): DUber Tier Status (Doubles, Mega X): DUber Type (Mewtwo): Psychic Type (Mega Y): Psychic Type (Mega X): Psychic/Fighting Base Stats (Mewtwo): 106 / 110 / 90 / 154 / 90 / 130 Base Stats (Mega Y): 106 / 150 / 70 / 194 / 120 / 140 Base Stats (Mega X): 106 / 190 / 100 / 154 / 100 / 130 Abilities (Mewtwo): Pressure: Attacks that target this Pokemon lose an additional 1 PP. Outside of battle, if this Pokemon is placed in the lead spot of the team, the Wild Pokemon encounter rate increases. Unnerve (Hidden Ability): The opponent's Pokemon will be unable to consume their held berries. Abilities (Mega Mewtwo Y): Insomnia: Pokemon with this ability cannot be put to sleep. Abilities (Mega Mewtwo X): Steadfast: Whenever this Pokemon flinches, its Speed is increased by 1 stage. Table of Contents Singles Ubers Overview Singles Ubers Overview ORAS Singles Ubers Viability (Mewtwo): A+ ORAS Singles Ubers Viability (Mega Y): A+ ORAS Singles Ubers Viability (Mega X): B+ Mewtwo, the original Uber from Gen 1. Though Mewtwo is now a shadow of its former Gen 1 self, it continues to be a threat in the Ubers metagame, boasting its high 154 Sp.Attack and 130 base speed, the latter allowing it to outspeed the majority of the Ubers metagame barring Choice Scarfers and the Deoxys formes. As if Mewtwo wasn't viable enough, X&Y granted it not one, but two different Mega Evolutions, a blessing shared only with Charizard. Mega Mewtwo Y, despite its rather silly appearance and attempt to accentuate Mewtwo's natural characteristics inherited from Mew, grants Mewtwo the highest base Sp.Attack in the game. Although Mega Mewtwo Y hits for less damage than its non-Mega counterpart holding a Life Orb, it also gains additional speed and Special bulk, at the expense of its physical Defense stat; this extra longevity is what sets it apart from it non-mega Mewtwo. Mega Mewtwo X, on the other hand, accentuates the artifical DNA modifications made to Mewtwo, capitalizing on Mewtwo's often overlooked physical movepool by granting him the highest physical attack stat in the game, in addition to a secondary Fighting type, granting Mewtwo a different set of weaknesses and resistances. While all three Mewtwo formes may seem to have alot going for them, they are not without flaws. Although they sport very high offensive stats, none of them are capable of scoring important OHKOs. Psychic also isn't very great defensively, and in the case of Mega Mewtwo X, many top threats including Mega Salamence and Xerneas can capitalize on Mewtwo's newfound Flying and Fairy weaknesses. ORAS Ubers Singles Moveset: Special Attacker or Ability: Pressure (Insomnia) / Item: @Life Orb or Mewtwonite Y Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed Moves: Psystrike / Focus Blast / Ice Beam / Fire Blast, Taunt, or Calm Mind Tips: Psystrike is Mewtwo's signature STAB move, and is a buffed version of Psyshock, allowing Mewtwo to bypass special walls such as Blissey without having to invest in physical Attack. Focus Blast is used to nail Pokemon that resist or immune to Psychich, such as Steel and Dark types. Ice Beam is used specifically for Mega Salamence, Arceus-Ground, Yveltal, and Lugia, and is Mewtwo's best coverage move for these threats. For the last slot, Fire Blast grants Mewtwo additional coverage against Steels, particularly the ones that don't care about Focus Blast, including Aegislash, Mega Scizor, Klefki, and Jirachi. Taunt can be used here as well as Mewtwo has plenty of speed out outpace most of the metagame while preventing status as well as stallbreaking. If needed, Calm Mind can also be run here to further bolster Mewtwo's offensive presence. The given EV spread maximizes Mewtwo's Sp.Attack and Speed, allowing Mewtwo to capitalize on its high speed while also hitting as hard as possible. When running Life Orb, the 4 Defense EVs is used specifically for Genesect, as this prevents it from gaining an Attack boost, to which it can threaten Mewtwo with U-turn. The item choice between Life Orb or the Mega Stone depends on whether you need power or longevity. Life Orb Mewtwo hits harder than Mega Mewtwo Y, but will wear itself out with recoil over time, whereas Mega Mewtwo Y has an easier time switching in due to its increased Special Defense and lack of recoil. In general, Life Orb is preferred if running Fire Blast in the last moveset, while the Mega Stone is preferred if running Taunt or Calm Mind. Mewtwo should be brought in safely, such as on predicted switches, as it lacks great bulk, especially moreso in the case of Mega Mewtwo Y's lack of physical Defense. When running Taunt, use it freely when facing support Pokemon to deny them the use of status moves and Defog. It may be beneficial to delay Mega Evolving Mewtwo to take advantage of its higher physical bulk in these cases. Since Mewtwo often lacks the power to score crucial OHKOs, it may be best to send it in late game when the opponent's team has accumulated prior damage. Other Move Options: Shadow Ball: Long regarded as Mewtwo's "signature" move since before the move even existed in Gen 2, Shadow Ball is an option to use as it hits Arceus-Ghost for super effective damage while still maintaining super effective coverage against Lugia and Aegislash. It also provides nice neutral coverage with Focus Blast, though the ability to hit more targets super effectively with Ice Beam and Fire Blast is preferred over Shadow Ball's neutral coverage, especially when Shadow Ball has only 80 baser power compared to Ice Beam and Fire Blast's 90 and 110 base powers, respectively, and Mewtwo already struggles with crucial OHKOs as it is. Hall of Shame: Aura Sphere: While Aura Sphere is a less powerful alternative to Focus Blast that never misses, Aura Sphere had its base power reduced from 90 to 80 in Gen 6, and is an inferior option to Focus Blast on Mewtwo. Aura Sphere misses out on key OHKOs provided by Focus Blast, such as against Arceus-Normal, and against those foes who are not OHKOed by Focus Blast, Aura Sphere does not offer any substantial improvement, even with the buffed accuracy. For instance, the combination of Focus Blast + Ice Beam is more than enough to reliably 2HKO Arceus-Dark, while both Focus Blast and Aura Sphere are guaranteed 2HKOs against Tyranitar. Even against foes that resist Fighting, Focus Blast more often than not pushes these Pokemon into KO range from Psystrike, which Aura Sphere often fails to do. Long story short, the drop in power from Aura Sphere can and will be noticed at Mewtwo's expense. Recommended Teammates: (Fairy) Dark types pose problems for Mewtwo, even with Focus Blast as coverage, so Fairy types tend to make great teammates. (Dark) Dark types also pair well with Mewtwo due to their ability to check Ghost types that threaten Mewtwo. Arceus-Dark, Darkrai, and Yveltal are the most common choices. Since Mewtwo's life can be cut short by switching in to too many attacks, bulky Pokemon that can take hits are appreciated. Defensive Yveltal and Defensive Mega Salamence work well in this regard, though note that the latter is incompatible with Mega Mewtwo Y for obvious reasons. Since Mewtwo appreciates having free switches, users of U-turn and Volt Switch can provide Mewtwo with these opportunities. Yveltal, Mega Scizor, Landorus-Therian, and Genesect can all provide the former while Zekrom provides the latter. Since Mewtwo often has trouble scoring crucial OHKOs, any kind of prior damage helps greatly, which includes damage from entry hazards. Primal Groudon, Klefki, Deoxys-Attack, Deoxys-Speed, Landorus-Therian, and Greninja can all provide hazard support for Mewtwo. ORAS Ubers Singles Moveset: Mega X Physical Attacker Ability: Pressure (Steadfast) / Item: @Mewtwonite X Nature (1): Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed Nature (2): Naive w/ EVs: 252 Attack / 4 Sp.Attack / 252 Speed Nature (3): Jolly w/ EVs: 212 HP / 44 Attack / 252 Speed Moves: Low Kick / Taunt / Earthquake / Ice Punch, Stone Edge, or Ice Beam Tips: Low Kick is Mewtwo's Fighting STAB of choice. While Low Kick has variable base power that is reliant on the opponent's weight, most of the Ubers tier consists of exceptionally heavy Pokemon, so Low Kick will more often than not be hitting for its maximum 120 Base Power or close to it. Taunt is useful for not only Stallbreaking, but also to prevent debilitating status against Mewtwo, such as Burn and Paralysis. Earthquake is Mega Mewtwo X's best option against Primal Groudon and Aegislash, as well as Mega Gengar. Earthquake can also outdamage Pokemon that are light enough for Low Kick's damage to be negligible. Such Pokemon include Jirachi, Mega Diancie, and Klefki. The last moveslot is dedicated to coverage against Flying-types. Ice Punch hits Mega Salamence, Rayquaza, Gliscor, and Landorus-Therian harder, but Stone Edge is a viable option for Ho-oh and also hits harder than Ice Punch against Flying types that aren't 4x weak to Ice, such as Yveltal and Lugia. Ice Punch, however, does provide coverage against non-Flying Dragons such as Latias, Latios, and Origin Giratina. Ice Beam is an option over Ice Punch, as it hits Mega Salamence and Landorus-Therian harder, but is weaker against Latios and Latias The first EV spread maximizes Mewtwo's Attack and Speed, allowing Mewtwo to capitalize on its high speed while also hitting as hard as possible. The 4 Defense EVs is used specifically for Genesect, as this prevents it from gaining an Attack boost, to which it can threaten Mewtwo with U-turn. The second EV spread is almost identical to the first, except that Mewtwo runs a Naive nature instead, with the 4 EVs shifted towards Sp.Attack. This EV spread should only be used if running Ice Beam in the 4th moveslot. The third EV spread is made specifically for Mega Mewtwo X to survive a +2 Arceus-Normal's Life Orb Extremespeed and retaliate back with Low Kick, though has little purpose outside of this. Use Taunt freely when facing support Pokemon to deny them the use of status moves and Defog. It may be beneficial to delay Mega Evolving Mewtwo to take advantage of the different sets of weaknesses and resistances Mewtwo has both prior to and after Mega Evolving. One of Mega Mewtwo X's keys to success is its unpredictability, as many players will expect either the base form or Mega Mewtwo Y, leading them to send in a physically weak Pokemon or a Pokemon that checks Mewtwo/Mega Mewtwo Y, but falls easily to Mega Mewtwo X. Other Move Options: Rock Slide can be used over Stone Edge if accuracy is a concern, as Rock Slide from Mega Mewtwo X can still OHKO Ho-oh. Poison Jab or Iron Tail can be used to deal with Fairy-types, but these moves generally take away from Mega Mewtwo X's superior coverage options. Bulk Up can be run alongside Drain Punch instead of Low Kick to boost Mega Mewtwo X's physical stats while also providing it with longevity in the form of recovered HP. Hall Of Shame: Zen Headbutt: Mega Mewtwo X's other STAB is generally not useful in Ubers. It provides no coverage that isn't already handled by its other coverage options, and is generally an inferior option to Earthquake. It isn't like Psystrike, which at least has the benefit of being able to break down specially defensive Pokemon while still utilizing Mewtwo/Mega Mewtwo Y's higher Sp.Attack stat. Recommended Teammates: Due to the type change after Mega Evolving, Fairy types pose big problems for Mega Mewtwo X. Primal Groudon, Ho-oh, Klefki, Aegislash, and Jirachi can all fulfill this role, with Primal Groudon and Klefki also providing entry hazard support. (Dark) Ghost types always give Mewtwo problems, and with its type change it now finds opposing Psychic types as a threat to it. Dark types such as Arceus-Dark, Darkrai, and Yveltal are the most common choices for teammates. Since Mewtwo appreciates having free switches, users of U-turn and Volt Switch can provide Mewtwo with these opportunities. Yveltal, Mega Scizor, Landorus-Therian, and Genesect can all provide the former while Zekrom provides the latter. Hall Of Shame: "StallTwo" Ability: Pressure / Item: @Leftovers Moves: Psystrike / Will-o-Wisp / Recover / Taunt While "StallTwo" was a very effective moveset in XY Ubers, enough to help warrant Mewtwo an S-rank viability, the viability of this set struggles tremendously in ORAS Ubers due to the addition of Primal Groudon. If Primal Groudon wasn't enough, the addition of the new Ubers-viable Magic Bouncers Mega Sableye and Mega Diancie also give this moveset problems as well. Needless to say, StallTwo is a relic of the past. Singles Ubers Checks & Counters to Mewtwo (Ghost) Most Ghost types have little trouble against most Mewtwo variants. Arceus-Ghost threatens all three Mewtwos with STAB Ghost Judgement, while avoiding a 2HKO from everything except for rare Shadow Ball variants, although it risks being 2HKOed by Psystrike after Stealth Rock damage. Origin Giratina is in a similar boat, and can outspeed with priority Shadow Sneak, but is susceptible to Ice Beam. Aegislash can switch into everything except for Fire Blast and Earthquake, while Mega Sableye is immune to both of Mewtwo's STABs and can reflect back Taunt, though it loses to Calm Mind Mega Mewtwo Y. Yveltal is immune to Psystrike and can threaten Mewtwo/Mega Mewtwo Y with Sucker Punch, Dark Pulse, or Foul Play, and threaten Mega Mewtwo X with Oblivion Wing. However, Yveltal does have trouble switching in to Ice Punch, Ice Beam, and Low Kick. (Dark) Arceus-Dark can check Mewtwo and Mega Mewtwo Y fairly well by running Calm Mind, though Focus Blast can still deal around 70% to it while Mega Mewtwo X ouright OHKOs it. (Psychic) Bulky Psychic types can often tank hits from Mewtwo. Arceus-Psychic, Lugia, and Deoxys-Defense can wall Mewtwo, but cannot do much in return and will be completely shut down if Mewtwo runs Taunt. Wobbuffet can beat all Mewtwo 1-on-1 with the combination of Encore + Counter/Mirror Coat, while Latios and Latias can tank any hit except for Mega Mewtwo X's Ice Punch. While Mewtwo is naturally fast, Choice Scarf and priority users can still outspeed and revenge kill Mewtwo. Xerneas, Yveltal and Genesect are all common scarf users, while common priority users include Yvetal itself, Mega Mawile, Mega Kangaskhan, and Arceus-Normal. Status: Burn and/or Paralysis Due to being naturally fast, Mewtwo hates having its speed cut to 25% due to Paralysis. Mega Mewtwo X, in particular, also must watch out for burns, which cut into its Attack stat and effectively neuter its offensive presence. External Links Smogon Analysis (Singles Ubers)
  12. Ubers update: Additions Added to C: Rises : A+ -> S : B -> B+ (Water): B- -> B : B- -> B Drops : A- -> B+ : A- -> B+ : B+ -> B : B -> C+ (Electric): B- -> C (Poison): B- -> C+ : B- -> C+ : B- -> C+ : B- -> C : C -> C- : C -> C- : C -> C- Removals Removed from B: Removed from C: Explanations: (Water): Pretty solid and isn't completely impeded by Primal Groudon. : High opportunity cost and has difficulty choosing its moveset. : Got worse in the ORAS transition : Primal Groudon + Mega Salamence + Latios + Latias : Primal Groudon + Mega Salamence + Latios + Latias (Electric): Primal Groudon (Poison): Primal Groudon : Isn't completely stopped by Primal Groudon due to U-turn and is a nice check to Xerneas, Latios, and Latias : Lack of Fairy resist hurts it, weak to all hazards, outclassed as a Fire type by Ho-oh and Primal Groudon, outclassed by White Kyurem, and offers no defensive niches. : Magic Bounce : While definitely better than its old rank at B-, it doesnt stand up to par with the other Pokemon in B+ : Primal Groudon, Choice Scarf set isn't as effective : Primal Groudon : Primal Groudon : Better than regular form, so the separation was necessary. : Checks Primal Groudon, Mega Salamence, Arceus-Normal, and Ho-oh : Checks a large amount of the Ubers meta, puts in alot of work against all playstyles, and is pretty much forcing Primal Groudon to run Stone Edge so as to not get walled by it. : Mega Salamence + Latios/Latias killed the viability of Sticky Web in Ubers.
  13. No damage dampening All crouching normals can be blocked high All air normals can be blocked low. QCB seems like it would be an overhead, but it can be blocked low. Result of using Fire Blast three times in a row nonstop: Flare Blitz gives back power on hit. Using Flare Blitz against an airborne opponent in the corner pushes Charizard back for some odd reason: All normals are safe on block, including his knockdowns. Weak Flamethrower is +12 frame advantage on block at point blank. Trying to crouch repeatedly continuously spams the same sound effect over and over while he gets stuck in an animation loop. Crossing up an opponent with aerial C causes them to be knocked toward Charizard, which results in him being pushed into a corner.
  14. Try to keep the posts on topic guys. Posts with nothing but image macros serving as a subtle method of telling people the stage gave you an erection is NOT considered on-topic. Keep that stuff in your pants and to yourself.
  15. Ka Pow! John Cena wins
  16. Moltres and Pangoro are being suspect tested for RU
  17. RU Update: Additions Added to B-: Added to C+: Added to C: Added to C-: Added to D: Rises : A+ -> S : A - > A+ : A - > A+ : B+ - > A+ : A - > A+ : A- - > A+ : A - > A+ : B+ - > A : B+ - > A- : B - > A- : B - > A- : B+ - > A- : C -> B+ : B -> B+ : B -> B+ : B -> B+ : B- -> B : B- -> B : B- -> B : B- -> B : B- -> B : C -> B- : C+ -> B- : C -> C+ Drops : A- - > B+ : A- - > B+ : B+ - > B : B -> B- : B -> B- : C+ -> C- : C+ -> D Removals Removed from D: Removed from E: Removed from Not Yet Ranked:
  18. VGC 2015 Viability (Last updated 04/14/15) S Rank A+ Rank A Rank A- Rank B+ Rank B Rank B- Rank (Super) C+ Rank C Rank C- Rank D Rank
  19. Posts regarding Nintendo/TPCi's official tournament format should go here. For reference, the rules for VGC2015 can be found here: http://support.pokemon.com/FileManagement/Download/07294296edc545bca57c76266cef60fe Brief summary: All battles are played using Double Battle format Flat Battle rules on (All Pokemon above level 50 will be scaled down to level 50) Players can have up to 6 Pokemon in their party for Team Preview, but can only choose 4 for each battle. Pentagon rule: All Pokemon must have the pentagon icon in their stat page indicating that they were caught, bred, or received in Pokemon X, Y, Omega Ruby, or Alpha Sapphire. Species clause: No two Pokemon on the same team can share the same national Pokedex number. Item clause: No two Pokemon can hold the same item The following items are banned: Soul Dew The following Pokemon are banned:
  20. From the rules posted at the very top of this section: The above posts have already answered your question anyway. Locking.
  21. ^ From the rules at the very top of this very section Locking.
  22. RicePigeon

    j

  23. RicePigeon

    j

    Please dont make me picture Flavens as a goat
  24. RicePigeon

    j

    The real question is what kind of milk the cheese is made from
  25. Doubles OU Update, mostly a purge of unviable Megas & Nonmegas as they are now ranked separately. Rises : A -> A+ : A -> A+ : A -> A+ : A- -> A : B+ -> A- : B -> B+ : C+ -> B- : D -> C+ Drops : A+ -> A : A -> A- : A -> A- : A- -> B+ : B- -> C : B- -> C+ Additions Added to C+: Removals Removed from S: Removed from A+: Removed from A: (M.Latios) Removed from A-: Removed from B+: Removed from B: Removed from B-: Removed from C+: Removed from C: Removed from D:
×
×
  • Create New...