-
Posts
3,956 -
Joined
Everything posted by RicePigeon
-
The following posts are to provide roles for all tiers, to assist users in the teambuilding process if they need a specific Pokemon for a specific role.
-
"At least one Pokemon cannot participate"
RicePigeon replied to CozySquirtle's topic in [ NINTENDO ]
I remember reading somewhere that Cosplay Pikachu couldn't be used in Wifi battles or something to that extent. -
Skarmory Tier Status (Singles): OU Tier Status (Doubles): DRU Type: Steel/Flying Base Stats: 65 / 80 / 140 / 40 / 70 / 70 Abilities: Keen Eye: Pokemon with this Ability cannot have their Accuracy lowered. As of Generation 6, Pokemon with this ability will also ignore the opponent's Evasion boosts. Sturdy: Pokemon with this ability are immune to the OHKO moves Horn Drill, Fissure, Guillotine, and Sheer Cold. As of Generation 5, Pokemon with this ability are also guaranteed to survive any attack with at least 1 HP remaining as long as they are at full health. Weak Armor (Hidden Ability): When this Pokemon is struck with a physical attack, its Speed increases by 1 stage, but its Defense is lowered by 1 stage.
-
Suicune Tier Status (Singles): UU Tier Status (Doubles): DOU Type: Water Base Stats: 100 / 75 / 115 / 90 / 115 / 85 Abilities: Pressure: Opponent's attacks that target this Pokemon lose 2 PP instead of 1. Outside of battle, the wild Pokemon encounter rate increases if this Pokemon is in the lead spot. Water Absorb (Hidden Ability) (UNRELEASED): If this Pokemon is targeted by a Water-type attack, the attack will fail and this Pokemon restores 25% of its max HP (rounded down) instead.
-
Mega Sableye also runs an effective mono-attacking Calm Mind set with Shadow Ball, Will-o-Wisp, and Recover, and its pretty much the centerpiece for Stall/Defensive teams. Just to give you an example of how influential it is, over half of the traditional Stallbreakers from XY OU, such as Terrakion, Talonflame, and Mew, fail to do anything to Mega Sableye because of Magic Bounce granting it a Taunt immunity, that OU teams pretty much need to always carry an answer to Mega Sableye if they have any hope of beating Stall teams. Unaware Clefable and Mega Gardevoir are two examples of these. Also Choice Specs Sylveon, which has been on the rise lately.
-
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Slaking sucks as a wall (and in general) and Blissey is outclassed by Chansey but that's the general idea. The only walls/defensive Pokemon it has problems breaking through are Chesnaught, Mega Venusaur, Gyarados, and bulky Mega Altaria. -
[Gen6] MFFA Community Teambuilding Workshop
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
There's no real reason to run Shadow Claw on Mega Charizard X. You're sacrificing Charizard's bulk and longevity with Roost for redundant coverage, which Charizard gets through its Fire/Dragon STAB combination. The only two Pokemon that give you issues are Azumarill and Mega Altaria, and Shadow Claw doesn't really offer anything against those two. Even against Ghost types, you're still hitting them hard with Flare Blitz anyhow. Anyhow, if we do go for Mega Charizard X, using an EV spread of 104 HP / 220 Attack / 184 Speed with Jolly would be more beneficial in the long run; it prevents you from being outsped by Mega Lopunny, Mega Sceptile, and Choice Scarf Landorus-Therian after a single Dragon Dance, which are pretty huge threats right now. In the meantime, I'm going to suggest the following: Ability: Liquid Ooze / Item: @Black Sludge Nature: Calm w/ EVs: 240 HP / 252 Sp.Defense / 16 Speed Moves: Scald / Acid Spray / Rapid Spin / Knock Off or Sludge Bomb Tentacruel offers a several things as a partner for Chesnaught. First off, it provides entry hazard control without the need to interfere with Chesnaught's Spiking abilities. The most crucial however is type synergy; it handles Clefable with Acid Spray and Sludgebomb, and isn't dead weight against Gengar's spinblocking attempts if it carries Knock Off. Mega Sableye is still a problem, as is Mega Altaria and Mega Metagross (Chesnaught can handle Mega Lopunny). Latios and Latias are also both problems as well. Current team: Potential candidates: -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
If you want a more accurate gauge of how well Crawdaunt fares competitively, I suggest taking a look at the Viability rankings thread. For the record, Crawdaunt is currently B rank in OU (the only tier where its currently allowed other than Ubers), as a powerful, albeit slow, physical wallbreaker. -
[Gen6] Pokemon of the Week ORAS Edition (08/26: The return of PotW)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Just a quick note, now that Greninja has been banned from OU, its PotW information has been updated accordingly. And now for the PotW tier rotation, time for a lower tier Pokemon: Suicune Suicune general discussion thread: Tier Status (Singles): UU Tier Status (Doubles): DOU Type: Water Base Stats: 100 / 75 / 115 / 90 / 115 / 85 Abilities: Pressure: Opponent's attacks that target this Pokemon lose 2 PP instead of 1. Outside of battle, the wild Pokemon encounter rate increases if this Pokemon is in the lead spot. Water Absorb (Hidden Ability) (UNRELEASED): If this Pokemon is targeted by a Water-type attack, the attack will fail and this Pokemon restores 25% of its max HP (rounded down) instead. Table of Contents Singles UU Overview Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles UU Overview ORAS Singles UU Viability: S A Pokemon that was once OU for 3 generations straight before its fall to UU in Gen 5, its not that hard to see why Suicune is an S rank threat in UU today. The most effective set starting in Gen 3 was the famous CroCune set, consisting of Calm Mind, Surf, Rest, and Sleep Talk, first created by and named after Smogon user Cromat, which now runs Scald over Surf, allowing it to set up and sweep with great mixed bulk and longevity. In fact, Suicune's mixed bulk in OU gives it plenty of opportunities to set up, so if needed Suicune can even run a more offensively oriented Calm Mind set. ORAS UU Singles Moveset: CroCune (Defensive Calm Mind) Ability: Pressure / Item: @Leftovers Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Attack Moves: Scald / Calm Mind / Rest / Sleep Talk Tips: Scald is Suicune's only attacking move, and the only attacking move that it really needs. Water in general has very great neutral coverage, and those that resist it risk the 30% burn chance, which acts as a psuedo +2 Defense boost to Suicune. Calm Mind turns Suicune into a win condition for Stall teams, boosting its damage output while also patching up its uninvested Sp.Defense, and works great in conjunction with Scald burns. Rest and Sleep Talk combined allows Suicune to remain healthy while also removing debilitating status that cuts into its longevity, while also simultaneously continuing to acquire Calm Mind boosts or damage from Scald even while Asleep. The given EV spread with a Bold nature maximizes Suicune's physical bulk, as Suicune will be boosting its Sp.Defense with Calm Mind, so investment in Sp.Defense is not necessary. Leftovers is the only viable item, as it provides Suicune with a form of passive recovery to increase its longevity, thus increasing the number of times it can score Calm Mind boosts. This Suicune plays a role similar to a sweeper; It must be brought in late in the game when its checks and counters are removed, as it lacks any immediate offensive presence, and will need time to acquire enough boosts to start its sweep. While Suicune's goal is to boost up as much as possible, it is not always necessary to acquire 6 Calm Mind boosts. In fact, it is not advised to do so as it can be more harmful than beneficial, as it leaves Suicune prone to Critical Hits, which bypass Suicune's Calm Mind boosts. Even if Suicune hasn't acquired enough boosts, Scald should still be used not only to burn physical attackers, but also to provide a form of passive damage while Suicune boosts up. Recommended Teammates: Toxicroak and Roserade both pose problems for Suicune, so Alakazam can be used to handle both of them, but must watch out for Sucker Punch from the former. Entry Hazard support from Stealth Rock, Spikes, and Toxic Spikes can help Suicune's sweeping potential, especially since its Sp.Attack stat isnt that stellar especially when unboosted. Mega Aggron, Nidoqueen, Swampert, and Donphan can all provide Stealth Rock Support, while Spikes can be provided by Chesnaught and Toxic Spikes by Nidoqueen, while Roserade has the option to provide both. As a sweeper. Suicune appreciates wallbreakers that can tear down defensive Pokemon that could give Suicune trouble. Pokemon like Nidoking, Darmanitan, Dragalge, and Hydreigon can all fulfill this role, with all four of them resisting or being immune to at least one of Suicune's type weaknesses. Darmanitan, in particular, has the easiest time dealing with Florges and Blissey; two special walls that give Suicune problems. ORAS UU Singles Moveset: Substitute + Calm Mind Ability: Pressure / Item: @Leftovers Nature: Modest w/ EVs: 108 HP / 252 Sp.Attack / 148 Speed Moves: Substitute / Calm Mind / Scald or Hydro Pump / Ice Beam Tips: Substitute capitalizes on Suicune's ability to force switches due to its offensive presence, which allows Suicune to set up safely. Calm Mind turns Suicune into a win condition for Stall teams, boosting its damage output while also patching up its uninvested Sp.Defense, and works great in conjunction with Scald burns. Scald has very great neutral coverage, and those that resist it risk the 30% burn chance, which acts as a psuedo +2 Defense boost to Suicune. Hydro Pump is a more powerful alternative, but is held back by its low PP count and 80% accuracy. Ice Beam has overall good type coverage with Scald, and deals with the Grass types that would otherwise give Suicune problems. The above EV spread with a Modest nature maximizes Suicune's Sp.Attack, allowing it to hit as hard as possible. 148 Speed EVs are necessary for Suicune to outspeed Adamant Honchcrow, while the rest of the EVs are placed in HP for additional mixed bulk. Leftovers is the item of choice as it helps mitigate the HP lost from using Substitute. Substitute should be set up against Pokemon that Suicune easily forces out, such as Rock & Ground types, physical attackers with no attack investment, or support Pokemon such as Umbreon and Gligar who can't do much to Suicune. Suicune should only set up Calm Mind once its Checks and Counters are gone, specifically Blissey and Florges. This Suicune plays a role similar to a sweeper; It must be brought in late in the game. Recommended Teammates: Roserade not only has good type synergy with Suicune both offensively and defensively, but can also absorb Toxic Spikes for Suicune while also setting up Toxic Spikes of its own, allowing Suicune to pressure the special walls that normally give it issues such as Blissey and Florges. Entry Hazard support from Stealth Rock, Spikes, and Toxic Spikes can help Suicune's sweeping potential, especially since its Sp.Attack stat isnt that stellar especially when unboosted. Mega Aggron, Nidoqueen, Swampert, and Donphan can all provide Stealth Rock Support, while Spikes can be provided by Chesnaught and Toxic Spikes by Nidoqueen, while Roserade has the option to provide both. As a sweeper. Suicune appreciates wallbreakers that can tear down defensive Pokemon that could give Suicune trouble. Pokemon like Nidoking, Darmanitan, Dragalge, and Hydreigon can all fulfill this role, with all four of them resisting or being immune to at least one of Suicune's type weaknesses. Darmanitan, in particular, has the easiest time dealing with Florges and Blissey; two special walls that give Suicune problems. ORAS UU Singles Moveset: Offensive Calm Mind Ability: Pressure / Item: @Leftovers Nature: Modest w/ EVs: 200 HP / 252 Sp.Attack / 56 Speed Moves: Calm Mind / Hydro Pump / Ice Beam / Tailwind or Hidden Power [Grass] Tips: Calm Mind turns Suicune into a win condition for Stall teams, boosting its damage output while also patching up its uninvested Sp.Defense. Hydro Pump is Suicune's most powerful option for STAB. Ice Beam has overall good type coverage with Hydro Pump, and deals with the Grass types that would otherwise give Suicune problems. For the last slot, Tailwind can be used to temporarily double Suicune's speed and allows it to outpace faster offensive threats. Hidden Power [Grass], however, is used to deal with opposing Water types. The above EV spread with a Modest nature maximizes Suicune's Sp.Attack, allowing it to hit as hard as possible. 56 Speed EVs allows Suicune to outspeed Mega Aerodactyl while Tailwind is in effect, as Mega Aerodactyl is the fastest Pokemon allowed in UU not counting Choice Scarf users. The rest of the EVs are placed into HP for bulk, however, you can move some of the HP EVs over to Speed if you need to outspeed certain Choice Scarf users under Tailwind. Some important speed benchmarks include (red indicates Choice Scarf users): 196 EVs: Jolly 252 Speed Mienshao 164 EVs: Modest 252 Speed Raikou, Jolly 252 Speed Jirachi 152 EVs: Timid 252 Speed Hydreigon 136 EVs: Adamant 252 Speed Mega Swampert in Rain 112 EVs: Jolly 252 Speed Krookodile 108 EVs: Adamant 252 Speed +1 Mega Sharpedo Leftovers is the preferred item to prevent Suicune from being worn down too quickly. Due to its bulk, Suicune can often afford to set up a Calm Mind in the face of Pokemon that lack Super Effective coverage against it. However, the best times to set up is against Pokemon that cannot do anything to Suicune, such as Umbreon. Like any sweeper, this Suicune must be brought in late in the game when its checks and counters are removed, as it will still lack the power to get past Special Walls like Blissey, even with multiple boosts. Recommended Teammates: Azelf is an excellent partner for this Suicune set. Azelf can set up Reflect and Light Screen to give Suicune an easier time to set up Calm Minds and Tailwind. Azelf can also set up Stealth Rock and then use Explosion to sacrifice itself and safely bring Suicune in. Roserade not only has good type synergy with Suicune both offensively and defensively, but can also absorb Toxic Spikes for Suicune while also setting up Toxic Spikes of its own, allowing Suicune to pressure the special walls that normally give it issues such as Blissey and Florges. A slow user of U-turn or Volt Switch, such as Mega Ampharos or Forretress, can be used to safely bring Suicune in. Mega Ampharos, in particular, has excellent type synergy with Suicune, resisting its weaknesses while also handling bulky Waters while Suicune takes Ice attacks aimed at it. Forretress can set up Stealth Rock or Spikes to further assist Suicune's sweep. Singles UU Checks & Counters to Suicune Pokemon immune to Water-type moves, such as Water Absorb Vaporeon, Dry Skin Toxicroak, Storm Drain Gastrodon, and Water Absorb Jellicent, can cause problems for Suicune, especially the CroCune set, whose only attacking move is Scald. Grass types, especially Roserade, can easily stop the CroCune set by nature of their Water resistance, but will fall easily to Offensive Calm Mind sets that carry Ice Beam. Roserade and Chesnaught, in particular, can use CroCune as fodder for Spikes/Toxic Spikes and Leech Seed, while Roserade, Celebi, and Shaymin can all break through Suicune's Sp.Defense if Suicune lacks enough boosts. Special Walls, such as Florges and Blissey, will give Suicune problems to break through due to their high Sp.Defense stats. Blissey can sponge even a +6 Scald from Suicune while stalling it with Softboiled. It should be noted that CroCune can stall Blissey out of PP with the combination of Rest and Pressure. Phazing Suicune out with Roar or Dragon Tail to remove its Calm Mind boosts can put a temporary stop to it, destroying Suicune's offensive momentum. It should be noted that the forced switch effect of Dragon Tail can be stopped by Substitute, however. Singles OU Overview ORAS Singles OU Viability: B In Gen 2, 3, and 4, Suicune was once a solid Pokemon deserving of OU status. Gen 3 gave Suicune Calm Mind, a boosting move that, at the time, made Suicune a very dangerous Pokemon, as after two boosts it could effectively remove its weaknesses (In Gen 3, all Grass and Electric type moves were Special attacks). The most effective set was the famous CroCune set, consisting of Calm Mind, Surf, Rest, and Sleep Talk, first created by and named after Smogon user Cromat. Three Generations later, the CroCune set still remains as Suicune's standard set in OU, having been virtually unchanged since Gen 3 with the only difference being the introduction of Scald in Gen 5, which now replaces Surf. ORAS has made Suicune's life tougher. It now faces serious competition as a win condition for Stall and Balanced teams from both Mega Slowbro and Mega Sableye, the former of which can not only run an identical set as Suicune's famous CroCune set, but also has access to the much more reliable recovery move Slack Off, and sports a much higher base Defense, while the latter provides invaluable utility to Stall in the form of Magic Bounce. Furthermore, due to Mega Slowbro's Battle Armor, Mega Slowbro does not have to worry about critical hits bypassing its boosted defenses unlike Suicune. Even with these two, Suicune is also held back by competition from other bulky water types commonly found on Stall, including regular Slowbro, Alomomola, and Tentacruel. Pokemon that could also handle Suicune previously, such as Substitute Mega Gyarados and Tail Glow Manaphy have risen in usage, and Suicune now has to also deal with Heal Bell Mega Altaria. ORAS OU Singles Moveset: CroCune Ability: Pressure / Item: @Leftovers Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Attack Moves: Scald / Calm Mind / Rest / Sleep Talk Tips: Scald is Suicune's only attacking move, and the only attacking move that it really needs. Water in general has very great neutral coverage, and those that resist it risk the 30% burn chance, which acts as a psuedo +2 Defense boost to Suicune. Calm Mind turns Suicune into a win condition for Stall teams, boosting its damage output while also patching up its uninvested Sp.Defense, and works great in conjunction with Scald burns. Rest and Sleep Talk combined allows Suicune to remain healthy while also removing debilitating status that cuts into its longevity, while also simultaneously continuing to acquire Calm Mind boosts or damage from Scald even while Asleep. The given EV spread with a Bold nature maximizes Suicune's physical bulk, as Suicune will be boosting its Sp.Defense with Calm Mind, so investment in Sp.Defense is not necessary. Leftovers is the only viable item, as it provides Suicune with a form of passive recovery to increase its longevity, thus increasing the number of times it can score Calm Mind boosts. The idea behind Suicune is simple; set up Calm Mind as early as possible, while using Rest to heal when necessary. This Suicune plays a role similar to a sweeper; It must be brought in late in the game when its checks and counters are removed, as it lacks any immediate offensive presence, and will need time to acquire enough boosts to start its sweep. While Suicune's goal is to boost up as much as possible, it is not always necessary to acquire 6 Calm Mind boosts. In fact, it is not advised to do so as it can be more harmful than beneficial, as it leaves Suicune prone to Critical Hits, which bypass Suicune's Calm Mind boosts. Even if Suicune hasn't acquired enough boosts, Scald should still be used not only to burn physical attackers, but also to provide a form of passive damage while Suicune boosts up. While Suicune is a sweeper, avoid using it on Offensive teams as Suicune does not have the same fast paced momentum that other sweepers typically have. Instead, it is best suited for Stall and Balanced teams due to its mixed bulk and ability to stall out an opponent's PP with Pressure and Rest. Recommended Teammates: Because of Suicune's natural fit onto stall teams, Mega Sableye should be fairly obvious choice for a partner. Mega Sableye, like Suicune, can also provide a win condition for Stall teams, as well as completely stop Taunt users and attempts at setting up Stealth Rock. Unaware Clefable can spell trouble for Suicune, as not only does it completely ignore Suicune's Calm Mind boosts, but can also boost with Calm Mind alongside Suicune, thus answers to it are helpful. Heatran, Mega Charizard X, Mega Venusaur, Amoonguss, and Chesnaught can also form parts of a Fire-Water-Grass type core with Suicune, forming excellent defensive synergy in general. Chesnaught, in particular, can also get up Spikes and Leech Seed for Suicune, allowing for additional passive damage and/or extra recovery. Tentacruel has the benefit of being able to use Acid Spray to remove the Sp.Defense boosts from Clefable's Calm Mind, usually forcing Clefable to switch out as it starts dealing more and more damage, and is usually an excellent partner for Mega Sableye if running it. If needed, Tentacruel can also run Toxic Spikes to wear down the opponent's team, and gives Suicune an easier time setting up against opposing Stall and Balance teams. If using Suicune on a Balanced team, wallbreakers such as Mega Metagross, Mega Gallade, Mega Gardevoir, Mega Charizard Y, Manaphy, and Black Kyurem can open holes in the opponent's defensive cores, making Suicune's sweeping job easier. Entry Hazards: Stealth Rock, Spikes, and Toxic Spikes () To facilitate a sweep, Stealth Rock and entry hazards in general are good options for teammates. Chansey can also double as a Special wall to fall back on and is commonly seen on Stall teams. Singles OU Checks & Counters to Suicune Grass types resist Scald while also hitting back with super effective STAB. If Suicune hasn't boosted yet, Special attacks like those from Mega Venusaur and Mega Sceptile can easily overpower Suicune, while a boosted Suicune must fear physical Grass moves from things like Ferrothorn and Breloom. Ferrothorn and Chesnaught can also cut into Suicune's longevity with Leech Seed while also It should be noted that Breloom and Chesnaught do not enjoy burns from Scald. Although not very common in OU, Gastrodon can put a complete stop to Suicune, being immune to Scald due to Storm Drain while also simultaneously getting a free +1 Sp.Attack. It should be noted that while Gastrodon walls Suicune, it cannot threaten Suicune directly. Unaware () Clefable and Quagsire running Unaware completely ignore any and all Calm Mind boosts Suicune can possibly acquire. Clefable, in particular, can also run Calm Mind itself, allowing it to beat Suicune 1-on-1. Taunt ( ) Taunt users, notably Thundurus-Incarnate, Mega Gardevoir, Gengar, among others, can stop Suicune from not only acquiring Calm Mind boosts, but also from using Rest to heal itself. Thundurus-Incarnate can also outpace Suicune's boosts with Nasty Plot while hitting with STAB Thunderbolt. (Latias) Certain offensive threats can handle Suicune. Mega Altaria and Mega Gyarados, for example, can boost their Attack with Dragon Dance, hitting Suicune's unboosted physical Defense while resisting Scald. While both are susceptible to burns, Mega Gyarados can mitigate this by running Substitute, while Dragon Dance Mega Altaria usually runs at least one of either Refresh, Substitute, Heal Bell, or Facade in order to either prevent, heal, or even take advantage of Scald burns. Mega Latias is in a similar boat as Mega Altaria, and with Stored Power also increasing in base power with every stat boost, a +6/+6 Mega Latias can OHKO +6/+6 Suicune. A +2 Mega Gallade can easily OHKO Suicune with Close Combat after Stealth Rock and prior damage. Although it fears a Scald Burn unless running Substitute, Black Kyurem can potentially 2HKO Suicune with Fusion Bolt if running Life Orb or max Attack. It should be noted that certain offensive checks such as Mega Sceptile and Mega Manectric will be unable to beat Suicune if it acquires too many Calm Mind boosts. Doubles OU Overview ORAS Doubles OU Viability: A Suicune is a Pokemon who has only recently risen to OU status in Doubles as a result of the now-banned Mega Salamence. Suicune still stands as a great support Pokemon in Doubles, sporting dual utility in the form of Tailwind and Snarl. Tailwind provides speed control for the team, and in addition to doubling its teammate's speed to facilitate a sweep, Suicune can also run an offensive EV spread in order to fully take advantage of its own Tailwind. Snarl is a move not often seen in Singles due to its low base power, but Snarl is a great utility move in Doubles as it capitalizes on the tendency for teams to run Special Attackers as a response to Intimidate and Will-o-Wisp, which are commonly used to neuter powerful physical threats such as Mega Kangaskhan, Mega Mawile, and even Mega Lucario, all Pokemon which have been banned from Singles OU. ORAS OU Doubles Moveset: Defensive Tailwind Ability: Pressure / Item: @Leftovers or Sitrus Berry Nature (1): Bold w/ EVs: 232 HP / 84 Defense / 112 Sp.Attack / 80 Sp.Defense Nature (2): Bold w/ EVs: 232 HP / 196 Defense / 80 Sp.Defense Moves: Tailwind / Scald / Ice Beam or Protect / Snarl or Protect Tips: Tailwind is Suicune's greatest contribution to any Doubles team, doubling the speed of itself and its teammates for 3 turns, thus putting much more offensive pressure on the opponent. Scald is a great STAB attack for Suicune, as it sports great neutral coverage and also has a 30% chance to inflict a burn on physical attackers. Ice Beam handles the Grass and Dragon types that resist Scald. Snarl is Suicune's secondary form of support, lowering the Sp.Attack stats of both opponents and quickly neutering the offensive presence of many dangerous special attackers. If neither Ice Beam nor Snarl are needed, Protect can be used in that free slot instead, as Protect is an invaluable tool for scouting, stalling out field conditions, and punishing opponents attempting to double target Suicune. The first EV spread provides Suicune with enough special bulk to survive a Seed Flare from Sky Shaymin and enough Sp.Attack to OHKO Landorus-Therian with Ice Beam. The remaining EVs are put towards Defense with a Bold nature, as Suicune will often be using Snarl to cripple Special Attackers, so maximizing physical bulk is preferable. The second EV spread should only be used if Suicune is not running Ice Beam, as it no longer needs any Sp.Attack investment to score any notable OHKOs, maximizing its physical defense as much as possible while also surviving Sky Shaymin's Seed Flare. The item choice between Leftovers or Sitrus Berry is dependent on the need for gradual or instant recovery. Leftovers is preferred as Suicune will often be on the field for extended periods of time to support the team. Sitrus Berry, however, provides more immediate recovery that can cause Suicune to avoid certain 2HKOs. Due to its natural bulk, this Suicune should be used as a pivot to tank resisted hits, and will find plenty of opportunities to set up Tailwind for the team. Attempting to burn an opponent with Scald is not a bad idea if none of Suicune's attacks are particularly threatening to either opponent. If facing against Special Attackers, repeatedly using Snarl can cripple them after a few turns, but be wary if the opponent carries a Bisharp, who gains a free +2 Attack boost due to Defiant. If Suicune isn't doing much on the field, don't be afraid to switch it out for later, as Suicune can afford to come in many times in the match to set up Tailwind. Recommended Teammates: Black Kyurem, Latios, Hydreigon, and Amoonguss can all handle the Grass and Electric types that plague Suicune. Amoonguss, in particular, is a great partner as it can even redirect these attacks and also checks Trick Room, which can counteract Suicune's Tailwind. Ground types such as Landorus-Therian, Excadrill, Garchomp, Mamoswine, and Rhyperior can also check Electric types for Suicune. Rhyperior, in particular, can also redirect Electric attacks to itself with Lightning Rod. Pokemon with rather middling to average Speed stats appreciate the Tailwind support that Suicune brings to the table. Tyranitar, Black Kyurem, Hydreigon, Genesect, Garchomp, Terrakion, and Sylveon are all good examples. ORAS OU Doubles Moveset: Offensive Tailwind Ability: Pressure / Item: @Sitrus Berry Nature: Modest w/ EVs: 28 HP / 252 Sp.Attack / 228 Speed Moves: Tailwind / Hydro Pump or Scald / Ice Beam / Protect Tips: Tailwind is Suicune's greatest contribution to any Doubles team, doubling the speed of itself and its teammates for 3 turns, thus putting much more offensive pressure on the opponent. The second moveslot is dedicated to Suicune's Water-type STAB. Hydro Pump is Suicune's most powerful option, but sports a shaky 80% accuracy. Scald is a weaker alternative, but is 100% accurate and also has a 30% chance to inflict a burn. Ice Beam handles the Grass and Dragon types that resist Scald. Protect is an invaluable tool for scouting, stalling out field conditions, and punishing opponents attempting to double target Suicune. The above EV spread with a Modest nature maximizes Suicune's Sp.Attack for as much damage as possible. 228 Speed EVs allow Suicune to outspeed base 70 speed Pokemon such as Breloom and Bisharp. The rest in put into HP for a bit more bulk. Sitrus Berry gives Suicune back a chunk of health all at once, as is the preferred option for recovery on this set due to its more offensive nature. Like the Defensive Tailwind set, this set should be used as a bulky pivot to switch in against resisted hits. Unlike the Defensive Tailwind set, this Suicune can better take advantage of its own Tailwind to pose a threat to the opponent, potentially covering for its partner. Recommended Teammates: Black Kyurem, Latios, Hydreigon, and Amoonguss can all handle the Grass and Electric types that plague Suicune. Amoonguss, in particular, is a great partner as it can even redirect these attacks and also checks Trick Room, which can counteract Suicune's Tailwind. Ground types such as Landorus-Therian, Excadrill, Garchomp, Mamoswine, and Rhyperior can also check Electric types for Suicune. Rhyperior, in particular, can also redirect Electric attacks to itself with Lightning Rod. Pokemon with rather middling to average Speed stats appreciate the Tailwind support that Suicune brings to the table. Tyranitar, Black Kyurem, Hydreigon, Genesect, Garchomp, Terrakion, and Sylveon are all good examples. Due to its offensive nature, this Suicune set has more problems getting past bulky Water types than its Defensive counterpart. Pokemon such as Thundurus-Incarnate, Thundurus-Therain, Mega Venusaur, and Zapdos can all fill this role. Doubles OU Checks & Counters to Suicune Defensive Pokemon can be problematic for Suicune. Amoonguss can redirect its attacks and put it to sleep while healing itself with Regenerator. Jellicent and Gastrodon are both immune to Scald due to their abilities and take minimal damage from Ice Beam, but their offensive presence can be greatly reduced by Scald. Pokemon with Super Effective STAB moves naturally cause problems. Mega Venusaur and Ludicolo both resist Suicune's STAB moves while also taking minimal damage from Ice Beam. Sky Shaymin outspeeds when Tailwind isn't set up and deals a chunk of damage with Seed Flare, OHKOing Offensive variants of Suicune. Both Thundurus formes, Zapdos, and Rotom-Wash can hit with powerful Thunderbolts, while Rotom-Wash also resists Suicune's STAB. Thundurus-Incarnate also commonly carries Taunt, which can shut down Suicune's attempts at setting up Tailwind. Many of these answers, however, are Special Attackers and thus their offensive presence can be reduced through use of Snarl. Conkeldurr can easily take advantage of Suicune by deliberately allowing itself to be burned by Scald, allowing it to nab a 50% damage boost from Guts while ignoring burn's attack reduction. Bisharp can easily come in on a predicted Snarl to nab a free +2 attack, though Bisharp hates being burned by Scald. Trick Room () & Paralysis () Speed Control measures can circumvent Suicune's Tailwind. Trick Room, in particular, will make Pokemon under Tailwind even slower, guaranteeing that they will be outsped. Paralysis, usually through the use of Thunder Wave, cripples the target's speed to 25%, rendering them too slow to take advantage of Tailwind. Taunt () Taunt can shut down Suicune's attempts at setting up Tailwind and thus reduce its ability to support the team. External Links Smogon Analysis (Singles UU) Smogon Analysis (Singles OU) Smogon Analysis (Doubles OU) -
OU update: Removals : S -> BANNED : D -> F (Unranked) : D -> F (Unranked) : D -> F (Unranked) : D -> F (Unranked) Rises : A+ -> S : A+ -> S : A- -> A : B -> B+ : B- -> B : C -> C+ : C -> C+ : C -> B : C- -> C : C- -> C+ : C- -> B- : D -> C- : D -> C- : D -> C : D -> B- : D -> C- (Super): Unranked -> C : Unranked -> C+ : Unranked -> D Drops : S -> A+ : S -> A+ : A+ -> A : A- -> B+ : B -> B- (M.Latios): B -> B- : C -> D : C -> D : C -> C- : C -> C-
-
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Crawdaunt is under BL Also updated the tier lists with the recent Greninja ban -
[Gen6] MFFA Community Teambuilding Workshop
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
To begin, let's try to build an OU team using Chesnaught, using the following set: Ability: Bulletproof / Item: @Leftovers Nature: Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Leech Seed / Spiky Shield / Drain Punch / Spikes We could go either Stall or Bulky offense but we should note that since we're setting up Spikes, we'll obviously need something to handle hazard removal like Defog and Rapid Spin. we also has some notable weaknesses to Fairy, Flying, and Fire, as well as to Latios and Latias, Mega Sableye, and Mega Diancie. Opposing Grass types are also a bit of a headache so we'll need something to cover these. -
I figured that in order to promote some discussion that we should have sort of a community effort in building teams. Some ground rules: Teams will start off with one or two Pokemon cores to build the team around, and what tier the team will be played in. During this time you may feel free to nominate a Pokemon to add to the team, accompanied by the relevant information (ie: moveset, item, ability, EV spread, nature, etc) and a brief description as to why you feel this Pokemon should be added to the team. If an option gains enough support, that Pokemon will be added to the team. Repeat steps 1-3 until the team has 6 Pokemon and revise as necessary. As a bonus, after the team is complete, we may even post replays of the team in action, which will then be archived in the first post, and the process will begin again if there is enough demand for it. There are a few guidelines though; This is not a "Rate my Team" thread, nor is this thread meant to fix your team. This is an effort to build an entire team from scratch in order to help educate people on how to build better teams by going through an entire teambuilding process. Try to keep each nomination to one Pokemon at a time until a consensus has been reached. Depending on what gets added into the final team may change how the team is built. Please no shitmon or gimmick movesets. We don't care if you think Delphox is a massive threat in OU (it isn't) or if you beat people using Quick Claw Slowbro. Posts that violate this will be ignored and/or possibly deleted. Keep this to serious discussion only. To avoid nomination an unviable or gimmick Pokemon, I strongly urge you to consult the and the beforehand. Teambuilding Hall of Fame None
-
To be frank, the first part of your post isn't helping either. I've already cleaned the thread out of the off-topic nonsense. Any further derailment of the thread will result in further action, including post deletion, and infractions will be given out. No exceptions.
-
I was actually considering building a team with a VoltTurn core and Bright Powder Accelgor as a lead... We should totally have a teambuilding thread in here somewhere.
-
Except nobody from Touhou ever appeared on a Nintendo console, which is one of the stipulations for eligibility to being added to an official Smash roster, even for 3rd party characters. This is going to turn into another one of those "Add Goku in Smash" types of deals isn't it? I can see it already.
-
https://www.youtube.com/watch?v=-dMJvCkXndU https://www.youtube.com/watch?v=E239WwIvo6k http://www.siliconera.com/2015/01/08/touhou-super-smash-battles-combines-touhou-project-and-super-smash-bros/ Yeah, Touhou Smash Bros is an actual thing now. Game is no longer associated with Touhou. See post below.
-
The standard OU bans still apply, so Mega Kangaskhan is still banned here. One thing though that's been really annoying in the meta is Bright Powder Accelgor, consisting of Spikes, Guard Split, Toxic, and Bug Buzz. Accelgor is already stupidly fast as it is, and the ability to set up Spikes or cripple walls with Guard Split + Toxic AND immediately pivot out just puts so much offensive pressure on the opponent. Oh and for the record, speaking of Bright Powder, if the move used fails for whatever reason (ie: opponent is already statused when trying to use Thunder Wave), then the switch doesn't occur. Thankfully the new Bright Powder doesn't affect flinching.
-
That would be more appropriate for the theorymon discussion methinks. This thread is more of a discussion of how the metagame changes with the changes to the above 5 items, since this change is actually implemented into Showdown and can actually be played in.
-
Upon finding this I figured that this was much more than just simple Theorymon. Basically, rather than buffing Pokemon, moves, or abilities, five specific items have been buffed in such as a way as to create new roles. Which items you ask? Bright Powder Old effect: Any opponent's attack that targets the holder has its accuracy reduced by 10% of its normal accuracy. New effect: If the holder uses a non-damaging move that targets a Pokemon other than itself, that Pokemon will switch out immediately after using that move. Does not affect moves with priority or moves that have their priority altered by Gale Wings or Prankster. Spell Tag Old effect: Boosts the base power of the holder's Ghost-type moves by 20%. New effect: If the holder uses a move that inflicts a status condition or lowers an opponent's stats, the chance for that secondary effect is doubled. Armor Fossil Old effect: Can be resurrected into Shieldon. New effect: Can be resurrected into Shieldon. If held by a Pokemon, that Pokemon's Defense stat is increased by 50%, but the holder will only be able to use damaging moves. Dragon Fang Old effect: Boosts the base power of the holder's Dragon-type moves by 20%. New effect: The holder's Attack and Speed stats will also be increased by 33%, but the user loses 25% of its max HP in recoil damage each time it attacks. Recoil damage is not negated by Magic Guard. Lagging Tail Old effect: Forces the holder to always move last in its speed priority group for the turn. New effect: If the holder uses the move Dragon Tail, instead of forcing the target to switch out, Dragon Tail will instead behave like Rapid Spin; removing all entry hazards from the user's side of the field while also removing Leech Seed and ending partial trapping moves such as Fire Spin and Wrap. And the best part of this is that this isn't just simple Theorymon; this is actually a fully playable battle mode on Showdown: Url: http://aqua.psim.us/ (Under Format -> New Other Metagames -> Five Items) Original thread: http://www.smogon.com/forums/threads/five-items-playable-on-aqua.3525428/ Example replays: Bright Powder Alakazam ... Spell Tag Togekiss & Entei GG
-
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Politoed + Kingdra + Kabutops rain teams are pretty threatening in OU as it is, imagine what they can do in UU, especially when all three of these Pokemon are already allowed in UU. I'd imagine they would end up doing a complex ban like what they did in Gen 5 OU where Drizzle and Swift Swim were both legal, but could not be used together on the same team. Drought on the other hand may end up staying, if only because Ninetales is pretty mediocre as it is. The only real threat would be something like Mega Houndoom rising to S rank in UU. -
Just had to split off a bunch of posts that were deviating from providing actual feedback and cluttering the topic with nonsense. Let's try to keep it civil guys.