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RicePigeon

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  1. Removed Mega Houndoom from RU list and Mega Gallade and Mega Lopunny from the UU and RU lists due to their recent bans from those tiers.
  2. Mega Houndoom has been banned from RU, while Mega Lopunny and Mega Gallade have been banned from both UU and RU:
  3. Metagross & Mega Metagross Tier Status (Singles, Normal): OU Tier Status (Singles, Mega): OU Tier Status (Doubles, Normal): DOU Tier Status (Doubles, Mega): DOU Type (Normal): Steel/Psychic Type (Mega): Steel/Psychic Base Stats (Normal): 80 / 135 / 130 / 95 / 90 / 70 Base Stats (Mega): 80 / 145 / 150 / 105 / 110 / 110 Abilities (Normal): Clear Body: Prevents this Pokemon's stats from being lowered by the opponent's attacks or abilities, such as Growl and Intimidate. This Pokemon can still lower its own stats through the use of moves such as Hammer Arm or Curse. Light Metal (Hidden Ability): This Pokemon's weight is halved. Moves that are affected by the target's weight, such as Low Kick, Grass Knot, and Sky Drop, will only take half of this Pokemon's weight into account in their damage calculation. Abilities (Mega): Tough Claws: Contact moves such as Meteor Mash, Grass Knot, and Close Combat, which involve making physical contact with the opponent (not to be confused with physical attacks, which use the attacker's attack stat) will have their base power increased by 33% if used by this Pokemon. Table of Contents Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles OU Overview ORAS Singles OU Viability (Normal): D Viability changes from X&Y Singles OU: D -> D ORAS Singles OU Viability (Mega): S Viability changes from X&Y Singles OU: N/A Metagross has always been a relatively good OU Pokemon for most of its history until Gen 5. While Metagross was still OU back in Gen 5, this is when it began its steady decline. X&Y hit Metagross's viability the hardest by removing the Steel type's resistances to Ghost and Dark, granting Metagross 2 new weaknesses to types that it normally wouldn't care about. This, and the prevalence of many high ranking threats that could easily handle Metagross, caused it to drop down to UU for the first time in its history. If that wasn;t enough, Metagross's signature move, Meteor Mash, also had its base damage lowered from 100 to 90, but had its accuracy increased to a much more reliable 90% as a tradeoff. In X&Y UU, Metagross had a variety of movesets: a mixed wallbreaker with Grass Knot, a Choice Band physical wallbreaker, an agility sweeper, or a bulky offensive Stealth Rock setter. In X&Y OU, Metagross did not see use until after Aegislash was banned, and was used mostly as a check to Mega Gardevoir and Latios. ORAS, however, gave Metagross a new lease on life by granting it a powerful new Mega Evolution. Metagross's mediocre base 70 speed now rises to a whopping 110. It's bulk also increased and while the buff to its attack stat was minimal, it gained Tough Claws to act as a recoil-less Life Orb when using contact moves. Its ability to function as either a wallbreaker or a cleaner is so great, allowing it to take on many of OU's primary threats, including Latios, Clefable, Keldeo, Mega Gardevoir, and isn't dead weight against Skarmory as it can take advantage of Hammer Arm's speed drop and Roost's temporary removal of Skarmory's Flying type to beat it 1-on-1. Although the buff to Metagross was huge, it still has mediocre speed on the turn that it Mega Evolves, and Mega Metagross suffers from a bit of 4 Moveslot Syndrome in that no matter what moves it runs, it will always find itself walled by something, but is still powerful enough to work consistently and effectively. Fun fact: Did you know that each stage of Metagross's evolutionary line contains a number of legs equal to powers of 2? (Beldum: 1, Metang: 2, Metagross: 4, Mega Metagross: 8). Metagross's Pokedex entries state that it has faster processing power than a supercomputer. Powers of 2 are significant in computer programming, as computers operate in binary language (either 0 or 1), which operate on the powers of 2, each value of 0 or 1 is known as a bit. To make binary more readable by humans, binary is sometimes converted into hexidecimal, which use values of 0-9, plus the letters A-F, in order to represent the decimal values of 0-15. Thus, when converting binary to its equivalent hexidecimal value, one must be familiar with the first four powers of 2, which are 1, 2, 4, and 8, the same numbers as the number of legs in Metagross's evolutionary line. Not that this means anything competitively, but I thought the subtle reference was cute. Just image Ultra Mega Metagross with 16 legs, isn't it just adorable? ORAS OU Singles Moveset: Physical Attacker Ability: Clear Body (Tough Claws) / Item: @Metagrossite Nature (1): Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed Nature (2): Naive w/ EVs: 252 Attack / 4 Defense / 252 Speed Moves: Meteor Mash / Zen Headbutt / Ice Punch or Bullet Punch / Hammer Arm, Earthquake, Grass Knot, or Pursuit Tips: Meteor Mash is Mega Metagross's primary STAB move, able to crush Fairies in combination with 145 attack and Tough Claws boost. Zen Headbutt is Mega Metagross's other STAB move, also gaining the boost from Tough Claws, and allows Mega Metagross to 2HKO Rotom-Wash in addition to Fighting and Poison types. For the third slot, Ice Punch is the preferred option, allowing Mega Metagross to smash Landorus-Therian and Gliscor, who could otherwise wall Metagross, along with opposing Dragon and Ground types. Bullet Punch, however, can be used against faster threats and break speed ties. Notable targets include Rock Polish Mega Diancie, Greninja, Choice Scarf Tyranitar, and Mega Aerodactyl. Both moves receive the boost from Tough Claws. The last slot is dedicated to hitting opposing Steel types, who don't otherwise care about Metagross's STAB moves. Hammer Arm, although it decreases Mega Metagross's newly buffed speed, allows Mega Metagross to 2HKO Ferrothorn and Offensive Mega Scizor, while also enabling Metagross to beat Skarmory 1-on-1 if it lacks Counter. Earthquake can be used instead to beat Jirachi, opposing Mega Metagross, Magnezone, and Heatran, but does not gain the power boost from Tough Claws. Two other options for the 4th slot are Grass Knot and Pursuit. Grass Knot, despite being a Special Attack, gains the power boost from Tough Claws due to being a contact move, and allows Mega Metagross to beat Mega Slowbro, who otherwise walls Mega Metagross, and is also useful for beating Mega Swampert, Quagsire, and Hippowdon. Pursuit allows Mega Metagross to trap and KO Latios and Latias, while also getting damage off on Mega Gardevoir as it switches out. The above EV spread with a Jolly/Naive nature makes Metagross take advantage of its newly buffed speed after Mega evolving, while still providing an offensive presence. A Naive nature should only be used if running Grass Knot so that it does not cut into Metagross's Sp.Attack. Due to Mega Metagross's offensive presence, this set is best used as a wallbreaker early in the game. If running Bullet Punch, Mega Metagross can also double as a cleaner. When running Hammer Arm, Mega Metagross can beat Skarmory 1-on-1 if it lacks Counter, as the speed drop from Hammer Arm will allow Mega Metagross to underspeed Skarmory and hit it for super effective damage if it tries to use Roost, dealing more damage to Skarmory than Roost is able to heal off. Recommended Teammates: Despite sharing several weaknesses with Mega Metagross, Magnezone can dismantle the Steel types that Mega Metagross has problems with, especially against Skarmory if Metagross isn't running Hammer Arm. Magnezone also handles Mandibuzz and the bulky Water types that give Mega Metagross problems as well. Landorus-Therian and Rotom-Wash can use U-turn and Volt Switch, respectively, to preserve offensive momentum and provide Mega Metagross with safe switch-in opportunities. Landorus-Therian also has the advantage of being able to set up Stealth Rock. Both are able to check Talonflame relatively well, as Talonflame outspeeds Mega Metagross while hitting it with Flare Blitz. Both are also immune to Earthquake, and can pivot into them. Keldeo provides nice type synergy with Mega Metagross, checking Bisharp, Mandibuzz, and Mega Scizor, while also checking Greninja if it runs Choice Scarf, while Metagross can handle the Pokemon that give Keldeo problems, such as Latios, Latias, and Mega Venusaur. Clefable, especially Unaware Clefable, can check Mega Slowbro and Mega Sableye, two Pokemon that Mega Metagross has problems with. Offensive entry hazard users pair well with Mega Metagross, allowing Mega Metagross to break down defensive cores much more effeciently. Landorus-Therian, as already mentioned, can utilize U-turn to give Metagross safe switch-in opporunities and pivot into Earthquake. Garchomp can break down physical walls with Swords Dance and Lum Berry, so it does well against Mega Sableye and Slowbro, as it doesnt have to immediately worry about being burned. Greninja and Chesnaught both provide Spikes, as Greninja forces a ton of switches while Chesnaught can handle Pokemon that give Mega Metagross problems such as Bisharp. ORAS OU Singles Moveset: Rock Polish Sweeper Ability: Clear Body (Tough Claws) / Item: @Metagrossite Nature: Adamant w/ EVs: 80 HP / 252 Attack / 176 Speed Moves: Rock Polish or Agility / Meteor Mash or Iron Head / Zen Headbutt / Hammer Arm, Earthquake, or Ice Punch Tips: Rock Polish (Agility) turns Mega Metagross into a powerful sweeper, outspeeding the untire unboosted OU metagame. Meteor Mash is Mega Metagross's primary STAB move, able to crush Fairies in combination with 145 attack and Tough Claws boost. Iron Head can also be used as the difference in power is minimal, also receives the boost from Tough Claws, and has perfect accuracy. Iron Head also has the potential to flinch threats that aren't OHKOed by it. Zen Headbutt is Mega Metagross's other STAB move, also gaining the boost from Tough Claws, and allows Mega Metagross to 2HKO Rotom-Wash in addition to Fighting and Poison types. For the third slot, Hammer Arm is the preferred option, allowing Mega Metagross to smash Dark and Steel types such as Air Balloon Heatran, Air Balloon Excadrill, Greninja, and Mega Gyarados. The speed drop from Hammer Arm does conflict with the speed boost from RP/Agility, so Earthquake can be used instead, as it also gives Metagross an option to hit Mega Charizard X and Heatran that lack Air Balloon. Ice Punch is another option to hit Dragon types and Landorus-Therian. The given EV spread makes Metagross hit as hard as possible with an Adamant nature, as RP/Agility will take care of its speed. For speed, 176 EVs will allow Mega Metagross to outspeed everything up to, and including, Sand Rush Excadrill after a Rock Polish. The remaining EVs are dumped into HP for extra bulk. As a sweeper, this set should be brought in late in the game after its checks and counters have been eliminated. The best time to set up Rock Polish should be against something that Metagross can force out, enabling it to begin a sweeper. If a user of Healing Wish such as Jirachi or Latias are on your team, Metagross can be brought in earlier to act as a wallbreaker, then sacrifice Jirachi or Latias with Healing Wish to bring Metagross back to full health so that it can begin a sweep. Recommended Teammates: Landorus-Therian, Rotom-Wash, and Raikou can all effectively check Talonflame while providing switch-in opportunities with U-turn and Volt Switch. Landorus-Therian also has the advantage of being able to set up Stealth Rock, making Metagross's sweep easier. Checks to Steel types, such as Magnezone and Keldeo, can remove these from the game, so that Metagross has an easier time sweeping. Keldeo, in particular, is an excellent answer to Bisharp. Greninja can use its offensive presence to set up Spikes for Metagross, as well as using its coverage options to dispose of Mega Slowbro, Skarmory, and defensive Landorus-Therian. Users of Healing Wish such as Latias and Jirachi can not only give Mega Metagross a second opportunity to perform a sweep should something go wrong, but also allow it to come in earlier in the match and act as a wallbreaker. Users of Swords Dance make good teammates due to their ability to break down physical walls such as Alomomola, Mega Slowbro, Mandibuzz, Skarmory, and Mega Scizor. Bisharp, in particular, can also dissuade the opponent from removing your entry hazards with Defog due to Defiant, and can also threaten opposing Mega Metagross. Singles OU Checks & Counters to Metagross Bulky Steel types such as Mega Scizor, Ferrothorn, and Skarmory can give Metagross problems, as they resist its STAB combination, while Bisharp can threaten Metagross with Sucker Punch and Pursuit, keeping Metagross guessing as to whether it should attack or switch out, punishing it heavily if it guesses wrong. Hammer Arm variants can 2HKO all of them except for defensive Mega Scizor, while Counter Skarmory can force Mega Metagross to lose 56%-66% of its health with Counter if it tries to Hammer Arm at the wrong time. Bulky Water types such as Slowbro, Mega Slowbro, Alomomola, Quagsire, and defensive Starmie can wall Metagross if it lacks Grass Knot, and then recover off the damage. Mega Gyarados resists Meteor Mash, is immune to Zen Headbutt and can OHKO with +1 Earthquake, and even though it is OHKOed by Hammer Arm after Stealth Rock damage, it can play around the Hammer Arm weakness by delaying the Mega Evolution. Faster Pokemon with Super Effective coverage can KO Mega Metagross, if not deal a chunk of damage to it. Choice Scarf Landorus-Therian, Greninja, Talonflame, and Mega Manectric can all OHKO with Earthquake, Dark Pulse, Flare Blitz, and Overheat, respectively, while Landorus-Therian and Mega Manectric can also lower Metagross's attack with Intimidate. Mega Sceptile and Mega Beedrill can also KO with Hidden Power Fire and Drill Run, but require prior damage to do so. Physically defensive Pokemon can wall Mega Metagross if it lacks the proper coverage move. Mega Sableye can burn Metagross while 2HKOing with with Shadow Ball and Recover off the damage. Mega Slowbro doesn't care about any of Metagross's attacks except Grass Knot, and Cresselia can wall Metagross's attacks, but can't do much besides Paralyze it with Thunder Wave. Defensive Landorus-Therian must watch out for Ice Punch, but can otherwise switch in and 2HKO with Earthquake. Skarmory, as already mentioned, can switch in and wall Mega Metagross if it doesn't have Hammer Arm, or alternate between Counter and Roost if it does. Singles Ubers Overview ORAS Singles Ubers Viability (Normal): F Viability changes from X&Y Singles Ubers: F -> F ORAS Singles Ubers Viability (Mega): B Viability changes from X&Y Singles Ubers: N/A Thanks to its Mega Evolution, Metagross is now viable enough that it can now hang out with the big boys in the Ubers metagame. Unlike in OU where it can function as a sweeper with Rock Polish, a Rock Polish sweeper performs rather poorly in Ubers. Its wallbreaker set isnt as effective in Ubers as it is in OU as many more things are able to wall it. However, due to Metagross's resistances, it can Pursuit trap Latios and Latias rather nicely. It can also run Stealth Rock if needed, as it is a pretty reliable setter of Stealth Rocks in Ubers. ORAS Ubers Singles Moveset: Physical Attacker Ability: Clear Body (Tough Claws) / Item: @Metagrossite Nature: Adamant w/ EVs: 136 HP / 196 Attack / 176 Speed Moves: Pursuit or Thunder Punch / Meteor Mash / Earthquake / Bullet Punch Tips: For the first slot, Pursuit allows Mega Metagross to trap and kill Latios and Latias, as Mega Metagross can check them really well. If this is not needed, Thunder Punch can be run instead as this allows Mega Metagross to 2HKO Primal Kyogre and Ho-oh. Meteor Mash is Metagross's best Steel type STAB, as it OHKOs Xerneas. Earthquake is predominantly for the Fire and Steel types that resist Meteor Mash, and has a chance of 2HKOing Primal Groudon after Stealth Rock damage. Bullet Punch is useful for revenge killing weakened Geomancy Xerneas, as well as taking out Mega Diancie before it can KO you with Earth Power. The above EV spread allows Mega Metagross to outspeed neutral natured base 100 speed Pokemon, as well as survive a +2 Focus Blast from Geomancy Xerneas. The rest of the EVs are dumped into Attack with an Adamant nature so that Metagross can hit as hard as it can. This moveset works best as a cleaner late in the game, after its checks and counters are gone. Try not to stay in against anything that commonly carries Earthquake or Will-o-Wisp, such as the Arceus formes. This moveset is prone to getting worn down due to lack of recovery, so try not to switch it in recklessly. Recommended Teammates: Mega Metagross hates Earthquake, so Flying types and Pokemon with Levitate make for good teammates. Ho-oh, Latias, Yveltal, Origin Giratina, and mixed Rayquaza can all check Primal Groudon. Origin Giratina deserves a special mention as it can also act as a Spinblocker to prevent your opponent from using Rapid Spin to remove your entry hazards. Yveltal and Ho-oh can cause problems, so checks to them are advised. Arceus-Electric, Arceus-Rock, Tyranitar, and Zekrom can handle both of them. Arceus-Fairy, Arceus-Dark, and Xerneas can all check Yveltal, while Primal Groudon, Primal Kyogre, and Heatran can check Ho-oh. Pokemon that can set up entry hazards makes Mega Metagross's job as a cleaner much easier. Primal Groudon, Landorus-Therian, Deoxys-Attack, and Deoxys-Speed can all set up Stealth Rock, while Deoxys-Speed and Greninja can set up Spikes. Arceus-Ghost, both Giratina formes, and Aegislash can all prevent the opponent from using Rapid Spin to remove your entry hazards, and are recommended if you're using any of the 5 hazard setters listed above. Singles Ubers Checks & Counters to Metagross Mega Metagross can outspeed and 2HKO offensive Ho-oh with Thunderpunch, but Sacred Fire OHKOs. Defensive Ho-oh is 3HKOed by Thunder Punch and can burn Metagross with Sacred Fire. Offensive Yveltal can bypass Mega Metagross's higher speed with Sucker Punch, which has a chance to OHKO with a single layer of Spikes. Defensive Yveltal is 3HKOed by Thunder Punch while Foul Play OHKOs Metagross. Lugia is only 3HKOed by Meteor Mash and Thunder Punch once its Multiscale is broken, but can otherwise setup Reflect, Recover the damage and phaze Mega Metagross away. Cuts Mega Metagross's attack prior to Mega Evolving, and then outspeeds and 2HKOs with Earthquake while only being 3HKOed at best, and thats without Dragon Dance setups. Aside from Earthquake, Primal Groudon is not 2HKOed by any of Mega Metagross attacks. Defense Primal Groudon can OHKO with Lava Plume while offensive sets OHKO with Precipice Blades or Earthquake. Bulky Water types can also take on Mega Metagross, but must watch out from Thunder Punch. Kyogre and Primal Kyogre both take around 80% from Thunder Punch, but both Choice Specs Kyogre and Choice Scarf Kyogre can outspeed and OHKO with Origin Pulse or Water Spout, respectively, while Primal Kyogre can also OHKO with Origin Pulse. Palkia can also OHKO with Fire Blast if its running Choice Specs. Quagsire takes minimal damage from any of Metagross's attacks, is immune to Thunder Punch, and can heal off damage while 3HKOing with Earthquake. Doubles OU Overview ORAS Doubles OU Viability (Normal): A+ Viability changes from X&Y Doubles OU: F -> A+ ORAS Doubles OU Viability (Mega): A+ Viability changes from X&Y Doubles OU: N/A While Mega Metagross is obviously the main reason to use Metagross in the first place, regular Metagross's default ability, Clear Body, is much more useful in the Doubles environment than in Singles, as it stops Intimidate cold. This means that as long as Metagross hasn't Mega Evolved yet, it becomes one of the few physical attackers that doesn't care about Intimidate. The base stat gains of its Mega Evolution is just enough to land it a place in A+ rank in Doubles, possessing the perfect combination of power, bulk, and speed that allow it to thrive in Doubles. There are a few things that prevents Mega Metagross from being an S rank threat in Doubles, however. First of all, it competes for a Mega slot from Mega Mawile and Mega Scizor, the former of which is a better Mega Salamence check due to Intimidate pre-Mega and powerful STAB Play Rough post-Mega, which can also threatens Mega Metagross with Sucker Punch. In addition to Mega Mawile, Bisharp and Mega Kangaskhan are 2 more high ranking threats that also keep Mega Metagross in check with Sucker Punch. Its also weak to the ever-present Earthquake, and it loses its immunity to Intimidate post-Mega. Mega Metagross would seem to be a perfect choice for rain teams, but competes with Mega Swampert for a Mega slot in this regard. ORAS Ubers Singles Moveset: Physical Attacker Ability: Clear Body (Tough Claws) / Item: @Metagrossite Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed Moves: Meteor Mash / Protect / Zen Headbutt / Ice Punch, Earthquake, Hammer Arm, or Bullet Punch Tips: Meteor Mash is Metagross's best Steel type STAB, smashing many of the Fairy types in Doubles such as Togekiss, Gardevoir, Mega Gardevoir, Sylveon, and Aromatisse, while also 2HKOing Mega Mawile. Protect is a staple move in Doubles. It allows Mega Metagross to avoid the KO from the many attacks that threaten it, such as Sucker Punch from Bisharp, Mega Mawile, and Mega Kangaskhan, and also Shadow Balls from Aegislash. Zen Headbutt is Mega Metagross's secondary STAB, hitting many targets for neutral damage while also hitting Pokemon such as Amoonguss, Gengar, Breloom, Conkeldurr, and Venusaur super effectively. The last slot is dedicated to a coverage move. Ice Punch gains the Tough Claws boost and hits Landorus-Therian, Sky Shaymin and Mega Salamence for 4x super effective damage, while also being a good option against Latios, Latias, and Hydreigon. Earthquake is a powerful spread move that, while it doesn't gain the boost from Tough Claws, is still powerful and can hit Pokemon that resist Metagross's STAB combo for Super Effective damage. Hammer Arm is another option thats useful for scoring an OHKO on Mega Kangaskhan. Bullet Punch is an option that not only gives Mega Metagross priority, but allows it to break speed ties with Mega Diancie and 2HKO Togekiss under the effects of Tailwind. Another option is to replace Zen Headbutt in the 3rd slot with another of Mega Metagross's coverage options from the 4th slot. The above EV spread with Jolly allows Mega Metagross to speed tie with other base 110 speed Pokemon while hitting as hard as possible. Recommended Teammates: Togekiss and Amoonguss can redirect attacks away from Mega Metagross, such as Aegislash's Shadow Ball and Bisharp's Sucker Punch. Togekiss also has the advantage of providing Tailwind support to make Mega Metagross even faster, while Amoonguss can shut down Metagross's checks and counters with Spore. Hitmontop and Scrafty's Intimidate can weaken the physical dark and ghost type attacks aimed at Mega Metagross, while both can check Bisharp to an extent, while also providing Fake Out support. Do note however that they will not be able to switch in against Bisharp without activating Defiant. Conkeldurr works in a similar manner as it does not fear Bisharp and can pick it off with Mach Punch, but does not have access to Fake Out. Hydreigon has decent type synergy with Mega Metagross, and appreciates its ability to destroy the Fairy types that threaten it, while it can handle Aegislash for Mega Metagross and roast Bisharp with Fire Blast. Hydreigon can also run Tailwind to support Mega Metagross as well. Sky Shaymin can 2HKO Aegislash with Earth Power for Mega Metagross, while Sky Shaymin also appreciates Mega Metagross's ability to remove Togekiss, Black Kyurem, and Weavile. Doubles OU Checks & Counters to Metagross Faster Pokemon with Super Effective coverage, as well as Sucker Punch, can threaten to KO Mega Metagross if not deal a large chunk of damage to it. Landorus-Therian requires a Choice Scarf to outspeed, but can 2HKO with Earthquake while it avoids an OHKO from Ice Punch due to Intimidate. Mega Salamence is in a similar boat and can 2HKO with Fire Blast. Mega Gengar can trap and OHKO Mega Metagross with Shadow Ball, but cannot break the speed tie with Metagross until after it Mega Evolves. Choice Scarf Genesect outspeeds and OHKOs with Flamethrower after scoring a Sp.Attack boost from Download due to Mega Metagross's lower Sp.Defense stat. Talonflame can eat a Zen Headbutt and KO with Flare Blitz or sets up priority Tailwind for its team. Mega Mawile and Mega Kangaskhan can outspeed and 2HKO with Sucker Punch, while the former can also lower Metagross's attack prior to Mega Evolving, while Bisharp has a small chance to OHKO with its own Sucker Punch. Mega Kangaskhan should, however, be wary if Mega Metagross carries Hammer Arm. Aegislash either resists or is immune to any move Mega Metagross can carry except for Earthquake, and even then it is only 3HKOed, while it OHKOs in return with Shadow Ball. Bulky Water types resist Mega Metagross's STAB Meteor Mash and don't really care too much for Zen Headbutt or its coverage options. Rotom-Wash and Gyarados can both lower Metagross's attack with Will-o-Wisp and Intimidate, respectively, while the latter can lower its speed with Icy Wind. Mega Gyarados can OHKO with Crunch after a Dragon Dance. Suicune is only 3HKOed at best and can Burn Metagross with Scald while providing Tailwind support for its team, while offensive variants can 2HKO with Hydro Pump. Mega Swampert can outspeed under rain and 2HKO with Earthquake. Users of Tailwind and Trick Room can turn Mega Metagross's 110 base speed into a liability. Togekiss and Latios are the only ones that are directly threatened by Mega Metagross, while everything else can either KO Metagross or, in Jirachi and Cresselia's cases, wall its attacks. External Links Smogon Analysis (Singles OU) Smogon Analysis (Singles Ubers)
  4. Afaik, the musics only become available after you've heard them at least once in-game. Considering the Frontier Brain music is now the battle theme for the Chatelaines in the Battle Maison, you'll need to fight one of them at least once before you can select it. Of course this also means that Lugia's theme is exclusive to AS while Ho-oh's is exclusive to OR.
  5. Dragonitite... Also Dragon/Steel typing because.. you know... Dragon "Knight" :p Anyone whose used Dialga in ubers knows how good Dragon/Steel typing is.
  6. Singles OU Update Rises: : A ---> A+ Very versatile Pokemon and perhaps the best bulky Dragon Dancer currently, due to its excellent defensive typing. : A ---> A+ Finally gained Crunch in ORAS, and Mold Breaker Taunt gives it a huge niche in being able to shut down Mega Sableye, who doesn't give a crap about Taunt otherwise, Mega Gyarados has become more threatening as a Dragon Dancer than it was in XY : A ---> A+ Harasses offense with its blistering 135 speed, access to Scrappy Fake Out, and unresisted coverage in Normal+Fighting with Scrappy, and ability to use Baton Pass to either pivot out or pass Substitutes. : A ---> A+ One of two staples of Stall teams, it is almost impossible to crush with physical attacks with its double boosting Iron Defense + Calm Mind set, and the Sleep Talk set doesn't care about status, and Shell Armor means that you won't be able to bypass its absurd defenses with Critical Hits. : A- ---> A+ Really good staple on Stall teams, as it completely cockblocks opposing stall and Taunt from anything not named Mega Gyarados. Drops: : A ---> B+ It has to rely too much on its mediocre 80 base speed. Its outclassed as a Dragon Dancer by Mega Altaria, and its Choice Band set isn't able to break through some of the newer threats, in particular Mega Metagross and Mega Diancie, which give it huge problems. Choice Band Extremespeed is still useful in getting the KO on fast and frail offensive threats like Mega Sceptile, however. : A ---> A- As a stallbreaker, it can't do anything versus Mega Sableye, and is exploitable by alot of offensive threats in ORAS, including Greninja, Mega Altaria, Mega Sceptile, and Gyarados (both Mega and non-Mega) that run Substitute. Its ability to check Mega Heracross isn't as needed since Mega Heracross's use is decreasing, and Landorus-Therian has gotten even better in ORAS, giving Gliscor more competition. : A ---> A- Its still a good and powerful Pokemon, but it now faces competition from Mega Gallade and Mega Loppuny in the role of a Mega Fighting type, both of which possess much better speed tiers. : A ---> A- While its still a good Pokemon in its ability to set up Stealth Rock and threaten Mega Sceptile with Ice Shard, it lost some of its overall effectiveness. : A ---> C+ Outclassed by Mega Gallade. Anything this thing can do, Mega Gallade does better. : A ---> B+ Partially outclassed by Mega Sableye in the role of stallbreaking, and it can't do anything to Mega Sableye either due to Magic Bounce, limiting its effectiveness as a Stallbreaker. : A ---> A- Like Mega Heracross, Terrakion isn't a bad Pokemon but now it has to deal with Mega Lopunny and Mega Gallade, both of which outspeed it. 108 base speed isn't as good as it used to be in general, as 110 base is the new speed tier that ORAS is centered around, thus Terrakion finds itself outspeed by alot of the new threats. It can still act as an efficient lead, however. : A- ---> B+ Can no longer check Greninja due to Low Kick, and its typing holds it back against many of the new Megas, most notably Mega Metagross and Mega Diancie. : A- ---> B Outclassed by the base form in every role except for Dragon Dance, and even then it is outclassed by Mega Altaria, Mega Gyarados, and Mega Charizard X as a Dragon Dancer. Many of the new threats still outspeed it after a single Dragon Dance, and is in general much easier to revenge kill than it was in XY.
  7. Pokeaim of Smogon uploaded this onto his youtube, which I think would help alot of newer and lesser experienced players: https://www.youtube.com/watch?v=CgntqUE8Olc
  8. Generation VI: Omega Ruby / Alpha Sapphire Note: Only the highest evolved form of an evolutionary line will be listed, unless such Pokemon require a trade evolution, in which case the unevolved forms will be listed as well. Version exclusive Pokemon will have their corresponding version in parenthesis next to their icons. Pokemon with Mega Evolutions are represented by their base form, and are ranked together as a single Pokemon. S-Rank (AS)(OR)(AS) A-Rank (OR)(AS)(OR) B-Rank (Elem Fangs only)(OR)(AS) C-Rank D-Rank (AS)(OR) E-Rank
  9. Generation VI: X / Y Note: Only the highest evolved form of an evolutionary line will be listed, unless such Pokemon require a trade evolution, in which case the unevolved forms will be listed as well. Version exclusive Pokemon will have their corresponding version in parenthesis next to their icons. Pokemon with Mega Evolutions are represented by their base form, and are ranked together as a single Pokemon unless otherwise noted. S-Rank A-Rank (Y)(X) B-Rank (X)(X)(Y)(X)(Y) C-Rank (Y) D-Rank (X)(Y)(X)(Y)(X)(Y)(X) E-Rank (Y)(X)(Y) F-Rank
  10. Generation V: Black 2/White 2 WIP
  11. Generation V: Black / White Note: Only the highest evolved form of an evolutionary line will be listed, unless such Pokemon require a trade evolution, in which case the unevolved forms will be listed as well. Version exclusive Pokemon will have their corresponding version in parenthesis next to their icons. High-Rank Mid-Rank (B)(W) Low-Rank (W)(B) Untiered Although the Pokemon in this tier are available prior to the end of the game, their effectiveness cannot be accurately judged since they are obtained at the very end of the game. (B)(W)
  12. Generation IV: Heart Gold/Soul Silver WIP
  13. Generation IV: Diamond/Pearl/Platinum WIP
  14. Generation III: Fire Red/Leaf Green WIP
  15. Generation III: Ruby/Sapphire/Emerald WIP
  16. Generation II: Gold/Silver/Crystal WIP
  17. Generation I: Red/Blue/Yellow Note: Only the highest evolved form of an evolutionary line will be listed, unless such Pokemon require a trade evolution, in which case the unevolved forms will be listed as well. Version exclusive Pokemon and tier differences exclusive to Yellow will have their corresponding version in parenthesis next to their icons. S-Rank (RB) A-Rank (Y)(RB)(RB)(BY)(RB) B-Rank (R)(R)(RB)(R)(B)(Y)(RY)(RB)(Y) C-Rank
  18. Separate from the Competitive tier lists, In-game tier lists will describe how good or useful a Pokemon is within an in-game context, starting from when the player first begins a game up to and including the Elite 4 and Champion. Unlike Competitive Tier & Viability lists, which rank how often a Pokemon is used and how good it is in a competitive aspect, In-game tier lists are meant to help players get through the game as quickly as possible. In-game tiers are based on the following criteria: Availability: How early in the game is a Pokemon found, and does it require anything complex in order to catch? The earlier a Pokemon can be found, the better. Pokemon that require backtracking, HM moves, or complex methods (i.e.: Regirock, Regice, & Registeel in RSEORAS) will be ranked lower. Pokemon that are only available in post-game are not ranked. Stats: How efficient is the Pokemon's stats for in-game runs? The better the stats, the higher the rank. Defensive Pokemon tend to be ranked lower than offensive Pokemon due to this category. Movepool: The more moves a Pokemon is capable of learning, the better. Type Matchup against Major Battles: The better the typing, and the better the Pokemon can perform against major battles such as Gym Leaders, Rivals, Villanous Teams, Elite 4 and Champion, the higher the rank. The following Pokemon are excluded: Event Pokemon Pokemon only available in post-game Pokemon not available without trading Egg moves & Hidden Abilities
  19. Doubles OU Update Rises: : A- ---> A : A ---> A+ : B ---> A : B+ ---> A- : B- ---> A- Drops: : A ---> A-
  20. When he topples over will he crush all of Joestar's Jewtown? (points to who gets the ref)
  21. So even though it hasn't been publicly announced yet, going by the process used to calculate the tier shifts for Singles I went ahead and did the same for Doubles: Rises from DUU: Drops to DUU: Unchanged:
  22. What are Water types doing to Primal Groudon, though? And what is Solarbeam KOing that isnt already KOed by Earthquake/Precipice Blades or Stone Edge? 0 Atk Primal Groudon Precipice Blades vs. 4 HP / 0 Def Kyogre: 237-280 (69.2 - 81.8%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Primal Groudon Precipice Blades vs. 4 HP / 0 Def Kyogre: 301-355 (88 - 103.8%) -- guaranteed OHKO after Stealth Rock 0 SpA Primal Groudon Solar Beam vs. 4 HP / 0 SpD Kyogre: 184-218 (53.8 - 63.7%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 252+ Def Groudon: 157-186 (38.8 - 46%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Lava Plume vs. 252 HP / 0 SpD Groudon in Sun: 202-238 (50 - 58.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Solar Beam vs. 252 HP / 0 SpD Groudon: 268-316 (66.3 - 78.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 0 Atk Primal Groudon Precipice Blades vs. 4 HP / 0 Def Palkia: 217-256 (67.3 - 79.5%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Primal Groudon Precipice Blades vs. 4 HP / 0 Def Palkia: 276-325 (85.7 - 100.9%) -- 87.5% chance to OHKO after Stealth Rock 0 SpA Primal Groudon Solar Beam vs. 4 HP / 0 SpD Palkia: 105-124 (32.6 - 38.5%) -- guaranteed 3HKO after Stealth Rock 0 Atk Primal Groudon Precipice Blades vs. 0 HP / 0 Def Arceus-Ground: 186-219 (48.8 - 57.4%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Primal Groudon Precipice Blades vs. 0 HP / 0 Def Arceus-Ground: 237-279 (62.2 - 73.2%) -- guaranteed 2HKO after Stealth Rock 0 SpA Primal Groudon Solar Beam vs. 0 HP / 4 SpD Arceus-Ground: 210-248 (55.1 - 65%) -- guaranteed 2HKO after Stealth Rock 0 SpA Primal Groudon Lava Plume vs. 252 HP / 0 SpD Landorus-T in Sun: 222-262 (58.1 - 68.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery -1 252+ Atk Primal Groudon Stone Edge vs. 252 HP / 252+ Def Landorus-T: 79-94 (20.6 - 24.6%) -- possible 5HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Solar Beam vs. 252 HP / 0 SpD Landorus-T: 147-174 (38.4 - 45.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Lava Plume vs. 252 HP / 4 SpD Gliscor in Sun: 232-274 (65.5 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal 252+ Atk Primal Groudon Stone Edge vs. 252 HP / 252+ Def Gliscor: 95-112 (26.8 - 31.6%) -- 0.1% chance to 4HKO after Stealth Rock and Poison Heal 0 SpA Primal Groudon Solar Beam vs. 252 HP / 4 SpD Gliscor: 155-183 (43.7 - 51.6%) -- 10.9% chance to 2HKO after Stealth Rock and Poison Heal 0 Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Tyranitar: 398-470 (98.5 - 116.3%) -- guaranteed OHKO after Stealth Rock 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Tyranitar: 510-600 (126.2 - 148.5%) -- guaranteed OHKO 0 SpA Primal Groudon Solar Beam vs. 252 HP / 252+ SpD Tyranitar: 178-210 (44 - 51.9%) -- guaranteed 2HKO after Stealth Rock 0 Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Rock: 372-438 (83.7 - 98.6%) -- 68.8% chance to OHKO after Stealth Rock 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Rock: 474-558 (106.7 - 125.6%) -- guaranteed OHKO 0 SpA Primal Groudon Solar Beam vs. 252 HP / 0 SpD Arceus-Rock: 210-248 (47.2 - 55.8%) -- guaranteed 2HKO after Stealth Rock 0 Atk Primal Groudon Stone Edge vs. 0 HP / 4 Def Cloyster: 144-170 (59.7 - 70.5%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Primal Groudon Stone Edge vs. 0 HP / 4 Def Cloyster: 182-216 (75.5 - 89.6%) -- guaranteed OHKO after Stealth Rock 0 SpA Primal Groudon Solar Beam vs. 0 HP / 0 SpD Cloyster: 458-540 (190 - 224%) -- guaranteed OHKO LOL 0 Atk Primal Groudon Precipice Blades vs. 252 HP / 252+ Def Hippowdon: 139-165 (33 - 39.2%) -- 75.1% chance to 3HKO after Stealth Rock and Leftovers recovery 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 252+ Def Hippowdon: 178-210 (42.3 - 50%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Lava Plume vs. 252 HP / 0 SpD Hippowdon in Sun: 241-285 (57.3 - 67.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Solar Beam vs. 252 HP / 0 SpD Hippowdon: 322-380 (76.6 - 90.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 0 Atk Primal Groudon Earthquake vs. 252 HP / 252+ Def Quagsire: 174-205 (44.1 - 52%) -- 14.8% chance to 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 252+ Def Quagsire: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 0 SpA Primal Groudon Solar Beam vs. 252 HP / 4 SpD Quagsire: 692-816 (175.6 - 207.1%) -- guaranteed OHKO Those are pretty much the only Relevant Pokemon in Ubers that you'll be hitting with Solar Beam, and the only ones that are hit harder by Solar Beam than any of other of Primal Groudon's moves are Cloyster and Quagsire, neither of which can touch you, and Hippowdon and Normal Groudon, who are already 2HKOed by Lava Plume on defensive sets and Overheat on offensive sets, and Normal Groudon beats you 1vs1 anyway.
  23. Mega Kecleon doesn't have to be fast to be effective. Two of Kecleon's biggest niches over Greninja: 120 Sp.Defense and access to Recover. Instead of trying to turn Mega Kecleon into Greninja, it would make more sense to capitalize on its defensive prowess with Protean. Thus I think the following base stat changes would be more appropriate: Kecleon base stats: 60 / 90 / 70 / 60 / 120 / 40 Mega Kecleon base stats: 60 / 120 / 120 / 60 / 150 / 30 This gives it some bulk that's comparable to Mega Sableye, except with much higher Sp.Defense. It can work either as a mixed wall, a bulky attacker, or as a trick room attacker: Sample Moveset: Mega Defensive Ability: Protean (Protean) / Item: @Kecleonite Nature: Impish w/ EVs: 252 HP / 216 Defense / 40 Sp.Defense Moves: Recover / Stealth Rock / Foul Play / Drain Punch, Toxic or Thunder Wave Sample Moveset: Mega Bulky Attacker Ability: Protean (Protean) / Item: @Kecleonite Nature: Adamant w/ EVs: 252 HP / 252 Attack / 4 Defense Moves: Recover / Drain Punch or Low Kick / Knock Off / Sucker Punch, Shadow Sneak, or Stealth Rock Sample Moveset: Mega Trick Room Ability: Protean (Protean) / Item: @Kecleonite Nature: Brave w/ EVs: 252 HP / 252 Attack / 4 Defense w/ IVs: 0 Speed Moves: Trick Room / Drain Punch or Low Kick / Knock Off / Ice Punch or Thunder Punch Will provide calcs later unless someone else does it in the meantime.
  24. Except Klefki don't poison rivers and take delight in the resulting voices of hundreds screaming in unison, push emperors off of steep cliffs, or destroy entire cities with their Light of Judgement just because they don't like them. :p
  25. Where exactly do you see Solarbeam in the analysis? What are you hitting with Solarbeam, exactly?
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