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RicePigeon

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  1. https://www.youtube.com/watch?v=pbZQdyYxqz4 https://www.youtube.com/watch?v=oeaQfVoG0zg
  2. The reason it was being brought up for a ban was because of its perfect combination of bulk, speed, and offense, Levitate would have taken the latter away.
  3. Dont triple post. Use the edit button next time.
  4. The OU suspect test for Mega Metagross is over; Mega Metagross stays in OU
  5. RicePigeon

    j

    JLVWNNOOOO
  6. RicePigeon

    j

    Jesus isn't a stand user, all his powers come from the Home Depot behind him :p
  7. http://www.nintendolife.com/news/2015/03/3ds_system_update_shuts_off_web_browser_exploit_ruling_outnpokemon_shuffle_freebies_and_region-free_hacks This affects genning via browser exploit, sadly RIP Gen 6 genning (unless you didnt update your 3DS yet then lel)
  8. RicePigeon

    j

    Dragonball's humor was the main reason I loved it so much. .. And then DBZ happened and everything got serious.
  9. Tier rotation time, we now look at a lower tier Pokemon, and one of the three Hoenn starters. Swampert & Mega Swampert Tier Status (Singles, Swampert): UU Tier Status (Singles, Mega): UU Tier Status (Doubles, Swampert): DOU Tier Status (Doubles, Mega): DOU Type (Swampert): Water/Ground Type (Mega): Water/Ground Base Stats (Swampert): 100 / 110 / 90 / 85 / 90 / 60 Base Stats (Mega): 100 / 150 / 110 / 95 / 110 / 70 Abilities (Swampert): Torrent: When this Pokemon's HP is 33.3% of its maximum value, this Pokemon's Water-type attacks will have their base power increased by 50%. Damp (Hidden Ability): As long as this Pokemon is on the field, the use of Selfdestruct and Explosion will fail for all Pokemon on the field. Abilities (Mega): Swift Swim: This Pokemon's Speed stat is doubled as long as it is raining. If a Pokemon loses this ability after Mega Evolving, that Pokemon will still receive the doubled speed on the turn it Mega Evolves if it is currently raining on that turn. If a Pokemon gains this ability upon Mega Evolving, that Pokemon's Speed will not be doubled until the turn after it Mega Evolves, even if it is already raining on the same turn. Table of Contents Singles UU Overview Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles UU Overview ORAS Singles UU Viability (Swampert): A ORAS Singles UU Viability (Mega): A So I herd u leik M... yeah. In UU, Swampert possesses a nice defensive typing and mixed bulk, rendering it with only a 4x weakness to Grass, but with a plethora of resistances and immunity to Electric. Due to this, Swampert makes an excellent stop to the Fire-type wallbreakers that plague UU, such as Darmanitan and Entei. With access to Roar and Stealth Rock, Swampert can provide team support in both hazard setup and phazing, so it can do much more than just checking Fire-types. ORAS, however, was kind enough to give Swampert a Mega Evolution to further give it more opportunities. When the concept of Mega Evolutions was first introduced in X&Y, many people came under the impression that Mega Evolutions would be direct upgrades over their base forms. While this holds true for some Mega Evolutions, the truth is that there exist three categories of Mega Evolutions; Megas that outclass their base form, Megas that provide a completely different role than the base form, and Megas that are almost never worth it over the base form. Mega Swampert falls into the second category; while normal Swampert is used as more of a defensive Pokemon, Mega Swampert was designed to be an offensive rain sweeper, utilizing its monstrous 150 base Attack and Swift Swim to outspeed the opponent while hitting hard. Mega Swampert is not without its faults however. For a sweeper, it lacks any way to boost its Attack stat. Furthermore, Mega Swampert is incapable of utilizing Swift Swim in UU to its maximum potential because of the fact that Drizzle is currently banned in UU, forcing Mega Swampert to dedicate one of its own moveslots to use Rain Dance. ORAS UU Singles Moveset: Defensive Ability: Torrent or Damp / Item: @Leftovers Nature (1): Relaxed w/ EVs: 240 HP / 16 Attack / 252 Defense Nature (2): Sassy w/ EVs: 240 HP / 16 Attack / 252 Sp.Defense Moves: Scald / Earthquake / Stealth Rock / Roar, Toxic, or Protect Tips: Scald is Defensive Swampert's choice of Water-type STAB, as it provides the most utility with its 30% burn rate Earthquake is Swampert's Ground-type STAB, which still hits hard even with little Attack investment. Stealth Rock is one of the most important entry hazards in any tier, racking up passive damage on the opponent simply by switching, and Swampert makes a good user of the move. For the last slot, Roar allows Swampert to act as a phazer, not only disrupting setup sweepers from accumulating stat boosts, but also for racking up damage from Stealth Rock. Toxic can also be used to spread status and is useful for crippling walls and putting a time limit on sweepers, though it can conflict with Scald's burn chance. Protect is another option here for allowing Swampert to scout Choice item users, as well as accumulate recovery from Leftovers. The first EV spread with a Relaxed nature allows Swampert to take hits from most Choice Band users, maximizing its physical bulk, so that it can use these opportunities to run Stealth Rock. Relaxed is chosen over an Impish nature so as to not weaken the power of Scald, and Swampert is naturally slow so the -10% Speed penalty from Relaxed is negligible. The second EV spread with a Sassy nature can be used if a Specially Defensive Swampert is needed. As was the case with the 1st EV spread, Sassy is chosen over Careful so Scald's damage isn't hampered, and Swampert's speed sucks anyway. For the ability, Torrent is the preferred option, as it boosts the power of Scald once Swampert reaches 33% health, allowing it to hit for more 2HKOs than it could otherwise. However, Damp does have its uses to prevent Explosion and Selfdestruct, but these moves have seen little competitive use since their base damage was drastically nerfed in Gen 5, with the only notable user in UU being Azelf. Leftovers is the preferred item choice for Defensive Swampert to provide it with passive recovery. As implied by its moveset and EV spreads, Defensive Swampert should be used as a wall and entry hazard setter. Due to utilizing mixed attacking options, Swampert does not need to fear burns as it can still pose a threat with Scald against the Fire-types that it is meant to check. It may be worthwhile to use Defensive Swampert as a lead, as it can take on frailer Choice Scarf users such as Darmanitan and other faster Pokemon weak to Ground and Water moves. As a defensive Pokemon, Defensive Swampert works best on Stall and Balanced teams. Recommended Teammates: Wish users, such as Florges, Umbreon, and Blissey, work well to keep Defensive Swampert healthy so that it can continue to switch in to wall attacks. If using Defensive Swampert on Balanced teams, U-turn and Volt Switch users such as Crobat, Darmanitan, Rotom-Cut, and Rotom-Heat appreciate having Swampert to fall back on when in unfavorable matchups. The latter three can also form part of a Fire-Water-Grass core with Swampert, which provide nice type synergy with each other. Due to Defensive Swampert's ability to handle Fire-types, Pokemon that are threatened by Fire-types or are otherwise unable to break past them appreciate Swampert as a partner. Heracross, Shaymin, Florges, and Forretress are a few examples. Due to setting up Stealth Rock, using a Ghost-type teammate for the purpose of Spinblocking helps to keep Stealth Rock in play against Rapid Spinners attempting to remove them. Chandelure, Doublade and Cofagrigus are the most notable. ORAS UU Singles Moveset: Mega Rain Sweeper Ability: Damp (Swift Swim) / Item: @Swampertite Nature: Adamant or Jolly w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed Moves: Rain Dance / Waterfall / Earthquake / Ice Punch, Superpower, or Stealth Rock Tips: Rain Dance activates Mega Swampert's Swift Swim, doubling its speed and increasing Waterfall's base damage to 120, while also allowing it to outspeed all unboosted Pokemon in UU. Waterfall is Mega Swampert's Water-type STAB, which has its base power increased from 80 to 120 during Rain, while also sporting a 20% flinch rate, which couples well with Swift Swim. Earthquake is Swampert's Ground-type STAB, which hits any Pokemon hard that resist or is otherwise immune to Waterfall. The last moveslot is dedicated to extra coverage. Ice Punch allows Mega Swampert to hit Grass types that resist both Waterfall and Earthquake, as well as Flying and Dragon types. Superpower can be used to wallbreak defensive Normal and Dark type Pokemon such as Umbreon, Snorlax, and Blissey, and is also Swampert's best option against Hydreigon, who resists Waterfall while being immune to Earthquake. Stealth Rock can also be used in this slot to assist in wallbreaking, and if needed can also be used to bluff a Defensive Swampert set prior to Mega Evolving. The given EV spread ensures that Mega Swampert hits as hard as possible while also being able to outspeed as many threats as possible. Adamant nature is preferred for the most power, while Jolly nature can be used to outspeed almost all Choice Scarf users at the expense of some power. Mega Swampert can be used to fulfill two duties; early game wallbreaking, or late game sweeping. If going for the former, avoid using it as a lead as a bad matchup can cost you some offensive momentum. Regardless of when you use Mega Swampert, the first thing you will want to do is Mega Evolve and set up Rain Dance in order to maximize its offensive potential. Mega Swampert works best on Balanced and Bulky Offense teams. Despite its wallbreaking potential, Mega Swampert does not have a good matchup against Stall teams in general due to its lack of Attack boosting moves and inability to use offensive items such as Life Orb or Choice Band. Recommended Teammates: Pokemon that appreciate having Rain support, or can serve as a backup rain setter for Mega Swampert, work well as teammates. Tornadus-Incarnate works well due to not only being able to spam 100% accurate Hurricanes, but also for Prankster and its ability to set up Rain for 8 turns with Damp Rock, as opposed to Mega Swampert's 5 turns. Toxicroak also works due to Dry Skin, as do other Swift Swim users such as Kingdra. Noivern and other Hurricane users also work. Wish and Heal Bell/Aromatherapy users, such as Florges and Umbreon, work well to keep Mega Swampert healthy and free of Burns so that it can continue to provide an offensive presence. Note the absence of Blissey, as Blissey is used primarily on Stall teams, not Balanced or Bulky Offense teams that Mega Swampert is used on, which Florges and Umbreon can also work in. Due to its lack of recovery, Mega Swampert will want entry hazards off the field for whenever it switches in. Users of Defog and Rapid Spin can accomplish this. Mega Aerodactyl, Crobat, and Gligar can provide the former, while Forretress can provide the latter. ORAS UU Singles Moveset: Mega Stealth Rock Ability: Damp (Swift Swim) / Item: @Swampertite Nature: Adamant w/ EVs: 212 HP / 252 Attack / 44 Speed Moves: Stealth Rock / Waterfall / Earthquake / Ice Punch or Superpower Tips: Stealth Rock is used for passive damage and to assist in providing an offensive presence. Waterfall is Mega Swampert's Water-type STAB. Earthquake is Swampert's Ground-type STAB, which hits any Pokemon hard that resist or is otherwise immune to Waterfall. The last moveslot is dedicated to extra coverage. Ice Punch allows Mega Swampert to hit Grass types that resist both Waterfall and Earthquake, as well as Flying and Dragon types. Superpower can be used to wallbreak defensive Normal and Dark type Pokemon such as Umbreon, Snorlax, and Blissey, and is also Swampert's best option against Hydreigon, who resists Waterfall while being immune to Earthquake. The given EV spread with an Adamant nature allows Mega Swampert to hit as hard as possible while also being as bulky as possible. 44 EVs are put toward Speed to allow Mega Swampert to outspeed Florges after Mega Evolving. Unlike the Rain Dance set, this Mega Swampert is used primarily as a wallbreaker, with its bulk and good defensive typing allowing it to perform well against Offensive and Balanced teams. Recommended Teammates: Wish users, such as Florges, Umbreon, and Blissey, work well to keep Mega Swampert healthy so that it can continue to wallbreak. Pivots, along with U-turn and Volt Switch users such as Crobat, Darmanitan, Rotom-Cut, and Rotom-Heat appreciate having Swampert to fall back on when in unfavorable matchups, and provide Mega Swampert with opportunities to wallbreak. The latter three can also form part of a Fire-Water-Grass core with Swampert, which provide nice type synergy with each other. Due to Mega Swampert's ability to handle Fire-types, Pokemon that are threatened by Fire-types or are otherwise unable to break past them appreciate Swampert as a partner. Heracross, Shaymin, Florges, and Forretress are a few examples. Due to setting up Stealth Rock, using a Ghost-type teammate for the purpose of Spinblocking helps to keep Stealth Rock in play against Rapid Spinners attempting to remove them. Chandelure, Doublade and Cofagrigus are the most notable. Singles UU Checks & Counters to Swampert Grass types, Swampert's sole type weakness, pose a significant problem. Though they must all watch out for Ice Punch on the Mega Swampert sets, they can easily outspeed and OHKO Defensive Swampert. Bulky Water types, such as Suicune and Alomomola, can wall Swampert, and even survive a few hits from Mega Swampert. Alomomola, in particular, is especially effective against Mega Swampert due to its combination of Scald/Toxic, Protect, Wish, Regenerator, and Rocky Helmet. Wallbreakers that aren't Fire-types, namely Mienshao, Mega Blastoise, and Hydreigon, can pose problems, with Mienshao even able to 2HKO Defensive Swampert. Toxic () & Toxic Spikes () Due to lack of recovery outside of Leftovers, Toxic and Toxic Spikes can cut into Swampert's longevity, limiting its ability to switch into attacks, wallbreak, or sweep. Singles OU Overview ORAS Singles OU Viability (Swampert): F ORAS Singles OU Viability (Mega): B+ It has been 2 generations since Swampert had OU status, and while Swampert has not yet been able to reclaim status as an OU Pokemon, its newly gifted Mega Evolution is just enough to allow it to function in the OU environment once again. The biggest draw to Mega Swampert in OU is the fact that Drizzle, an ability that has been banned in UU and all lower tiers, is legal in OU, allowing Mega Swampert to utilize Swift Swim without having to dedicate a moveslot to Rain Dance. Its Water/Ground typing gives it a huge advantage over Kabutops and Kingdra, the other two notable Swift Swim users in OU, as it is the only OU viable Swift Swimmer that is immune to Electric attacks and, therefore, immune to Paralysis via Thunder Wave, which stop Kabutops and Kingdra's sweeping attempts cold. Coupled with Swampert's vast movepool, bulk, and base 150 Attack, Mega Swampert can be a valuable asset to Rain teams. However, Mega Swampert is not without its flaws. The most detrimental flaw is that, due to the way turn order to determined, Mega Swampert will not receive the boost from Swift Swim on the turn that it Mega Evolves, forcing you to waste 2 turns of rain to get it set up. Even with the boost from Swift Swim, with only base 70 Speed it often fails to outspeed faster Choice Scarf users, such as Latios and Keldeo. Additionally, while 150 base Attack is good, without the ability to hold items like Life Orb or Choice Band, it does not have the same raw power as a +2 Kabutops or a Choice Specs Kingdra. ORAS OU Singles Moveset: Mega Rain Sweeper Ability: Damp (Swift Swim) / Item: @Swampertite Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed Moves: Waterfall / Earthquake / Ice Punch / Power-Up Punch or Superpower Tips: Waterfall is Mega Swampert's Water-type STAB, which has its base power increased from 80 to 120 during Rain, while also sporting a 20% flinch rate, which couples well with Swift Swim. Earthquake is Swampert's Ground-type STAB, which hits any Pokemon hard that resist or is otherwise immune to Waterfall. Ice Punch is used specifically for Grass and Dragon type Pokemon, especially Pokemon such as Celebi, Latios, Latias, Dragonite, and Amoonguss. The 4th moveslot has two options; Power-Up Punch is Mega Swampert's only option of boosting its Attack, allowing it to become more threatening as a Wallbreaker, though is not useful as a coverage move due to its low base power. Superpower, on the other hand, gives Mega Swampert extra coverage against Ferrothorn, a Pokemon that walls Mega Swampert otherwise, as well as giving coverage against Mega Gyarados, Black Kyurem, Rotom-Wash, and Mega Lopunny. The given EV spread with an Adamant nature allows Mega Swampert to hit as hard as possible while outspeeding slower Choice Scarf users in the Rain, most notably Landorus-Therian, Black Kyurem, and Tyranitar, as well as still outspeeding naturally fast Pokemon including Mega Sceptile and Mega Beedrill. Damp is the ability of choice. While you will almost always be Mega Evolving immediately with Swampert in OU, Damp is still better than Torrent in the situations where you would encounter common users of Explosion, such as Azelf, Mega Glalie, and Landorus-Therian. As a sweeper, Mega Swampert works best late game when the opponent's team is weakened and Mega Swampert's checks and counters removed or weakened. Common Electric types in OU, including Mega Manectric, Raikou, and Thundurus-Incarnate, cannot touch Swampert at all, so use these opportunities to Mega Evolve safely. Passive Pokemon such as Chansey and Klefki also make for good Mega Evolution fodder. Once rain is set up, you will want to switch in Swampert as soon as possible, as you will only have a limited time to make use of the rain, but do not switch in blindly. Instead, use pivots and double switches to get Swampert in. Due to Water's great neutral coverage, Waterfall still hits hard in the rain, so using it liberally is never a bad idea. As a physical sweeper, Mega Swampert hates burn and poison, which cut into its longevity and, in the case of burn, its offensive presence. Recommended Teammates: *** As a Swift Swim sweeper, Politoed is a mandatory teammate for Mega Swampert due to Drizzle which, combined with Damp Rock, sets up 8 turns of rain simply by switching Politoed in. Politoed also provides extra utility outside of rain, including baiting in Electric types and creating free turns for Mega Swampert through Encore and/or Perish Song. The importance of using Politoed as a teammate for Mega Swampert cannot be overstated. Either use them both together, or use neither of them at all. While Politoed is mandatory, having a backup rain setter is never a bad idea in case Politoed goes down. Thundurus-Incarnate and Klefki can utilize Prankster to set up Rain Dance with priority, while Azelf and Tornadus-Therian can use their naturally high speed to set them up reliably. Additionally, running Thundurus-Incarnate allows you to run Thunder over Thunderbolt, while Tornadus-Therian can freely spam 100% accurate Hurricanes and is a nice pivot with Regenerator. Both genies also fare well against the Grass types that threaten Mega Swampert. Kabutops, Kingdra, and Omastar, the only other viable Swift Swimmers in OU, also make for great teammates, as having dual Swift Swimmers form the offensive backbone that make rain teams so threatening in OU. Kabutops is used primarily as a sweeper, while Kingdra and Omastar are used primarily as powerful wallbreakers. Optimally, Kabutops or Omastar are the best choices for Mega Swampert due to their combined ability with Mega Swampert to put pressure Rotom-Wash and Ferrothorn, two common answers to rain teams, while simultaneously handling Talonflame. Pokemon that can handle Grass types, most notably Amoonguss and Mega Venusaur, are appreciated. Thundurus-Incarnate, Tornadus-Therian, Talonflame, Latios, and Latias are all good choices for this role. Latias also has the benefit of Healing Wish, so Mega Swampert does not have to worry as much about status or getting worn down to low HP, giving it a second chance at a sweep. Stealth Rock (.. etc.) Stealth Rock is beneficial for any team, as it helps wear down Mega Swampert's checks and counters, as well as turning some 3HKOs into potential 2HKOs, or even 2HKOs into OHKOs. Ferrothorn, in particular, isn't a bad user, as due to being used in rain, Ferrothorn will enjoy not having to suffer from a 4x Fire weakness for a while. Singles OU Checks & Counters to Swampert Grass types, Swampert's sole type weakness, pose a significant problem. All except for Mega Venusaur and Ferrothorn must watch out for Ice Punch, although Ferrothorn does not enjoy taking a Superpower. Bulky Water types such as both Slowbros, Rotom-Wash, both Gyarados, Suicune, Manaphy, and Alomomola can resist Waterfall while simultaneously utilizing rain boosted Water-type STAB for themselves, which hit Swampert for neutral damage. Both Slowbros, Suicune, Rotom-Wash, and Alomomola can threaten a burn, while Mega Slowbro and Suicune can use Mega Swampert as fodder to set up Calm Mind. Physical walls such as Mega Scizor, Skarmory, and Cresselia can wall Mega Swampert, but can be broken though if Mega Swampert has accumulated a Power-up Punch boost and has health to spare. Kabutops and Kingdra, despite being great partners for Mega Swampert, both outspeed it in the rain and can make use of powerful rain boosted STAB moves that hit for neutral damage. Similarly, Mega Alakazam can revenge kill Mega Swampert by Tracing Swift Swim. Choice Scarf Keldeo and Choice Scarf Latios can also outspeed and revenge kill. Mega Charizard Y can remove rain, which is crucial to Mega Swampert's succes, by replacing it with sun, removing the Swift Swim boost, weakening Waterfall, and threatening with Solarbeam, but cannot safely switch in. Tyranitar and Hippowdon are in a similar situation in that they can remove rain, but cannot safely switch in. Status: Burn / Poison / Paralyze Although Thunder Wave is the most common way to inflicting Paralysis, Mega Swampert is immune to it due to its Ground typing, but can still be Paralyzed through other means such as Glare and Body Slam. Burn and Poison both make Mega Swampert easier to wear down, with Burn even neutralizing its offensive presence by also cutting its Attack in half. Singles Ubers Overview ORAS Singles Ubers Viability (Swampert): F ORAS Singles Ubers Viability (Mega): F With the introduction and subsequent dominance of Primal Groudon in the ORAS Ubers metagame, the viability of rain teams in Ubers has taken a drastic hit. Needless to say, Mega Swampert simply does not fare well in Ubers as Kyogre, the primary source of rain, is now overshadowed by its Primal form, which only summons rain for itself. Furthermore, Mega Swampert is generally not worth the Mega slot, when much more viable Megas such as Mega Salamence, Mega Gengar, Mega Mewtwo Y, Mega Diancie, Mega Blaziken, and Mega Kangaskhan exist. Doubles OU Overview ORAS Doubles OU Viability (Swampert): F ORAS Doubles OU Viability (Mega): A While rain teams enjoy a presence in Singles OU, weather teams in general enjoy much more viability in Doubles, and Mega Swampert is no exception. In Singles, 8 turns of rain can generally be stalled out whilst in Doubles, due to the metagame's faster pace, alot more can be accomplished within these 8 turns. Mega Swampert's typing gives it an advantage over other Swift Swimmers by granting it an immunity to Thunder Wave, a very common form of speed control in Doubles. Additionally, its typing and bulk allows it shrug off anything that isn't a Grass-type attack, with better mixed bulk than even Mega Kangaskhan. Having a STAB attack that is super effective against Landorus-Therian, a very common and threatening Pokemon in Doubles, never hurts either. However, just like in Singles, Mega Swampert is useless outside of rain, and its Swift Swim can turn into a liability if the opponent has Trick Room in play. ORAS OU Doubles Moveset: Mega Rain Sweeper Ability: Torrent (Swift Swim) / Item: @Swampertite Nature (1): Adamant w/ EVs: 168 HP / 252 Attack / 88 Speed Nature (2): Adamant w/ EVs: 144 HP / 252 Attack / 112 Speed Nature (3): Adamant w/ EVs: 104 HP / 252 Attack / 152 Speed Moves: Waterfall / Earthquake / Ice Punch or Superpower / Protect Tips: Waterfall is Mega Swampert's Water-type STAB, which has its base power increased from 80 to 120 during Rain, while also sporting a 20% flinch rate, which couples well with Swift Swim. Earthquake is Swampert's Ground-type STAB, which not only hits any Pokemon hard that resist or is otherwise immune to Waterfall, but is also a powerful spread move For the 3rd slot, Ice Punch is used specifically for Grass and Dragon type Pokemon, but keep in mind that a neutral Waterfall in rain is stronger than a 2x effective Ice Punch. Superpower, however, does have merits for being able to hit Ferrothorn and OHKO Mega Kangaskhan 40% of the time. Protect is a staple move of nearly all Pokemon in Doubles, allowing you to scout, stall out unfavorable field conditions, and punishing double targeting. Additionally, it allows Swampert to Mega Evolve safely since it does not gain the Speed boost from Swift Swim on the same turn it Mega Evolves. All three given EV spreads with an Adamant nature maximize Mega Swampert's offensive power, allowing it to hit as hard as possible. The main difference between the three EV spreads is the choice between bulk or reaching certain speed tiers: The 1st EV spread with 88 Speed EVs allows Mega Swampert to outspeed all positive natured Pokemon with base 130 speed and below, including Mega Gengar. The 2nd EV spread with 112 Speed EVs allows Mega Swampert to outspeed the common 212 speed Choice Scarf Jolly Landorus-Therian, a top tier threat in Doubles. The 3rd EV spread with 152 Speed EVs allows Mega Swampert to outspeed the uncommon max speed Choice Scarf Landorus-Therian, as well as Mega Sceptile, but sacrifices much of Mega Swampert's bulk. While Protect is useful for many situations, try to use it sparingly once you Mega Evolve since you don't want to waste turns of rain. Once rain is set up, Mega Swampert does not need much support after that, as it can wallbreak with boosted Waterfall or clean up weakened teams with spread Earthquake. Try to save Mega Swampert for the late game, as it can be very hard to stop if kept healthy. The only time you'll want to bring in Mega Swampert earlier is if it can hit the opponent for super effective damage. Also avoid sending in Mega Swampert too early if the opponent still has any priority users left on their team. Recommended Teammates: *** As a Swift Swim sweeper, Politoed is a mandatory teammate for Mega Swampert due to Drizzle which, combined with Damp Rock, sets up 8 turns of rain simply by switching Politoed in. The importance of using Politoed as a teammate for Mega Swampert cannot be overstated. Either use them both together, or use neither of them at all. Flying types tend to form strong cores with Mega Swampert, as they can not only allow Mega Swampert to freely spam Earthquake, but they can also take out the Grass types that threaten Mega Swampert, most notably Amoonguss, who can also redirect its attacks. Togekiss, Talonflame, and Sky Shaymin are all good choices, and the former two can also provide an additional speed boost to Mega Swampert with Tailwind. Individually, Togekiss can also use Follow Me to redirect lethal attacks away from Mega Swampert, Talonflame helps dissuade opposing Sun teams, and Sky Shaymin helps beat Rotom-Wash, a common check to rain teams. Grass types in general also make for good partners, due to their ability to handle Rotom-Wash while also enjoying taking only 50% damage from Fire attacks. Ferrothorn is also notable for being able to dissuade opposing Trick Room. Dragon types also make for good teammates due to their ability to lure in Steel types for Mega Swampert, and most of them also sport a Ground immunity. Salamence provides Intimidate support, while Black Kyurem can also serve as a check to Rotom-Wash. Doubles OU Checks & Counters to Swampert Grass types, Swampert's sole type weakness, pose a significant problem. All except for Ferrothorn must watch out for Ice Punch, although Ferrothorn does not enjoy taking a Superpower. Venusaur is almost always paired with Mega Charizard Y, who can easily remove rain that Mega Swampert relies on. Ludicolo is also threatening due to being an opposing Swift Swimmer with STAB Grass coverage. Bulky Water types such as Rotom-Wash and Suicune can resist Waterfall while utilizing rain themselves to hit Mega Swampert for STAB neutral coverage. Most water types also carry Scald, which can burn Mega Swampert and neuter its offensive presence. Opposing Swift Swimmers such as Kingdra and Ludicolo can also outspeed Mega Swampert even under rain. Intimidate () and/or Burn () Methods of reducing Mega Swampert's Attack, such as Intimidate and Burn, can quickly neuter its offensive presence and make it much less threatening. Landorus-Therian is the most common Intimidate user, but cannot safely switch in. Due to being heavily reliant on weather to activate Swift Swim, opposing weather setters such as Mega Charizard Y, Tyranitar, and Mega Abomasnow, can remove this advantage. Of the three listed, only Mega Charizard Y and Mega Abomasnow are particularly threatening as Tyranitar, and by extension Sand teams in general, fare poorly against Mega Swampert even with the removal of Rain. Speed Control: Icy Wind (), Tailwind (), & Trick Room () Although Swampert cannot be Paralyzed through Thunder Wave due to its Ground typing, it is still susceptible to other forms of Speed Control. Icy Wind, for instance, lowers its speed by once stage, which allows faster threats to outspeed Swampert in the rain. Tailwind can effectively neutralize Swift Swim by granting the opposing team 3 turns of doubled Speed, while Trick Room turns Swift Swim into a liability by making Mega Swampert "slower" rather than "faster". External Links Smogon Analysis (Singles, UU) Smogon Analysis (Singles, OU) Smogon Analysis (Doubles, OU)
  10. A few minor tier shifts; Rises: : RU -> BL2 (Banned via Suspect Test) : RU -> BL2 (Banned via Suspect Test) : NU -> BL3 (Banned via Suspect Test) : NU -> RU : NU -> RU : NU -> RU : NU -> RU : NU -> RU Drops: : UU -> RU
  11. Ubers update, mostly to accomodate for the newly implemented S- rank. Additions None Rises None Drops : S -> S- : S -> S- Removals None Additionally, all Pokemon that were formerly NU that rose to RU have been removed from the NU lists (namely Camerupt, Mega Camerupt, Steelix, Mega Steelix, and Virizion), as well as all Pokemon that have been banned from their respective tiers due to suspect tests (Moltres, Pangoro, & Heliolisk)
  12. RicePigeon

    j

    From Ryon himself; Also, I'm not so sure that the shit thread is the proper place to voice your objections to your chat ban, especially when this section exists
  13. Hikari would be proud
  14. Link: http://ricepigeon.webs.com Update logs: Yuyuko: Reimu:
  15. I find this more fitting tbh: https://www.youtube.com/watch?v=9_8nY_LQL3w
  16. http://www.msn.com/en-us/tv/news/leonard-nimoy-%E2%80%98star-trek%E2%80%99s%E2%80%99-spock-dies-at-83/ar-BBi2SNv?ocid=fbmsn
  17. I don't know what made you think including stages of that kind of material was a good idea. Link removed and locking until further notice.
  18. RicePigeon

    j

    Isn't it awfully nice to have a penis? Isn't it frightfully good to have a dong? It's swell to have a stiffy, it's divine to own a dick! From the tiniest little tadger to the world's biggest prick! So three cheers for your willy or John Thomas! Hooray for your one-eyed trouser snake! Your piece of pork, your wife's best friend, your Percy or your cock. You can wrap it up in ribbons or you can slip it in your sock. But don't take it out in public or they'll stick you in the dock and you won't come back!
  19. Serious? We're going to need evidence otherwise I'm marking this as spam.
  20. RicePigeon

    j

    I know its the shit thread, but forum rules still apply here. I'm not going to take sides in the argument, nor am I going to say that either side is clear of blame... @Darkflare; I know Trini has a history of reacting negatively but could we not egg him on? @Trinitronity; Regardless of Darkflare or anyone else's behavior, you do tend to take things personally when you shouldn't. If you do feel that a user is legitimately harassing you, though, report the post and let me or any of the other let the staff handle it as we see fit depending on the severity.
  21. RicePigeon

    j

    http://www.ssbwiki.com/List_of_SSBM_tier_lists_%28NTSC%29 Roy: 20/26 What was that about sucking?
  22. Just to clarify, Light Ball doesn't double base stats, only the actual stat. Thus, assuming max EVs, Raichu's Attack and Sp.Attack is actually on par with Pokemon of base 229 Attack/Sp.Attack, not 180. What's more impressive, however, is this; 0- Atk Light Ball Raichu Volt Tackle vs. 4 HP / 252+ Def Eviolite Chansey: 280-331 (43.6 - 51.5%) -- 99.6% chance to 2HKO after Stealth Rock 0 Atk Light Ball Raichu Volt Tackle vs. 0 HP / 0 Def Latios: 142-168 (47.4 - 56.1%) -- guaranteed 2HKO after Stealth Rock 0 Atk Light Ball Raichu Volt Tackle vs. 72 HP / 0 Def Latias: 129-152 (40.4 - 47.6%) -- 53.1% chance to 2HKO after Stealth Rock 252 SpA Light Ball Raichu Thunderbolt vs. 144 HP / 0 SpD Mega Charizard X: 131-154 (39.3 - 46.2%) -- guaranteed 2HKO after Stealth Rock 252 SpA Light Ball Raichu Thunderbolt vs. 0 HP / 0 SpD Mega Manectric: 138-162 (49.1 - 57.6%) -- guaranteed 2HKO after Stealth Rock 252 SpA Light Ball Raichu Focus Blast vs. 0 HP / 32 SpD Assault Vest Raikou: 131-155 (40.8 - 48.2%) -- 69.5% chance to 2HKO after Stealth Rock Even resisted hits and specially bulky Pokemon are still worn down by this thing. The fact that you can 2HKO Chansey with an uninvested Volt Tackle is pretty amazing in itself (even though you'd be killing yourself in the process). And lets not forget this thing also gets Nasty Plot; +2 252 SpA Light Ball Raichu Thunderbolt vs. 0 HP / 32 SpD Assault Vest Raikou: 147-174 (45.7 - 54.2%) -- guaranteed 2HKO after Stealth Rock +2 252 SpA Light Ball Raichu Thunderbolt vs. 24 HP / 0 SpD Mega Altaria: 219-258 (73.7 - 86.8%) -- guaranteed 2HKO after Stealth Rock +2 252 SpA Light Ball Raichu Thunderbolt vs. 232 HP / 4 SpD Mega Venusaur: 195-229 (54.3 - 63.7%) -- guaranteed 2HKO after Stealth Rock +2 252 SpA Light Ball Raichu Thunderbolt vs. 252 HP / 0 SpD Mega Sableye: 406-478 (133.5 - 157.2%) -- guaranteed OHKO +2 252 SpA Light Ball Raichu Thunderbolt vs. 248 HP / 192+ SpD Heatran: 331-391 (85.9 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock +2 252 SpA Light Ball Raichu Thunderbolt vs. 252 HP / 168 SpD Ferrothorn: 174-205 (49.4 - 58.2%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery +2 252 SpA Light Ball Raichu Thunderbolt vs. 248 HP / 8 SpD Tyranitar in Sand: 303-357 (75.1 - 88.5%) -- 6.3% chance to OHKO after Stealth Rock
  23. RicePigeon

    j

    http://www.walfas.org/?p=1133
  24. RicePigeon

    j

    Sold Out
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