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RicePigeon

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  1. For everyone voting for Roy, be sure to keep this in mind;
  2. So the Doubles OU viability ranks had a massive overhaul to pretty much purge the lower ranks of unviable Pokemon. They also abandoned the letter based system for a number based system. For the sake of consistency with the other rankings, the following new ranks can be thought of as follows: Tier 1 = S, A+, and A Tier 1.5 = A- Tier 2 = B+ and B Tier 2.5 = B- Tier 3 = C+, C, and C- Tier F = D and E (and F) With that out of the way, here are the changes; Additions Added to Tier 2.5: Rises : C -> Tier 2.5 : C -> Tier 2.5 : C -> Tier 2.5 : C -> Tier 2.5 Drops : A+ -> Tier 1.5 : A+ -> Tier 1.5 : A+ -> Tier 1.5 : A+ -> Tier 1.5 : A+ -> Tier 2.5 : A -> Tier 2 : A -> Tier 2 : A -> Tier 1.5 : A -> Tier 1.5 : A -> Tier 1.5 : A -> Tier 2 : A -> Tier 2 : A -> Tier 1.5 : A -> Tier 1.5 : A- -> Tier 2.5 : A- -> Tier 2.5 : A- -> Tier 2.5 : A- -> Tier 2 : A- -> Tier 2.5 : A- -> Tier 2 : B+ -> Tier 2.5 : B+ -> Tier 3 : B+ -> Tier 3 : B+ -> Tier 3 : B+ -> Tier 2.5 : B+ -> Tier 2.5 : B+ -> Tier 3 : B+ -> Tier 2.5 : B+ -> Tier 3 : B -> Tier 3 : B -> Tier 3 : B -> Tier 3 : B -> Tier 2.5 : B -> Tier 3 : B -> Tier 2.5 : B -> Tier 2.5 : B -> Tier 2.5 : B -> Tier 3 : B -> Tier 2.5 : B -> Tier 2.5 : B- -> Tier 3 : B- -> Tier 3 : B- -> Tier 3 : B- -> Tier 3 : B- -> Tier 3 Removals Removed from A: Removed from A-: (M.Latias) Removed from B+: Removed from B: Removed from B-:(Small) Removed from C+: Removed from C: Removed from C-: Removed from D:
  3. PU Update Additions Added to B: Added to C-: Added to D: (FUCK YEAH) Rises : A+ -> S : A- -> A+ : A -> A+ : A -> A+ : A- -> A+ : A- -> A : A- -> A : B+ -> A- : B -> B+ : C+ -> B+ : B- -> B : B- -> B : C -> B : C -> B : B- -> B : B- -> B : C+ -> B : C+ -> B- : C+ -> B- : C -> C+ : D -> C : C- -> C : C- -> C : E -> C- : E -> C- : D -> C- : E -> D Drops : A+ -> A : A -> A- : A- -> B+ : A- -> B+ : B+ -> B : B -> B- : B -> B- : B- -> C+ : B- -> C+ : B- -> C+ : B- -> C+ : C+ -> C : C+ -> C : C+ -> C : C+ -> C : C -> C- : C -> C- : C -> D : C -> D : C- -> D : C- -> D : C- -> E : D -> E Removals Recently banned Pokemon: Removed from C:
  4. The spot is yours. When did you first get involved with MUGEN? What MUGEN releases are you looking forward to? Favorite pasttime?
  5. Those who are also registered on MFG may be familiar with what this thread is. For those of you who aren't the premise is simple; One person on the forum gets to have their day in the limelight, while everyone else gets to ask that person a question. At the end of 4 days, that person must choose another person on the forum to be asked a bunch of questions. If chosen, keep in mind that you are not obligated to answer any questions asked of you. You are free to answer as many (or as few) of the questions asked. You are also free to abstain and choose another user at any time before the 7 day deadline. Once chosen, that person cannot be chosen again. Banned users are also blacklisted from being chosen for obvious reasons (unless their ban expires). The following people have already been picked for the Ask thread and cannot be picked again; 07/08/2015: The Magic Toaster 07/17/2015: SPRI YAR ZON 08/02/2015: Cameela/Zio 08/07/2015: DartzPie 08/20/2015: DarkWolf13 08/25/2015: Ricepigeon 09/01/2015: Galvatron/Noobie 09/04/2015: GarchompMatt 09/08/2015: BrawlTheMan 09/14/2015: OMEGAPSYCHO 09/20/2015: RobotMonkeyHead 09/24/2015: Ballsdeep69 09/28/2015: DuckSS Farm 10/02/2015: -Whiplash- 10/07/2015: Neo_Fire_Sonic 10/13/2015: TotalDramaXtremist 10/20/2015: Phantom Blood 01/22/2016: Arturia Skywalker/KaiserHero 01/26/2016: OxyontheWolf Since this is the first post, the next user to post in this thread will have the opportunity to answer questions.
  6. Removed the part about CvS in the title because it's grossly misleading
  7. The request section is only for requesting content that's already made. This is more suitable for the WIP section. Moving.
  8. RicePigeon

    j

    Doc Ock's name was mentioned in the UMvC3 data dump as playable yet we never got him. Don't get your hopes up yet.
  9. Are you using WinMugen? Certain characters will only work on the newer versions of Mugen due to changes in the engine, so it's strongly recommended to update to at least Mugen 1.0 if that's the case.
  10. RicePigeon

    j

  11. Small Ubers update Additions Added to B-: Added to C+: Rises (Ground): A -> A+ Drops (Dark): A -> A- : A- -> B+ : A- -> B+ : B -> C+ : C- -> D Removals Removed from C-:
  12. Mega Xatu confirmed Vegeta used Harden :]
  13. Renominating fat gatr golf for the Lower tier voting because this guy moved up from NU to UU not too long ago all due to its hidden ability and has been getting alot of attention lately.
  14. Probably what's going to happen is that, to avoid cluttering the section with poll threads, once the voting is done this will be merged with the nominations thread and a new poll thread will be created in its place for the next PotW. Speaking of which, I'm going to go ahead and nominate Hippowdon just because.
  15. VGC Viability rankings updated Additions Added to A-: Added to B+: Added to B: Added to B-: (Super) Added to C+: Added to C: Added to C-: Added to D: Rises : B -> A+ : A- -> A+ : A- -> A+ : B -> A+ : B -> A : B -> A : A- -> A : B -> A- : B -> A- : B -> A- : B -> A- : B -> A- : B -> A- : B -> A- : C -> B+ : B -> B+ : C -> B+ : B -> B+ : B -> B+ : B -> B+ : B -> B+ : B -> B+ : B -> B+ : B -> B+ : C -> B : C -> B : C -> B : C -> B : C -> B : D -> B- : C -> B- : C -> B- : C -> B- : C -> C+ : D -> C+ : C -> C+ : C -> C+ : C -> C+ : D -> C+ : C -> C+ : C -> C+ : C -> C+ : D -> C : D -> C : D -> C : D -> C : D -> C- : D -> C- Drops : A+ -> A : A+ -> A : A+ -> A : A+ -> A : A+ -> A : B -> B- : B -> C- : B -> B- : B -> C+ : B -> D : B -> B- : B -> C+ : C -> C- : C -> C- : C -> D : C -> C- Removals Removed from B: Removed from C: Removed from D:
  16. Doubles OU changes Additions Added to B: Rises : B -> B+ : C+ -> B : B- -> B+ Drops : B+ -> B- Removals None
  17. Candidates for OU & BL Tier PotW for the week of 4/27 (Voting ends 4/20); Keldeo Landorus-I & Landorus-T Bisharp Serperior Diancie & Mega Diancie Latias & Mega Latias In the meantime, you can also suggest nominations for the next voting.
  18. That's odd.. I may as well just make a new poll then.
  19. So the Ubers voting is over; &: 0 votes : 3 votes : 1 votes &: 3 votes : 0 votes : 0 votes Dialga and Giratina are tied for winner, so these two will be the next two Ubers PotW. I noticed nobody has voted on OU PotW or made any nominations, so get those in while you can.
  20. Tier rotation time. You voted for him, now here... AUGH NO NOT THE BEES!!!! Beedrill & Mega Beedrill Tier Status (Singles, Beedrill): UU Tier Status (Singles, Mega): UU Tier Status (Doubles, Beedrill): DUU Tier Status (Doubles, Mega): DUU Type (Beedrill): Bug/Poison Type (Mega): Bug/Poison Base Stats (Beedrill): 65 / 90 / 40 / 45 / 80 / 75 Base Stats (Mega): 65 / 150 / 40 / 15 / 80 / 145 Abilities (Beedrill): Swarm: When this Pokemon's HP is 33.3% of its maximum value, this Pokemon's Bug-type attacks will have their base power increased by 50%. Outside of battle, if this Pokemon is in the lead slot of the party, the wild Pokemon encounter rate is increased. Sniper (Hidden Ability): Whenever this Pokemon lands a Critical Hit with any of its attacks, the damage dealt will be x2.25 of the attack's normal damage instead of x1.5. Abilities (Mega): Adaptability: Whenever this Pokemon uses an attack that receives STAB (Same Type Attack Bonus), the STAB bonus damage from that attack will be x2 damage instead of x1.5. Table of Contents Singles UU Overview Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles UU Overview ORAS Singles UU Viability (Beedrill): F ORAS Singles UU Viability (Mega): A Beedrill; an early game Pokemon so worthless that only a Mega Evolution could save it from complete obscurity. In fact, Beedrill's base stats were so poor that not only was Gamefreak willing to reduce its already meager Sp.Attack down to 15 just so it could gain an extra 30 base stat points to play around with, but even gave it Adaptability to make Beedrill hit like a truck. Gamefreak's efforts in ORAS paid off, as within a single month, Beedrill saw itself rise from a horrible PU Pokemon to a top threat UU Pokemon. Base 150 Attack with Adaptability and Base 145 Speed are nothing to scoff at, as Mega Beedrill finds itself as one of the fastest non-Choice Scarf Pokemon in UU, outsped only by Mega Aerodactyl. Its STAB U-turns hit ridiculously hard against anything that doesn't resist it, allowing it maintain offensive momentum while still providing a huge threat offensively, allowing it to easily clean out offensive teams while still heavily denting defensive teams. If Mega Beedrill could be described in two words, it would be "Glass Cannon". 65/40/80 defensive stats leave Mega Beedrill incredibly frail and susceptible to priority. While Poison Jab and U-turn hit stupidly hard with the Adaptability boost, Bug/Poison doesn't have very great neutral coverage, and Beedrill's only real viable options for coverage are Knock Off and Drill Run. Additionally, in-game turn order mechanics means that Beedrill will not feel the benefits of having 145 base speed until the turn AFTER it Mega Evolves, and 75 base speed is horrendously slow for a frail offensive Pokemon. Because of this, Beedrill is forced to run Protect so that it can safely Mega Evolve, so it will not be able to run both Knock Off and Drill Run unless it sacrifices one of its STAB options, which is not recommended. ORAS UU Singles Moveset: Mega Attacker Ability: Swarm / Item: @Beedrillite Nature: Jolly or Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed Move #1: Protect Move #2: U-turn Move #3: Poison Jab Move #4: Knock Off or Drill Run Tips: Protect is a necessary move that will guarantee that Beedrill is able to safely Mega Evolve, allowing it to circumvent the turn order issue mentioned above. Once Mega Evolved, Protect still retains usefulness for scouting the opponent, especially against users of Choice items. U-turn is Mega Beedrill's main STAB move, not only gaining the boost from Adaptability, but also allowing Beedrill to maintain offensive momentum against the opponent. Poison Jab is Beedrill's secondary STAB, and has a fairly high chance of poisoning the opponent, which can be exploited with Protect for additional damage. The fourth moveslot is dedicated to additional coverage. Knock Off cripples opponents that are reliant on their items, such as Leftovers and Choice Scarf, as well as hitting Ghosts for super effective damage, who resist Beedrill's STAB attacks. Drill Run can be used instead as it can hit opposing Poison and Steel types for more damage, as they also resist Beedrill's STAB combination. The given EV spread makes Beedrill as fast as possible and hit as hard as possible. 4 EVs are placed into Defense instead of HP in order to give Beedrill an odd number HP, so that it can switch into Stealth Rock 4 times without being KOed. Jolly nature allows Beedrill to speed tie with other Mega Beedrill as well as Mega Sceptile, while Adamant can be used for extra power if these two are not of concern. Even if it may seem predictable, Protect should ALWAYS be used on the first turn out so that Beedrill can Mega Evolve safely, as not only is regular Beedrill frail, it's also slow, and Beedrill is nothing without the benefits of its Mega Evolution. Always Mega Evolve while using Protect ASAP. Because of the momentum that Mega Beedrill provides with its powerful U-turns, it especially helps to have entry hazards on your opponent's side of the field to wear them down and punish them for switching. Conversely, because you will be using U-turn most of the time, Beedrill will be switching in and out a lot of times, so any entry hazards, especially Stealth Rock, should be removed beforehand. Due to its momentum based gameplay, Mega Beedrill is best suited for Offense teams. Recommended Teammates: Due to the amount of offensive pressure Mega Beedrill places on the opponent, they will more than likely be switching frequently, so entry hazard support is welcome. Swampert and Azelf are generally good users of Stealth Rock, while Roserade, Chesnaught, and Froslass can all set up Spikes. Due to its relative frailty, weakness to Stealth Rock, and tendency to switch in and out often, entry hazard removal is recommended. Donphan can provide this with Rapid Spin, while Empoleon and Gligar can accompish this with Defog. Gligar is notable however for forming a nice momentum core with Mega Beedrill due to its ability to run U-turn. Due to its ability to generate momentum with U-turn, other users of U-turn and Volt Switch are recommended to preserve this offensive momentum, and slower users of the moves can even provide free switch-in opportunities for Beedrill. Crobat is a prime example, as are Mienshao, Darmanitan, Gligar, Noivern, Infernape, Cobalion, Heliolisk, Rotom-Heat, and Rotom-Mow. Although it cannot learn U-turn or Volt Switch, Pangoro can accomplish the same result with Parting Shot, which lowers the opponent's Attack and Sp.Attack stats rather than deal damage, and can run Choice Band to act as a wallbreaker, punching holes in the opponent's team for Mega Beedrill to clean up after. Singles UU Checks and Counters to Beedrill Stealth Rock (etc...) Since Beedrill will be switching in and out of a match quite often, Stealth Rock will easily take its toll on Beedrill. The fact that Beedrill is also weak to Stealth Rock doesn't help, either. Although Mega Beedrill is blazingly fast, Choice Scarf users can still outspeed it as long as their base speed is 81 or above. Priority users can easily outspeed Mega Beedrill and revenge kill, as most of them hit for Mega Beedrill's lower physical Defense. Common methods include Extremespeed (Entei, Lucario, Arcanine), Gale Wings Acrobatics (Fletchinder), Sucker Punch (Mega Absol, Honchcrow, Toxicroak), Aqua Jet (Feraligatr, Mega Sharpedo), and Fake Out (Mienshao). Outside of Choice Scarf and priority, Mega Aerodactyl is the only Pokemon in UU that naturally outspeeds Mega Beedrill, threatening it with its STAB moves. Due to resisting and being immune to Beedrill's STAB attacks, Steel type Pokemon can easily take a hit from Mega Beedrill even if running Drill Run, and many of them can OHKO Mega Beedrill due to its frailty. It should be noted, however, that Doublade does not enjoy having its Eviolite removed if Mega Beedrill runs Knock Off, as this will cripple it for the rest of the match, while bulkier Steel types such as Forretress and Mega Aggron laugh at even Drill Run. Other Pokemon that resist Beedrill's STAB combination also work, as long as they are bulky enough to take a hit. Crobat, Gligar, Tentacruel, and Nidoqueen are some examples, though the latter two dislike Drill Run. Physical walls in general can take a hit from Mega Beedrill and recover off the damage, while those that don't have reliable recovery typically can still threaten Beedrill or use it to set up. Suicune, Alomomola, and Swampert are notable as they can also threaten Mega Beedrill with Scald burns, which can severely cripple its offensive presence for the rest of the match. Singles OU Overview ORAS Singles OU Viability (Beedrill): F ORAS Singles OU Viability (Mega): B Back in 2003 when the ADV Generation of Pokemon spurred the birth of online competitive battling, if you had told people that one day Beedrill would become OU viable, they would stare at you as they stifle their laughter. Well it seems that Gamefreak's crazy efforts to make Beedrill viable have finally paid off, as Beedrill can now hold its own against the big boys of OU. Mega Beedrill's role in OU is virtually unchanged from its role in UU; a hard hitting fast glass cannon that provides momentum for offensive teams while doubling as a cleaner. Sadly, the same problems that hold it back in UU are even more exacerbated in OU, where the majority of the tier is bulkier, stronger, and has more priority than in UU. Additionally, Mega Beedrill must now compete with more Mega Evolutions not present in UU, further increasing its opportunity cost. ORAS OU Singles Moveset: Mega Attacker Ability: Swarm / Item: @Beedrillite Nature (1): Jolly or Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed Nature (2): Jolly w/ EVs: 252 Attack / 44 Defense / 212 Speed Nature (3): Jolly w/ EVs: 252 Attack / 80 Defense / 176 Speed Move #1: Protect Move #2: U-turn Move #3: Poison Jab Move #4: Knock Off or Drill Run Tips: Protect is a necessary move that will guarantee that Beedrill is able to safely Mega Evolve, allowing it to circumvent the turn order issue mentioned above. Once Mega Evolved, Protect still retains usefulness for scouting the opponent, especially against users of Choice items. U-turn is Mega Beedrill's main STAB move, not only gaining the boost from Adaptability, but also allowing Beedrill to maintain offensive momentum against the opponent. Poison Jab is Beedrill's secondary STAB, and has a fairly high chance of poisoning the opponent, which can be exploited with Protect for additional damage. The fourth moveslot is dedicated to additional coverage. Knock Off cripples opponents that are reliant on their items, such as Leftovers, Choice Scarf, and Shed Shell, as well as hitting Ghosts for super effective damage, who resist Beedrill's STAB attacks. Drill Run can be used instead as it can hit Steel types such as Heatran, Magnezone, and Excadrill for more damage, as they also resist Beedrill's STAB combination. The first EV spread makes Beedrill as fast as possible and hit as hard as possible. 4 EVs are placed into Defense instead of HP in order to give Beedrill an odd number HP, so that it can switch into Stealth Rock 4 times without being KOed. Jolly nature allows Beedrill to speed tie with other Mega Beedrill as well as Mega Sceptile, while Adamant allows Mega Beedrill to OHKO Mega Lopunny and Mega Charizard X with Poison Jab. The second EV spread is a slightly bulkier spread that sacrifices some of Mega Beedrill's speed for the ability to survive an Aqua Jet from any Azumarill lacking Choice Band while OHKOing back. 212 Speed EVs with a Jolly nature still allows Mega Beedrill to outspeed everything up to and including Timid Choice Scarf Heatran. The third EV spread is an even bulkier spread that sacrifices more of Mega Beedrill's speed for the ability to survive Choice Band Azumarill's Aqua Jet and Life Orb Mamoswine's Ice Shard, while hitting both of them hard, OHKOing the former with Poison Jab. 176 Speed EVs with a Jolly nature still allows Mega Beedrill to outspeed everything up to and including Mega Manectric and Mega Lopunny. Regardless of EV spread, this set plays identical to its UU counterpart; Protect on the first turn to bypass normal Beedrill's pitiful base 75 Speed, use U-turn to gain chip damage and maintain offensive momentum, forcing the opponent to switch often which will rack up entry hazard damage, and keep Stealth Rock and other hazards off your side of the field so that Mega Beedrill can continue to switch in and preserve offensive momentum. Recommended Teammates: Other users of Volt Switch and U-turn make for great partners to Mega Beedrill for their ability form VoltTurn cores, which are great at preserving momentum and creating free switch-in opportunities. Landorus-Therian and Rotom-Wash are pretty notable users, as are Raikou, Tornadus-Therian, and Magnezone. If running Knock Off on Beedrill instead of Drill Run, Pokemon with trapping abilities such as Magnezone and Gothitelle make for excellent teammates, as they can trap and remove Pokemon that wall Beedrill after Beedrill removes their Shed Shell with Knock Off. Magnezone is the more notable of the two for its ability to reliably remove Steel types for Beedrill, while it can also form a VoltTurn core with Beedrill by running Volt Switch. Entry hazard removal is a must if Beedrill wants to keep preserving offensive momentum, as it will be switching frequently. Latias, Latios, Excadrill, and Starmie are all common hazard removers that fit on the offensive teams Mega Beedrill is commonly found on. Though not mandatory, having entry hazard support doesn't hurt, as it wears down the opponent's constant switches while the offensive momentum offensive Beedrill teams provide will pressure the opponent, reducing their opportunities to remove the hazards with Rapid Spin or Defog. Garchomp is a great Stealth Rock setter for Hyper Offense teams as it can also threaten Mega Sableye. Other good hazard setters for Hyper Offense teams include Azelf, Klefki, and Custap Berry Skarmory. Singles OU Checks and Counters to Beedrill Stealth Rock () Since Beedrill will be switching in and out of a match quite often, Stealth Rock will easily take its toll on Beedrill. The fact that Beedrill is also weak to Stealth Rock doesn't help, either. Priority users can easily outspeed Mega Beedrill and revenge kill, as most of them hit for Mega Beedrill's lower physical Defense. Common methods include Extremespeed (Dragonite, Lucario, Entei), Gale Wings Brave Bird/Acrobatics (Talonflame), Sucker Punch (Bisharp, Toxicroak, Mega Absol), Aqua Jet (Azumarill, Crawdaunt), Fake Out (Mega Lopunny, Mega Medicham), Quick Attack (Diggersby, Mega Pinsir), Ice Shard (Mamoswine, Weavile), and Bullet Punch (Mega Metagross, Mega Scizor). Likewise, Klefki and Thundurus-Incarnate can use Prankster Thunder Wave to cripple Mega Beedrill for the rest of the match. Although Mega Beedrill is blazingly fast, Choice Scarf users can still outspeed it as long as their base speed is 81 or above. Outside of priority and Choice Scarf, Mega Aerodactyl and Mega Alakazam are the only viable OU legal Pokemon that naturally outspeed Mega Beedrill. Both threaten Beedrill with their super effective STAB attacks, while Mega Alakazam can even trace Mega Beedrill's Adaptability to further boost the damage output of Psychic. Due to resisting and being immune to Beedrill's STAB attacks, Steel type Pokemon can easily take a hit from Mega Beedrill even if running Drill Run, and many of them can OHKO Mega Beedrill due to its frailty. Ferrothorn is notable as it can wear down Mega Beedrill's repeated attempts at U-turn with Iron Barbs, while using Mega Beedrill as setup fodder for entry hazards. Likewise, Heatran, Klefki, Skarmory, and Empoleon can all use Mega Beedrill as setup fodder for entry hazards, though only Skarmory doesn't mind taking a Drill Run. Outside of Steel types, physical walls and physically bulky Pokemon also work against Beedrill. Defensive Landorus-Therian can easily cut into its offensive presence with Intimidate, while using it as setup fodder for Stealth Rock. Other examples of good physical walls include Gliscor, Hippowdon, Suicune, and Alomomola, with the latter two threatening Beedrill with Scald burns. Singles Ubers Overview ORAS Singles Ubers Viability (Beedrill): F ORAS Singles Ubers Viability (Mega): F While Gamefreak's drastic efforts to make Beedrill viable competitively have been successful, this unfortunately does not extend into Ubers. It finds itself mostly outclassed by Deoxys-Attack and Choice Scarf Genesect, both of which are not only faster, but have much more expansive movepools, both physically and specially, and do not take up the team's Mega slot. In the case of Deoxys-Attack, it can hold items such as Focus Sash to compensate for its poor bulk, something that Mega Beedrill cannot do, while Genesect can obtain Download boosts to simulate the Adaptability boosts Mega Beedrill gets while still being able to spam U-turn. Oh and did I mention that Scarf Genesect is also faster than Mega Beedrill? Speaking of Mega Evolutions, Mega Beedrill simply isn't a viable choice when alternatives such as Mega Salamence, Mega Gengar, Mega Mewtwo Y, Mega Diancie, and Mega Scizor exist, all of which easily establish their presence in the Ubers metagame, whereas Mega Beedrill... doesn't. The fact that Primal Groudon is everywhere and cannot be 2HKOed even by Mega Beedrill's Drill Run doesn't help matters either. Doubles OU Overview ORAS Doubles OU Viability (Beedrill): F ORAS Doubles OU Viability (Mega): C+ Like many other fast and frail Pokemon, Mega Beedrill is a victim of a Doubles metagame that favors slower, bulky special attackers over fast and frail physical powerhouses. The presence of Mega Kangaskhan and Mega Mawile, both stupidly powerful and bulky Pokemon that have been banned from Singles OU, has forced the Doubles metagame to adapt by running Intimidate and Will-o-Wisp everywhere to keep these Pokemon in check, rendering fast frail physical attackers such as Mega Beedrill as nothing more than just collateral damage. Even if Mega Beedrill were to be bulkier, base 145 speed, a godly speed tier in the Singles metagames, turns into a liability as moves such as Tailwind and Trick Room are much more viable in the faster paced Doubles metagame than they are in Singles. That being said, Mega Beedrill does have its perks in Doubles. It serves as a nice check to Cresselia, a common A+ rank threat in Doubles and also a common Trick Room setter. It can also check other common Doubles threats such as Hydreigon, Latios, Sky Shaymin, Breloom, Azumarill, Mega Latias, and Sylveon. ORAS OU Doubles Moveset: Mega Attacker Ability: Sniper or Swarm / Item: @Beedrillite Nature: Jolly or Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed Move #1: Protect Move #2: U-turn or X-Scissor Move #3: Poison Jab Move #4: Drill Run or Knock Off Tips: Protect is a necessary move that will guarantee that Beedrill is able to safely Mega Evolve, allowing it to circumvent the turn order issue mentioned above. Once Mega Evolved, Protect still retains usefulness for scouting the opponent, especially against users of Choice items, punishing double targeting, and stalling out unfavorable field conditions such as Tailwind, Weather, and Trick Room. U-turn is Mega Beedrill's main STAB move, not only gaining the boost from Adaptability, but also allowing Beedrill to maintain offensive momentum against the opponent. X-Scissor can be used instead for extra power, but considering Mega Beedrill's frailty, U-turn's hit-and-run playstyle is preferred. Poison Jab is Beedrill's secondary STAB, and has a fairly high chance of poisoning the opponent, which can be exploited with Protect for additional damage. The fourth moveslot is dedicated to additional coverage. Drill Run is the preferred option for hitting threats such as Mega Gengar, Heatran, and Terrakion. Knock Off can be used instead as it hits Aegislash and Jirachi harder than any of Beedrill's other options, while also crippling item dependent Pokemon, but it cannot 2HKO Aegislash due to item removal. The given EV spread makes Beedrill as fast as possible and hit as hard as possible. Jolly nature allows Beedrill to reach a notable Doubles speed tier that allows it to outspeed Mega Sceptile, Mega Manectric, Choice Scarf Landorus-Therian, and Choice Scarf Genesect. Adamant nature allows it to score KOs that it could not otherwise, such as 2HKOing Aegislash with Drill Run, OHKOing Togekiss with Poison Jab, and OHKOing Mega Gengar with Drill Run. Recommended Teammates: Mega Beedrill's relative frailty makes Follow Me and Rage Powder users prime candidates for teammates. Amoonguss is notable for its ability to shut down opponents with Spore which, when coupled with its low speed and lack of Sleep Clause in Doubles, can effectively dissuade the opponent from setting up Trick Room. Jirachi can provide speed control in both Thunder Wave and Icy Wind to circumvent opponent's attempts to outpace Beedrill through Tailwind. Volcarona can handle the Steel types that give Mega Beedrill trouble, but stacks several weaknesses with Beedrill. Although niche, Clefable and Clefairy can also work. The main advantage to using Clefairy over its evolution is better mixed bulk due to Eviolite and Friend Guard, the latter of which helps alleviate Mega Beedrill's frailty by reducing all damage done to it by 25%. Mega Beedrill hates priority attacks, which can easily stop it in its tracks before it gets a chance to do anything, so users of Quick Guard help in this regard. Terrakion, Keldeo, Talonflame, and Hitmontop are users that can all handle the Steel types that give Beedrill trouble, while Hitmontop can also provide Fake Out, Feint and Intimidate support. However, Quick Guard Hitmontop is usually glanced over in favor of Wide Guard. Rock Slide and Heat Wave, two very common spread moves in Doubles, can easily spell doom for Mega Beedrill. Even powerful Earthquakes can take Beedrill out easily due to its frailty, so Wide Guard users are appreciated. Aegislash and Hitmontop are the prime choices for this role, as the latter can also provide additional support with Fake Out, Feint, and Intimidate, while the former can take on every relevant Trick Room user and even abuse Trick Room itself. Doubles OU Checks and Counters to Beedrill Mega Beedrill's number one enemy is Talonflame, which can easily snipe Beedrill with its priority Brave Birds. In fact, priority attacks in general can easily spell doom for Beedrill, most notably Aqua Jet (Azumarill), Fake Out (Mega Kangaskhan, Hitmontop, Ludicolo, Scrafty, Sableye), Feint (Hitmontop, Sableye), Prankster+Thunder Wave (Thundurus-Incarnate), Prankster+Will-o-Wisp (Sableye), Bullet Punch (Mega Scizor), and Sucker Punch (Bisharp, Mega Mawile). Trick Room () Paralysis () Tail Wind () Icy Wind () Speed control will spell doom for Mega Beedrill, either lowering it or turning its base 145 speed against it for five turns, leaving its frailty very exploitable. + + Weather sweepers can easily outspeed Mega Beedrill and threaten it with Sleep Powder (Venusaur) or Muddy Water (Ludicolo, Kingdra), latter of which ignores Follow Me but can be stopped by Wide Guard. Mega Charizard Y itself can also threaten Beedrill with Heat Wave, while Ludicolo also commonly carries Fake Out. Intimidate () Burn () Lowering Mega Beedrill's attack will have a significant impact on its effectiveness, causing it to deal less damage and leaving it exposed to a KO. In addition to burning Mega Beedrill, Sableye is also the only viable user of Quash, which when combined with Prankster will force Mega Beedrill to go last, leaving it completely exposed to attack. Sableye also has access to Feint, which will completely nullify Protect, Wide Guard, and Quick Guard and leave Beedrill exposed for the rest of the turn. Outside of priority and speed control, naturally fast Pokemon and fast Choice Scarf users can give Mega Beedrill problems. Though these Pokemon are few in number, Deoxys-Attack stands out among all of them as one of the few, if not the only, viable Pokemon that can naturally outspeed Mega Beedrill without the use of priority or Choice Scarf, and threaten it with its base 180 dual offense stats. Steel types naturally resist Beedrill's STAB combination, so it stands to reason that they can check, if not counter, Mega Beedrill. Do note that most of them will not enjoy taking a Drill Run, but the more physically offensive ones such as Mega Mawile, Mega Metagross, and Mega Scizor will have no problems OHKOing Beedrill. Do note however that Aegislash commonly runs Weakness Policy, which will boost both of its offense stats by +2 when hit by Drill Run or Knock Off, and will OHKO Mega Beedrill with Shadow Ball afterward. Since all of Mega Beedrill's attacks are contact moves, Aegislash and Ferrothorn can easily exploit this with King's Shield and Iron Barbs, respectively. External Links Smogon Analysis (Singles UU) Smogon Analysis (Singles OU)
  21. RicePigeon

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  22. RU Singles Update Additions Added to C-: Added to D: Rises : A- -> S : A -> S : A -> S : A -> A+ : A- -> A : A- -> A : B+ -> A- : B- -> A- : B+ -> A- : B -> B+ : B- -> B : B- -> B : B- -> B : B- -> B : B- -> B : B- -> B : C -> B- : C -> C+ : C -> C+ : D -> C Drops : S -> A+ : S -> A+ : A+ -> A : A+ -> A- : A+ -> A : A+ -> A : A+ -> A : A -> A- : A -> A- : A- -> B+ : B+ -> B : B+ -> C+ : B+ -> B : B -> B- : B -> C+ : B -> B- : B -> C+ : C+ -> C : C -> C- Removals Removed from D:
  23. PMC, next time make sure to use the Does this Exist/Whos the Author of this Creation thread for questions like these. Merging threads.
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