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Everything posted by RicePigeon
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Link: https://www.dropbox.com/s/z8xk7p6tasoym7p/Rosetta%20%282%29.zip?dl=0
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NU Update: Additions Added to S: Rises : A+ -> S : A+ -> S : A -> A+ : A -> A+ : A -> A+ : A -> A+ : A- -> A+ : B- -> A+ : A -> A+ : B- -> A : B+ -> A : B+ -> A- : B+ -> A- : B+ -> A- : B+ -> A- : B+ -> A- : B+ -> A- : B+ -> A- : B -> A- : B+ -> A- (Small): B -> B+ (Super): B -> B+ : B -> B+ : B -> B+ : C+ -> B : B- -> B : C+ -> B : C+ -> B : C+ -> B : B- -> B : B- -> B : C+ -> B- : C+ -> B- : C+ -> B- : C+ -> B- : C- -> C+ : C- -> C+ : C -> C+ : D -> C+ : D+ -> C+ : D- -> D+ Drops : A- -> B+ : B+ -> B Removals Removals due to tier shifts:
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I still want to know who is capable of breaking Akuma's arm and what he ordered at that restaurant.
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[Gen6] Pokemon of the Week ORAS Edition (08/26: The return of PotW)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Tier rotation time, we now look at a lower tier Pokemon this time, this one being a rather... unfortunate case. Trevenant Tier Status (Singles): UU Tier Status (Doubles): UU Type: Grass/Ghost Base Stats: 85 / 110 / 76 / 65 / 82 / 56 Abilities: Natural Cure: Whenever this Pokemon switches out, is forced out by a phazing move (Whirlwind, Roar, or Dragon Tail), or uses a move that causes the Pokemon to return to the player (Volt Switch, U-turn, Baton Pass, or Parting Shot), this Pokemon will automatically remove any and all status conditions from itself. Frisk: Whenever this Pokemon enters a battle, if the opponent is holding an item, this Pokemon will identify the item currently being held by the opposing Pokemon. In Double and Triple Battles, this Pokemon will identify the items of all opponents on the field that are currently holding items. Harvest (Hidden Ability): If this Pokemon was holding a Berry-type item at the beginning of the match and has consumed it at any point in the match, even if the Pokemon has switched out afterward, this Pokemon has a 50% chance of having that item returned to it at the end of every turn as long as it is on the field. If the Intense Sunlight or Extremely Harsh Sunlight weather conditions are currently in effect, the success rate of retrieving the consumed item is increased to 100%. Table of Contents Singles UU Overview Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles UU Overview ORAS Singles UU Viability: D Trevenant is a strange case of a Pokemon. Trevenant is almost completely unviable in UU, yet for some strange reason, Trevenant continues to achieve 3.41% usage on all UU teams. This causes Trevenant to remain a UU Pokemon by usage, preventing it from falling down to RU where it might have much better luck competitively. In fact, the only reason Trevenant has a ranking in UU at all is because of the fact that its still a UU Pokemon by usage. This causes Trevenant to remain in a kind of competitive limbo, where it is virtually useless in all tiers that it is allowed in, yet is banned from the only tiers where it could excel, causing many competitive players to forget that this Pokemon even exists, and for good reason. So where did Gamefreak go so wrong with the spooky tree? One look at its base stats show that not only is this Pokemon slow, but also frail on both sides. Although it has a nifty 110 base Attack, with its aforementioned frailty and speed, Trevenant fails to achieve any kind of sweep or wallbreaking capabilities, relegating it to more defensive roles. While you could argue that 110 Attack could make Trevenant a Trick Room attacker, Trick Room generally isn't a very good playstyle in Singles, but even if it were, Trevenant has a very shallow offensive movepool and its STAB combination isn't doing it any favors offensively, either. A frail defensive Pokemon? That's only asking for trouble. Anyway, because of its frailty, Trevenant relies heavily on Harvest to provide it with the recovery necessary to make up for both its lack of reliable recovery moves and general frailty, but with only a 50% chance of retrieving its item, its only means of recovery is virtually luck based. Trevenant can't rely on sun to remove the luck component either as Drought is currently banned in UU. Speaking of sun, Trevenant also relies heavily on Leech Seed and Will-o-Wisp, the latter of which is blocked completely by Fire types, which utterly decimate Trevenant, while both are blocked by much faster Substitute users. And lastly, Knock Off cripples Trevenant's strategy entirely, removing its item before it can make any use of it. It would seem that Trevenant and Gourgeist were somehow switched at birth due to their stats and movepools, so if you really needed a defensive Grass/Ghost type for your team, you're probably better off with Super Size Gourgeist instead. But if, even after reading all this, you still REALLY wanted to use Trevenant for whatever reason... ORAS UU Singles Moveset: Sitrus Harvest Subseeder Ability: Harvest / Item: @Sitrus Berry Nature: Careful w/ EVs: 252 HP / 4 Defense / 252 Sp.Defense Move #1: Substitute Move #2: Leech Seed Move #3: Will-o-Wisp Move #4: Phantom Force or Horn Leech Tips: Substitute has three purposes; it blocks status that would otherwise debilitate Trevenant, eases the need for prediction, and also causes Trevenant to go into HP range where Sitrus Berry would activate. Leech Seed allows Trevenant to gain back some recovery while also chipping away at opponents. Will-o-Wisp allows Trevenant to score more passive damage, while simultaneously crippling physical attackers, forcing them to switch out most of the time. The last move is mostly preference. Phantom Force allows Trevenant to stall for both more damage from Leech Seed & Will-o-Wisp, and also for more Harvest turns in case Trevenant has not yet retrieved its berry. Horn Leech is a less powerful option that provides Trevenant with extra recovery, but cannot stall for additional turns. The given EV spread with a Careful nature tries to make Trevenant as Specially bulky as possible, as it can somewhat deal with most physical attackers after they have been burned. Sitrus Berry is used to take advantage of Harvest, providing Trevenant with 25% HP recovery, retrieved with Harvest and, if Trevenant is low enough on health, provide ANOTHER 25% HP recovery. Trevenant is best brought in on something that cannot threaten it. From here you can set up Substitute or predict the opponent's switch and go for the appropriate move. Physical attackers should be burned with Will-o-Wisp first before using Leech Seed. Keep Trevenant away from Knock Off users; Knock Off will permanently remove Sitrus Berry for the match and cannot be retrieved via Harvest if this happens. Avoid Fire types at all costs, since they cannot be burned and will KO Trevenant. If Trevenant has not yet retrieved its Sitrus Berry back via Harvest, try to stall the opponent with Phantom Force, conditions permitting. If Trevenant is facing an opponent that is currently Leech Seeded, but has a recovery move, or if Trevenant cannot do anything to the opponent other than Leech Seed, switch out so that the incoming teammate can gain the recovery instead, as Trevenant cannot outstall most opposing Pokemon on stall teams. Avoid setting up Substitute if the opponent can just break it on the next turn without Trevenant doing anything meaningful in return. Recommended Teammates: Since Grass types are immune to Leech Seed, Pokemon that can take them out are preferable as teammates. Mega Aerodactyl, Crobat, Entei, Heracross, Mega Beedrill, Mega Pidgeot, etc. Fire types cause many issues for Trevenant, so teammates that can remove them are preferable. Most bulky Water-types such as Suicune, both Swamperts, Mega Blastoise, Vaporeon, etc are good for this. Stallbreakers and Wallbreakers help, as Trevenant cannot take on stall teams. Common Stallbreakers include; Crobat can annoy Substitute users with Infiltrator, Krookodile can shut them down with Taunt. Common Wallbreakers include Pokemon like Heracross, Meinshao, Hydreigon, etc. Stealth Rock (), Spikes (), and/or Toxic Spikes () Due to the switches Trevenant forces, entry hazards work to rack up damage. ORAS UU Singles Moveset: Lum Harvest Rest Ability: Harvest / Item: @Lum Berry Nature: Careful w/ EVs: 252 HP / 4 Defense / 252 Sp.Defense Move #1: Rest Move #2: Leech Seed Move #3: Will-o-Wisp Move #4: Horn Leech or Shadow Claw Tips: Rest allows Trevenant to act as a status absorber and, when combined with Lum Berry and Harvest, can use Rest to heal throughout the match. Leech Seed allows Trevenant to gain back some recovery while also chipping away at opponents. Will-o-Wisp allows Trevenant to score more passive damage, while simultaneously crippling physical attackers, forcing them to switch out most of the time. The last move is dedicated to STAB moves so that Trevenant isn't completely stopped by Taunt. Horn Leech provides Trevenant with additional recovery. Shadow Claw, however, can exploit common switch-ins to Trevenant at the cost of additional recovery. The given EV spread with a Careful nature tries to make Trevenant as Specially bulky as possible, as it can somewhat deal with most physical attackers after they have been burned. Lum Berry with Harvest allows Trevenant to utilize Rest multiple times throughout the match while reducing (or eliminating altogether) the need to wait 2 turns before Trevenant can wake up. This Trevenant set aims to absorb status moves such as Toxic and Scald, so switch it in when you predict these moves. Just like the SitrusHarvest set, avoid Knock Off at all costs as this will permanently disrupt Trevenant's strategy for the rest of the match. Before using Rest, try to set up Will-o-Wisp or Leech Seed if you can. Avoid keeping Trevenant in against setup sweepers as they can exploit the turns Trevenant is sleeping, as you aren't guaranteed to always retrieve your Lum Berry at times when you need it most. Recommended Teammates: Attackers that dislike status appreciate having a status absorber like Trevenant on the team. Such Pokemon include Mega Sharpedo, Mienshao, Honchcrow, etc. Heal Bell and Aromatherapy users, especially Specially Defensive ones such as Blissey, Florges, and Umbreon, can ease the need for Trevenant to rely on Harvest by using Heal Bell to cure it of sleep, while they in general appreciate having Trevenant absorb status for them so that they don't have to waste PP removing status from themselves. They also appreciate Trevenant's ability to spread burns so that they don't have to worry about physical attacks as much. Fire types cause many issues for Trevenant, so teammates that can remove them are preferable. Most bulky Water-types such as Suicune, both Swamperts, Mega Blastoise, Vaporeon, etc are good for this. Stealth Rock (), Spikes (), and/or Toxic Spikes () Due to the switches Trevenant forces, entry hazards work to rack up damage. UU Checks and Counters to Trevenant Knock Off () Knock Off is a huge problem for Trevenant; not only is it super effective, but Knock Off will also remove Trevenant's item. Berries that have been removed via Knock Off do not count as consumed, so they cannot be retrieved via Harvest, effectively crippling Trevenant for the rest of the match. Fire types, especially physical attacking Fire types, cannot be burned and resist Horn Leech, while threatening Trevenant with their STAB moves. Trevenant has no way of beating walls commonly found on Stall teams, such as Blissey, Florges, and Umbreon, as they can simply recover more health than Trevenant can do to them. Most of them also carry Toxic, which cripples the Sitrus Harvest set unless Trevenant is behind a substitute. Crobat and Noivern are problematic, as not only do they carry super effective Flying-type STAB, but can also bypass the Sitrus Harvest set's Substitute with Infiltrator. Do not however that Crobat cannot safely switch in due to Will-o-Wisp. Singles OU Overview ORAS Singles OU Viability: F (Size: Super) ORAS Singles OU Viability: C- Before we begin overviewing Trevenant's performance in OU, I want to introduce you to Trevenant's Grass/Ghost cousin, a PU Pokemon known as Gourgeist. More specifically, Super Size Gourgeist, known to many competitive players as Gourgeist-Super or Gourgeist-XL. Why are we including Gourgeist when this is PotW is supposed to be about Trevenant? I will get to that in a bit. But for those who remember the early days of Gen 6, Trevenant did enjoy a brief tenure as an OU Pokemon early in X&Y OU, however the metagame back then was still very young and many of the lower tiers were not yet fully established, but that is ancient history. Just as Trevenant struggles in UU, Trevenant's problems become even larger in OU. As a "bulky" Ghost/Grass Pokemon, Trevenant is more or less outclassed by Super Size Gourgeist, who not only sports actual bulk, but also received a semi-reliable reliable recovery move in the form of Synthesis from the ORAS move tutors, rendering Trevenant's Harvest strategy as a gimmick at best. While Gourgeist-Super actually has the niche of being able to take on some big OU threats like Mega Metagross, Keldeo, Mega Lopunny, Azumarril, Landorus-Therian, Excadrill, Diggersby, Breloom, and Mega Swampert, Trevenant fails to many of these Pokemon due to its poor physical AND special bulk. All in all, Gourgeist-Super is the better choice for OU play, but even then Gourgeist-Super has its share of problems, which will be covered more in-depth once Gourgeist receives its own PotW. ORAS OU Singles Moveset: Use Me Instead (Size: Super) Ability: Frisk / Item: @Leftovers Nature: Impish w/ EVs: 252 HP / 160 Defense / 96 Sp.Defense Move #1: Synthesis Move #2: Leech Seed Move #3: Will-o-Wisp Move #4: Seed Bomb or Shadow Sneak Tips: To be covered in the Gourgeist PotW. Stay tuned! Singles Ubers Overview ORAS Singles Ubers Viability: F Are you kidding? Oh alright, fine. Trevenant is a poor choice for Ubers. In a tier dominated by Primal Groudon, Xerneas, Mega Salamence, Mega Gengar, Ho-oh, Arceus-Dark, Arceus-Ghost, Darkrai, Primal Kyogre, Soul Dew Latias, Soul Dew Latios, Yveltal, Lugia, Origin Giratina, Rayquaz.. good lord this list is long, how the hell is a slow and frail Pokemon like Trevenant supposed to be viable in an environment like this? Doubles OU Overview ORAS Doubles OU Viability: C- A metagame where Trevenant actually ranks higher than D? Believe it or not, Trevenant's 110 base Attack finally gets a chance to shine in Doubles as a switch-in to not only Ground and Fighting attacks, but also to Mega Kangaskhan. Trick Room teams, normally a niche playstyle in Singles, gains a large increase in viability in Doubles, to which Trevenant can function as a Trick Room setter. Despite its relative frailty, it has a niche in being able to handle some bulky waters, most notably Rotom-Wash, which it can OHKO. However, many of Trevenant's flaws continue to persist. It still relies heavily on the same Harvest + Sitrus Berry strategy that it does in Singles UU, though Sitrus Berry is more viable in Doubles than it is in Singles. Trevenant still lacks an overall offensive presence as its main job is a supporter, and there are generally better Trick Room setters such as Cresselia, Chandelure, and Aromatisse which Trevenant contends with. ORAS OU Doubles Moveset: Trick Room Support Ability: Harvest / Item: @Sitrus Berry Nature: Brave w/ EVs: 236 HP / 44 Attack / 16 Defense / 212 Sp.Defense IV Spread: 31 HP / 31 Attack / 31 Defense / XX Sp.Attack / 31 Sp.Defense / 0 Speed Move #1: Trick Room Move #2: Will-o-Wisp Move #3: Wood Hammer or Horn Leech Move #4: Protect Tips: Trick Room allows Trevenant to act as a secondary setter of Trick Room for the team, allowing slower Pokemon such as Trevenant itself to outspeed naturally faster Pokemon, as well as Choice Scarf users. Will-o-Wisp allows Trevenant to shut down physical attackers, and is especially useful against Landorus-Therian and Mega Kangaskhan, both of which Trevenant can check. Wood Hammer with the given EV spread allows Trevenant to always score an OHKO against Rotom-Wash, and is generally more powerful, albeit with recoil. Horn Leech is a less powerful option, but provides additional recovery. Protect is a staple move in Doubles, allowing the user to scout the opponent, punish double targetting, or stall out unfavorable field conditions. In Trevenant's case, it can also be used to stall out a turn for Harvest to activate. 44 Attack EVs with a Brave nature allows Trevenant to always score an OHKO on Rotom-Wash with Wood Hammer. Brave is chosen over Adamant as, when combined with 0 Speed EVs and 0 Speed IVs, makes Trevenant as slow as possible so that it can become as "fast" as possible during Trick Room. 236 HP EVs with 212 Sp.Defense EVs allows Trevenant to survive a Life Orb Dark Pulse from Hydreigon, with the remaining EVs thrown into Defense. Harvest is the chosen ability so that Trevenant can continue to recycle Sitrus Berry to make up for its lack of bulk. More noteworthy is that unlike in Singles, sun teams are very viable in Doubles, so Harvest will have a 100% activation chance if utilizing the leftover turns of Mega Charizard Y's Drought. Note that Trevenant lacks much offensive presence, so it will mostly be used as a supporter for the team instead of an attacker. Other Move Options Sunny Day: If needed, Trevenant can run Sunny Day to not only dispose of opposing weather, but also to give itself a 100% activation rate on Harvest. This is best used in conjunction with Pokemon such as Volcarona or Rotom-Heat to boost their Fire type STAB. Chandelure can be used, as Chandelure is a potent offensive Pokemon found on Trick Room teams, but the doubling up on Ghost typing may not be a smart idea. Recommended Teammates: Since Trevenant will most likely end up being used on teams dedicated to utilizing Trick Room, an additional Trick Room setter will most likely be needed, especially if going full Trick Room rather than semi-Trick Room. Cresselia is the most notable setter, other options include Chandelure, Aromatisse, Jellicent, and Reuniclus. Slow Pokemon commonly found on Trick Room teams are likewise viable partners for Trevenant, as they can abuse the 5 turns that Trevenant has to offer. Mega Abomasnow, Mega Camerupt, Rhyperior, Victini, and Conkeldurr are just a few. Mega Charizard Y can be an interesting teammate due to its ability to induce sun, ensuring that Trevenant's Harvest will have a 100% success rate, guaranteeing Trevenant will gain its Sitrus Berry back. Scrafty is another notable teammate as not only can it abuse Trick Room itself, but also provides support with Intimidate, Fake Out, and Wide Guard, the latter protecting Trevenant from spread moves such as opposing Mega Charizard Y's Heat Wave, while also taking care of any Dark types that threaten Trevenant. Doubles OU Checks and Counters to Trevenant Fire and Flying types, which harass Trevenant in Singles, continue to give Trevenant issues in Doubles. Most notable is Talonflame, who can circumvent Trick Room with priority Brave Bird. Volcarona utilizing Rage Powder can also redirect Trevenant's Wood Hammer and Will-o-Wisp away from an opponent. Other super effective coverage other than Fire and Flying also give Trevenant problems. Aegislash, in particular, can easily KO Trevenant while not worrying about burns, and can take advantage of Trick Room itself. Bisharp is in a similar boat, albeit does not like being burned. Intimidate () or burn () Trevenant already lacks offensive presence, and due to its reliance on its 110 base Attack, Initimidate and Burn can easily neuter it, even causing it to fail to OHKO Rotom-Wash with Wood Hammer. Burns in particular can make it hard to sponge hits as it loses life every turn. If using Mega Charizard Y as a teammate, opposing weather setters such as Mega Abomasnow, Tyranitar, and Politoed can remove the sun, causing Harvest to only activate 50% of the time and making it harder to keep Trevenant healthy with Sitrus Berry. Because Trevenant is frail on the physical side, powerful physical attackers will easily be able to shave off a chunk of its health. Do note that all are threatened by Will-o-Wisp with the exception of Conkeldurr, who by virtue of Guts gains a 50% Attack increase from burn instead of a 50% Attack reduction. Because Trevenant only has Wood Hammer as its sole attacking move, it is easily susceptible to Taunt. Thundurus-Incarnate and both Sableyes provide this, with the former two also having priority via Prankster. External Links Smogon Analysis (Singles UU) -
Serves you right for thinking naughty thoughts when it was a dude the whole time :p
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And another of teh Tannenbaum bloodline becomes mo.. oh wait.. thats not Eclaire anyway, grats. I had a feeling this would happen.
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Light Punch -> Hard Punch -> repeat No damage dampening Missing required sprites Debug errors on intro Does not turn to face p2 on crossup jumps Standing MP whiffs in the corner All crouch attacks can be blocked while standing All air attacks can be blocked while crouching
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[Gen6] Theorymon Discussion (Mega Trevenant)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Trevenant wouldn't be using Giga Drain anyway with only a pitiful 65 base Sp.Attack. And Earthquake/Rock Slide is pointless since he's not going to be staying in against Fire and Flying types anyway; +1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Mega Trevenant: 524-620 (140.1 - 165.7%) -- guaranteed OHKO +2 0 Atk Talonflame Brave Bird vs. 252 HP / 252+ Def Mega Trevenant: 266-314 (71.1 - 83.9%) -- guaranteed 2HKO after Stealth Rock Interestingly, a 252 HP, 252 Attack Adamant offensive trapper isn't entirely out of the question: (OU Support) Wood Hammer 46.8 - 55.2% guaranteed 2HKO after Stealth Rock (OU Mixed Wall) Wood Hammer 76.1 - 90% guaranteed 2HKO after Stealth Rock and Leftovers recovery (OU Choice Scarf) Phantom Force 100.2 - 118.4% guaranteed OHKO (OU Rock Polish) Wood Hammer 78 - 92.1% 31.3% chance to OHKO after Stealth Rock (OU Choice Scarf) Wood Hammer 50.1 - 59.5% guaranteed 2HKO after Stealth Rock (OU Assault Vest) Wood Hammer 89.7 - 105.9% guaranteed OHKO after Stealth Rock (OU Defensive) Wood Hammer 105.6 - 125.4% guaranteed OHKO (OU Physical Wall) Wood Hammer 79.1 - 93.4% 37.5% chance to OHKO after Stealth Rock (OU CroBro) Wood Hammer 54.8 - 64.4% guaranteed 2HKO after Stealth Rock -
[Gen6] Theorymon Discussion (Mega Trevenant)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Trevenant doesn't get Synthesis, only Gourgeist does. And Ingrain sucks for reasons that I don't think need to be stated, especially on a Pokemon who's job is to trap and KO Pokemon that can otherwise threaten win conditions on Mega Trevenant's team; it completely walls any Chansey that isn't running Toxic and even in those cases it outspeeds Chansey on the turn it Mega Evolves and sets up Substitute. -
[Gen6] Theorymon Discussion (Mega Trevenant)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
A kind of a spoiler for next week's PotW I thought would make for some nice theorymon discussion; Trevenant is a strange case of a Pokemon. Trevenant is almost completely unviable in UU, yet for some strange reason, Trevenant continues to achieve 3.41% usage on all UU teams. This causes Trevenant to remain a UU Pokemon by usage, preventing it from falling down to RU where it might have much better luck competitively. Trevenant remains in a kind of competitive limbo, where it is virtually useless in all tiers that it is allowed in, yet is banned from the only tiers where it could excel, causing many competitive players to forget that this Pokemon even exists, and for good reason. One look at its base stats show that not only is this Pokemon slow, but also frail on both sides. Although it has a nifty 110 base Attack, with its aforementioned frailty and speed, Trevenant fails to achieve any kind of sweep or wallbreaking capabilities, relegating it to more defensive roles. While you could argue that 110 Attack could make Trevenant a Trick Room attacker, Trick Room generally isn't a very good playstyle in Singles, but even if it were, Trevenant has a very shallow offensive movepool and its STAB combination isn't doing it any favors offensively, either. A frail defensive Pokemon? That's only asking for trouble. Anyway, because of its frailty, Trevenant relies heavily on Harvest to provide it with the recovery necessary to make up for both its lack of reliable recovery moves and general frailty, but with only a 50% chance of retrieving its item, its only means of recovery is virtually luck based. Trevenant can't rely on sun to remove the luck component either as Drought is currently banned in UU. Speaking of sun, Trevenant also relies heavily on Leech Seed and Will-o-Wisp, the latter of which is blocked completely by Fire types, which utterly decimate Trevenant, while both are blocked by much faster Substitute users. And lastly, Knock Off cripples Trevenant's strategy entirely, removing its item before it can make any use of it. It would seem that Trevenant and Gourgeist were somehow switched at birth due to their stats and movepools; as a "bulky" Ghost/Grass Pokemon, Trevenant is more or less outclassed by Super Size Gourgeist, who not only sports actual bulk, but also received a semi-reliable reliable recovery move in the form of Synthesis from the ORAS move tutors, rendering Trevenant's Harvest strategy as a gimmick at best. While Gourgeist-Super actually has the niche of being able to take on some big OU threats like Mega Metagross, Keldeo, Mega Lopunny, Azumarril, Landorus-Therian, Excadrill, Diggersby, Breloom, and Mega Swampert, Trevenant fails to many of these Pokemon due to its poor physical AND special bulk. But then this happened... Base Stats (Trevenant): 85 / 110 / 76 / 65 / 82 / 56 Base Stats (Mega Trevenant): 85 / 140 / 126 / 65 / 122 / 36 Ability: Natural Cure / Frisk / Harvest -> Shadow Tag Mega Trevenant seeks to rectify the most glaring issue Trevenant has; its frailty. With a much needed improvement of 85 / 126 / 122 defensive stats, Trevenant suddenly becomes much bulkier and harder to KO, even taking a hit from Latios and KO'ing in return with minimal attack investment. Shadow Tag gives Trevenant a new role as a trapper, which coincides perfectly with Trevenant's Pokedex entries in X and Omega Ruby: With the ability to go either physical or specially bulky, Trevenant can take on some of OU's bigger threats, trapping them and removing them from the game for Trevenant's teammates; +1 252 SpA Keldeo Scald vs. 252 HP / 252+ SpD Mega Trevenant: 61-72 (16.3 - 19.2%) -- possible 6HKO 252 SpA Choice Specs Keldeo Icy Wind vs. 252 HP / 252+ SpD Mega Trevenant: 112-134 (29.9 - 35.8%) -- guaranteed 3HKO after Stealth Rock 0 Atk Mega Trevenant Horn Leech vs. 0 HP / 0 Def Keldeo: 236-282 (73 - 87.3%) -- guaranteed 2HKO after Stealth Rock 252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 252+ Def Mega Trevenant: 146-172 (39 - 45.9%) -- 19.1% chance to 2HKO after Stealth Rock 0 Atk Mega Trevenant Shadow Claw vs. 0 HP / 0 Def Mega Metagross: 144-170 (47.8 - 56.4%) -- guaranteed 2HKO after Stealth Rock 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Mega Trevenant: 101-120 (27 - 32%) -- 59.6% chance to 3HKO after Stealth Rock 0 Atk Mega Trevenant Phantom Force vs. 0 HP / 4 Def Landorus: 142-168 (44.5 - 52.6%) -- guaranteed 2HKO after Stealth Rock 252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Mega Trevenant: 173-204 (46.2 - 54.5%) -- 55.9% chance to 2HKO 252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Mega Trevenant: 140-165 (37.4 - 44.1%) -- guaranteed 3HKO 0 Atk Mega Trevenant Shadow Claw vs. 0 HP / 0 Def Latios: 242-288 (80.9 - 96.3%) -- 56.3% chance to OHKO after Stealth Rock Guaranteed OHKO after Life Orb recoil and Stealth Rock. 252+ Atk Bisharp Sucker Punch vs. 252 HP / 252+ Def Mega Trevenant: 170-204 (45.4 - 54.5%) -- guaranteed 2HKO after Stealth Rock 0 Atk Mega Trevenant Drain Punch vs. 4 HP / 0 Def Bisharp: 292-344 (107.3 - 126.4%) -- guaranteed OHKO 252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Mega Trevenant: 135-159 (36 - 42.5%) -- guaranteed 3HKO after Stealth Rock 0 Atk Mega Trevenant Drain Punch vs. 0 HP / 4 Def Mega Lopunny: 152-180 (56 - 66.4%) -- guaranteed 2HKO after Stealth Rock -
Surprised nobody's mentioned Ganbare Goemon/Mystical Ninja (especially considering out of the 14+ games Japan has, the US only got 3)
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Oh its easier than you think. MUCH easier...
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But it doesn't have Wonder Guard on it :(
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[Gen6] Pokemon of the Week ORAS Edition (08/26: The return of PotW)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Consider this an addendum to the OU Tyranitar Analysis but I neglected to mention an important teammate for the Mega Dragon Dance set; Normal Gyarados makes for an excellent sweeping teammate with Mega Tyranitar, as both cover each other's checks and counters fairly well. For instance, normal Gyarados is a nice check to Keldeo, while Mega Tyranitar can set up Dragon Dance on Latios and Latias while pressuring the opponent's Thundurus-Incarnate. The offensive pressure of running dual dragon dancers ensures that even if one falls, the other can pick up where they left off. -
Of all the things he can do with Sandstorm, these are really the only logical ones; Leave it as is: Obviously not a viable option considering how broken the move is currently. Have it deal passive damage over time: Viable and would reflect the way the move works in games, but impossible to implement correctly due to the Mugen engine's limitations that I brought up before Have it increase the total damage Krookodile deals with its attacks: Reflects the way the move works in conjunction with Sand Force in the games but doesn't make sense on Krookodile since it doesn't get Sand Force. Increase Krookodile's movement/attack speed: Reflects the way the move works in conjunction with Sand Rush in the games but just like Sand Force, Krookodile doesn't get Sand Rush Have it cause Krookodile a random chance to passively dodge attacks: Reflects Sand Veil but not only does Krookodile NOT get Sand Veil, but this would be pretty broken in a Fighting Game environment. Turn it into a blockable fullscreen super that Krookodile cannot regain control from until it ends: Not accurate to any of the games but the most reasonable choice, imo.
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Lol I knew someone was going to post this the moment I saw this thread. But yeah, I wasn't expecting this.
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Singles OU Updates Additions Added to B-: Rises : A+ -> S : A -> A+ : A- -> A : B+ -> A- : B+ -> A- : B+ -> A- : B+ -> A- : B -> B+ : B -> B+ : B- -> B : B- -> B : C -> C+ : D -> C- Drops : A+ -> A : A+ -> A : A -> A- : A -> A- : A- -> B+ : A- -> B+ : B+ -> B : B+ -> B : B+ -> B : B+ -> B : B -> B- Removals None
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@gabez: You quadruple posted in the span of less than an hour. Your posts have been merged together. In the future I strongly suggest using the edit button if you need to add something else to your post within such a short timeframe. Please don't let this happen again.
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I was under the initial impression they were separate but yes, merging. Disregard my previous warning.
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Doubles OU Update Additions Added to A: Added to B: Added to B-: Added to C+: Added to C: Rises : B -> B+ : B- -> B : C+ -> B- : C -> C+ : E -> C Drops : A- -> B+ : B+ -> B : B+ -> B : B -> C+ : B -> B- : B- -> C+ : C -> C- : C -> C- : C -> C- : C -> C- : C -> C- : C -> C- : C -> D : C -> C- : C -> C- : C -> C- Removals Removed from A-: Removed from B-:
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As the above posters stated, you need to post a video and/or screenshots in the first post for all release threads, so people have a better understanding of what they are downloading. I'm giving this thread 24 hours to comply with this rule otherwise I'll have no choice but to lock it.
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I was referring to the reason Yu-Toharu removed his Kirino, not Sennou-Room, but yeah, we have no evidence that it was Ecole or someone claiming to be them telling him/her to remove it.
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Part 2 of the massive PU update, this one dealing with everything from B+ to E. Additions Added to B+: Added to B: Added to B-: Added to C-: Added to E: Rises : B- -> B+ : B -> B+ : B -> B+ : B+ -> A- : C+ -> B : B- -> B : C+ -> B : C -> B : C -> B : D -> B : C+ -> B- : C -> B- : C+ -> B- : C- -> B- : C+ -> B- : C -> B- : C -> B- : C+ -> B- : C- -> B- : D+ -> B- : C- -> C+ : D- -> C+ : D -> C+ : C -> C+ : C- -> C : D- -> C- (Medium): E -> D (Large): E -> D : D- -> D : D- -> D : D- -> D Drops : B+ -> B : B+ -> B- : B+ -> B : B -> B- : B -> D : B -> C : B -> B- : B -> B- : B -> B- : B -> C+ : B -> C+ : B -> C+ : B -> B- : B -> C+ : B- -> C : B- -> C+ : B- -> C : B- -> C : B- -> C+ : B- -> C+ : B- -> C : B- -> C+ : B- -> C+ : B- -> C- : B- -> C+ : C+ -> C- : C+ -> C : C+ -> D : C+ -> C- : C+ -> C : C+ -> C : C -> C- : C -> D : C -> C- : C -> D : C -> D : C -> D : C -> D : C- -> D : C- -> D : C- -> D : C- -> D : C- -> D : C- -> E : D+ -> D : D+ -> D : D -> E : D -> E : D- -> E : D- -> E : D- -> E Removals Removals due to tier shifts: Removed from B: Removed from C: Removed from C-: Removed from D+: Removed from D: Removed from D-:
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we still have no concrete proof of this sadly but we can only go on speculation at this point.