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RicePigeon

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Everything posted by RicePigeon

  1. You know that was supposed to be the author's self insert, and that the author died of cancer a few years back, right? Still doesn't change the fact her characters were cheap as hell, especially that damn Omni Psych Super Dizzy
  2. RicePigeon

    j

    but if I keep running into the wall itll eventually crack and allow me to progress through?
  3. https://www.youtube.com/watch?v=Lozo4TrRWWY All that needs to be said, Im afraid of what I may find if I delve further
  4. Link: http://www.4shared.com/zip/UhPGFcTV/Suika_Ibuki.html Copypasta from guild: I think I found the only reason the char was made :stare: Posted: [time]1375680934[/time] OK The damn feedback: -5A can't combo into 5B due to pushing the opponent a little too far, And 5B's range is worthless. -5B is too safe on block -5Y is a bit safe on block considering it comes out fast. -Huge cornerpush in 5X prevents jabbing in corner. -She sounds like she's in a cave or something.. In addition, her voice should ALWAYS use channel=0 or at least prevented from being spammed over and over over itself. -QCF, P Whiffs at point blank. Right next to KFM at least. -Why is QCF, Y to be guarded low if QCF, X can be guarded at any stance? Also huge frame disadvantage on QCF, Y. -Huge guard and hitstun for her beam QCFx2, P; I know you're trying to accomplish a "stun" in it, but if you do please make sure you can't get the same effect while blocking. -And unneccessary hop upwards; just use hittime and sliding to achieve a stunned effect rather than pausetime. -And the beam doesn't have transparency and doesn't push the opponent back on block until the end. -The range for her stomp is weird. The animation as well... It also lacks the "power" of a stomp and enough ground coverage. And the damage seems too puny for a level 3 super, Also the coding is taken straight from KFM which has that weird snapping if the opponent is too far. -I can seem to do her striker in air and have her stand in the air, I know the problem is addressed in the readme but I will tell you how to fix it: ;Assist Yuugi;ƒXƒ}ƒbƒVƒ…EƒJƒ“ƒt[EƒEƒbƒp[iƒQ[ƒWƒŒƒxƒ‹‚Pj[State -1, Yuugi]type = ChangeStatevalue = 6000triggerall = command = "QCB_x"triggerall = statetype != S ;<----This linetrigger1 = ctrltrigger2 = hitdefattr = SC, NA, SA, HAtrigger2 = stateno != [3050,3100)trigger2 = movecontact change the highlighted line to statetype != A -Also that intro and throw... wat -I also forgot to mention the CLSN are bad.. it looks like AutoCLSN has been used, which is not a very good idea.
  5. Stance Hitbox looks too large Width doesnt match the idle hitbox, causing jittering when walking into p2 misaligned hitsparks default mugen hitsparks and sounds as well 5c is +7 on block AND knocks down on hit 2c is +11 on block 2c can juggle into itself Why does 236a juggle the opponent after they defrost? AI cannot detect 236a from more than half-screen away 236b is +27 on hit with 72 damage, and +10 on block with 24 chip damage no back throw? 236a -> 236b is an infinite in the corner. Chill spike causes p2 to be stuck in a blockstate if they stand near it Ice Rocket is also a corner infinite if timed right. Its also +8 on block in corner. Why do her supers use X, Y, and Z when none of those buttons are used for anything else 236x is +82 on hit and +67 on block The recovery of all versions of Rising Knee can be cancelled by any air move All versions of Rising Knee are -12 on block. Super Freeze is 8 frame startup with +20 on block and does 81 chip damage (compared to 240 damage on hit), not to mention shes also completely invulnerable during the active frames. The move is way too safe.
  6. Copypasta from MFG and MMV, courtesy of Sanae63/Daniel9x7 and Erroratu:
  7. What the fuck is going on in here? (That counts as a question btw)
  8. Reimu & Meiling updated. check first post.
  9. Its a joke character. She's a fish out of water, thus all she can do is Splash like Magikarp/Koiking. Unless of course you wait 20 seconds after the round begins...
  10. Wouldnt it just be easier to list each character from first appearance, and a list of each author next to them like how guild's database does it? Right now its confusing as to whose version I'm downloading until after the download is complete or after I click. Any specific notes regarding gameplay and whatnot for each author's version could be added underneath, I guess something similar to this: Feels alot more comprehensive and complete
  11. ^^ Didnt know you were that fond of pussy
  12. Reimu updated. See first post.
  13. I need to shit, you gonna call the weedman?
  14. http://ricepigeon.webs.com Reimu Changelog: Meiling Changelog: Known Issues: Reimu: - None. yet. Hong Meiling: - None. yet. Alice: - None. yet.
  15. UPDATE: Google, Facebook, Skype, Gmail, Microsoft and others also involved as early as 2007: Source: http://www.guardian.co.uk/world/2013/jun/06/us-tech-giants-nsa-data Orwell is rolling in his grave right now Brb switching to Dailymotion assuming they havent been hit too.
  16. Havent done anything like this in a while.
  17. Nah, nobody would dare hack me.. Here's my IP if anyone wants to: 127.0.0.1
  18. http-~~-//www.youtube.com/watch?v=HW9-HzYB4gM
  19. Nor can it be held back by common sense
  20. http://www.mediafire.com/?mblgxucmvx4kgtw Known issues: - Chains into cr.Z have rather strict timing and spacing requirements. - Some supers still use the unused A, B, and C buttons as shortcuts for debugging purposes. - Release date in the readme is incorrect. Disregard this until the full version.
  21. Just leaving this here
  22. They're like assholes because everyone has one but not everyone wants to hear or see it. Whats sad is that this holds true for alot of people in various mugen communities
  23. Fighter Factory 3 has the Palette Remap pen in the editting tools. That will reduce the workload significantly.
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