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RobotMonkeyHead

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  1. Upvote
    RobotMonkeyHead reacted to cldz in How do I apply the default palette to relevant sprites?   
    1.open the sff on ff3
    2.make new project-->sprites+import from another project,click ok and save
     
    if all the char sprite have the same pal this should fix it
  2. Upvote
    RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon   
    For the punch you just finished, maybe consider just switching the 2nd and 3rd frames?
  3. Upvote
    RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon   
    These are coming along really nicely.
     
  4. Upvote
    RobotMonkeyHead reacted to Basara-kun in Megaman Classic Series   
    Megaman Classic Series Collection
     
    This is my first collection on MFFA, based on Guild Database section I made recently and adapted to the style of various collections here. I hope you like it!!
    Red is offline, Yellow is WIP, Green is AI only, Blue is edited and * needs an image.
    Feel free to post characters aren't included here, correct things in collection, add links for offline characters or state if you're working on some of them as WIPs.
    PS: Calamix's offline chars aren't (and won't) be included here since it's very unprobable those ones can be found, unless there's a link for them. So please don't ask about some of his chars to be included here unless you got the link for it. Thanks n_n
    PS2: As said in MMX thread, Cesarsombra's chars are most (if not all) spriteswaps, get them for collection purposes only.
    Other Megaman collections: X - Arcade - Zero/ZX - Battle Network - Others - Old MM Collection
     
    Megaman 1-6 characters (NES)

    Megaman/Rockman: Thomas Hsieh (MM2) - BLAZEMANXD (Spam N' Shootman) / Ahuron (MM4) / VinceJ / Shimon (MM6) / KhMaIBQ (MM2) / Tanicfan22 / Rico (scale2X) / KingPepe (scale4x) / Francisco Rondan / Gêmeos dos Jogos
    Protoman/Blues: Calamix (MM3) / Francisco Rondan
    Dr. Wily: MABS-KMK (scale2X) / Francisco Rondan
    Sniper Joe: Basara-kun / Lukasxd / Oliver As Latias (Giga Joe) / Francisco Rondan
    Missing/To be made: Metool

    Bombman: Dxwho
    Cutman: KM / Omega32able
    Elecman: PyramidHead87 / Dxwho / MakaiBros
    Fireman: Dxwho / Roberto22
    Gutsman: Dxwho / Roberto22
    Iceman: Roberto22 / Alerkina4
    Missing/To be made: Yellow Devil
     
    Airman: KhMaIBQ / Gamerduck13 / Francisco Rondan
    Bubbleman: KhMaIBQ / Francisco Rondan
    Crashman: KhMaIBQ / Oliver As Latias (Crashman no Constancy) / Francisco Rondan
    Flashman: KhMaIBQ / Lukasxd / Francisco Rondan
    Heatman: KhMaIBQ / Francisco Rondan
    Metalman: KhMaIBQ / VinceJ / Emiliano Palleres / Francisco Rondan
    Quickman: KhMaIBQ / J.K / Francisco Rondan / Alerkina4
    Woodman: KhMaIBQ / Francisco Rondan

    Mecha Dragon: N-Mario / Francisco Rondan
    Alien: Francisco Rondan
    Wall Robot: Francisco Rondan
    Guts Dozer: Francisco Rondan

    Geminiman: Francisco Rondan
    Hardman: Calamix / Francisco Rondan
    Magnetman: Francisco Rondan
    Needleman: Calamix / Francisco Rondan
    Shadowman: Calamix / Francisco Rondan
    Snakeman: Calamix / Francisco Rondan
    Sparkman: Calamix / Francisco Rondan
    Topman: Calamix / Francisco Rondan
    Missing/To be made: Breakman, Doc Robot

    Diveman: Roberto22
    Drillman: Roberto22
    Pharaohman: Dxwho
    Ringman: Calamix / TwistedSynapse (Ring Man ga Taosenai) / Oliver As Latias (Ring Thing)
    Skullman: ArchaicGamer (aka Mature4evr) / Roberto22
    Toadman: Ahuron / Neon Tiger (Copy Toadman & Meta Toadman)
    Missing/To be made: Brightman, Dustman

    Octopus Furnace: Mugendude26

    Crystalman: Roberto22
    Gyroman: Alexandre
    Napalmman: Dxwho / Oliver As Latias (???/Hellbot [Bonus game])
    Starman: Calamix
    Waveman: Calamix
    Missing/To be made: Chargeman, Gravityman, Stoneman, Darkman

    Blizzardman: Shimon
    Centaurman: Shimon
    Flameman: ShoShingo / Shimon
    Knightman: Shimon
    Plantman: ShoShingo / Shimon
    Power Megaman/Rockman: Anikiti
    Tomahawkman: MegaMan X4 / Shimon
    Windman: Shimon
    Yamatoman: Shimon
    Missing/To be made: Jet Megaman/Rockman
     
    Megaman: The Wily Wars (Sega Genesis/Mega Drive)

    Shadowman: ShadowMan & MegaMan X4
    Missing/To be made: Megaman/Rockman, Protoman/Blues, all the other Robot Masters from MM1-3, Buster Rod G, Mega Water S, Hyper Storm H

    Mechanical Fish: N-Mario
     
    Megaman 16/32-bits characters (MM7-MM8-MM&B)

    Bass/Forte: ShoShingo (MM7) - A.T. (MM8) / Hunter_eXe: MM7 - MM&B / True Bass (MM&B) / Bawiterry (MM&B) / VictorSSJ (MM&B) / Heyakes (MM8) / MegaMan X4 (MM&B)
    Megaman/Rockman: Kitamin (MM7) / GatoSoft S.A. (MM8) / Hunter_eXe (MM8) / Basara-kun (MM&B, scale2X) / Karter (MM8, SSB style) / Emiliano Palleres (MM8) / MegaMan X4 (MM8)
    Metool: N-Mario (MM7, scale2X) - HelloMyNameIsAAA / Blue B-Sky (MM8)
    Protoman/Blues: Hunter_eXe (MM8) / MegaMan X4 (MM8)
    Sniper Joe: Omega32able (MM8) / Lukasxd (MM8)
    Missing/To be made: Dr. Wily (MM7/MM8), Protoman/Blues (MM7), Sniper Joe (MM7), Super Bass/Forte (MM7/MM8)

    Burstman: Roberto22
    Cloudman: Roberto22
    Freezeman: DiegomanX5
    Junkman: Alexandre
    Slashman: Shimon
    Springman: Calamix
    Missing/To be made: Turboman, Shademan, Gutsman G, S-Adapt Megaman/Rockman

    Hannya-NED: MABS-KMK (scale2X)
    Mad Grinder: Basara-kun
    Mash: MABS-KMK (scale2X)
    Truck Joe: MABS-KMK (scale2X)
    Van Pookin: MABS-KMK (scale2X)

    Aquaman: Emiliano Palleres
    Astroman: Emiliano Palleres (MM8)
    Clownman: Emiliano Palleres
    Cutman: Heyakes / PabloSSB / Calamix
    Duo: Heyakes
    Frostman: Lord Sinistro / DarkLuigi
    Grenademan: Emiliano Palleres / Calamix / MegaMan X4
    Rocket Tank: Emiliano Palleres (MM8)
    Searchman: Emiliano Palleres
    Swordman: Revengemaster / MegaMan X4
    Tenguman: Emiliano Palleres (MM8) / Jojo Fu (MM&B)
    Woodman: Heyakes

    Burnerman: Heyakes / Jojo Fu
    Coldman: Calamix / Shimon
    Dynamoman: Cesarsombra
    Green Devil: Ayce78 / Roberto22
    Groundman: Omega32able
    Hogale (Mech Whale): N-Mario
    King: Heyakes / DiegomanX5 / Calamix
    Magicman: Heyakes / Calamix
    Pirateman: Heyakes / MegaMan X4
     
    Megaman 9-10 characters (WiiWare/PSN/XBLA)

    Dr. Wily: Emiliano Palleres
    Megaman/Rockman: Emiliano Palleres (MM9)
    Protoman/Blues: Emiliano Palleres (MM10)
    Sniper Joe: Basara-kun
    Missing/To be made: Metool, Bass/Forte, Helmetless Megaman

    Concreteman: Emiliano Palleres / MegaMan X4
    Galaxyman: Emiliano Palleres
    Hornetman: Emiliano Palleres
    Jewelman: Emiliano Palleres
    Magmaman: Emiliano Palleres
    Plugman: Emiliano Palleres / MegaMan X4
    Splashwoman: Emiliano Palleres
    Tornadoman: Emiliano Palleres / MegaMan X4
    Fakeman: Emiliano Palleres / MegaMan X4
     
    Blademan: Cesarsombra
    Chillman: Cesarsombra
    Commandoman: Cesarsombra
    Nitroman: Cesarsombra
    Pumpman: Cesarsombra
    Sheepman: Emiliano Palleres
    Solarman: Mothra67
    Strikeman: Cesarsombra
     
    Megaman GB (Rockman World) characters

    Ballade: Mugendude26
    Enker: Roberto22
    Punk: Roberto22
    Quint: Basara-kun
    Missing/To be made: Megaman/Rockman

    Mars: Roberto22 & Emiliano Palleres
    Mercury: Calamix & Boilman
    Sungod: Roberto22 / Ahuron
    Terra: SpaceMouse
    Jupiter: Emiliano Palleres
    Missing/To be made: Pluto, Saturn, Uranus, Venus, Neptune
     
    Megaman PC/DOS characters

    Voltman: Basara-kun
    Missing/To be made: Megaman, Sonicman, Dynaman, Waveman, Torchman, Sharkman, Oilman, Blademan, Bitman, CRORQ
     
    Special Edited Characters

    Megaman NES edits
    Coldman: Hunter_eXe
    Cutman V: SesakaTH
    Magicman: Emiliano Palleres
    Megaman Zelda: Calamix
    Roll: Francisco Rondan
    X (MMX Command Mission): MegaMan X4*
    Tiny Yellow Devil: S666

    Original NES edits
    Rocketman: Emiliano Palleres
    Gingerbreadman: GTAguy

    Adapted NES edits
    Iwao (2ch): man
    Saiyajin (Dragon Ball Z): Tako
    Boba Fett (Star Wars): Mothra67*
    Stephen Quire (Greatest Freakout Ever): AwesomeBlue
    PeanutButterGamer: AwesomeBlue
    Medic (Team Fortress 2): AwesomeBlue
    Spy (Team Fortress 2): AwesomeBlue
    Inazuman (Tokusatsu show): Mothra64*

    Self-Insert NES edits
    Oliver: Oliver As Latias - Joey S.
    Austin: Austinsanims
    Giko: Austinsanims
    Natnat: NatnatGaming101
    mu70: mu70

    Marvel NES chars by bdc
    Gladiatorman - Kaineman - Modokman - Novaman - Skrullman

    Megaman Powered Up (Pocket) edits
    Bass: Omega32able & Mariotime
    Roll: Hunter_eXe / Passer-by (scale2X)
    Axl: Hunter_eXe & Emiliano Palleres
    Zero: The_Virus_X
    X: Emiliano Palleres
    Timeman: A.T.
    Oilman: A.T.
    Bombman: A.T.

    Megaman 7/8 Edits
    Dr. Mario (Dr. Mario): S666
    Falco Lombardi (Star Fox): Tako / DarkWolf13 & Walruslui / Jeffery Bonez
    Fireman: The_Virus_X (MM8) - A.T. (MM7)
    Fox McCloud (Star Fox): YochiThMaster333
    Knightman MM8: Eloco
    Needleman MM8: Emiliano Palleres
    Pharaohman MM8: Emiliano Palleres
    Roll: Calamix & Laspacho (MM7/PF) / Zetah & TheMegaFBX (MM8)
    Skullman: Heyakes (MM7) / Emiliano Palleres (MM8)
    Wolf O'Donnell (Star Fox): BigShowOfAll
      
    Hi-Res edits/resprites
    Gamerizer (MM7): Kamekaze
    Hornetman (MM9): Iron Commando
    Metool Boss/Daddy (MM4): O Ilusionista & RamzaNeko
    Hyper Stone H (Wily Wars): O Ilusionista & RamzaNeko
    Burstman (MM7): O Ilusionista & RamzaNeko
    D4?Roll?: Ali (joke char)
     
    Other Games Characters

    ZX Antique (MMZXA): The_Virus_X

    Rockman 7/8 FC (NES demake games)
    Freezeman: Hunter_eXe
    Frostman: Emiliano Palleres
    Rocket Tank: Emiliano Palleres
    Slashman: Emiliano Palleres
    Missing/To be made: Megaman/Rockman, Bass/Forte, Burstman, Cloudman, Junkman, Springman, Turboman, Shademan, Aquaman, Astroman, Clownman, Grenademan, Searchman, Swordman, Tenguman, Duo, Timeman, Oilman

    Megaman 11 (ripped or recreated)
    Blockman: Anderson Miguel Favian Caceres
    Missing/To be made: Megaman/Rockman, Acidman, Blastman, Rubberman, Fuseman, Torchman, Pileman, Tundraman
     
    General Missing Characters
    Characters from Rockman & Forte: Mirai Kara no Chousensha (Wonderswan)
    More characters from Megaman: The Wily Wars (Genesis)
    Calamix's offline characters, not mentioned here as said above
    Characters from Megaman Doujin Games (MM Unlimited, Street Fighter X Megaman, etc.), to be added soon
     
    Other MUGEN Stuff
    Stages: Magma Dragoon MK-2 / Basara-kun / Hunter_eXe (MM&B) / PabloSSB / Kung Fu Man (Powered Up) / MABS-KMK / MDI / VinceJ / N-Mario / O Ilusionista (MM6) / Bawiterry (MM&B) / Enscripture (MM7-8, MM&B) / Oliver As Latias (MM2 Flashman, SFxMM Akuma) / Gêmeos dos Jogos (MM10 Challenge Stage)
    Lifebars: Basara-kun (MM1-6) / Hunter_eXe (MM8) / Omega32able (MM8)
    Screenpacks: Emiliano Palleres (MM8) / Modelo H (MM Mugen V) / Dark Donald (MegaMUGEN)
    Fullgames: Emiliano Palleres (MM9) / KhMaIBQ (MM1-6) / N-Mario (Megaman vs. Zero) / O Ilusionista (MM Powered Up Remix)
     
    Resources
    Sprites Rips: Sprite, Inc / The Mechanical Maniacs (MM DOS/PC)
    Sprite Rips from The Spriters Resource: Various Authors (MM1 - MM2 - MM3 - MM4 - MM5 - MM6 - MM7 - MM8 - MM&B) / Random Talking Bush (MM9 - MM10 - MMPU) 
    Sprite Rips from Sprite Database: Various Authors (MM1 - MM2 - MM3 - MM4 - MM5 - MM6 - MM7 - MM8 - MM&B) / GregarLink10 (Powered Up style) / Megadoomer (SFxMM Ryu) / DualEdge & Zou (MM&B WS)
    Music from Sprite Database: Darkmew5 (MM1) / SuperFlomm (MM2)
    Sound Rips: Enscripture
    Sound Rips from The Sounds Resource: Nai255 (MM1) / J-Sinn: MM2 - MM4 - MM5 - MM6 / Blaz125 (MM3) / XBuster (MM7)
    Missing: Enscripture Sprite Rips (all offline)
     
    That's all by now. As I said in the beginning, I hope you like it 
  5. Upvote
    RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon   
    For the skull in the 4th frame, I'd angle the mouth down a little.
  6. Upvote
    RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon   
    Hell yea, def lookin good!
  7. Upvote
    RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon   
    Nice.  Once you finish the walk, it looks like you've got the walk, jump, crouch and dash movements basically done, right?
     
  8. Upvote
    RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon   
    I like it. Looks a little like his pose off the Marvel card that introduced me to him back when I was a kid.  Anyway, yea sprites are looking really good so far. Looks like you've been getting the bones symbol to map onto his chest properly.
  9. Upvote
    RobotMonkeyHead got a reaction from CoolAnimeHustler in The time has come!   
    Ok, that's good to know.  It shouldn't be a problem tho, I'm just going to auto pay it annually anyway.  I'm actually looking forward to the tech support.  I've been studying HTML, PHP, and CSS a bit and I want to see how accessible the sites code is to me in case we end up wanting to tweak some details or something.  Eventually if I can get comfortable with it to a point where we don't need (at least constant) tech support anymore, that could be a pretty nice financial lift off our shoulders.

    @CoolAnimeHustler
    Man, I hear you.   Ryon really has built the foundation of an awesome fucking community here.  There are soo many cool people and so much hard work in art and coding, so much beautifully organized Fucking Sweet mugen content on this forum it would just suck beyond measure to see it go down.  Thanks for helping foot the bill man, it really does help :)
  10. Upvote
    RobotMonkeyHead got a reaction from CoolAnimeHustler in The time has come!   
    I like it.  A lot.  It's much easier on both of us financially, plus I think we'll make a really solid team.  You're all over this forum and I'm pretty good with technical and artistic stuff.  That's the feeling I get anyway, I say let's go for it.

    And thanks for covering the year @Ryon, that's pretty freakin awesome.
     

  11. Upvote
    RobotMonkeyHead got a reaction from Flowering Knight in Grasshopper (Character Balancing / Frame Data Tool)   
    Hello MFFA peoples!

    This is a character balancing / frame data tool I made a couple years back called Grasshopper.  I finally just finished polishing it off.

    It allows you to gather multiple characters' frame data and damage values on a chart.  You can easily copy / paste / move them around for averaging and comparison.  It's geared for creators and editors who want to make highly balanced characters, or balance out existing characters or rosters. 

    You can group the characters data however you want.  By game, or play style, etc.  Grasshopper will then tell you the frame data averages for these groups and allow you to compare that average against specific characters data.  It will show you either the difference between the two, or the average between the two, whichever you prefer.  This will give you a clear sense of what damage and frame advantage you should set for each attack of your character.
     
    Frame data for comparisons can be found on a reference site, or by using the Training character to get the frame data from existing Mugen characters.  Grasshopper actually comes with about 5 or 6 characters frame data already loaded on it.  If anyone decides to upload and share their frame data (partially or fully filled charts) for the good of the community, here's a thread specifically for that project.  Hopefully, over time it could build up to a little library type resource of frame / damage data which could help bring much needed balance to the Mugen!
     
    (A couple SF2 / SF3A characters frame data are included, along with links to pages where you can find more.)
     
    Here's a gif that nicely shows the type of data Grasshopper works with:

    Other possible uses:

    Here's some pics:

    And here's the link:
    Download Grasshopper 1.0  - Contains original OpenOffice version, and a Microsoft Excel '97 exported version.
    Download Microsoft OpenOffice - Free open source excel / word / draw clone.  The program Grasshopper was made in, and the sure way to run it. 
     
     
     
     
    tl;dr
    Spreadsheet for viewing, comparing and averaging characters frame data and damage.
  12. Upvote
    RobotMonkeyHead got a reaction from Scrombo in Wario WIP by RobotMonkeyHead   
    I almost certainly will, but not till he's finished. 
    (If for whatever reason I don't end up doing it, it would be a really easy conversion for whoever does.)

    Steady progress on the in game moves list.  That's actually turning out to be quite the project.  It has a configure page which allows for In game palette switching, and option toggling. Here's a preview of one of the finished pages:
     

     
     
     
  13. Upvote
    RobotMonkeyHead got a reaction from Gaulbetti in Wario WIP by RobotMonkeyHead   
    I almost certainly will, but not till he's finished. 
    (If for whatever reason I don't end up doing it, it would be a really easy conversion for whoever does.)

    Steady progress on the in game moves list.  That's actually turning out to be quite the project.  It has a configure page which allows for In game palette switching, and option toggling. Here's a preview of one of the finished pages:
     

     
     
     
  14. Upvote
    RobotMonkeyHead got a reaction from Scrombo in Wario WIP by RobotMonkeyHead   
    Ok, I know I haven't been the best about staying current with this wip thread, but despair not!! 
    Progress has not stopped! Not once, actually, and it's not about to now!  I've just gotten a little lazy with the updates (2 months already!?)

    Feedback
     
    Fixed.  No dancy.
     
     
    1 - You can ignore the readme.  It's in the process of being replaced by an in-game moves list.
    2 - Fixed.  Silly mistake :)
    3 - Yea good call, the Dasherator's a bit unsafe.  Made it so he's invincible to all attacks except other hypers now.
    4 - Yes coin sound effects are a definite.  All the sound will be overhauled once the coding is done. 
    5 - Bike and Bossummon commands fixed.
    6 - I don't know what the dark area around Wario during the dash attack is all about... I can't seem to replicate it.  Could it be the stage?
    Thanks, too, glad you like the Bossummon hyper so far :)  It's gotten a little better recently too, I added a zoom feature, along with some environment shake, and explodes. 

    ---------------------------------------------------------------------------------------------

    Progress Update: 
    * A lot of minor tweaks and touch ups to specials and hypers.
    * Complete in-game moves list implemented (double tap taunt to toggle).  Working "configure" page allows you to change his palette and any configurable options mid-fight.  It also makes keeping track of your treasure collecting easy.
    * I'll be starting in on the sounds very soon, and thank you very much@Clownmanfor the sound files!
     
     
  15. Upvote
    RobotMonkeyHead reacted to Clownman in Wario WIP by RobotMonkeyHead   
    Happy new year~! Good news: Your voices for Wario are finally here too.
     
    http://www.sounds-resource.com/wii/wariolandshakeit/sound/5906/
  16. Upvote
    RobotMonkeyHead reacted to Noctis in Character W.I.P Video Showcase   
    I had the time yesterday and decided to make some test videos of Agrias.
    She's all black because I'm color separating her, but I accidentally chose the palettes that didn't have all the separated colors.
     
    Combo testing
    https://www.youtube.com/watch?v=dO2pGkm5iAw
    Magic testing
    https://www.youtube.com/watch?v=2bAg2ksK2Ys
  17. Upvote
    RobotMonkeyHead got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Characters You Wish Were In Mugen   
    More than anything, characters from GWAR.

    Close second, source accurate Killer Instinct 1 characters.  Any of them would be nice, but particularly Fulgor, Orchid and Sabrewulf. 
    If there was a full source accurate KI1 roster, say the way OMEGAPSYCHO did Mortal Kombat 1 and 2, pretty much all of my mugen dreams will have come true.
  18. Upvote
    RobotMonkeyHead got a reaction from Scrombo in Wario WIP by RobotMonkeyHead   
    Ok, I know I said I'd address this stuff soon, and it's been about 3 weeks so I have to apologize.  I have been busy tho, I've been writing a lot (and I mean a metric fuck load) of stuff for Tier 1's up & coming reopening.  There's a sort of Mugen Training Camp in the works. That's coming along really nicely so far.

    Also got a lot of work done on Wario.  The boss summon hyper is finished and almost all of the feedback's been addressed code wise.  I'll reply to the feedback soon, but I'm pretty excited about the boss summon thing, so I'm gonna explain it.


    __/ Level 3 Boss Summon Hyper
    There are 9 treasures total.  They break down into 3 groups, each with 3 treasures.  Get all 3 treasures in any 1 group and it adds a boss to your boss summon hyper.  So by the time you get all 9 treasures, 3 bosses appear when you do the hyper.  There's Bloomsday, Large Fry and Shake King.  You get their boss emblems from Shake It in the "unused silver treasure chest" at the beginning of the round.  (graphics where in the game data, but never used in the game itself.  Same with the palette for Bloomsday and the crystal skull, wrestlers mask, rocket sprocket, and cymbalic ring sprites that I used.)

     
     

    Bloomsday has his intro from Shake It, and immediately does his vacuum move, which pulls the opponent up to the flower, draining their life, then drops them in front and does the fan thing, which deals pretty heavy damage.  The wind moves them around the screen whether or not they're actually hit.  Bloomsdays pot acts as a barrier that p2 can't pass through but Wario can.

    Large Fry has his intro from Shake It, after which he floats up to the top of the screen toward player 2.  When he's over them he does 3 downward slams, then floats up off the screen and comes charging in from the side for 1 last heavy hit.  He also gets bigger depending on how many other bosses are on the screen.

    Shake King has the last part of his intro from Shake It where he drops out of the top of the screen, landing in front of p2.  He does 3 fist pounds and a charge.  He's also impassable to p2, so he creates some nice defense for Wario.
    All 3 at the same time is pretty fuckin nuts.  That's the last thing that I plan to add to him besides the in game moves list which will also show the treasure, and boss emblems and explain their effects and requirements. 


    EDIT: Added crawl.


     
  19. Upvote
    RobotMonkeyHead reacted to Big Green in Wario WIP by RobotMonkeyHead   
    I also experienced the glitch.
    I may have been able to toss more than one HP Bob Omb at one point.
    Certain Specials also have no sound, like the fireball. And I never ran into the treasure system.
    Keep in mind I only made a quick glance, so I may have missed out on stuff.
  20. Upvote
    RobotMonkeyHead reacted to Clownman in Wario WIP by RobotMonkeyHead   
    I had been expirencing one where Wario starts doing "Push ups" for some reason until he gets hit. Then just recently: I did a Shoulder Bash air attack and now his "shield effect" for it is stuck on him.
  21. Upvote
    RobotMonkeyHead got a reaction from AxSeeker in Wario WIP by RobotMonkeyHead   
    Ok, so SPRI YAR ZON recently asked me to fix a few things in Wario by flammableking, Axkeeper and Set555's, and at first I was like "Well I like Warner's Wario, and I got that in my roster right now, and this one's got too many issues for me so..." but the more I play tested it, the more I was like "Ok, I think I can work with this."

    So I started by exporting all the sprites into gimp, batch processed them to get some flatter bolder tones that looked a bit more mugen appropriate, and reloaded them back in, one by one.  16 hours.  Had to do it that way to preserve the x,y axis.  Oh, on that note, if anyone happens to feel like passing the suggestion in the spoiler at the bottom along to VirtualTek over at MFG, that would be awesome.  Might save a bunch of people a bunch of time.
    Anyway, then I started redoing all the animations and clsns and untangling and rebuilding the code.  It was a little bit like Ryu and Wario in a blender at first.  I added in animations, rounded off edges... well, there's a change log below that has most of what I did.   So after about a week of solid work I'm about 2/3 of the way through the project, and I've been posting the work log on my edit's thread. 

    As it happens, I'm going to visit my girlfriend for the long weekend, so I was just going to pm SPRI YAR ZON a private beta so he didn't have to wait, but then Staubhold asked for a beta to test.  I figured he was probably right, I should put a beta up for testing before I release it.  Given the actual amount of work I put into it, which will hopefully show, I figured I'd do it right and make an actual topic, rather than just popping it up on the ol edit's thread.  So here we are. 

    Thanks go to SPRI for suggesting this character, and of course flammableking, Axkeeper and Set555 for all the hard work they already put into it.

    Without further adieu, Wario:
     
    Here's the up to date list of changes:
     

     
     
    Stand:                       Walk:             Taunt:
     
     
    ________________________________/ STANDING BASICS \________________________________
    s.QP: s.MP: s.SP:
    s.QK:      s.MK:         s.SP:
     
     
    ________________________________/ CROUCHING BASICS \________________________________
    c.QP:    c.MP:         c.SP:
    c.QK:          c.MK:              c.SK:
     
    And of course, the download link: Download WarioRMH_beta.zip
     
    P.S. Here's that suggestion I was hoping someone could pass to VirtualTek:
     
     
  22. Upvote
    RobotMonkeyHead reacted to Staubhold in Wario WIP by RobotMonkeyHead   
    Some feedback (all tested in MUGEN 1.1)
     - in some of the intros Warios laughter is misplaced/plays too soon
     - crouching HP needs a ground hit sound
     - Focus Windup Punch goes indefinitely if you hold down MP & MP... Should have a time limit
     - Belly Bounce (MP,MP) does not hit correctly, you Wario will only hit with his arms, not his belly because of his distance to p2
     - Belly Slide (hold MP in the air)... Wario turns suddenly on the ground in his back jump version. Neutral jump Belly Slide has no slide on the ground at all
     - some of the throws have two grab sounds
     - suggestion on air fireball... maybe have diff. angles?
     - I can do all level 2 hypers in the air, resulting in Wario standing in the air or Dasherator stays in the air
     - I can jump over p2 and hold up forward, Wario will not turn around facing p2
     
    I get a lot of debug messages... Needs more sounds.
    Other then that, really like it!
  23. Upvote
    RobotMonkeyHead got a reaction from 00EccoTenshi in Wario WIP by RobotMonkeyHead   
    Ok, so SPRI YAR ZON recently asked me to fix a few things in Wario by flammableking, Axkeeper and Set555's, and at first I was like "Well I like Warner's Wario, and I got that in my roster right now, and this one's got too many issues for me so..." but the more I play tested it, the more I was like "Ok, I think I can work with this."

    So I started by exporting all the sprites into gimp, batch processed them to get some flatter bolder tones that looked a bit more mugen appropriate, and reloaded them back in, one by one.  16 hours.  Had to do it that way to preserve the x,y axis.  Oh, on that note, if anyone happens to feel like passing the suggestion in the spoiler at the bottom along to VirtualTek over at MFG, that would be awesome.  Might save a bunch of people a bunch of time.
    Anyway, then I started redoing all the animations and clsns and untangling and rebuilding the code.  It was a little bit like Ryu and Wario in a blender at first.  I added in animations, rounded off edges... well, there's a change log below that has most of what I did.   So after about a week of solid work I'm about 2/3 of the way through the project, and I've been posting the work log on my edit's thread. 

    As it happens, I'm going to visit my girlfriend for the long weekend, so I was just going to pm SPRI YAR ZON a private beta so he didn't have to wait, but then Staubhold asked for a beta to test.  I figured he was probably right, I should put a beta up for testing before I release it.  Given the actual amount of work I put into it, which will hopefully show, I figured I'd do it right and make an actual topic, rather than just popping it up on the ol edit's thread.  So here we are. 

    Thanks go to SPRI for suggesting this character, and of course flammableking, Axkeeper and Set555 for all the hard work they already put into it.

    Without further adieu, Wario:
     
    Here's the up to date list of changes:
     

     
     
    Stand:                       Walk:             Taunt:
     
     
    ________________________________/ STANDING BASICS \________________________________
    s.QP: s.MP: s.SP:
    s.QK:      s.MK:         s.SP:
     
     
    ________________________________/ CROUCHING BASICS \________________________________
    c.QP:    c.MP:         c.SP:
    c.QK:          c.MK:              c.SK:
     
    And of course, the download link: Download WarioRMH_beta.zip
     
    P.S. Here's that suggestion I was hoping someone could pass to VirtualTek:
     
     
  24. Upvote
    RobotMonkeyHead reacted to Staubhold in Wario WIP by RobotMonkeyHead   
    Never test with costum screenpacks/lifebars particularly with a tag mode!
    Always test with a basic & plain MUGEN version.
     
  25. Upvote
    RobotMonkeyHead reacted to Scrombo in Wario WIP by RobotMonkeyHead   
    Spoiler: Lots of pictures, some feedback.
    Keep up the great work! 
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